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car
Commits
db2d8dc5
Commit
db2d8dc5
authored
Jun 05, 2025
by
haiyoucuv
Browse files
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init
parent
af43633d
Changes
7
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7 changed files
with
88 additions
and
78 deletions
+88
-78
Car10.prefab
assets/Bundles/MainGame/prefab/Car10.prefab
+5
-5
Car4.prefab
assets/Bundles/MainGame/prefab/Car4.prefab
+4
-4
Car6.prefab
assets/Bundles/MainGame/prefab/Car6.prefab
+4
-4
Car8.prefab
assets/Bundles/MainGame/prefab/Car8.prefab
+5
-5
CarCarColorsComponent.ts
...ripts/Scenes/MainGame/Components/CarCarColorsComponent.ts
+19
-8
CarCarColorsSysterm.ts
...s/Scripts/Scenes/MainGame/Systerms/CarCarColorsSysterm.ts
+49
-44
RoleCarColorsSysterm.ts
.../Scripts/Scenes/MainGame/Systerms/RoleCarColorsSysterm.ts
+2
-8
No files found.
assets/Bundles/MainGame/prefab/Car10.prefab
View file @
db2d8dc5
...
...
@@ -2751,13 +2751,13 @@
"__type__": "cc.Vec3",
"x": 0,
"y": 0,
"z":
-0.05
"z":
0
},
"_size": {
"__type__": "cc.Vec3",
"x": 1.
2
,
"x": 1.
176
,
"y": 1,
"z": 4
"z": 4
.171
},
"_id": ""
},
...
...
@@ -2843,7 +2843,7 @@
"__expectedType__": "cc.Material"
},
{
"__uuid__": "
4d88ad28-d740-4f52-8b92-8b84bb1a8087@e114f
",
"__uuid__": "
20730933-a375-49d7-9d0d-5ff3804cd768
",
"__expectedType__": "cc.Material"
}
],
...
...
@@ -2978,7 +2978,7 @@
},
"_materials": [
{
"__uuid__": "
4d88ad28-d740-4f52-8b92-8b84bb1a8087@e114f
",
"__uuid__": "
20730933-a375-49d7-9d0d-5ff3804cd768
",
"__expectedType__": "cc.Material"
}
],
...
...
assets/Bundles/MainGame/prefab/Car4.prefab
View file @
db2d8dc5
...
...
@@ -1638,13 +1638,13 @@
"__type__": "cc.Vec3",
"x": 0,
"y": 0,
"z": 0
.06
"z": 0
},
"_size": {
"__type__": "cc.Vec3",
"x": 1.2,
"x": 1.2
4
,
"y": 1,
"z":
2.8
"z":
3.289
},
"_id": ""
},
...
...
@@ -1724,7 +1724,7 @@
},
"_materials": [
{
"__uuid__": "
a6c4d563-2f30-4a18-9d91-80eff8639cac@ca88e
",
"__uuid__": "
0d2472bd-75d4-4674-8107-8db3d902af00
",
"__expectedType__": "cc.Material"
}
],
...
...
assets/Bundles/MainGame/prefab/Car6.prefab
View file @
db2d8dc5
...
...
@@ -159,7 +159,7 @@
"__type__": "cc.Vec3",
"x": 0,
"y": 0,
"z": 0.2
87
"z": 0.2
15
}
},
{
...
...
@@ -1886,13 +1886,13 @@
"__type__": "cc.Vec3",
"x": 0,
"y": 0,
"z": 0
.06
"z": 0
},
"_size": {
"__type__": "cc.Vec3",
"x": 1.
2
,
"x": 1.
156
,
"y": 1,
"z": 2.
8
"z": 2.
622
},
"_id": ""
},
...
...
assets/Bundles/MainGame/prefab/Car8.prefab
View file @
db2d8dc5
...
...
@@ -159,7 +159,7 @@
"__type__": "cc.Vec3",
"x": 0,
"y": 0,
"z": 0.
61
"z": 0.
585
}
},
{
...
...
@@ -2162,9 +2162,9 @@
},
"_size": {
"__type__": "cc.Vec3",
"x": 1.
2
,
"x": 1.
134
,
"y": 1,
"z": 3.2
"z": 3.2
22
},
"_id": ""
},
...
...
@@ -2250,7 +2250,7 @@
"__expectedType__": "cc.Material"
},
{
"__uuid__": "
8e9c0e2b-bb1f-424d-bbe2-b63e83bea2db@e114f
",
"__uuid__": "
bf332ea3-76ec-4a94-81d6-bb2928080508
",
"__expectedType__": "cc.Material"
}
],
...
...
@@ -2385,7 +2385,7 @@
},
"_materials": [
{
"__uuid__": "
8e9c0e2b-bb1f-424d-bbe2-b63e83bea2db@e114f
",
"__uuid__": "
bf332ea3-76ec-4a94-81d6-bb2928080508
",
"__expectedType__": "cc.Material"
}
],
...
...
assets/Scripts/Scenes/MainGame/Components/CarCarColorsComponent.ts
View file @
db2d8dc5
import
{
_decorator
,
color
,
Color
,
Component
,
Enum
,
find
,
Material
,
MeshRenderer
,
Node
,
tween
,
Vec3
}
from
'cc'
;
import
{
_decorator
,
BoxCollider
,
color
,
Color
,
Component
,
Enum
,
find
,
Material
,
MeshRenderer
,
Node
,
tween
,
Vec3
}
from
'cc'
;
import
{
CarColors
,
CarTypes
}
from
'../CarColorsGlobalTypes'
;
import
{
RoleCarColorsComponent
}
from
'./RoleCarColorsComponent'
;
import
{
CarColorsGlobalInstance
}
from
'../CarColorsGlobalInstance'
;
...
...
@@ -33,6 +46,9 @@ export class CarCarColorsComponent extends Component {
@
property
(
MeshRenderer
)
bodyMesh
:
MeshRenderer
=
null
@
property
(
MeshRenderer
)
top
:
MeshRenderer
=
null
get
sitNum
()
{
return
this
.
node
.
getChildByName
(
"Seets"
).
children
.
length
;
}
halfLen
:
number
=
2
...
...
@@ -43,12 +59,7 @@ export class CarCarColorsComponent extends Component {
onLoad
()
{
this
.
changeColor
()
if
(
this
.
carType
===
CarTypes
.
CAR8
)
{
this
.
halfLen
=
1.6
}
else
if
(
this
.
carType
===
CarTypes
.
CAR6
)
{
this
.
halfLen
=
1.4
}
this
.
halfLen
=
this
.
getComponent
(
BoxCollider
).
size
.
z
/
2
;
this
.
roleNum
=
0
this
.
isFull
=
false
}
...
...
@@ -95,7 +106,7 @@ export class CarCarColorsComponent extends Component {
this
.
tweenCount
+=
1
this
.
roleNum
+=
1
this
.
isFull
=
this
.
roleNum
>=
this
.
node
.
getChildByName
(
"Seets"
).
children
.
length
;
this
.
isFull
=
this
.
roleNum
>=
this
.
sitNum
;
return
this
.
isFull
}
...
...
assets/Scripts/Scenes/MainGame/Systerms/CarCarColorsSysterm.ts
View file @
db2d8dc5
...
...
@@ -18,28 +18,20 @@ export class CarCarColorsSysterm extends Component {
checkBoxInter
:
number
=
10
// 每10帧检测一次
addCar
(
node
:
Node
)
{
const
carBoxCom
=
node
.
getComponent
(
CarBoxComponent
)
const
carBoxCom
=
node
.
getComponent
(
CarBoxComponent
)
;
if
(
carBoxCom
)
{
this
.
checkBoxInter
=
10
this
.
carBoxMap
.
push
(
carBoxCom
)
this
.
checkBoxInter
=
10
;
this
.
carBoxMap
.
push
(
carBoxCom
)
;
node
.
getChildByName
(
"cars"
).
children
.
forEach
((
car
)
=>
{
car
.
active
=
false
this
.
addCar
(
car
)
})
return
car
.
active
=
false
;
this
.
addCar
(
car
)
;
})
;
return
;
}
this
.
activeCar
.
set
(
node
.
uuid
,
node
)
const
color
=
node
.
getComponent
(
CarCarColorsComponent
).
carColor
const
carType
=
node
.
getComponent
(
CarCarColorsComponent
).
carType
let
len
=
10
if
(
carType
===
CarTypes
.
CAR8
)
{
len
=
8
}
else
if
(
carType
===
CarTypes
.
CAR6
)
{
len
=
6
}
for
(;
len
--
;)
{
this
.
carSeats
.
push
(
color
)
this
.
activeCar
.
set
(
node
.
uuid
,
node
);
let
{
carColor
,
sitNum
}
=
node
.
getComponent
(
CarCarColorsComponent
);
for
(;
sitNum
--
;)
{
this
.
carSeats
.
push
(
carColor
);
}
}
...
...
@@ -58,52 +50,65 @@ export class CarCarColorsSysterm extends Component {
}
refreshCar
()
{
const
cars
=
find
(
"Scene/Levels"
).
children
[
0
].
children
const
cars
=
find
(
"Scene/Levels"
).
children
[
0
].
children
;
const
car4s
:
{
cars
:
Array
<
Node
>
,
colors
:
Array
<
CarColors
>
}
=
{
cars
:
[],
colors
:
[],
};
const
miniCars
:
{
cars
:
Array
<
Node
>
,
colors
:
Array
<
CarColors
>
}
=
{
cars
:
[],
colors
:
[]
}
colors
:
[]
,
}
;
const
middleCars
:
{
cars
:
Array
<
Node
>
,
colors
:
Array
<
CarColors
>
}
=
{
cars
:
[],
colors
:
[]
}
colors
:
[]
,
}
;
const
bigCars
:
{
cars
:
Array
<
Node
>
,
colors
:
Array
<
CarColors
>
}
=
{
cars
:
[],
colors
:
[]
}
colors
:
[]
,
}
;
cars
.
forEach
(
car
=>
{
const
carCom
=
car
.
getComponent
(
CarCarColorsComponent
)
if
(
!
carCom
)
return
const
carCom
=
car
.
getComponent
(
CarCarColorsComponent
);
if
(
!
carCom
)
return
;
if
(
carCom
.
carType
===
CarTypes
.
CAR4
)
{
car4s
.
cars
.
push
(
car
);
car4s
.
colors
.
push
(
carCom
.
carColor
);
return
;
}
if
(
carCom
.
carType
===
CarTypes
.
CAR6
)
{
miniCars
.
cars
.
push
(
car
)
miniCars
.
colors
.
push
(
carCom
.
carColor
)
return
miniCars
.
cars
.
push
(
car
)
;
miniCars
.
colors
.
push
(
carCom
.
carColor
)
;
return
;
}
if
(
carCom
.
carType
===
CarTypes
.
CAR8
)
{
middleCars
.
cars
.
push
(
car
)
middleCars
.
colors
.
push
(
carCom
.
carColor
)
return
middleCars
.
cars
.
push
(
car
)
;
middleCars
.
colors
.
push
(
carCom
.
carColor
)
;
return
;
}
if
(
carCom
.
carType
===
CarTypes
.
CAR10
)
{
bigCars
.
cars
.
push
(
car
)
bigCars
.
colors
.
push
(
carCom
.
carColor
)
return
bigCars
.
cars
.
push
(
car
)
;
bigCars
.
colors
.
push
(
carCom
.
carColor
)
;
return
;
}
})
})
;
car4s
.
colors
.
sort
(()
=>
Math
.
random
()
-
0.5
);
miniCars
.
colors
.
sort
(()
=>
Math
.
random
()
-
0.5
);
middleCars
.
colors
.
sort
(()
=>
Math
.
random
()
-
0.5
);
bigCars
.
colors
.
sort
(()
=>
Math
.
random
()
-
0.5
);
car4s
.
cars
.
forEach
((
car
,
index
)
=>
{
car
.
getComponent
(
CarCarColorsComponent
).
carColor
=
car4s
.
colors
[
index
];
});
miniCars
.
cars
.
forEach
((
car
,
index
)
=>
{
car
.
getComponent
(
CarCarColorsComponent
).
carColor
=
miniCars
.
colors
[
index
]
})
car
.
getComponent
(
CarCarColorsComponent
).
carColor
=
miniCars
.
colors
[
index
]
;
})
;
middleCars
.
cars
.
forEach
((
car
,
index
)
=>
{
car
.
getComponent
(
CarCarColorsComponent
).
carColor
=
middleCars
.
colors
[
index
]
})
car
.
getComponent
(
CarCarColorsComponent
).
carColor
=
middleCars
.
colors
[
index
]
;
})
;
bigCars
.
cars
.
forEach
((
car
,
index
)
=>
{
car
.
getComponent
(
CarCarColorsComponent
).
carColor
=
bigCars
.
colors
[
index
]
})
car
.
getComponent
(
CarCarColorsComponent
).
carColor
=
bigCars
.
colors
[
index
]
;
})
;
}
checkCarBox
()
{
...
...
assets/Scripts/Scenes/MainGame/Systerms/RoleCarColorsSysterm.ts
View file @
db2d8dc5
...
...
@@ -17,7 +17,7 @@ import { CarCarColorsComponent } from '../Components/CarCarColorsComponent';
import
{
AudioClipName
,
AudioMgr
}
from
"db://assets/core/base/AudioMgr"
;
import
{
showPanel
}
from
"db://assets/core/Module/UIFast"
;
import
{
ReviewPanel
}
from
"db://assets/Scripts/Panels/ReviewPanel"
;
import
{
CarColors
,
CarTypes
}
from
"db://assets/Scripts/Scenes/MainGame/CarColorsGlobalTypes"
;
import
{
CarColors
}
from
"db://assets/Scripts/Scenes/MainGame/CarColorsGlobalTypes"
;
import
{
CarColorsGlobalInstance
}
from
"db://assets/Scripts/Scenes/MainGame/CarColorsGlobalInstance"
;
import
{
MainGame
}
from
"db://assets/Scripts/Scenes/MainGame/MainGame"
;
import
gameStore
from
"db://assets/Scripts/store/gameStore"
;
...
...
@@ -90,14 +90,8 @@ export class RoleCarColorsSysterm extends Component {
for
(
let
i
=
cars
.
length
;
i
--
;){
const
car
=
cars
[
i
]
const
carComp
=
car
.
getComponent
(
CarCarColorsComponent
)
let
num
=
10
if
(
carComp
.
carType
===
CarTypes
.
CAR8
){
num
=
8
}
else
if
(
carComp
.
carType
===
CarTypes
.
CAR6
){
num
=
6
}
let
num
=
carComp
.
sitNum
;
num
-=
carComp
.
roleNum
console
.
log
(
num
)
for
(;
num
--
;){
// console.log(num)
colors
.
push
(
carComp
.
carColor
)
...
...
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