Commit c6b95086 authored by Friends233's avatar Friends233

外部通信

parent 7d71f787
This diff is collapsed.
...@@ -17,7 +17,9 @@ export const CUSTOM_EVENT = { ...@@ -17,7 +17,9 @@ export const CUSTOM_EVENT = {
/** 过关 */ /** 过关 */
PASS_LEVEL: 'PASS_LEVEL', PASS_LEVEL: 'PASS_LEVEL',
/** 开始游戏 */ /** 开始游戏 */
GAME_START: 'GAME_START' GAME_START: 'GAME_START',
/** 初始化游戏数据 */
GAME_INIT:'GAME_INIT'
} }
export const Config = { export const Config = {
......
...@@ -5,9 +5,11 @@ ...@@ -5,9 +5,11 @@
// Learn life-cycle callbacks: // Learn life-cycle callbacks:
// - https://docs.cocos.com/creator/2.4/manual/en/scripting/life-cycle-callbacks.html // - https://docs.cocos.com/creator/2.4/manual/en/scripting/life-cycle-callbacks.html
import Svga from "./Components/Svga/Svga";
import { SvgaEvent } from "./Components/Svga/SvgaEvent";
import { CUSTOM_EVENT, Config, LevelInfo } from "./Config/GameConfig"; import { CUSTOM_EVENT, Config, LevelInfo } from "./Config/GameConfig";
import exportEvent from "./exportEvent"; import exportEvent from "./exportEvent";
import { getProbability, getRandomArrayElements, loadGameResources, numToChinese, randomNum, set16ToRgb } from "./utils"; import { getProbability, getRandomArrayElements, loadGameResources, numToChinese, randomNum, getUrlParam } from "./utils";
const { ccclass, property } = cc._decorator; const { ccclass, property } = cc._decorator;
// 爪子状态 // 爪子状态
...@@ -53,6 +55,8 @@ export default class GameScene extends cc.Component { ...@@ -53,6 +55,8 @@ export default class GameScene extends cc.Component {
/** 游戏是否结束 */ /** 游戏是否结束 */
isGameOver = false isGameOver = false
/** 游戏是否开始 */
isStartGame = false
clip: cc.Node = null clip: cc.Node = null
...@@ -72,10 +76,11 @@ export default class GameScene extends cc.Component { ...@@ -72,10 +76,11 @@ export default class GameScene extends cc.Component {
surplusStar = Config.bestPropsNum surplusStar = Config.bestPropsNum
/** 游戏配置 */ /** 游戏配置 */
gameConfig = {...Config} gameConfig = { ...Config }
protected onLoad(): void { protected onLoad(): void {
loadGameResources()
// loadGameResources()
/** 开启碰撞检测 */ /** 开启碰撞检测 */
const cm = cc.director.getCollisionManager() const cm = cc.director.getCollisionManager()
cm.enabled = true cm.enabled = true
...@@ -88,11 +93,80 @@ export default class GameScene extends cc.Component { ...@@ -88,11 +93,80 @@ export default class GameScene extends cc.Component {
this.addNodeEvent() this.addNodeEvent()
} }
/** 添加节点的事件 */
addNodeEvent() {
const gameBtn = cc.find('gameBtn', this.node)
gameBtn.on(cc.Node.EventType.TOUCH_END, this.playGame, this)
this.node.on(CUSTOM_EVENT.CLIP_ANI_END, this.onAnimCompleted, this)
this.node.on(CUSTOM_EVENT.CLIP_COLLISION, this.onCollEnter, this)
exportEvent.on(CUSTOM_EVENT.NEXT_LEVEL, this.nextLevel, this)
exportEvent.on(CUSTOM_EVENT.GAME_START, this.startGame, this)
exportEvent.on(CUSTOM_EVENT.GAME_INIT, ({ detail = {} }) => {
this.resetConfig(detail)
this.refreshLevelInfo()
this.refreshStageProps()
}, this)
// TODO 测试用
const href = window?.location?.href
const isTest = getUrlParam('testPanel')
const testNode = cc.find('test', this.node)
testNode.active = isTest
if (isTest && (href?.includes('duibadev') || href?.includes('duibatest')) || href.includes('localhost')) {
const testEventMap = {
next: 'nextLevel',
refreshProp: 'refreshStageProps',
start: 'testStartGame',
init: 'testInit'
}
testNode.children.forEach((n) => {
const event = this?.[testEventMap[n.name]]
n.on(cc.Node.EventType.TOUCH_END, event, this)
})
}
}
testStartGame() {
console.log('测试')
exportEvent.fire(CUSTOM_EVENT.GAME_START)
}
testInit() {
console.log('测试初始化')
exportEvent.fire(CUSTOM_EVENT.GAME_INIT, {
countDowns: [10, 10, 10]
})
}
/**
* 开始游戏
* @param config config
*/
startGame({ detail = {} }) {
this.startGameCountAni(() => {
this.isStartGame = true
cc.find('clipMask/clipWrp', this.node).getComponent(cc.Animation).play()
this.schedule(this.startCd, 1)
})
}
/** 开始游戏倒计时动画 */
startGameCountAni(cb) {
const cd = cc.find('countDown/cd', this.node),
cdBg = cc.find('countDown/cdBg', this.node)
cdBg.opacity = 150
cd.on(SvgaEvent.END_FRAME, () => {
cb?.()
cd.parent.active = false
})
cd.getComponent(Svga).play(0)
}
/** /**
* 重置游戏配置 * 重置游戏配置
* @param con 游戏配置 * @param con 游戏配置
*/ */
resetConfig(con={}) { resetConfig(con = {}) {
this.gameConfig = { this.gameConfig = {
...Config, ...Config,
...con ...con
...@@ -115,36 +189,6 @@ export default class GameScene extends cc.Component { ...@@ -115,36 +189,6 @@ export default class GameScene extends cc.Component {
this.setClipState(CLIP_STATE.STOP) this.setClipState(CLIP_STATE.STOP)
} }
/** 添加节点的事件 */
addNodeEvent() {
const gameBtn = cc.find('gameBtn', this.node)
gameBtn.on(cc.Node.EventType.TOUCH_END, this.playGame, this)
this.node.on(CUSTOM_EVENT.CLIP_ANI_END, this.onAnimCompleted, this)
this.node.on(CUSTOM_EVENT.CLIP_COLLISION, this.onCollEnter, this)
exportEvent.on(CUSTOM_EVENT.NEXT_LEVEL,this.nextLevel,this)
exportEvent.on(CUSTOM_EVENT.GAME_START,(config) => {
this.resetConfig(config)
this.refreshLevelInfo()
this.refreshStageProps()
},this)
// TODO 测试用
const href = window?.location?.href
const isTest = href?.includes('duibadev') || href?.includes('duibatest') || href?.includes('localhost')
const testNode = cc.find('test', this.node)
testNode.active = isTest
if (isTest) {
const testEventMap = {
next: 'nextLevel',
refreshProp: 'refreshStageProps',
}
testNode.children.forEach((n) => {
const event = this?.[testEventMap[n.name]]
n.on(cc.Node.EventType.TOUCH_END, event, this)
})
}
}
/** /**
* 设置爪子状态 * 设置爪子状态
* @param state CLIP_STATE * @param state CLIP_STATE
...@@ -197,18 +241,19 @@ export default class GameScene extends cc.Component { ...@@ -197,18 +241,19 @@ export default class GameScene extends cc.Component {
/** 出钩 */ /** 出钩 */
playGame() { playGame() {
if (this.isGameOver) return if (this.isGameOver || !this.isStartGame) return
this.setClipState(CLIP_STATE.PLAY) this.setClipState(CLIP_STATE.PLAY)
} }
/** 游戏结束 */ /** 游戏结束 */
gameOver() { gameOver() {
this.isGameOver = true this.isGameOver = true
console.log('gameOver')
this.setClipState(CLIP_STATE.GAME_OVER) this.setClipState(CLIP_STATE.GAME_OVER)
this.unschedule(this.startCd) this.unschedule(this.startCd)
exportEvent.fire(CUSTOM_EVENT.GAME_OVER,{ exportEvent.fire(CUSTOM_EVENT.GAME_OVER, {
score:this.starNum, score: this.starNum,
level:this.actLevel level: this.actLevel
}) })
} }
...@@ -253,7 +298,6 @@ export default class GameScene extends cc.Component { ...@@ -253,7 +298,6 @@ export default class GameScene extends cc.Component {
this.unschedule(this.startCd) this.unschedule(this.startCd)
this.setLable('cdIcon/cd', `${this.countDown}s`) this.setLable('cdIcon/cd', `${this.countDown}s`)
this.schedule(this.startCd, 1)
} }
/** 设置星星进度 */ /** 设置星星进度 */
...@@ -264,17 +308,16 @@ export default class GameScene extends cc.Component { ...@@ -264,17 +308,16 @@ export default class GameScene extends cc.Component {
if (key >= this.levelObjectives) return if (key >= this.levelObjectives) return
const node = cc.instantiate(this.procItem) const node = cc.instantiate(this.procItem)
const rgbAry = set16ToRgb(this.actLevelInfo.colors[key]) node.color = cc.color(this.actLevelInfo.colors[key])
node.color = new cc.Color(...rgbAry)
node.setParent(proc) node.setParent(proc)
this.starNum++ this.starNum++
this.setLable('starIcon/starProc', `${this.starNum}/${this.levelObjectives}`) this.setLable('starIcon/starProc', `${this.starNum}/${this.levelObjectives}`)
// 达到目标 // 达到目标
if (this.starNum >= this.levelObjectives) { if (this.starNum >= this.levelObjectives) {
exportEvent.fire(CUSTOM_EVENT.PASS_LEVEL,{ exportEvent.fire(CUSTOM_EVENT.PASS_LEVEL, {
score:this.starNum, score: this.starNum,
level:this.actLevel level: this.actLevel
}) })
// this.nextLevel() // this.nextLevel()
} }
...@@ -289,6 +332,7 @@ export default class GameScene extends cc.Component { ...@@ -289,6 +332,7 @@ export default class GameScene extends cc.Component {
return return
} }
this.refreshLevelInfo(nextLevel) this.refreshLevelInfo(nextLevel)
this.schedule(this.startCd, 1)
} }
/** 更新游戏进度条信息 */ /** 更新游戏进度条信息 */
...@@ -358,7 +402,7 @@ export default class GameScene extends cc.Component { ...@@ -358,7 +402,7 @@ export default class GameScene extends cc.Component {
} }
update(dt: number): void { update(dt: number): void {
if (this.isGameOver) return if (this.isGameOver || !this.isStartGame) return
// 锚点跟爪子之间的大致距离 // 锚点跟爪子之间的大致距离
const offset = 41 const offset = 41
......
...@@ -121,5 +121,5 @@ export class EventCenterClass { ...@@ -121,5 +121,5 @@ export class EventCenterClass {
let exportEvent = new EventCenterClass() let exportEvent = new EventCenterClass()
cc.EventBus = exportEvent
export default exportEvent; export default exportEvent;
\ No newline at end of file
...@@ -85,3 +85,15 @@ export function getProbability(pro) { ...@@ -85,3 +85,15 @@ export function getProbability(pro) {
return randomAry[num] return randomAry[num]
} }
/**
* 获取url参数
* @param {string} name
*/
export function getUrlParam(name) {
const search = window.location.search;
const matched = search
.slice(1)
.match(new RegExp('(^|&)' + name + '=([^&]*)(&|$)', 'i'));
return search.length ? matched && matched[2] : null;
}
{
"ver": "1.0.3",
"uuid": "6df99912-1d5b-422e-89a7-0016c080b6e2",
"importer": "asset",
"subMetas": {}
}
\ No newline at end of file
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