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任建锋
yt
Commits
dc8b1b13
Commit
dc8b1b13
authored
Jul 19, 2018
by
任建锋
Browse files
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rjf
parent
619f5845
Changes
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8 changed files
with
177 additions
and
47 deletions
+177
-47
package_20180719181551.json
.history/package_20180719181551.json
+14
-0
package_20180719181717.json
.history/package_20180719181717.json
+14
-0
YtSceneManager_20180719181717.ts
.history/src/manager/YtSceneManager_20180719181717.ts
+122
-0
YtSceneManager.js
dist/manager/YtSceneManager.js
+12
-20
YtSceneManager.js.map
dist/manager/YtSceneManager.js.map
+1
-1
package.json
package.json
+1
-1
YtSceneManager.ts
src/manager/YtSceneManager.ts
+11
-23
YtSceneManager.d.ts
types/manager/YtSceneManager.d.ts
+2
-2
No files found.
.history/package_20180719181551.json
0 → 100644
View file @
dc8b1b13
{
"name"
:
"yt"
,
"version"
:
"1.0.27"
,
"description"
:
"基于Babylonjs的3D框架"
,
"main"
:
"./dist/index.js"
,
"types"
:
"./types/index.d.ts"
,
"scripts"
:
{
},
"author"
:
""
,
"license"
:
"ISC"
,
"dependencies"
:
{
"duiba-tc"
:
"git+ssh://git@gitlab2.dui88.com:clq/tc.git#1.0"
}
}
\ No newline at end of file
.history/package_20180719181717.json
0 → 100644
View file @
dc8b1b13
{
"name"
:
"yt"
,
"version"
:
"1.0.28"
,
"description"
:
"基于Babylonjs的3D框架"
,
"main"
:
"./dist/index.js"
,
"types"
:
"./types/index.d.ts"
,
"scripts"
:
{
},
"author"
:
""
,
"license"
:
"ISC"
,
"dependencies"
:
{
"duiba-tc"
:
"git+ssh://git@gitlab2.dui88.com:clq/tc.git#1.0"
}
}
\ No newline at end of file
.history/src/manager/YtSceneManager_20180719181717.ts
0 → 100644
View file @
dc8b1b13
export
class
YtSceneManager
{
public
stage
;
public
scene
:
BABYLON
.
Scene
;
public
canvas
:
any
=
document
.
querySelector
(
"#renderCanvas"
);
public
engine
=
new
BABYLON
.
Engine
(
this
.
canvas
,
true
,
{
deterministicLockstep
:
true
,
lockstepMaxSteps
:
2
});;
private
static
instance
:
YtSceneManager
;
public
static
get
ins
():
YtSceneManager
{
if
(
!
this
.
instance
)
{
this
.
instance
=
new
YtSceneManager
();
}
return
this
.
instance
;
}
constructor
(){
this
.
init
()
}
public
init
(){
this
.
scene
=
this
.
createScene
();
this
.
engine
.
runRenderLoop
(()
=>
{
this
.
scene
.
render
();
TWEEN
.
update
();
});
window
.
addEventListener
(
"resize"
,
()
=>
{
this
.
engine
.
resize
();
});
}
public
createScene
(){
var
scene
=
new
BABYLON
.
Scene
(
this
.
engine
);
var
n
=
scene
.
_onPointerUp
,
o
=
scene
.
_onPointerDown
,
r
=
scene
.
_onPointerMove
,
a
=
BABYLON
.
Tools
.
GetPointerPrefix
();
this
.
canvas
.
removeEventListener
(
a
+
"move"
,
r
),
this
.
canvas
.
removeEventListener
(
a
+
"down"
,
o
),
window
.
removeEventListener
(
a
+
"up"
,
n
),
scene
.
_onPointerUp
=
(
e
)
=>
{
void
0
!==
e
.
pointerId
&&
n
(
e
)
}
,
scene
.
_onPointerDown
=
(
e
)
=>
{
void
0
!==
e
.
pointerId
&&
o
(
e
)
}
,
scene
.
_onPointerMove
=
(
e
)
=>
{
void
0
!==
e
.
pointerId
&&
r
(
e
)
}
,
this
.
canvas
.
addEventListener
(
a
+
"move"
,
scene
.
_onPointerMove
,
!
1
),
this
.
canvas
.
addEventListener
(
a
+
"down"
,
scene
.
_onPointerDown
,
!
1
),
window
.
addEventListener
(
a
+
"up"
,
scene
.
_onPointerUp
,
!
1
);
//下面的代码是为了设置微信上面的touch事件兼容
var
camera
=
new
BABYLON
.
FreeCamera
(
"baseCamera"
,
new
BABYLON
.
Vector3
(
0
,
0
,
0
),
scene
);
return
scene
;
}
/* public get stage(): any {
return this._stage;
}*/
/* public get scene(): BABYLON.Scene {
return this._scene;
}
public get canvas(): any {
return this._canvas;
}
public get engine(): any {
return this._engine;
} */
public
change
(
display
){
/* console.log(display)
var i;
for(i in display){
console.log(display[i])
}*/
/* for(var l of SceneManager.ins.scene.meshes){
l.dispose()
} */
YtSceneManager
.
ins
.
scene
.
meshes
=
[]
/*var j;
for(j in SceneManager.ins.stage){
console.log(SceneManager.ins.stage[j])
if( SceneManager.ins.stage[j]){
if(SceneManager.ins.stage[j].getChildMeshes){
SceneManager.ins.stage[j].getChildMeshes(false,(child)=>{
child.dispose();
});
}
if( SceneManager.ins.stage[j].dispose){
SceneManager.ins.stage[j].dispose()
}
}
}*/
YtSceneManager
.
ins
.
stage
=
display
;
}
/* public change(module){
// console.log(this._stage._children)
if(this.stage._children){
this.stage._children.forEach(function (child) {
this.stage.removeChild(child)
child.dispose()
}.bind(this))
}
this.stage.addChild(module)
// console.log( this._scene)
}*/
}
\ No newline at end of file
dist/manager/YtSceneManager.js
View file @
dc8b1b13
...
@@ -2,8 +2,14 @@
...
@@ -2,8 +2,14 @@
Object
.
defineProperty
(
exports
,
"__esModule"
,
{
value
:
true
});
Object
.
defineProperty
(
exports
,
"__esModule"
,
{
value
:
true
});
var
YtSceneManager
=
/** @class */
(
function
()
{
var
YtSceneManager
=
/** @class */
(
function
()
{
function
YtSceneManager
()
{
function
YtSceneManager
()
{
this
.
canvas
=
document
.
querySelector
(
"#renderCanvas"
);
this
.
engine
=
new
BABYLON
.
Engine
(
this
.
canvas
,
true
,
{
deterministicLockstep
:
true
,
lockstepMaxSteps
:
2
});
this
.
init
();
this
.
init
();
}
}
;
Object
.
defineProperty
(
YtSceneManager
,
"ins"
,
{
Object
.
defineProperty
(
YtSceneManager
,
"ins"
,
{
get
:
function
()
{
get
:
function
()
{
if
(
!
this
.
instance
)
{
if
(
!
this
.
instance
)
{
...
@@ -16,21 +22,7 @@ var YtSceneManager = /** @class */ (function () {
...
@@ -16,21 +22,7 @@ var YtSceneManager = /** @class */ (function () {
});
});
YtSceneManager
.
prototype
.
init
=
function
()
{
YtSceneManager
.
prototype
.
init
=
function
()
{
var
_this
=
this
;
var
_this
=
this
;
var
container
=
document
.
getElementById
(
"annieEngine"
);
this
.
scene
=
this
.
createScene
();
var
w
=
document
.
documentElement
.
clientWidth
||
document
.
body
.
clientWidth
;
var
h
=
document
.
documentElement
.
clientHeight
||
document
.
body
.
clientHeight
;
document
.
getElementById
(
"_a2x_canvas"
).
style
.
position
=
"absolute"
;
document
.
getElementById
(
"_a2x_canvas"
).
setAttribute
(
"touch-action"
,
"none"
);
var
webglCanvas
=
document
.
createElement
(
"canvas"
);
webglCanvas
.
width
=
w
;
webglCanvas
.
height
=
h
;
container
.
appendChild
(
webglCanvas
);
this
.
engine
=
new
BABYLON
.
Engine
(
webglCanvas
,
true
);
this
.
scene
=
this
.
createSceneBefore
(
webglCanvas
);
var
_canvas
=
document
.
getElementById
(
"_a2x_canvas"
);
this
.
engine
.
getRenderingCanvas
=
function
()
{
return
_canvas
;
};
this
.
engine
.
runRenderLoop
(
function
()
{
this
.
engine
.
runRenderLoop
(
function
()
{
_this
.
scene
.
render
();
_this
.
scene
.
render
();
TWEEN
.
update
();
TWEEN
.
update
();
...
@@ -39,11 +31,11 @@ var YtSceneManager = /** @class */ (function () {
...
@@ -39,11 +31,11 @@ var YtSceneManager = /** @class */ (function () {
_this
.
engine
.
resize
();
_this
.
engine
.
resize
();
});
});
};
};
YtSceneManager
.
prototype
.
createScene
Before
=
function
(
webglCanvas
)
{
YtSceneManager
.
prototype
.
createScene
=
function
(
)
{
var
scene
=
new
BABYLON
.
Scene
(
this
.
engine
);
var
scene
=
new
BABYLON
.
Scene
(
this
.
engine
);
var
n
=
scene
.
_onPointerUp
,
o
=
scene
.
_onPointerDown
,
r
=
scene
.
_onPointerMove
,
a
=
BABYLON
.
Tools
.
GetPointerPrefix
();
var
n
=
scene
.
_onPointerUp
,
o
=
scene
.
_onPointerDown
,
r
=
scene
.
_onPointerMove
,
a
=
BABYLON
.
Tools
.
GetPointerPrefix
();
webglC
anvas
.
removeEventListener
(
a
+
"move"
,
r
),
this
.
c
anvas
.
removeEventListener
(
a
+
"move"
,
r
),
webglC
anvas
.
removeEventListener
(
a
+
"down"
,
o
),
this
.
c
anvas
.
removeEventListener
(
a
+
"down"
,
o
),
window
.
removeEventListener
(
a
+
"up"
,
n
),
window
.
removeEventListener
(
a
+
"up"
,
n
),
scene
.
_onPointerUp
=
function
(
e
)
{
scene
.
_onPointerUp
=
function
(
e
)
{
void
0
!==
e
.
pointerId
&&
n
(
e
);
void
0
!==
e
.
pointerId
&&
n
(
e
);
...
@@ -57,8 +49,8 @@ var YtSceneManager = /** @class */ (function () {
...
@@ -57,8 +49,8 @@ var YtSceneManager = /** @class */ (function () {
void
0
!==
e
.
pointerId
&&
r
(
e
);
void
0
!==
e
.
pointerId
&&
r
(
e
);
}
}
,
,
webglC
anvas
.
addEventListener
(
a
+
"move"
,
scene
.
_onPointerMove
,
!
1
),
this
.
c
anvas
.
addEventListener
(
a
+
"move"
,
scene
.
_onPointerMove
,
!
1
),
webglC
anvas
.
addEventListener
(
a
+
"down"
,
scene
.
_onPointerDown
,
!
1
),
this
.
c
anvas
.
addEventListener
(
a
+
"down"
,
scene
.
_onPointerDown
,
!
1
),
window
.
addEventListener
(
a
+
"up"
,
scene
.
_onPointerUp
,
!
1
);
window
.
addEventListener
(
a
+
"up"
,
scene
.
_onPointerUp
,
!
1
);
//下面的代码是为了设置微信上面的touch事件兼容
//下面的代码是为了设置微信上面的touch事件兼容
var
camera
=
new
BABYLON
.
FreeCamera
(
"baseCamera"
,
new
BABYLON
.
Vector3
(
0
,
0
,
0
),
scene
);
var
camera
=
new
BABYLON
.
FreeCamera
(
"baseCamera"
,
new
BABYLON
.
Vector3
(
0
,
0
,
0
),
scene
);
...
...
dist/manager/YtSceneManager.js.map
View file @
dc8b1b13
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\ No newline at end of file
\ No newline at end of file
package.json
View file @
dc8b1b13
{
{
"name"
:
"yt"
,
"name"
:
"yt"
,
"version"
:
"1.0.2
6
"
,
"version"
:
"1.0.2
8
"
,
"description"
:
"基于Babylonjs的3D框架"
,
"description"
:
"基于Babylonjs的3D框架"
,
"main"
:
"./dist/index.js"
,
"main"
:
"./dist/index.js"
,
"types"
:
"./types/index.d.ts"
,
"types"
:
"./types/index.d.ts"
,
...
...
src/manager/YtSceneManager.ts
View file @
dc8b1b13
...
@@ -3,8 +3,11 @@ export class YtSceneManager{
...
@@ -3,8 +3,11 @@ export class YtSceneManager{
public
stage
;
public
stage
;
public
scene
:
BABYLON
.
Scene
;
public
scene
:
BABYLON
.
Scene
;
public
canvas
;
public
canvas
:
any
=
document
.
querySelector
(
"#renderCanvas"
);
public
engine
;
public
engine
=
new
BABYLON
.
Engine
(
this
.
canvas
,
true
,
{
deterministicLockstep
:
true
,
lockstepMaxSteps
:
2
});;
private
static
instance
:
YtSceneManager
;
private
static
instance
:
YtSceneManager
;
...
@@ -20,22 +23,7 @@ export class YtSceneManager{
...
@@ -20,22 +23,7 @@ export class YtSceneManager{
}
}
public
init
(){
public
init
(){
this
.
scene
=
this
.
createScene
();
var
container
=
document
.
getElementById
(
"annieEngine"
);
var
w
=
document
.
documentElement
.
clientWidth
||
document
.
body
.
clientWidth
;
var
h
=
document
.
documentElement
.
clientHeight
||
document
.
body
.
clientHeight
;
document
.
getElementById
(
"_a2x_canvas"
).
style
.
position
=
"absolute"
;
document
.
getElementById
(
"_a2x_canvas"
).
setAttribute
(
"touch-action"
,
"none"
);
var
webglCanvas
=
document
.
createElement
(
"canvas"
);
webglCanvas
.
width
=
w
;
webglCanvas
.
height
=
h
;
container
.
appendChild
(
webglCanvas
);
this
.
engine
=
new
BABYLON
.
Engine
(
webglCanvas
,
true
);
this
.
scene
=
this
.
createSceneBefore
(
webglCanvas
);
var
_canvas
:
any
=
document
.
getElementById
(
"_a2x_canvas"
)
this
.
engine
.
getRenderingCanvas
=
()
=>
{
return
_canvas
;
};
this
.
engine
.
runRenderLoop
(()
=>
{
this
.
engine
.
runRenderLoop
(()
=>
{
this
.
scene
.
render
();
this
.
scene
.
render
();
TWEEN
.
update
();
TWEEN
.
update
();
...
@@ -45,14 +33,14 @@ export class YtSceneManager{
...
@@ -45,14 +33,14 @@ export class YtSceneManager{
});
});
}
}
public
createScene
Before
(
webglCanvas
){
public
createScene
(
){
var
scene
=
new
BABYLON
.
Scene
(
this
.
engine
);
var
scene
=
new
BABYLON
.
Scene
(
this
.
engine
);
var
n
=
scene
.
_onPointerUp
var
n
=
scene
.
_onPointerUp
,
o
=
scene
.
_onPointerDown
,
o
=
scene
.
_onPointerDown
,
r
=
scene
.
_onPointerMove
,
r
=
scene
.
_onPointerMove
,
a
=
BABYLON
.
Tools
.
GetPointerPrefix
();
,
a
=
BABYLON
.
Tools
.
GetPointerPrefix
();
webglC
anvas
.
removeEventListener
(
a
+
"move"
,
r
),
this
.
c
anvas
.
removeEventListener
(
a
+
"move"
,
r
),
webglC
anvas
.
removeEventListener
(
a
+
"down"
,
o
),
this
.
c
anvas
.
removeEventListener
(
a
+
"down"
,
o
),
window
.
removeEventListener
(
a
+
"up"
,
n
),
window
.
removeEventListener
(
a
+
"up"
,
n
),
scene
.
_onPointerUp
=
(
e
)
=>
{
scene
.
_onPointerUp
=
(
e
)
=>
{
void
0
!==
e
.
pointerId
&&
n
(
e
)
void
0
!==
e
.
pointerId
&&
n
(
e
)
...
@@ -66,8 +54,8 @@ export class YtSceneManager{
...
@@ -66,8 +54,8 @@ export class YtSceneManager{
void
0
!==
e
.
pointerId
&&
r
(
e
)
void
0
!==
e
.
pointerId
&&
r
(
e
)
}
}
,
,
webglC
anvas
.
addEventListener
(
a
+
"move"
,
scene
.
_onPointerMove
,
!
1
),
this
.
c
anvas
.
addEventListener
(
a
+
"move"
,
scene
.
_onPointerMove
,
!
1
),
webglC
anvas
.
addEventListener
(
a
+
"down"
,
scene
.
_onPointerDown
,
!
1
),
this
.
c
anvas
.
addEventListener
(
a
+
"down"
,
scene
.
_onPointerDown
,
!
1
),
window
.
addEventListener
(
a
+
"up"
,
scene
.
_onPointerUp
,
!
1
);
window
.
addEventListener
(
a
+
"up"
,
scene
.
_onPointerUp
,
!
1
);
//下面的代码是为了设置微信上面的touch事件兼容
//下面的代码是为了设置微信上面的touch事件兼容
var
camera
=
new
BABYLON
.
FreeCamera
(
"baseCamera"
,
new
BABYLON
.
Vector3
(
0
,
0
,
0
),
scene
);
var
camera
=
new
BABYLON
.
FreeCamera
(
"baseCamera"
,
new
BABYLON
.
Vector3
(
0
,
0
,
0
),
scene
);
...
...
types/manager/YtSceneManager.d.ts
View file @
dc8b1b13
...
@@ -2,11 +2,11 @@ export declare class YtSceneManager {
...
@@ -2,11 +2,11 @@ export declare class YtSceneManager {
stage
:
any
;
stage
:
any
;
scene
:
BABYLON
.
Scene
;
scene
:
BABYLON
.
Scene
;
canvas
:
any
;
canvas
:
any
;
engine
:
any
;
engine
:
BABYLON
.
Engine
;
private
static
instance
;
private
static
instance
;
static
readonly
ins
:
YtSceneManager
;
static
readonly
ins
:
YtSceneManager
;
constructor
();
constructor
();
init
():
void
;
init
():
void
;
createScene
Before
(
webglCanvas
:
any
):
BABYLON
.
Scene
;
createScene
(
):
BABYLON
.
Scene
;
change
(
display
:
any
):
void
;
change
(
display
:
any
):
void
;
}
}
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