Commit c045b9bf authored by haiyoucuv's avatar haiyoucuv

init

parent e3f5d0a7
This diff is collapsed.
import { _decorator, Component, Node, Button, Label, tween, UIOpacity, Vec3, v3, easing } from "cc";
import { _decorator, Node, Button, tween, Vec3, v3, easing } from "cc";
import Svga from "../../Component/Svga/Svga";
import Panel from "../../Module/Panel";
import { changeScene, hideAllPanel } from "../../Module/UIFast";
import GameMgr from "../GameMgr";
import { MainGame } from "../Scenes/MainGame";
import { LOG_TYPE, sendLog, sendWebNet, WebNetName } from "../Utils/WebNet/WebNet";
const { ccclass, property } = _decorator;
import { LOG_TYPE, sendLog } from "../Utils/WebNet/WebNet";
const {ccclass, property} = _decorator;
@ccclass("GuidePrizePanel")
export class GuidePrizePanel extends Panel {
static bundle: string = "";
static skin = "GuidePrizePanel";
static group = "GuidePrizePanel";
/** 我知道了 */
@property(Node)
mainBtn: Node = null;
/** 标题氛围 */
@property(Node)
titleSvga: Node = null;
/** 标题 */
@property(Node)
title: Node = null;
mainBtnTween = null;
start() {
sendLog(LOG_TYPE.EXPOSURE, 19);
this.mainBtn.on(Button.EventType.CLICK, this.closePannel, this);
this.mainBtnTween = tween(this.mainBtn)
.repeatForever(
tween(this.mainBtn)
.to(0.5, { scale: v3(1.1, 1.1, 1.1) }, { easing: easing.smooth })
.to(0.5, { scale: v3(0.9, 0.9, 0.9) }, { easing: easing.smooth })
)
.start();
this.titleSvga.getComponent(Svga).play();
this.titleSvga.on(Svga.EventType.END_FRAME, () => {
this.title.getComponent(UIOpacity).opacity = 255;
tween(this.title)
.to(0.2, { scale: new Vec3(1, 1, 1) })
.start();
});
// this.pannelRender();
}
static bundle: string = "";
static skin = "GuidePrizePanel";
static group = "GuidePrizePanel";
/** 我知道了 */
@property(Node)
mainBtn: Node = null;
/** 标题氛围 */
@property(Node)
titleSvga: Node = null;
/** 标题 */
@property(Node)
title: Node = null;
mainBtnTween = null;
start() {
sendLog(LOG_TYPE.EXPOSURE, 19);
this.mainBtn.on(Button.EventType.CLICK, this.closePannel, this);
this.mainBtnTween = tween(this.mainBtn)
.repeatForever(
tween(this.mainBtn)
.to(0.5, {scale: v3(1.1, 1.1, 1.1)}, {easing: easing.smooth})
.to(0.5, {scale: v3(0.9, 0.9, 0.9)}, {easing: easing.smooth})
)
.start();
this.titleSvga.getComponent(Svga).play();
tween(this.title)
.delay(0.2)
.to(0.2, {scale: new Vec3(1, 1, 1)})
.start();
}
/** 渲染 */
async pannelRender() {}
/** 关闭弹窗 */
async closePannel() {
sendLog(LOG_TYPE.CLICK, 19);
hideAllPanel();
try {
const success = await GameMgr.ins.start();
if (success) {
await changeScene(MainGame);
}
} catch (e) {
console.error(e);
/** 关闭弹窗 */
async closePannel() {
sendLog(LOG_TYPE.CLICK, 19);
hideAllPanel();
try {
const success = await GameMgr.ins.start();
if (success) {
await changeScene(MainGame);
}
} catch (e) {
console.error(e);
}
}
}
}
This diff is collapsed.
......@@ -46,10 +46,10 @@
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......@@ -402,7 +399,7 @@
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......@@ -494,7 +491,7 @@
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......@@ -776,17 +637,17 @@
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......@@ -1059,6 +920,29 @@
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......@@ -1214,6 +1098,29 @@
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......@@ -1438,7 +1345,7 @@
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This diff is collapsed.
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{
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This diff is collapsed.
This diff is collapsed.
This diff is collapsed.
{
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This diff is collapsed.
This diff is collapsed.
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