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MingSnake_241120
Commits
e55d0230
Commit
e55d0230
authored
Dec 13, 2024
by
spc
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护盾
parent
64a5c744
Changes
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22 changed files
with
855 additions
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33 deletions
+855
-33
MainGame.scene
assets/Bundles/MainGame/MainGame.scene
+16
-28
护盾.anim
assets/Bundles/MainGame/anim/护盾.anim
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护盾.anim.meta
assets/Bundles/MainGame/anim/护盾.anim.meta
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护盾.meta
assets/Bundles/MainGame/png/动画/护盾.meta
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护盾.png
assets/Bundles/MainGame/png/动画/护盾/护盾.png
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护盾.png.meta
assets/Bundles/MainGame/png/动画/护盾/护盾.png.meta
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AISnake.prefab
assets/Bundles/MainGame/prefab/AISnake.prefab
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护盾效果.prefab
assets/Bundles/MainGame/prefab/动画/护盾效果.prefab
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护盾效果.prefab.meta
assets/Bundles/MainGame/prefab/动画/护盾效果.prefab.meta
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加速.prefab
assets/Bundles/MainGame/prefab/掉落物/加速.prefab
+22
-1
加长.prefab
assets/Bundles/MainGame/prefab/掉落物/加长.prefab
+22
-1
双倍经验.prefab
assets/Bundles/MainGame/prefab/掉落物/双倍经验.prefab
+22
-1
护盾.prefab
assets/Bundles/MainGame/prefab/掉落物/护盾.prefab
+22
-1
Defense.ts
assets/Scripts/Scenes/MainGame/Props/Defense.ts
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Defense.ts.meta
assets/Scripts/Scenes/MainGame/Props/Defense.ts.meta
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DoubleEx.ts
assets/Scripts/Scenes/MainGame/Props/DoubleEx.ts
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DoubleEx.ts.meta
assets/Scripts/Scenes/MainGame/Props/DoubleEx.ts.meta
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Length.ts
assets/Scripts/Scenes/MainGame/Props/Length.ts
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-0
Length.ts.meta
assets/Scripts/Scenes/MainGame/Props/Length.ts.meta
+9
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Speed.ts
assets/Scripts/Scenes/MainGame/Props/Speed.ts
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-0
Speed.ts.meta
assets/Scripts/Scenes/MainGame/Props/Speed.ts.meta
+9
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Snake.ts
assets/Scripts/Scenes/MainGame/Snake.ts
+53
-1
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assets/Bundles/MainGame/MainGame.scene
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e55d0230
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View file @
e55d0230
...
...
@@ -35,10 +35,13 @@
},
{
"__id__": 20
},
{
"__id__": 22
}
],
"_prefab": {
"__id__": 2
2
"__id__": 2
4
},
"_lpos": {
"__type__": "cc.Vec3",
...
...
@@ -465,6 +468,24 @@
"__type__": "cc.CompPrefabInfo",
"fileId": "d4nguP1hRPj6hmP9ugayLT"
},
{
"__type__": "b811aywtq9ApLMRmklhV9QS",
"_name": "",
"_objFlags": 0,
"__editorExtras__": {},
"node": {
"__id__": 1
},
"_enabled": true,
"__prefab": {
"__id__": 23
},
"_id": ""
},
{
"__type__": "cc.CompPrefabInfo",
"fileId": "5d076ZIGRG/a81nbe8g7hs"
},
{
"__type__": "cc.PrefabInfo",
"root": {
...
...
assets/Bundles/MainGame/prefab/掉落物/双倍经验.prefab
View file @
e55d0230
...
...
@@ -35,10 +35,13 @@
},
{
"__id__": 20
},
{
"__id__": 22
}
],
"_prefab": {
"__id__": 2
2
"__id__": 2
4
},
"_lpos": {
"__type__": "cc.Vec3",
...
...
@@ -465,6 +468,24 @@
"__type__": "cc.CompPrefabInfo",
"fileId": "d4nguP1hRPj6hmP9ugayLT"
},
{
"__type__": "db8b7edPSxCbLTwGFe5esQp",
"_name": "",
"_objFlags": 0,
"__editorExtras__": {},
"node": {
"__id__": 1
},
"_enabled": true,
"__prefab": {
"__id__": 23
},
"_id": ""
},
{
"__type__": "cc.CompPrefabInfo",
"fileId": "7dcuaX0utKrreJRsiKKhch"
},
{
"__type__": "cc.PrefabInfo",
"root": {
...
...
assets/Bundles/MainGame/prefab/掉落物/护盾.prefab
View file @
e55d0230
...
...
@@ -35,10 +35,13 @@
},
{
"__id__": 20
},
{
"__id__": 22
}
],
"_prefab": {
"__id__": 2
2
"__id__": 2
4
},
"_lpos": {
"__type__": "cc.Vec3",
...
...
@@ -465,6 +468,24 @@
"__type__": "cc.CompPrefabInfo",
"fileId": "d4nguP1hRPj6hmP9ugayLT"
},
{
"__type__": "2a22eGuq9hBtb+kOg9IhmGl",
"_name": "",
"_objFlags": 0,
"__editorExtras__": {},
"node": {
"__id__": 1
},
"_enabled": true,
"__prefab": {
"__id__": 23
},
"_id": ""
},
{
"__type__": "cc.CompPrefabInfo",
"fileId": "75Ofi/sa1FoahIOG9waEgA"
},
{
"__type__": "cc.PrefabInfo",
"root": {
...
...
assets/Scripts/Scenes/MainGame/Props/Defense.ts
0 → 100644
View file @
e55d0230
import
{
_decorator
,
Component
,
Node
}
from
'cc'
;
import
{
PropBase
}
from
'./PropBase'
;
import
{
Snake
}
from
'../Snake'
;
const
{
ccclass
,
property
}
=
_decorator
;
@
ccclass
(
'Defense'
)
export
class
Defense
extends
PropBase
{
start
()
{
}
beEaten
(
target
:
Snake
)
{
console
.
warn
(
"useDefense"
)
target
.
useDefense
();
}
update
(
deltaTime
:
number
)
{
}
}
assets/Scripts/Scenes/MainGame/Props/Defense.ts.meta
0 → 100644
View file @
e55d0230
{
"ver": "4.0.24",
"importer": "typescript",
"imported": true,
"uuid": "2a22e1ae-abd8-41b5-bfa4-3a0f488661a5",
"files": [],
"subMetas": {},
"userData": {}
}
assets/Scripts/Scenes/MainGame/Props/DoubleEx.ts
0 → 100644
View file @
e55d0230
import
{
_decorator
,
Component
,
Node
}
from
'cc'
;
import
{
PropBase
}
from
'./PropBase'
;
const
{
ccclass
,
property
}
=
_decorator
;
@
ccclass
(
'Double'
)
export
class
Double
extends
PropBase
{
start
()
{
}
beEaten
()
{
}
update
(
deltaTime
:
number
)
{
}
}
assets/Scripts/Scenes/MainGame/Props/DoubleEx.ts.meta
0 → 100644
View file @
e55d0230
{
"ver": "4.0.24",
"importer": "typescript",
"imported": true,
"uuid": "db8b779d-3d2c-426c-b4f0-1857b97ac429",
"files": [],
"subMetas": {},
"userData": {}
}
assets/Scripts/Scenes/MainGame/Props/Length.ts
0 → 100644
View file @
e55d0230
import
{
_decorator
,
Component
,
Node
}
from
'cc'
;
import
{
PropBase
}
from
'./PropBase'
;
const
{
ccclass
,
property
}
=
_decorator
;
@
ccclass
(
'Length'
)
export
class
Length
extends
PropBase
{
start
()
{
}
beEaten
()
{
}
update
(
deltaTime
:
number
)
{
}
}
assets/Scripts/Scenes/MainGame/Props/Length.ts.meta
0 → 100644
View file @
e55d0230
{
"ver": "4.0.24",
"importer": "typescript",
"imported": true,
"uuid": "b811acb0-b6af-40a4-b311-9a496157d412",
"files": [],
"subMetas": {},
"userData": {}
}
assets/Scripts/Scenes/MainGame/Props/Speed.ts
0 → 100644
View file @
e55d0230
import
{
_decorator
,
Component
,
Node
}
from
'cc'
;
import
{
PropBase
}
from
'./PropBase'
;
const
{
ccclass
,
property
}
=
_decorator
;
@
ccclass
(
'Speed'
)
export
class
Speed
extends
PropBase
{
start
()
{
}
beEaten
(){
}
update
(
deltaTime
:
number
)
{
}
}
assets/Scripts/Scenes/MainGame/Props/Speed.ts.meta
0 → 100644
View file @
e55d0230
{
"ver": "4.0.24",
"importer": "typescript",
"imported": true,
"uuid": "e082eca1-73ba-4631-b81b-95c8e5921d23",
"files": [],
"subMetas": {},
"userData": {}
}
assets/Scripts/Scenes/MainGame/Snake.ts
View file @
e55d0230
...
...
@@ -49,6 +49,8 @@ export class Snake extends Component {
@
property
(
Prefab
)
bodyPrefab
:
Prefab
=
null
;
@
property
(
Prefab
)
accEffectPrefab
:
Prefab
=
null
;
@
property
(
Prefab
)
magnetEffectPrefab
:
Prefab
=
null
;
@
property
(
Prefab
)
defenseEffectPrefab
:
Prefab
=
null
;
cardMap
:
Map
<
ECard
,
number
>
=
new
Map
<
ECard
,
number
>
();
...
...
@@ -71,6 +73,9 @@ export class Snake extends Component {
// 磁铁效果
magnetEffectNode
:
Node
=
null
;
//护盾效果
defenseEffectNode
:
Node
=
null
;
isLife
:
boolean
=
false
;
// 福袋个数
...
...
@@ -121,6 +126,10 @@ export class Snake extends Component {
this
.
head
.
addChild
(
this
.
magnetEffectNode
);
this
.
magnetEffectNode
.
active
=
false
;
this
.
defenseEffectNode
=
instantiate
(
this
.
defenseEffectPrefab
)
this
.
head
.
addChild
(
this
.
defenseEffectNode
);
this
.
defenseEffectNode
.
active
=
false
;
this
.
eatCollider
=
this
.
head
.
getChildByName
(
"吃饭范围"
).
getComponent
(
CircleCollider2D
);
this
.
eatPropCollider
=
this
.
head
.
getChildByName
(
"吃道具范围"
).
getComponent
(
CircleCollider2D
);
}
...
...
@@ -230,6 +239,12 @@ export class Snake extends Component {
private
onBeginHead
(
selfCollider
:
Collider2D
,
otherCollider
:
Collider2D
)
{
if
(
otherCollider
.
group
===
PhysicsGroup
[
"Body"
]
&&
otherCollider
.
tag
!=
this
.
tag
)
{
if
(
this
.
invincibleTime
>
0
)
{
console
.
warn
(
" 无敌的我"
)
this
.
breakDefense
()
return
;
}
const
playerTs
=
otherCollider
?.
node
?.
parent
?.
getComponent
(
Player
);
if
(
playerTs
)
{
gameStore
.
gameInfo
.
killNum
++
;
...
...
@@ -574,13 +589,50 @@ export class Snake extends Component {
}
set
invincibleTime
(
value
:
number
)
{
this
.
_invincibleTime
=
Math
.
max
(
this
.
_invincibleTime
,
value
)
;
this
.
_invincibleTime
=
value
;
}
clearInvincible
()
{
this
.
defenseTw
?.
removeSelf
();
this
.
defenseEffectNode
.
active
=
false
this
.
_invincibleTime
=
0
;
}
defenseTw
:
Tween
<
any
>
=
null
;
useDefense
()
{
this
.
clearInvincible
();
this
.
invincibleTime
=
30
;
this
.
defenseEffectNode
.
active
=
true
;
this
.
defenseTw
=
tween
(
this
)
.
delay
(
this
.
invincibleTime
-
3
)
.
call
(()
=>
{
this
.
defenseEffectNode
.
getComponent
(
Animation
).
play
();
})
.
delay
(
3
)
.
call
(()
=>
{
this
.
clearInvincible
();
})
.
start
();
}
breakDefense
()
{
if
(
this
.
invincibleTime
<=
3
)
return
;
/**3s内继续走无敌 */
this
.
defenseTw
?.
removeSelf
();
this
.
invincibleTime
=
3
;
this
.
defenseEffectNode
.
getComponent
(
Animation
).
play
();
this
.
defenseTw
=
tween
(
this
)
.
delay
(
3
)
.
call
(()
=>
{
this
.
clearInvincible
();
})
.
start
();
}
}
\ No newline at end of file
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