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SparkProjects
MingSnake_241120
Commits
dcf9e079
Commit
dcf9e079
authored
Dec 12, 2024
by
spc
Browse files
Options
Browse Files
Download
Plain Diff
Merge branch 'master' of
http://gitlab2.dui88.com/sparkprojects/mingsnake_241120
parents
59121ce6
ff434fd6
Changes
9
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9 changed files
with
1391 additions
and
357 deletions
+1391
-357
123123.html
123123.html
+261
-0
GetPrize.prefab
assets/Bundles/GetPrize/GetPrize.prefab
+722
-107
结算横幅.svga
assets/Bundles/GetPrize/png/结算横幅.svga
+0
-0
结算横幅.svga.meta
assets/Bundles/GetPrize/png/结算横幅.svga.meta
+12
-0
MainGame.scene
assets/Bundles/MainGame/MainGame.scene
+368
-92
GameRevivePanel.ts
assets/Scripts/Panels/GameRevivePanel.ts
+6
-4
BlessingBagPage.ts
assets/Scripts/Scenes/BlessingBagPage.ts
+17
-9
index.html
build/web-mobile/index.html
+0
-140
builder.json
profiles/v2/packages/builder.json
+5
-5
No files found.
123123.html
0 → 100644
View file @
dcf9e079
<!DOCTYPE html>
<html
lang=
"en"
>
<head>
<meta
charset=
"UTF-8"
>
<title>
Title
</title>
<!-- <script-->
<!-- src="https://yun.duiba.com.cn/polaris/zepto.min.f5f743714a5ee209f7451ba74d0ce24dbefb1d27.js"-->
<!-- crossorigin="anonymous"-->
<!-- ></script>-->
<style>
#canvas
{
width
:
750px
;
height
:
500px
;
background
:
rebeccapurple
;
}
.arr
{
margin-left
:
20
rpx
;
height
:
34
rpx
;
border-radius
:
34
rpx
;
padding
:
10
rpx
20
rpx
;
font-size
:
29
rpx
;
color
:
#7f4613
;
line-height
:
32
rpx
;
white-space
:
nowrap
;
animation
:
marquee
8s
linear
;
font-family
:
"xyjx"
;
background-color
:
#a2847e
;
transform-origin
:
right
center
;
}
.private
{
margin-left
:
20
rpx
;
border-radius
:
34
rpx
;
padding
:
10
rpx
20
rpx
;
font-size
:
29
rpx
;
color
:
#c3821e
;
line-height
:
32
rpx
;
white-space
:
nowrap
;
animation
:
marquee
8s
linear
;
font-family
:
"xyjx"
;
background-color
:
rgba
(
255
,
255
,
255
,
1
);
}
</style>
</head>
<body>
<canvas
id=
"canvas"
></canvas>
<script>
/**
* @type {HTMLCanvasElement}
*/
const
canvas
=
document
.
getElementById
(
"canvas"
);
canvas
.
width
=
750
*
window
.
devicePixelRatio
;
canvas
.
height
=
500
*
window
.
devicePixelRatio
;
class
Item
{
txt
=
""
;
x
=
750
+
50
;
// 从右侧开始
y
=
0
;
// y坐标
width
=
0
;
speed
=
2
;
// 移动速度
height
=
34
;
// 弹幕高度
ctx
=
null
;
isPrivate
=
false
;
constructor
(
ctx
,
text
,
track
,
isPrivate
=
false
)
{
this
.
ctx
=
ctx
;
this
.
txt
=
text
;
this
.
width
=
ctx
.
measureText
(
text
).
width
;
// 根据轨道号计算y坐标
const
trackSpacing
=
60
;
// 轨道间距
const
startY
=
50
;
// 第一个轨道的y坐标
this
.
y
=
startY
+
(
track
*
trackSpacing
);
// 根据轨道计算具体y坐标
this
.
isPrivate
=
isPrivate
;
}
update
=
()
=>
{
this
.
x
-=
this
.
speed
;
return
(
this
.
x
+
this
.
width
+
50
)
<
0
;
// 返回true表示弹幕已经完全移出屏幕
};
draw
=
()
=>
{
this
.
ctx
.
font
=
'29px xyjx'
;
// 使用相同的字体和大小
// 计算背景矩形的尺寸
const
padding
=
20
;
// 对应 padding: 10rpx 20rpx
const
height
=
34
;
// 对应 height: 34rpx
// 绘制圆角矩形背景
if
(
this
.
isPrivate
)
{
this
.
ctx
.
fillStyle
=
'#ffffff'
;
}
else
{
this
.
ctx
.
fillStyle
=
'#a2847e'
;
}
this
.
roundRect
(
this
.
x
-
padding
,
this
.
y
-
height
/
1.2
,
// 调整垂直位置使文字居中
this
.
width
+
padding
*
2
,
height
,
height
/
2
// 圆角半径 = 高度的一半,实现 border-radius: 34rpx
);
// 绘制文字
if
(
this
.
isPrivate
)
{
this
.
ctx
.
fillStyle
=
'#c3821e'
;
}
else
{
this
.
ctx
.
fillStyle
=
'#7f4613'
;
}
this
.
ctx
.
fillText
(
this
.
txt
,
this
.
x
,
this
.
y
);
};
// 辅助方法:绘制圆角矩形
roundRect
=
(
x
,
y
,
width
,
height
,
radius
)
=>
{
this
.
ctx
.
beginPath
();
this
.
ctx
.
moveTo
(
x
+
radius
,
y
);
this
.
ctx
.
lineTo
(
x
+
width
-
radius
,
y
);
this
.
ctx
.
quadraticCurveTo
(
x
+
width
,
y
,
x
+
width
,
y
+
radius
);
this
.
ctx
.
lineTo
(
x
+
width
,
y
+
height
-
radius
);
this
.
ctx
.
quadraticCurveTo
(
x
+
width
,
y
+
height
,
x
+
width
-
radius
,
y
+
height
);
this
.
ctx
.
lineTo
(
x
+
radius
,
y
+
height
);
this
.
ctx
.
quadraticCurveTo
(
x
,
y
+
height
,
x
,
y
+
height
-
radius
);
this
.
ctx
.
lineTo
(
x
,
y
+
radius
);
this
.
ctx
.
quadraticCurveTo
(
x
,
y
,
x
+
radius
,
y
);
this
.
ctx
.
closePath
();
this
.
ctx
.
fill
();
};
}
class
ItemTrack
{
textArr
=
[];
textIndex
=
0
;
trackArr
=
[];
itemArr
=
[];
trackStatus
=
[
0
,
0
,
0
,
0
,
0
,
0
];
// 六个轨道的状态
minDistance
=
150
;
// 增加最小间距
canvas
=
null
;
ctx
=
null
;
constructor
(
canvas
,
textArr
,
trackNum
=
6
)
{
this
.
textArr
=
textArr
;
this
.
canvas
=
canvas
;
this
.
ctx
=
canvas
.
getContext
(
"2d"
);
this
.
ctx
.
scale
(
window
.
devicePixelRatio
,
window
.
devicePixelRatio
);
this
.
ctx
.
font
=
"29px xyjx"
;
this
.
textArr
=
textArr
.
sort
((
a
,
b
)
=>
Math
.
random
()
-
0.5
);
for
(
let
i
=
0
;
i
<
trackNum
;
i
++
)
{
this
.
trackArr
.
push
([]);
}
this
.
timer
=
setInterval
(()
=>
{
// 寻找可用的轨道
const
availableTrack
=
this
.
findAvailableTrack
();
if
(
availableTrack
!==
-
1
)
{
const
text
=
this
.
textArr
[
this
.
textIndex
%
this
.
textArr
.
length
];
this
.
textIndex
++
;
this
.
trackArr
[
availableTrack
].
push
(
new
Item
(
this
.
ctx
,
text
.
content
,
availableTrack
,
text
.
isPrivate
));
}
},
1000
);
this
.
loop
();
}
loop
=
()
=>
{
this
.
ctx
.
clearRect
(
0
,
0
,
this
.
canvas
.
width
,
this
.
canvas
.
height
);
this
.
draw
();
requestAnimationFrame
(
this
.
loop
);
}
// 找到一个可用的轨道
findAvailableTrack
=
()
=>
{
const
tracks
=
this
.
trackArr
.
map
((
_
,
index
)
=>
index
);
// 随机打乱轨道顺序,使弹幕出现更随机
const
shuffledTracks
=
tracks
.
sort
(()
=>
Math
.
random
()
-
0.5
);
for
(
const
track
of
shuffledTracks
)
{
// 找到当前轨道上的所有弹幕
const
itemsInTrack
=
this
.
trackArr
[
track
].
filter
((
item
)
=>
{
const
trackY
=
50
+
track
*
60
;
return
Math
.
abs
(
item
.
y
-
trackY
)
<
1
;
});
if
(
itemsInTrack
.
length
===
0
)
{
return
track
;
// 轨道完全空闲
}
// 获取该轨道最后一个弹幕
const
lastItem
=
itemsInTrack
[
itemsInTrack
.
length
-
1
];
// 检查最后一个弹幕是否已经足够远
if
(
750
-
(
lastItem
.
x
+
lastItem
.
width
)
>=
this
.
minDistance
)
{
return
track
;
}
}
return
-
1
;
// 所有轨道都不可用
}
draw
=
()
=>
{
this
.
trackArr
.
forEach
((
track
,
index
)
=>
{
this
.
trackArr
[
index
]
=
track
.
filter
((
item
)
=>
{
const
shouldKeep
=
!
item
.
update
();
if
(
shouldKeep
)
{
item
.
draw
();
}
return
shouldKeep
;
});
});
// 调试用:显示轨道位置
this
.
drawTrackLines
();
}
// 调试用:显示轨道位置
drawTrackLines
=
()
=>
{
this
.
ctx
.
strokeStyle
=
'rgba(255,255,255,0.2)'
;
for
(
let
i
=
0
;
i
<
6
;
i
++
)
{
const
y
=
50
+
i
*
60
;
this
.
ctx
.
beginPath
();
this
.
ctx
.
moveTo
(
0
,
y
);
this
.
ctx
.
lineTo
(
750
,
y
);
this
.
ctx
.
stroke
();
}
}
}
const
itemTrack
=
new
ItemTrack
(
canvas
,
[
{
content
:
'会员23123: 变美体验之旅-享毛戈平明星化妆师勋勋全国'
,
isPrivate
:
false
},
{
content
:
'会员23123: 黑金之旅-护肤体验大全套'
,
isPrivate
:
true
},
{
content
:
'11esse irure est'
,
isPrivate
:
false
},
{
content
:
'8888esse irure est'
,
isPrivate
:
false
},
{
content
:
'Hello'
,
isPrivate
:
false
},
]);
</script>
</body>
</html>
\ No newline at end of file
assets/Bundles/GetPrize/GetPrize.prefab
View file @
dcf9e079
This diff is collapsed.
Click to expand it.
assets/Bundles/GetPrize/png/结算横幅.svga
0 → 100644
View file @
dcf9e079
File added
assets/Bundles/GetPrize/png/结算横幅.svga.meta
0 → 100644
View file @
dcf9e079
{
"ver": "1.0.0",
"importer": "*",
"imported": true,
"uuid": "cdfd993d-77ef-42a9-a643-e959ebe14f9b",
"files": [
".json",
".svga"
],
"subMetas": {},
"userData": {}
}
assets/Bundles/MainGame/MainGame.scene
View file @
dcf9e079
This diff is collapsed.
Click to expand it.
assets/Scripts/Panels/GameRevivePanel.ts
View file @
dcf9e079
...
...
@@ -27,6 +27,7 @@ export default class GameRevivePanel extends Panel {
clickFlag
:
boolean
=
false
;
isClickShare
:
boolean
=
false
;
isReview
:
boolean
=
false
;
onLoad
()
{
this
.
cardRevive
.
on
(
Button
.
EventType
.
CLICK
,
this
.
clickCard
,
this
);
...
...
@@ -42,10 +43,9 @@ export default class GameRevivePanel extends Panel {
}
onPageVisibility
=
(
visible
)
=>
{
if
(
visible
&&
this
.
isClickShare
)
{
if
(
visible
&&
this
.
isClickShare
&&
!
this
.
isReview
)
{
hideShareGuide
();
this
.
hidePanel
();
MainGame
.
ins
.
review
();
this
.
review
(
3
);
}
};
...
...
@@ -97,13 +97,15 @@ export default class GameRevivePanel extends Panel {
}
async
review
(
type
:
1
|
2
|
3
,
ticket
?:
string
)
{
if
(
this
.
isReview
)
return
;
this
.
isReview
=
true
;
const
param
:
any
=
{
type
,
startId
:
gameStore
.
startInfo
.
startId
,
};
if
(
type
==
1
)
{
param
.
ticket
=
ticket
;
param
.
ticket
Num
=
ticket
;
}
const
{
success
}
=
await
sendWebNetWithToken
(
WebNetName
.
reviveGame
,
param
);
...
...
assets/Scripts/Scenes/BlessingBagPage.ts
View file @
dcf9e079
...
...
@@ -190,7 +190,15 @@ export class BlessingBagPage extends Scene {
const
EarnList
=
instantiate
(
this
.
earn_list
)
this
.
content
.
addChild
(
EarnList
)
const
Label_task_name
=
EarnList
.
getChildByName
(
"Label_task_name"
)
Label_task_name
.
getComponent
(
Label
).
string
=
`
${
item
.
title
}
(
${
item
.
completedSize
}
/
${
item
.
intervalLimitSize
}
)`
if
(
item
.
code
==
"task_invite"
){
Label_task_name
.
getComponent
(
Label
).
string
=
item
.
title
}
else
{
Label_task_name
.
getComponent
(
Label
).
string
=
`
${
item
.
title
}
(
${
item
.
completedSize
}
/
${
item
.
intervalLimitSize
}
)`
}
const
bag_num
=
EarnList
.
getChildByName
(
"bag_num"
)
bag_num
.
getComponent
(
Label
).
string
=
item
.
subTitle
...
...
@@ -280,7 +288,7 @@ export class BlessingBagPage extends Scene {
if
(
this
.
bagInfo
.
remainBagSilverNum
<
1
)
{
showToast
(
"福袋数量不足"
)
}
else
{
showPanel
(
OpenLuckyPanel
,
{
num
:
1
,
type
:
"sliver"
});
showPanel
(
OpenLuckyPanel
,
{
num
:
1
,
type
:
"sliver"
});
}
}
...
...
@@ -289,7 +297,7 @@ export class BlessingBagPage extends Scene {
if
(
this
.
bagInfo
.
remainBagSilverNum
<
5
)
{
showToast
(
"福袋数量不足"
)
}
else
{
showPanel
(
OpenLuckyPanel
,
{
num
:
5
,
type
:
"sliver"
});
showPanel
(
OpenLuckyPanel
,
{
num
:
5
,
type
:
"sliver"
});
}
}
...
...
@@ -298,7 +306,7 @@ export class BlessingBagPage extends Scene {
if
(
this
.
bagInfo
.
remainBagSilverNum
<
this
.
bagInfo
.
bagSilverToGold
)
{
showToast
(
"福袋数量不足"
)
}
else
{
showPanel
(
OpenLuckyPanel
,
{
num
:
1
,
type
:
"gold"
})
showPanel
(
OpenLuckyPanel
,
{
num
:
1
,
type
:
"gold"
})
}
}
...
...
@@ -307,7 +315,7 @@ export class BlessingBagPage extends Scene {
if
(
this
.
bagInfo
.
remainBagSilverNum
<
this
.
bagInfo
.
bagSilverToGold
*
5
)
{
showToast
(
"福袋数量不足"
)
}
else
{
showPanel
(
OpenLuckyPanel
,
{
num
:
5
,
type
:
"gold"
})
showPanel
(
OpenLuckyPanel
,
{
num
:
5
,
type
:
"gold"
})
}
}
...
...
@@ -316,7 +324,7 @@ export class BlessingBagPage extends Scene {
if
(
this
.
bagInfo
.
remainBagSilverNum
<
this
.
bagInfo
.
bagSilverToDiamond
)
{
showToast
(
"福袋数量不足"
)
}
else
{
showPanel
(
OpenLuckyPanel
,
{
num
:
1
,
type
:
"diamond"
});
showPanel
(
OpenLuckyPanel
,
{
num
:
1
,
type
:
"diamond"
});
}
}
...
...
@@ -325,7 +333,7 @@ export class BlessingBagPage extends Scene {
if
(
this
.
bagInfo
.
remainBagSilverNum
<
this
.
bagInfo
.
bagSilverToDiamond
*
5
)
{
showToast
(
"福袋数量不足"
)
}
else
{
showPanel
(
OpenLuckyPanel
,
{
num
:
5
,
type
:
"diamond"
});
showPanel
(
OpenLuckyPanel
,
{
num
:
5
,
type
:
"diamond"
});
}
}
...
...
@@ -333,9 +341,9 @@ export class BlessingBagPage extends Scene {
//去赚福袋任务
async
clickTofinish
(
taskId
,
taskCode
,
jumpUrl
)
{
if
(
taskCode
==
"task_invite"
)
{
if
(
taskCode
==
"task_invite"
)
{
shareStore
.
doShare
();
}
else
{
}
else
{
// const {success, data} = await sendWebNetWithToken(WebNetName.finishTask, {taskId, taskCode})
// if (!success) return
window
.
location
.
href
=
jumpUrl
...
...
build/web-mobile/index.html
deleted
100644 → 0
View file @
59121ce6
<!DOCTYPE html>
<html>
<head>
<meta
charset=
"utf-8"
>
<title>
零食贪吃蛇
</title>
<!--http://www.html5rocks.com/en/mobile/mobifying/-->
<meta
name=
"viewport"
content=
"width=device-width,user-scalable=no,initial-scale=1,minimum-scale=1,maximum-scale=1,minimal-ui=true"
/>
<!--https://developer.apple.com/library/safari/documentation/AppleApplications/Reference/SafariHTMLRef/Articles/MetaTags.html-->
<meta
name=
"apple-mobile-web-app-capable"
content=
"yes"
>
<meta
name=
"apple-mobile-web-app-status-bar-style"
content=
"black-translucent"
>
<meta
name=
"format-detection"
content=
"telephone=no"
>
<!-- force webkit on 360 -->
<meta
name=
"renderer"
content=
"webkit"
/>
<meta
name=
"force-rendering"
content=
"webkit"
/>
<!-- force edge on IE -->
<meta
http-equiv=
"X-UA-Compatible"
content=
"IE=edge,chrome=1"
/>
<meta
name=
"msapplication-tap-highlight"
content=
"no"
>
<!-- force full screen on some browser -->
<meta
name=
"full-screen"
content=
"yes"
/>
<meta
name=
"x5-fullscreen"
content=
"true"
/>
<meta
name=
"360-fullscreen"
content=
"true"
/>
<!--fix fireball/issues/3568 -->
<!--<meta name="browsermode" content="application">-->
<meta
name=
"x5-page-mode"
content=
"app"
>
<!--<link rel="apple-touch-icon" href=".png" />-->
<!--<link rel="apple-touch-icon-precomposed" href=".png" />-->
<style>
html
{
-ms-touch-action
:
none
;
}
body
,
canvas
,
div
{
display
:
block
;
outline
:
none
;
-webkit-tap-highlight-color
:
rgba
(
0
,
0
,
0
,
0
);
user-select
:
none
;
-moz-user-select
:
none
;
-webkit-user-select
:
none
;
-ms-user-select
:
none
;
-khtml-user-select
:
none
;
-webkit-tap-highlight-color
:
rgba
(
0
,
0
,
0
,
0
);
}
/* Remove spin of input type number */
input
::-webkit-outer-spin-button
,
input
::-webkit-inner-spin-button
{
/*
display
:
none
;
<-
Crashes
Chrome
on
hover
*/
-webkit-appearance
:
none
;
margin
:
0
;
/*
<--
Apparently
some
margin
are
still
there
even
though
it's
hidden
*/
}
body
{
position
:
absolute
;
top
:
0
;
left
:
0
;
width
:
100%
;
height
:
100%
;
padding
:
0
;
border
:
0
;
margin
:
0
;
cursor
:
default
;
color
:
#888
;
background-color
:
white
;
text-align
:
center
;
font-family
:
Helvetica
,
Verdana
,
Arial
,
sans-serif
;
display
:
flex
;
flex-direction
:
column
;
}
canvas
{
background-color
:
rgba
(
0
,
0
,
0
,
0
);
}
#GameDiv
,
#Cocos3dGameContainer
,
#GameCanvas
{
width
:
100%
;
height
:
100%
;
}
:root
{
--safe-top
:
env
(
safe-area-inset-top
);
--safe-right
:
env
(
safe-area-inset-right
);
--safe-bottom
:
env
(
safe-area-inset-bottom
);
--safe-left
:
env
(
safe-area-inset-left
);
}
</style>
<script
src=
"//yun.duiba.com.cn/db_games/ccc_game/template3d/1733919216581/src/assets/plugin/zepto.min.js"
></script>
<script
src=
"//yun.duiba.com.cn/db_games/ccc_game/template3d/1733919216581/src/assets/plugin/declare-process.js"
></script>
<script
src=
"//yun.duiba.com.cn/db_games/ccc_game/template3d/1733919216581/src/assets/plugin/SVGA.Lite.v2.1.1.js"
></script>
<script
src=
"//yun.duiba.com.cn/db_games/ccc_game/template3d/1733919216581/src/assets/plugin/jszip.min.v3.10.1.js"
></script>
<script
src=
"//yun.duiba.com.cn/db_games/ccc_game/template3d/1733919216581/src/assets/plugin/rem.min.js"
></script>
<script
src=
"//res.wx.qq.com/open/js/jweixin-1.6.0.js"
></script>
<!-- <link rel="stylesheet" type="text/css" href="//yun.duiba.com.cn/db_games/ccc_game/template3d/1733919216581/style.css" />-->
<!-- <link rel="stylesheet" type="text/css" href="//yun.duiba.com.cn/db_games/ccc_game/template3d/1733919216581/custom.css" />-->
<!-- <script src="//yun-duiba-credits-test.duibatest.com.cn/TNGD_GAMES/libs/eruda.min.js"></script>-->
<!-- <script>eruda.init()</script>-->
</head>
<body
style=
"overflow: hidden;"
>
<div
id=
"GameDiv"
cc_exact_fit_screen=
"true"
style=
"overflow: hidden;"
>
<div
id=
"Cocos3dGameContainer"
>
<canvas
id=
"GameCanvas"
oncontextmenu=
"event.preventDefault()"
tabindex=
"99"
></canvas>
</div>
</div>
<!-- Polyfills bundle. -->
<script
src=
"//yun.duiba.com.cn/db_games/ccc_game/template3d/1733919216581/src/polyfills.bundle.js"
charset=
"utf-8"
></script>
<!-- SystemJS support. -->
<script
src=
"//yun.duiba.com.cn/db_games/ccc_game/template3d/1733919216581/src/system.bundle.js"
charset=
"utf-8"
></script>
<!-- Import map -->
<!--<script src="https://yun.duiba.com.cn/db_games/ccc_game/template3d/1733919216581/src/import-map.json" type="systemjs-importmap" charset="utf-8"></script>-->
<script
type=
"systemjs-importmap"
charset=
"utf-8"
>
{
"imports"
:{
"cc"
:
"//yun.duiba.com.cn/db_games/ccc_game/template3d/1733919216581/cocos-js/cc.js"
}}
</script>
<script>
System
.
import
(
'//yun.duiba.com.cn/db_games/ccc_game/template3d/1733919216581/index.js'
).
catch
(
function
(
err
)
{
console
.
error
(
err
);
})
</script>
</body>
</html>
profiles/v2/packages/builder.json
View file @
dcf9e079
...
...
@@ -42,11 +42,11 @@
"1730878748609"
:
{
"type"
:
"build"
,
"id"
:
"1730878748609"
,
"progress"
:
1
,
"state"
:
"
success
"
,
"progress"
:
0.209090909090909
1
,
"state"
:
"
processing
"
,
"stage"
:
"build"
,
"message"
:
"
2024-12-11 20:14:51 build success in 1 min 14 s!
"
,
"detailMessage"
:
"
builder:build-project-total (74330ms)
\r
"
,
"message"
:
"
Build script in bundle start
"
,
"detailMessage"
:
"
Run build task(build-script) in child, see: chrome://inspect/#devices
\r
"
,
"options"
:
{
"name"
:
"cocos-template-3d"
,
"server"
:
""
,
...
...
@@ -109,7 +109,7 @@
"__version__"
:
"1.3.8"
,
"logDest"
:
"project://temp/builder/log/web-mobile2024-11-6 15-39.log"
},
"time"
:
"2024-12-1
1 20:13:36
"
,
"time"
:
"2024-12-1
2 10:30:55
"
,
"dirty"
:
false
}
}
...
...
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