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等吃饭
Cocos-1010
Commits
bc669b04
Commit
bc669b04
authored
May 24, 2023
by
Friends233
Browse files
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Plain Diff
随机生成方块组
parent
f79b286f
Changes
9
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9 changed files
with
787 additions
and
1237 deletions
+787
-1237
Game.fire
assets/Scenes/Game.fire
+212
-1213
GameConfig.ts
assets/Script/Config/GameConfig.ts
+201
-2
GameScene.ts
assets/Script/GameScene.ts
+29
-12
blockManager.ts
assets/Script/blockManager.ts
+73
-7
blockBoom.anim
assets/resources/ani/blockBoom.anim
+3
-3
miniBlock.prefab
assets/resources/prefab/miniBlock.prefab
+132
-0
miniBlock.prefab.meta
assets/resources/prefab/miniBlock.prefab.meta
+9
-0
sp.prefab
assets/resources/prefab/sp.prefab
+119
-0
sp.prefab.meta
assets/resources/prefab/sp.prefab.meta
+9
-0
No files found.
assets/Scenes/Game.fire
View file @
bc669b04
This diff is collapsed.
Click to expand it.
assets/Script/Config/GameConfig.ts
View file @
bc669b04
...
...
@@ -10,7 +10,9 @@ export const CUSTOM_EVENT = {
/** 初始化游戏数据 */
GAME_INIT
:
'GAME_INIT'
,
/** 销毁游戏场景 */
GAME_DESTROY
:
'GAME_DESTROY'
GAME_DESTROY
:
'GAME_DESTROY'
,
/** 加分 */
ADD_SCORE
:
'ADD_SCORE'
,
}
export
const
Config
=
{
...
...
@@ -25,7 +27,204 @@ export const Config = {
/** 每一个方块动画播放延时 ms*/
blockAniDelay
:
35
,
/** 方块拖拽判定放置的最大距离 */
blockMaxOffset
:
58
,
blockMaxOffset
:
58
,
/** 下方小方块间隔 */
miniBlockOffset
:
2
,
/** 小方块大小 */
miniBlockW
:
33.5
,
/** 小方块生成矩阵 5*5 */
miniBlockMatrix
:[
[
[
0
,
0
,
0
,
0
,
0
],
[
0
,
0
,
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[
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[
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[
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],
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[
[
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[
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[
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],
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[
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],
[
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],
],
[
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],
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],
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],
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[
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],
[
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,
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],
[
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,
0
,
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],
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0
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1
,
1
,
1
,
0
],
[
0
,
0
,
0
,
0
,
0
],
],
[
[
0
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0
,
0
,
0
,
0
],
[
0
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1
,
0
,
0
],
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1
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1
,
0
],
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0
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1
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0
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0
],
[
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],
],
[
[
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],
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],
[
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],
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[
[
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],
[
0
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],
],
[
[
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],
[
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1
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],
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],
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1
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0
,
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],
[
0
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0
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],
],
[
[
0
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0
,
0
,
0
],
[
0
,
0
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1
,
0
,
0
],
[
0
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1
,
0
],
[
0
,
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0
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1
,
0
],
[
0
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0
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0
,
0
,
0
],
],
[
[
0
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0
,
0
,
0
],
[
0
,
0
,
1
,
0
,
0
],
[
0
,
1
,
1
,
1
,
0
],
[
0
,
0
,
1
,
0
,
0
],
[
0
,
0
,
0
,
0
,
0
],
],
[
[
0
,
0
,
0
,
0
,
0
],
[
0
,
1
,
1
,
1
,
0
],
[
0
,
1
,
1
,
1
,
0
],
[
0
,
1
,
1
,
1
,
0
],
[
0
,
0
,
0
,
0
,
0
],
],
[
[
0
,
0
,
0
,
0
,
0
],
[
0
,
0
,
0
,
0
,
0
],
[
0
,
0
,
1
,
1
,
0
],
[
0
,
1
,
1
,
0
,
0
],
[
0
,
0
,
0
,
0
,
0
],
],
[
[
0
,
0
,
0
,
0
,
0
],
[
0
,
0
,
0
,
0
,
0
],
[
0
,
1
,
1
,
0
,
0
],
[
0
,
0
,
1
,
1
,
0
],
[
0
,
0
,
0
,
0
,
0
],
],
[
[
0
,
0
,
0
,
0
,
0
],
[
0
,
0
,
0
,
0
,
0
],
[
1
,
1
,
1
,
1
,
1
],
[
0
,
0
,
0
,
0
,
0
],
[
0
,
0
,
0
,
0
,
0
],
],
[
[
0
,
0
,
1
,
0
,
0
],
[
0
,
0
,
1
,
0
,
0
],
[
0
,
0
,
1
,
0
,
0
],
[
0
,
0
,
1
,
0
,
0
],
[
0
,
0
,
1
,
0
,
0
],
]
],
}
/** 方块状态 */
...
...
assets/Script/GameScene.ts
View file @
bc669b04
import
Svga
from
"./Components/Svga/Svga"
;
import
{
SvgaEvent
}
from
"./Components/Svga/SvgaEvent"
;
import
{
BLOCK_STATE
,
CUSTOM_EVENT
,
Config
,
GameColors
}
from
"./Config/GameConfig"
;
import
{
BLOCK_STATE
,
CUSTOM_EVENT
,
Config
,
GameColors
}
from
"./Config/GameConfig"
;
import
exportEvent
from
"./exportEvent"
;
import
propPool
from
"./propPool"
;
import
{
getProbability
,
getRandomArrayElements
,
loadGameResources
,
numToChinese
,
randomNum
,
getUrlParam
}
from
"./utils"
;
...
...
@@ -19,39 +19,43 @@ export default class GameScene extends cc.Component {
/** 方块矩阵 */
blockMatrix
:
cc
.
Node
=
null
/** 当前得分 */
score
=
0
protected
onLoad
():
void
{
// loadGameResources()
/** 开启碰撞检测 */
const
cm
=
cc
.
director
.
getCollisionManager
()
cm
.
enabled
=
true
// cm.enabledDebugDraw = true;
}
start
()
{
this
.
blockMatrix
=
cc
.
find
(
'blockMatrix'
,
this
.
node
)
this
.
setDefaultBlock
()
const
{
maxRow
,
maxCol
}
=
this
.
gameConfig
const
testBlock
=
[]
// for (let i = 0; i < maxCol - 2; i++) {
// testBlock.push(...Array(8).fill('').map((_, j) => j + 1 + (i + 1) * maxRow))
// }
this
.
setDefaultBlock
(
testBlock
)
this
.
addNodeEvent
()
}
/** 设置默认方块底色块 */
setDefaultBlock
()
{
setDefaultBlock
(
setDefaultBlock
=
[])
{
setDefaultBlock
=
Array
.
isArray
(
setDefaultBlock
)
?
setDefaultBlock
:
[]
const
{
maxRow
,
maxCol
}
=
this
.
gameConfig
const
parent
=
this
.
blockMatrix
const
setDefaultBlock
=
[]
for
(
let
i
=
0
;
i
<
maxCol
-
1
;
i
++
){
setDefaultBlock
.
push
(...
Array
(
9
).
fill
(
''
).
map
((
_
,
j
)
=>
j
+
i
*
maxRow
))
}
parent
.
removeAllChildren
()
for
(
let
i
=
0
;
i
<
maxRow
;
i
++
)
{
for
(
let
j
=
0
;
j
<
maxCol
;
j
++
)
{
const
block
=
cc
.
instantiate
(
this
.
defaultBlock
)
const
script
=
block
.
getComponent
(
'block'
)
script
.
changeBlockState
(
BLOCK_STATE
.
EMPTY
)
if
(
setDefaultBlock
.
includes
(
maxRow
*
i
+
j
))
{
if
(
setDefaultBlock
.
includes
(
maxRow
*
i
+
j
))
{
script
.
changeBlockState
(
BLOCK_STATE
.
NON_EMPTY
)
// block.blockState = 1
}
block
.
setParent
(
parent
)
}
...
...
@@ -68,7 +72,7 @@ export default class GameScene extends cc.Component {
// this.countDown = Math.max(0, this.countDown - Math.ceil(difference / 1000))
// this.dateNow = 0
// })
this
.
node
.
on
(
CUSTOM_EVENT
.
ADD_SCORE
,
this
.
addScore
,
this
)
exportEvent
.
on
(
CUSTOM_EVENT
.
NEXT_LEVEL
,
this
.
nextLevel
,
this
)
exportEvent
.
on
(
CUSTOM_EVENT
.
GAME_START
,
this
.
startGame
,
this
)
exportEvent
.
on
(
CUSTOM_EVENT
.
GAME_INIT
,
({
detail
=
{}
})
=>
{
...
...
@@ -84,10 +88,10 @@ export default class GameScene extends cc.Component {
testNode
.
active
=
isTest
if
(
isTest
&&
(
href
?.
includes
(
'duibadev'
)
||
href
?.
includes
(
'duibatest'
))
||
href
.
includes
(
'localhost'
))
{
const
testEventMap
=
{
next
:
'nextLevel'
,
refreshProp
:
'refreshStageProps'
,
start
:
'testStartGame'
,
init
:
'testInit'
,
clear
:
'setDefaultBlock'
}
testNode
.
children
.
forEach
((
n
)
=>
{
const
event
=
this
?.[
testEventMap
[
n
.
name
]]
...
...
@@ -107,6 +111,12 @@ export default class GameScene extends cc.Component {
})
}
/** 加分 */
addScore
()
{
this
.
score
+=
1
this
.
setLable
(
'score'
,
this
.
score
)
}
/**
* 开始游戏
* @param config config
...
...
@@ -123,6 +133,8 @@ export default class GameScene extends cc.Component {
...
Config
,
...
con
}
this
.
setLable
(
'score'
,
0
)
this
.
setDefaultBlock
()
}
...
...
@@ -156,6 +168,11 @@ export default class GameScene extends cc.Component {
/** 刷新舞台道具 */
refreshStageProps
()
{
[
'miniBlockWrpLeft'
,
'miniBlockWrpMid'
,
'miniBlockWrpRight'
]
.
forEach
((
key
)
=>
{
const
blockManager
=
cc
.
find
(
key
,
this
.
node
).
getComponent
(
'blockManager'
)
blockManager
.
refreshMiniBlock
()
})
}
...
...
assets/Script/blockManager.ts
View file @
bc669b04
...
...
@@ -5,15 +5,14 @@
// Learn life-cycle callbacks:
// - https://docs.cocos.com/creator/2.4/manual/en/scripting/life-cycle-callbacks.html
import
{
BLOCK_STATE
,
Config
}
from
"./Config/GameConfig"
;
import
{
BLOCK_STATE
,
C
USTOM_EVENT
,
C
onfig
}
from
"./Config/GameConfig"
;
import
propPool
from
"./propPool"
;
import
{
waitTime
}
from
"./utils"
;
import
{
getRandomArrayElements
,
waitTime
}
from
"./utils"
;
const
{
ccclass
,
property
}
=
cc
.
_decorator
;
@
ccclass
export
default
class
BlockManager
extends
cc
.
Component
{
isMove
=
false
viewWidth
=
0
...
...
@@ -26,14 +25,62 @@ export default class BlockManager extends cc.Component {
/** 默认位置 */
defaultPos
:
cc
.
Vec2
=
null
/** 加分事件 */
addScoreEvents
:
cc
.
Event
.
EventCustom
=
null
/** 小方块 */
@
property
(
cc
.
Prefab
)
miniBlockPre
:
cc
.
Prefab
=
null
start
()
{
this
.
viewHeight
=
cc
.
view
.
getVisibleSize
().
height
this
.
viewWidth
=
cc
.
view
.
getVisibleSize
().
width
this
.
defaultPos
=
this
.
node
.
getPosition
()
this
.
addScoreEvents
=
new
cc
.
Event
.
EventCustom
(
CUSTOM_EVENT
.
ADD_SCORE
,
true
)
this
.
blockMatrix
=
cc
.
find
(
'blockMatrix'
,
this
.
node
.
parent
)
this
.
refreshMiniBlock
()
this
.
addNodeEvent
()
}
/** 刷新小方块的生成 */
refreshMiniBlock
()
{
const
miniBlockMatrix
=
getRandomArrayElements
(
Config
.
miniBlockMatrix
,
1
)[
0
]
this
.
node
.
removeAllChildren
()
const
{
miniBlockOffset
,
miniBlockW
}
=
Config
const
len
=
miniBlockMatrix
.
length
,
maxRowNum
=
0
const
maxColNumAry
=
Array
(
len
).
fill
(
0
)
miniBlockMatrix
.
forEach
((
colBlocks
,
i
)
=>
{
let
maxX
=
0
colBlocks
.
map
((
miniBlock
,
j
)
=>
{
if
(
miniBlock
==
1
)
{
maxColNumAry
[
j
]
++
maxX
++
const
node
=
propPool
.
isEmpyt
?
cc
.
instantiate
(
this
.
miniBlockPre
)
:
propPool
.
pop
()
const
miniBlockSize
=
miniBlockOffset
+
miniBlockW
node
.
x
=
j
*
miniBlockSize
-
this
.
node
.
width
/
2
+
miniBlockOffset
+
miniBlockW
/
2
node
.
y
=
(
len
-
i
-
1
)
*
miniBlockSize
-
this
.
node
.
width
/
2
+
miniBlockOffset
+
miniBlockW
/
2
node
.
setParent
(
this
.
node
)
}
})
if
(
maxX
>
maxRowNum
)
{
maxRowNum
=
maxX
}
})
// 处理偶数方块x轴偏移
if
(
maxRowNum
%
2
===
0
)
{
this
.
node
.
children
.
forEach
((
n
)
=>
{
n
.
x
-=
miniBlockW
/
2
})
}
// 处理偶数方块y轴偏移
if
(
Math
.
max
(...
maxColNumAry
)
%
2
===
0
)
{
this
.
node
.
children
.
forEach
((
n
)
=>
{
n
.
y
+=
miniBlockW
/
2
})
}
}
/** 设置所有的方块复原 */
setBlockMatrixAll
()
{
this
.
isMove
=
false
...
...
@@ -44,11 +91,22 @@ export default class BlockManager extends cc.Component {
scripts
.
setBlockMatrix
()
})
this
.
checkBlockMatrix
()
this
.
clearAllChildren
()
// this.refreshMiniBlock()
}
this
.
node
.
setPosition
(
this
.
defaultPos
)
this
.
node
.
scale
=
1
}
/** 清除所有自己的子元素 */
clearAllChildren
()
{
this
.
node
.
children
.
forEach
((
node
)
=>
{
propPool
.
push
(
node
)
})
this
.
node
.
removeAllChildren
()
}
/** 检查块矩阵是否能够消除 */
checkBlockMatrix
()
{
const
blockMatrix
=
this
.
blockMatrix
.
children
.
map
((
node
)
=>
{
...
...
@@ -56,7 +114,8 @@ export default class BlockManager extends cc.Component {
return
{
node
,
script
,
blockState
:
script
.
blockState
blockState
:
script
.
blockState
,
idx
:
node
.
getSiblingIndex
()
}
})
const
{
maxCol
,
maxRow
}
=
Config
...
...
@@ -69,6 +128,7 @@ export default class BlockManager extends cc.Component {
if
(
block
.
blockState
!==
BLOCK_STATE
.
NON_EMPTY
)
break
temp
.
push
(
block
)
if
(
temp
.
length
===
maxRow
)
{
// console.log('最后一个方块',block.idx)
eliminateBlocks
.
push
(
temp
)
}
}
...
...
@@ -82,21 +142,27 @@ export default class BlockManager extends cc.Component {
if
(
block
.
blockState
!==
BLOCK_STATE
.
NON_EMPTY
)
break
temp
.
push
(
block
)
if
(
temp
.
length
===
maxCol
)
{
// console.log('最后一个方块',block.idx)
eliminateBlocks
.
push
(
temp
)
}
}
}
this
.
clearMatrixBlock
(
eliminateBlocks
)
console
.
log
(
'eliminateBlocks:'
,
eliminateBlocks
)
//
console.log('eliminateBlocks:', eliminateBlocks)
}
/** 清理矩阵块 */
/**
* 清理矩阵块
* @param eliminateBlocks 需要清理的方块组
*/
clearMatrixBlock
(
eliminateBlocks
:
cc
.
Node
[])
{
const
recursionPlay
=
async
(
els
)
=>
{
if
(
els
.
length
===
0
)
return
const
{
script
}
=
els
.
pop
()
script
.
playClearAni
()
script
.
playClearAni
(()
=>
{
cc
.
find
(
'Canvas'
).
dispatchEvent
(
this
.
addScoreEvents
)
})
await
waitTime
(
Config
.
blockAniDelay
)
recursionPlay
(
els
)
}
...
...
assets/resources/ani/blockBoom.anim
View file @
bc669b04
...
...
@@ -14,9 +14,9 @@
"frame": 0,
"value": {
"__type__": "cc.Color",
"r": 2
22
,
"g":
7
0,
"b":
91
,
"r": 2
55
,
"g": 0,
"b":
130
,
"a": 255
}
}
...
...
assets/resources/prefab/miniBlock.prefab
0 → 100644
View file @
bc669b04
[
{
"__type__": "cc.Prefab",
"_name": "",
"_objFlags": 0,
"_native": "",
"data": {
"__id__": 1
},
"optimizationPolicy": 0,
"asyncLoadAssets": false,
"readonly": false
},
{
"__type__": "cc.Node",
"_name": "miniBlock",
"_objFlags": 0,
"_parent": null,
"_children": [],
"_active": true,
"_components": [
{
"__id__": 2
},
{
"__id__": 3
}
],
"_prefab": {
"__id__": 4
},
"_opacity": 255,
"_color": {
"__type__": "cc.Color",
"r": 88,
"g": 217,
"b": 179,
"a": 255
},
"_contentSize": {
"__type__": "cc.Size",
"width": 33.5,
"height": 33.5
},
"_anchorPoint": {
"__type__": "cc.Vec2",
"x": 0.5,
"y": 0.5
},
"_trs": {
"__type__": "TypedArray",
"ctor": "Float64Array",
"array": [
0,
0,
0,
0,
0,
0,
1,
1,
1,
1
]
},
"_eulerAngles": {
"__type__": "cc.Vec3",
"x": 0,
"y": 0,
"z": 0
},
"_skewX": 0,
"_skewY": 0,
"_is3DNode": false,
"_groupIndex": 0,
"groupIndex": 0,
"_id": ""
},
{
"__type__": "cc.Sprite",
"_name": "",
"_objFlags": 0,
"node": {
"__id__": 1
},
"_enabled": true,
"_materials": [
{
"__uuid__": "eca5d2f2-8ef6-41c2-bbe6-f9c79d09c432"
}
],
"_srcBlendFactor": 770,
"_dstBlendFactor": 771,
"_spriteFrame": {
"__uuid__": "a23235d1-15db-4b95-8439-a2e005bfff91"
},
"_type": 0,
"_sizeMode": 0,
"_fillType": 0,
"_fillCenter": {
"__type__": "cc.Vec2",
"x": 0,
"y": 0
},
"_fillStart": 0,
"_fillRange": 0,
"_isTrimmedMode": true,
"_atlas": null,
"_id": ""
},
{
"__type__": "b1207cbMWhNVLKTFVfAq/t2",
"_name": "",
"_objFlags": 0,
"node": {
"__id__": 1
},
"_enabled": true,
"_id": ""
},
{
"__type__": "cc.PrefabInfo",
"root": {
"__id__": 1
},
"asset": {
"__id__": 0
},
"fileId": "",
"sync": false
}
]
\ No newline at end of file
assets/resources/prefab/miniBlock.prefab.meta
0 → 100644
View file @
bc669b04
{
"ver": "1.3.2",
"uuid": "b73e2b92-c61e-42a6-84d4-532e39360a8d",
"importer": "prefab",
"optimizationPolicy": "AUTO",
"asyncLoadAssets": false,
"readonly": false,
"subMetas": {}
}
\ No newline at end of file
assets/resources/prefab/sp.prefab
0 → 100644
View file @
bc669b04
[
{
"__type__": "cc.Prefab",
"_name": "",
"_objFlags": 0,
"_native": "",
"data": {
"__id__": 1
},
"optimizationPolicy": 0,
"asyncLoadAssets": false,
"readonly": false
},
{
"__type__": "cc.Node",
"_name": "sp",
"_objFlags": 0,
"_parent": null,
"_children": [],
"_active": true,
"_components": [
{
"__id__": 2
}
],
"_prefab": {
"__id__": 3
},
"_opacity": 255,
"_color": {
"__type__": "cc.Color",
"r": 12,
"g": 36,
"b": 249,
"a": 255
},
"_contentSize": {
"__type__": "cc.Size",
"width": 33.5,
"height": 33.5
},
"_anchorPoint": {
"__type__": "cc.Vec2",
"x": 0.5,
"y": 0.5
},
"_trs": {
"__type__": "TypedArray",
"ctor": "Float64Array",
"array": [
0,
0,
0,
0,
0,
0,
1,
1,
1,
1
]
},
"_eulerAngles": {
"__type__": "cc.Vec3",
"x": 0,
"y": 0,
"z": 0
},
"_skewX": 0,
"_skewY": 0,
"_is3DNode": false,
"_groupIndex": 0,
"groupIndex": 0,
"_id": ""
},
{
"__type__": "cc.Sprite",
"_name": "",
"_objFlags": 0,
"node": {
"__id__": 1
},
"_enabled": true,
"_materials": [
{
"__uuid__": "eca5d2f2-8ef6-41c2-bbe6-f9c79d09c432"
}
],
"_srcBlendFactor": 770,
"_dstBlendFactor": 771,
"_spriteFrame": {
"__uuid__": "a23235d1-15db-4b95-8439-a2e005bfff91"
},
"_type": 0,
"_sizeMode": 0,
"_fillType": 0,
"_fillCenter": {
"__type__": "cc.Vec2",
"x": 0,
"y": 0
},
"_fillStart": 0,
"_fillRange": 0,
"_isTrimmedMode": true,
"_atlas": null,
"_id": ""
},
{
"__type__": "cc.PrefabInfo",
"root": {
"__id__": 1
},
"asset": {
"__id__": 0
},
"fileId": "",
"sync": false
}
]
\ No newline at end of file
assets/resources/prefab/sp.prefab.meta
0 → 100644
View file @
bc669b04
{
"ver": "1.3.2",
"uuid": "6f2fd9a1-818e-4371-8db5-0aaf8d6122b2",
"importer": "prefab",
"optimizationPolicy": "AUTO",
"asyncLoadAssets": false,
"readonly": false,
"subMetas": {}
}
\ No newline at end of file
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