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MingSnake_241120
Commits
ca333642
Commit
ca333642
authored
Nov 27, 2024
by
haiyoucuv
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16 changed files
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1421 additions
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132 deletions
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-132
MainGame.scene
assets/Bundles/MainGame/MainGame.scene
+708
-128
pre倒计时.anim
assets/Bundles/MainGame/anim/pre倒计时.anim
+101
-0
pre倒计时.anim.meta
assets/Bundles/MainGame/anim/pre倒计时.anim.meta
+13
-0
倒计时.meta
assets/Bundles/MainGame/png/倒计时.meta
+9
-0
1.png
assets/Bundles/MainGame/png/倒计时/1.png
+0
-0
1.png.meta
assets/Bundles/MainGame/png/倒计时/1.png.meta
+134
-0
2.png
assets/Bundles/MainGame/png/倒计时/2.png
+0
-0
2.png.meta
assets/Bundles/MainGame/png/倒计时/2.png.meta
+134
-0
3.png
assets/Bundles/MainGame/png/倒计时/3.png
+0
-0
3.png.meta
assets/Bundles/MainGame/png/倒计时/3.png.meta
+134
-0
倒计时.png
assets/Bundles/MainGame/png/倒计时/倒计时.png
+0
-0
倒计时.png.meta
assets/Bundles/MainGame/png/倒计时/倒计时.png.meta
+134
-0
PreCd.ts
assets/Scripts/Scenes/MainGame/Components/PreCd.ts
+41
-0
PreCd.ts.meta
assets/Scripts/Scenes/MainGame/Components/PreCd.ts.meta
+9
-0
MainGame.ts
assets/Scripts/Scenes/MainGame/MainGame.ts
+4
-2
SpeedPropBtn.ts
assets/Scripts/Scenes/MainGame/PropBtn/SpeedPropBtn.ts
+0
-2
No files found.
assets/Bundles/MainGame/MainGame.scene
View file @
ca333642
This diff is collapsed.
Click to expand it.
assets/Bundles/MainGame/anim/pre倒计时.anim
0 → 100644
View file @
ca333642
[
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"_objFlags": 0,
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"_hash": 500763545,
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{
"__id__": 1
}
],
"_exoticAnimation": null,
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"_additiveSettings": {
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"_auxiliaryCurveEntries": []
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"_paths": [
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},
{
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]
},
{
"__type__": "cc.animation.HierarchyPath",
"path": "num"
},
{
"__type__": "cc.animation.ComponentPath",
"component": "cc.Sprite"
},
{
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\ No newline at end of file
assets/Bundles/MainGame/anim/pre倒计时.anim.meta
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ca333642
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ca333642
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assets/Bundles/MainGame/png/倒计时/1.png
0 → 100644
View file @
ca333642
880 Bytes
assets/Bundles/MainGame/png/倒计时/1.png.meta
0 → 100644
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ca333642
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assets/Bundles/MainGame/png/倒计时/2.png
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View file @
ca333642
3.4 KB
assets/Bundles/MainGame/png/倒计时/2.png.meta
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View file @
ca333642
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assets/Bundles/MainGame/png/倒计时/3.png
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View file @
ca333642
4.04 KB
assets/Bundles/MainGame/png/倒计时/3.png.meta
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View file @
ca333642
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assets/Bundles/MainGame/png/倒计时/倒计时.png
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View file @
ca333642
1.92 KB
assets/Bundles/MainGame/png/倒计时/倒计时.png.meta
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View file @
ca333642
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assets/Scripts/Scenes/MainGame/Components/PreCd.ts
0 → 100644
View file @
ca333642
import
{
_decorator
,
Animation
,
Component
,
Node
}
from
"cc"
;
const
{
ccclass
,
property
}
=
_decorator
;
@
ccclass
(
"PreCd"
)
export
class
PreCd
extends
Component
{
private
static
_ins
:
PreCd
;
static
get
ins
()
{
return
this
.
_ins
;
}
animation
:
Animation
=
null
;
protected
onLoad
()
{
PreCd
.
_ins
=
this
;
this
.
node
.
active
=
false
;
this
.
animation
=
this
.
getComponent
(
Animation
);
}
protected
onDestroy
()
{
PreCd
.
_ins
=
null
;
}
async
startCd
()
{
this
.
node
.
active
=
true
;
return
new
Promise
<
void
>
((
resolve
)
=>
{
this
.
animation
.
play
();
const
callBack
=
()
=>
{
this
.
animation
.
off
(
Animation
.
EventType
.
FINISHED
,
callBack
);
this
.
node
.
active
=
false
;
console
.
log
(
12312
);
resolve
();
};
this
.
animation
.
once
(
Animation
.
EventType
.
FINISHED
,
callBack
);
});
}
}
assets/Scripts/Scenes/MainGame/Components/PreCd.ts.meta
0 → 100644
View file @
ca333642
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"ver": "4.0.24",
"importer": "typescript",
"imported": true,
"uuid": "ab733171-f753-4deb-805e-d12c58ce388b",
"files": [],
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}
assets/Scripts/Scenes/MainGame/MainGame.ts
View file @
ca333642
...
...
@@ -23,6 +23,7 @@ import { aiPool, clearAllPool } from "./Manager/CommonPool";
import
{
useNick
}
from
"./Common/AINick"
;
import
{
observer
,
render
}
from
"../../store/decorators"
;
import
gameStore
from
"../../store/gameStore"
;
import
{
PreCd
}
from
"./Components/PreCd"
;
const
{
ccclass
,
property
}
=
_decorator
;
...
...
@@ -90,7 +91,7 @@ export class MainGame extends Scene {
director
.
on
(
Events
.
setGameState
,
this
.
setGameState
,
this
);
}
start
()
{
async
start
()
{
this
.
player
.
init
({
// initEnergy: 10000
nickName
:
"我"
,
...
...
@@ -103,6 +104,8 @@ export class MainGame extends Scene {
this
.
initAnimal
(
this
.
maxAnimal
);
// this.initAnimal(1);
await
PreCd
.
ins
.
startCd
();
// 设置游戏状态
this
.
setGameState
(
GameState
.
PLAY
);
}
...
...
@@ -119,7 +122,6 @@ export class MainGame extends Scene {
this
.
lengthTxt
.
string
=
`
${
length
}
`
;
this
.
killTxt
.
string
=
`
${
killNum
}
名`
;
this
.
luckyNum
.
string
=
`×
${
luckNum
+
gameStore
.
startInfo
?.
accumulateLuckNum
||
0
}
`;
}
update(dt: number) {
...
...
assets/Scripts/Scenes/MainGame/PropBtn/SpeedPropBtn.ts
View file @
ca333642
...
...
@@ -11,8 +11,6 @@ export class SpeedPropBtn extends PropBtn {
doUse
()
{
super
.
doUse
();
this
.
startCd
(
15
);
}
...
...
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