Commit c97c4817 authored by haiyoucuv's avatar haiyoucuv

init

parent 6c3ec1fc
......@@ -23,22 +23,25 @@
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},
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},
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{
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"importer": "prefab",
"imported": true,
"uuid": "2d321722-ed4a-4ed1-a125-c08fdb45fd53",
"files": [
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],
"subMetas": {},
"userData": {
"syncNodeName": "磁铁"
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}
......@@ -305,7 +305,7 @@
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"__type__": "cc.Size",
"width": 61,
"height": 59
"height": 60
},
"_anchorPoint": {
"__type__": "cc.Vec2",
......@@ -341,7 +341,7 @@
"a": 255
},
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"__uuid__": "986f5ef8-b353-4dd9-90bd-ed5b536ee6a2@f9941",
"__uuid__": "e2817fc6-e2f5-4933-9407-2d6c730059f8@f9941",
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},
"_type": 0,
......
......@@ -38,7 +38,7 @@ export class HomeScene extends Scene {
await store.updateIndex();
showPanel(GamePosterPanel);
// showPanel(GamePosterPanel);
UIMgr.ins.preloadScene(MainGame);
......
import { _decorator, assetManager, Component, Label, Node, Prefab, profiler, ProgressBar, resources, } from 'cc';
import { PREVIEW } from 'cc/env';
import {
_decorator,
AssetManager,
assetManager,
Component,
Label, lerp,
Node,
Prefab,
profiler,
ProgressBar,
resources, tween,
} from "cc";
import { PREVIEW } from "cc/env";
import { UIMgr } from "../Module/UIMgr";
import { changeScene,showToast } from "db://assets/Module/UIFast";
import { changeScene, showToast } from "db://assets/Module/UIFast";
import { HomeScene } from "db://assets/Scripts/Scenes/HomeScene";
import { AudioMgr } from "../core_tgx/base/AudioMgr";
import { MusicBtn } from "../Component/MusicBtn/MusicBtn";
import ZipLoader from "./ZipLoader";
import store from "../Scripts/store/store";
......@@ -12,7 +22,7 @@ const { ccclass, property } = _decorator;
const _FPS = 61;
@ccclass('Start')
@ccclass("Start")
export class Start extends Component {
@property(Prefab)
......@@ -50,16 +60,30 @@ export class Start extends Component {
onDestroy() {
}
async start() {
setProgress(progress: number) {
this.progressBar.progress = progress;
this.progressTxt.string = `${Math.round(progress * 100)}%`;
}
loadZipBundle(from: number, to: number) {
const zipBundle = window["zipBundle"] || [];
let loaded = 0;
const loadZipPs = zipBundle.map((name: any) => {
return ZipLoader.ins.loadZip(`${window["__remoteUrl__"]}remote/${name}`);
return ZipLoader.ins.loadZip(`${window["__remoteUrl__"]}remote/${name}`)
.then(() => {
this.setProgress(lerp(from, to, loaded / zipBundle.length));
});
});
return Promise.all(loadZipPs);
}
await Promise.all(loadZipPs);
async start() {
await this.preload([
this.setProgress(0.1);
await this.loadZipBundle(0.1, 0.3);
const pkg = [
{
path: "common",
type: "bundle",
......@@ -72,64 +96,95 @@ export class Start extends Component {
path: "MainGame",
type: "bundle"
},
]);
];
const list = await this.getPreLoadList(pkg);
await changeScene(HomeScene);
await this.preload(list, 0.3, 1);
// AudioMgr.ins.play("audio/飞球背景音乐", {
// bundleName: "common",
// });
await changeScene(HomeScene);
}
preload = (pkg) => {
return new Promise<void>((resolve, reject) => {
const pathArr = [];
pkg.forEach((asset) => {
if (typeof asset == "string") {
return pathArr.push(asset);
}
switch (asset.type) {
case "dir":
resources.getDirWithPath(asset.path).forEach((v) => pathArr.push(v.path));
break;
case "bundle":
assetManager.loadBundle(asset.path, (err, bundle) => {
if (err) {
console.error(err);
}
getPreLoadList = async (pkg) => {
const pathArr: {
path: string;
bundle: AssetManager.Bundle;
}[] = [];
const ps = [];
pkg.forEach((asset) => {
if (typeof asset == "string") {
return pathArr.push({
path: asset,
bundle: resources,
});
}
switch (asset.type) {
case "dir":
resources.getDirWithPath(asset.path)
.forEach((v) => {
pathArr.push({
path: v.path,
bundle: resources
});
});
break;
break;
case "bundle":
ps.push(
new Promise<void>((resolve) => {
assetManager.loadBundle(asset.path, (err, bundle) => {
if (err) console.error(err);
bundle.getDirWithPath("").forEach((assets) => {
pathArr.push({
path: assets.path,
bundle: bundle
});
});
resolve();
});
})
);
break;
default:
pathArr.push({
bundle: resources,
path: asset.path
});
}
});
default:
pathArr.push(asset.path);
}
});
resources.load(
pathArr,
(finish: number, total: number, _) => {
const pro = finish / total;
if (pro < this.progressBar?.progress) {
return;
}
this.progressBar && (this.progressBar.progress = pro);
this.progressTxt.string = `${(pro * 100).toFixed(0)}%`;
const x = 640 * pro - 320;
this.progressEffect.setPosition(x, 0, 0);
},
async (error) => {
if (error) {
console.error(error);
showToast("Network error, please try again later.");
}
// onComplete();
await Promise.all(ps);
return pathArr;
};
preload = async (
pkg: {
path: string;
bundle: AssetManager.Bundle
}[],
from = 0,
to = 1
) => {
const total = pkg.length;
let loaded = 0;
const ps = pkg.map((asset) => {
return new Promise<void>((resolve) => {
asset.bundle.load(asset.path, () => {
loaded++;
const progress = lerp(from, to, loaded / total);
this.setProgress(progress);
resolve();
}
);
});
});
});
}
await Promise.all(ps);
};
}
......
......@@ -38,6 +38,7 @@
<%- include(cocosTemplate, {}) %>
<script>
window["designWidth"] = 1624;
window.addEventListener("load", function () {
window.vConsole?.destroy(); // 干掉烦人的vConsole
});
......
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