Commit e8cfdc1a authored by 任建锋's avatar 任建锋

public scene ...

parent fe924dd3
{
"name": "yt",
"version": "1.0.4",
"description": "基于Babylonjs的3D框架",
"main": "./dist/index.js",
"types": "./types/index.d.ts",
"scripts": {
},
"author": "",
"license": "ISC",
"dependencies": {
"tc": "git+ssh://git@gitlab2.dui88.com:clq/tc.git#1.0"
}
}
\ No newline at end of file
export class SceneManager{
public stage;
public scene:BABYLON.Scene;
public canvas;
public engine;
private static instance: SceneManager;
public static get ins(): SceneManager {
if (!this.instance) {
this.instance = new SceneManager();
}
return this.instance;
}
constructor(){
this.canvas = document.querySelector("#renderCanvas");
this.engine = new BABYLON.Engine(this.canvas, true);
var createScene=function(){
{
var scene = new BABYLON.Scene(this._engine);
//下面的代码是为了设置微信上面的touch事件兼容
var n = scene._onPointerUp
, o = scene._onPointerDown
, r = scene._onPointerMove
, a = BABYLON.Tools.GetPointerPrefix();
this._canvas.removeEventListener(a + "move", r),
this._canvas.removeEventListener(a + "down", o),
window.removeEventListener(a + "up", n),
scene._onPointerUp = function(e) {
void 0 !== e.pointerId && n(e)
}
,
scene._onPointerDown = function(e) {
void 0 !== e.pointerId && o(e)
}
,
scene._onPointerMove = function(e) {
void 0 !== e.pointerId && r(e)
}
,
this._canvas.addEventListener(a + "move", scene._onPointerMove, !1),
this._canvas.addEventListener(a + "down", scene._onPointerDown, !1),
window.addEventListener(a + "up", scene._onPointerUp, !1);
//下面的代码是为了设置微信上面的touch事件兼容
var camera = new BABYLON.FreeCamera("baseCamera", new BABYLON.Vector3(0, 0, 0), scene);
this._engine.setHardwareScalingLevel(0.6)
return scene;
}
}.bind(this)
this.scene = createScene();
this.engine.runRenderLoop(function () {
this._scene.render();
TWEEN.update();
}.bind(this));
window.addEventListener("resize", function() {
this._engine.resize();
}.bind(this));
}
/* public get stage(): any {
return this._stage;
}*/
/* public get scene(): BABYLON.Scene {
return this._scene;
}
public get canvas(): any {
return this._canvas;
}
public get engine(): any {
return this._engine;
} */
public change(display){
/* console.log(display)
var i;
for(i in display){
console.log(display[i])
}*/
/* for(var l of SceneManager.ins.scene.meshes){
l.dispose()
} */
SceneManager.ins.scene.meshes=[]
/*var j;
for(j in SceneManager.ins.stage){
console.log(SceneManager.ins.stage[j])
if( SceneManager.ins.stage[j]){
if(SceneManager.ins.stage[j].getChildMeshes){
SceneManager.ins.stage[j].getChildMeshes(false,(child)=>{
child.dispose();
});
}
if( SceneManager.ins.stage[j].dispose){
SceneManager.ins.stage[j].dispose()
}
}
}*/
SceneManager.ins.stage=display;
}
/* public change(module){
// console.log(this._stage._children)
if(this.stage._children){
this.stage._children.forEach(function (child) {
this.stage.removeChild(child)
child.dispose()
}.bind(this))
}
this.stage.addChild(module)
// console.log( this._scene)
}*/
}
\ No newline at end of file
...@@ -2,8 +2,8 @@ ...@@ -2,8 +2,8 @@
Object.defineProperty(exports, "__esModule", { value: true }); Object.defineProperty(exports, "__esModule", { value: true });
var SceneManager = /** @class */ (function () { var SceneManager = /** @class */ (function () {
function SceneManager() { function SceneManager() {
this._canvas = document.querySelector("#renderCanvas"); this.canvas = document.querySelector("#renderCanvas");
this._engine = new BABYLON.Engine(this._canvas, true); this.engine = new BABYLON.Engine(this.canvas, true);
var createScene = function () { var createScene = function () {
{ {
var scene = new BABYLON.Scene(this._engine); var scene = new BABYLON.Scene(this._engine);
...@@ -33,8 +33,8 @@ var SceneManager = /** @class */ (function () { ...@@ -33,8 +33,8 @@ var SceneManager = /** @class */ (function () {
return scene; return scene;
} }
}.bind(this); }.bind(this);
this._scene = createScene(); this.scene = createScene();
this._engine.runRenderLoop(function () { this.engine.runRenderLoop(function () {
this._scene.render(); this._scene.render();
TWEEN.update(); TWEEN.update();
}.bind(this)); }.bind(this));
...@@ -52,30 +52,20 @@ var SceneManager = /** @class */ (function () { ...@@ -52,30 +52,20 @@ var SceneManager = /** @class */ (function () {
enumerable: true, enumerable: true,
configurable: true configurable: true
}); });
Object.defineProperty(SceneManager.prototype, "scene", { /* public get stage(): any {
/* public get stage(): any { return this._stage;
return this._stage; }*/
}*/ /* public get scene(): BABYLON.Scene {
get: function () { return this._scene;
return this._scene; }
},
enumerable: true, public get canvas(): any {
configurable: true return this._canvas;
}); }
Object.defineProperty(SceneManager.prototype, "canvas", {
get: function () { public get engine(): any {
return this._canvas; return this._engine;
}, } */
enumerable: true,
configurable: true
});
Object.defineProperty(SceneManager.prototype, "engine", {
get: function () {
return this._engine;
},
enumerable: true,
configurable: true
});
SceneManager.prototype.change = function (display) { SceneManager.prototype.change = function (display) {
/* console.log(display) /* console.log(display)
var i; var i;
......
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\ No newline at end of file \ No newline at end of file
{ {
"name": "yt", "name": "yt",
"version": "1.0.3", "version": "1.0.4",
"description": "基于Babylonjs的3D框架", "description": "基于Babylonjs的3D框架",
"main": "./dist/index.js", "main": "./dist/index.js",
"types": "./types/index.d.ts", "types": "./types/index.d.ts",
......
...@@ -2,9 +2,9 @@ ...@@ -2,9 +2,9 @@
export class SceneManager{ export class SceneManager{
public stage; public stage;
private _scene:BABYLON.Scene; public scene:BABYLON.Scene;
private _canvas; public canvas;
private _engine; public engine;
private static instance: SceneManager; private static instance: SceneManager;
...@@ -17,8 +17,8 @@ export class SceneManager{ ...@@ -17,8 +17,8 @@ export class SceneManager{
constructor(){ constructor(){
this._canvas = document.querySelector("#renderCanvas"); this.canvas = document.querySelector("#renderCanvas");
this._engine = new BABYLON.Engine(this._canvas, true); this.engine = new BABYLON.Engine(this.canvas, true);
var createScene=function(){ var createScene=function(){
{ {
...@@ -59,9 +59,9 @@ export class SceneManager{ ...@@ -59,9 +59,9 @@ export class SceneManager{
} }
}.bind(this) }.bind(this)
this._scene = createScene(); this.scene = createScene();
this._engine.runRenderLoop(function () { this.engine.runRenderLoop(function () {
this._scene.render(); this._scene.render();
TWEEN.update(); TWEEN.update();
}.bind(this)); }.bind(this));
...@@ -75,7 +75,7 @@ export class SceneManager{ ...@@ -75,7 +75,7 @@ export class SceneManager{
return this._stage; return this._stage;
}*/ }*/
public get scene(): BABYLON.Scene { /* public get scene(): BABYLON.Scene {
return this._scene; return this._scene;
} }
...@@ -85,7 +85,7 @@ export class SceneManager{ ...@@ -85,7 +85,7 @@ export class SceneManager{
public get engine(): any { public get engine(): any {
return this._engine; return this._engine;
} } */
public change(display){ public change(display){
/* console.log(display) /* console.log(display)
......
export declare class SceneManager { export declare class SceneManager {
stage: any; stage: any;
private _scene; scene: BABYLON.Scene;
private _canvas; canvas: any;
private _engine; engine: any;
private static instance; private static instance;
static readonly ins: SceneManager; static readonly ins: SceneManager;
constructor(); constructor();
readonly scene: BABYLON.Scene;
readonly canvas: any;
readonly engine: any;
change(display: any): void; change(display: any): void;
} }
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