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任建锋
yt
Commits
619f5845
Commit
619f5845
authored
Jul 19, 2018
by
任建锋
Browse files
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Plain Diff
rjf
parent
4903f830
Changes
5
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5 changed files
with
140 additions
and
6 deletions
+140
-6
YtSceneManager_20180719181454.ts
.history/src/manager/YtSceneManager_20180719181454.ts
+134
-0
YtSceneManager.js
dist/manager/YtSceneManager.js
+2
-2
YtSceneManager.js.map
dist/manager/YtSceneManager.js.map
+1
-1
YtSceneManager.ts
src/manager/YtSceneManager.ts
+2
-2
YtSceneManager.d.ts
types/manager/YtSceneManager.d.ts
+1
-1
No files found.
.history/src/manager/YtSceneManager_20180719181454.ts
0 → 100644
View file @
619f5845
export
class
YtSceneManager
{
public
stage
;
public
scene
:
BABYLON
.
Scene
;
public
canvas
;
public
engine
;
private
static
instance
:
YtSceneManager
;
public
static
get
ins
():
YtSceneManager
{
if
(
!
this
.
instance
)
{
this
.
instance
=
new
YtSceneManager
();
}
return
this
.
instance
;
}
constructor
(){
this
.
init
()
}
public
init
(){
var
container
=
document
.
getElementById
(
"annieEngine"
);
var
w
=
document
.
documentElement
.
clientWidth
||
document
.
body
.
clientWidth
;
var
h
=
document
.
documentElement
.
clientHeight
||
document
.
body
.
clientHeight
;
document
.
getElementById
(
"_a2x_canvas"
).
style
.
position
=
"absolute"
;
document
.
getElementById
(
"_a2x_canvas"
).
setAttribute
(
"touch-action"
,
"none"
);
var
webglCanvas
=
document
.
createElement
(
"canvas"
);
webglCanvas
.
width
=
w
;
webglCanvas
.
height
=
h
;
container
.
appendChild
(
webglCanvas
);
this
.
engine
=
new
BABYLON
.
Engine
(
webglCanvas
,
true
);
this
.
scene
=
this
.
createSceneBefore
(
webglCanvas
);
var
_canvas
:
any
=
document
.
getElementById
(
"_a2x_canvas"
)
this
.
engine
.
getRenderingCanvas
=
()
=>
{
return
_canvas
;
};
this
.
engine
.
runRenderLoop
(()
=>
{
this
.
scene
.
render
();
TWEEN
.
update
();
});
window
.
addEventListener
(
"resize"
,
()
=>
{
this
.
engine
.
resize
();
});
}
public
createSceneBefore
(
webglCanvas
){
var
scene
=
new
BABYLON
.
Scene
(
this
.
engine
);
var
n
=
scene
.
_onPointerUp
,
o
=
scene
.
_onPointerDown
,
r
=
scene
.
_onPointerMove
,
a
=
BABYLON
.
Tools
.
GetPointerPrefix
();
webglCanvas
.
removeEventListener
(
a
+
"move"
,
r
),
webglCanvas
.
removeEventListener
(
a
+
"down"
,
o
),
window
.
removeEventListener
(
a
+
"up"
,
n
),
scene
.
_onPointerUp
=
(
e
)
=>
{
void
0
!==
e
.
pointerId
&&
n
(
e
)
}
,
scene
.
_onPointerDown
=
(
e
)
=>
{
void
0
!==
e
.
pointerId
&&
o
(
e
)
}
,
scene
.
_onPointerMove
=
(
e
)
=>
{
void
0
!==
e
.
pointerId
&&
r
(
e
)
}
,
webglCanvas
.
addEventListener
(
a
+
"move"
,
scene
.
_onPointerMove
,
!
1
),
webglCanvas
.
addEventListener
(
a
+
"down"
,
scene
.
_onPointerDown
,
!
1
),
window
.
addEventListener
(
a
+
"up"
,
scene
.
_onPointerUp
,
!
1
);
//下面的代码是为了设置微信上面的touch事件兼容
var
camera
=
new
BABYLON
.
FreeCamera
(
"baseCamera"
,
new
BABYLON
.
Vector3
(
0
,
0
,
0
),
scene
);
return
scene
;
}
/* public get stage(): any {
return this._stage;
}*/
/* public get scene(): BABYLON.Scene {
return this._scene;
}
public get canvas(): any {
return this._canvas;
}
public get engine(): any {
return this._engine;
} */
public
change
(
display
){
/* console.log(display)
var i;
for(i in display){
console.log(display[i])
}*/
/* for(var l of SceneManager.ins.scene.meshes){
l.dispose()
} */
YtSceneManager
.
ins
.
scene
.
meshes
=
[]
/*var j;
for(j in SceneManager.ins.stage){
console.log(SceneManager.ins.stage[j])
if( SceneManager.ins.stage[j]){
if(SceneManager.ins.stage[j].getChildMeshes){
SceneManager.ins.stage[j].getChildMeshes(false,(child)=>{
child.dispose();
});
}
if( SceneManager.ins.stage[j].dispose){
SceneManager.ins.stage[j].dispose()
}
}
}*/
YtSceneManager
.
ins
.
stage
=
display
;
}
/* public change(module){
// console.log(this._stage._children)
if(this.stage._children){
this.stage._children.forEach(function (child) {
this.stage.removeChild(child)
child.dispose()
}.bind(this))
}
this.stage.addChild(module)
// console.log( this._scene)
}*/
}
\ No newline at end of file
dist/manager/YtSceneManager.js
View file @
619f5845
...
...
@@ -26,7 +26,7 @@ var YtSceneManager = /** @class */ (function () {
webglCanvas
.
height
=
h
;
container
.
appendChild
(
webglCanvas
);
this
.
engine
=
new
BABYLON
.
Engine
(
webglCanvas
,
true
);
this
.
scene
=
this
.
createScene
(
webglCanvas
);
this
.
scene
=
this
.
createScene
Before
(
webglCanvas
);
var
_canvas
=
document
.
getElementById
(
"_a2x_canvas"
);
this
.
engine
.
getRenderingCanvas
=
function
()
{
return
_canvas
;
...
...
@@ -39,7 +39,7 @@ var YtSceneManager = /** @class */ (function () {
_this
.
engine
.
resize
();
});
};
YtSceneManager
.
prototype
.
createScene
=
function
(
webglCanvas
)
{
YtSceneManager
.
prototype
.
createScene
Before
=
function
(
webglCanvas
)
{
var
scene
=
new
BABYLON
.
Scene
(
this
.
engine
);
var
n
=
scene
.
_onPointerUp
,
o
=
scene
.
_onPointerDown
,
r
=
scene
.
_onPointerMove
,
a
=
BABYLON
.
Tools
.
GetPointerPrefix
();
webglCanvas
.
removeEventListener
(
a
+
"move"
,
r
),
...
...
dist/manager/YtSceneManager.js.map
View file @
619f5845
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\ No newline at end of file
{"version":3,"file":"YtSceneManager.js","sourceRoot":"","sources":["../../src/manager/YtSceneManager.ts"],"names":[],"mappings":";;AACA;IAgBI;QACI,IAAI,CAAC,IAAI,EAAE,CAAA;IACf,CAAC;IATD,sBAAkB,qBAAG;aAArB;YACI,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;gBAChB,IAAI,CAAC,QAAQ,GAAG,IAAI,cAAc,EAAE,CAAC;aACxC;YACD,OAAO,IAAI,CAAC,QAAQ,CAAC;QACzB,CAAC;;;OAAA;IAMM,6BAAI,GAAX;QAAA,iBAwBC;QAtBG,IAAI,SAAS,GAAG,QAAQ,CAAC,cAAc,CAAC,aAAa,CAAC,CAAC;QACvD,IAAI,CAAC,GAAG,QAAQ,CAAC,eAAe,CAAC,WAAW,IAAI,QAAQ,CAAC,IAAI,CAAC,WAAW,CAAC;QAC1E,IAAI,CAAC,GAAG,QAAQ,CAAC,eAAe,CAAC,YAAY,IAAI,QAAQ,CAAC,IAAI,CAAC,YAAY,CAAC;QAC5E,QAAQ,CAAC,cAAc,CAAC,aAAa,CAAC,CAAC,KAAK,CAAC,QAAQ,GAAG,UAAU,CAAC;QACnE,QAAQ,CAAC,cAAc,CAAC,aAAa,CAAC,CAAC,YAAY,CAAC,cAAc,EAAC,MAAM,CAAC,CAAC;QAC3E,IAAI,WAAW,GAAG,QAAQ,CAAC,aAAa,CAAC,QAAQ,CAAC,CAAC;QACnD,WAAW,CAAC,KAAK,GAAG,CAAC,CAAC;QACtB,WAAW,CAAC,MAAM,GAAG,CAAC,CAAC;QACvB,SAAS,CAAC,WAAW,CAAC,WAAW,CAAC,CAAC;QACnC,IAAI,CAAC,MAAM,GAAC,IAAI,OAAO,CAAC,MAAM,CAAC,WAAW,EAAE,IAAI,CAAC,CAAC;QAClD,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,iBAAiB,CAAC,WAAW,CAAC,CAAC;QACjD,IAAI,OAAO,GAAK,QAAQ,CAAC,cAAc,CAAC,aAAa,CAAC,CAAA;QACtD,IAAI,CAAC,MAAM,CAAC,kBAAkB,GAAC;YAC3B,OAAO,OAAO,CAAC;QACnB,CAAC,CAAC;QACF,IAAI,CAAC,MAAM,CAAC,aAAa,CAAC;YACtB,KAAI,CAAC,KAAK,CAAC,MAAM,EAAE,CAAC;YACpB,KAAK,CAAC,MAAM,EAAE,CAAC;QACnB,CAAC,CAAC,CAAC;QACH,MAAM,CAAC,gBAAgB,CAAC,QAAQ,EAAE;YAC9B,KAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC;QACzB,CAAC,CAAC,CAAC;IACP,CAAC;IAEM,0CAAiB,GAAxB,UAAyB,WAAW;QAChC,IAAI,KAAK,GAAG,IAAI,OAAO,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAC3C,IAAI,CAAC,GAAG,KAAK,CAAC,YAAY,EACpB,CAAC,GAAG,KAAK,CAAC,cAAc,EACxB,CAAC,GAAG,KAAK,CAAC,cAAc,EACxB,CAAC,GAAG,OAAO,CAAC,KAAK,CAAC,gBAAgB,EAAE,CAAC;QACvC,WAAW,CAAC,mBAAmB,CAAC,CAAC,GAAG,MAAM,EAAE,CAAC,CAAC;YAC9C,WAAW,CAAC,mBAAmB,CAAC,CAAC,GAAG,MAAM,EAAE,CAAC,CAAC;YAC9C,MAAM,CAAC,mBAAmB,CAAC,CAAC,GAAG,IAAI,EAAE,CAAC,CAAC;YACvC,KAAK,CAAC,YAAY,GAAG,UAAC,CAAC;gBACnB,KAAK,CAAC,KAAK,CAAC,CAAC,SAAS,IAAI,CAAC,CAAC,CAAC,CAAC,CAAA;YAClC,CAAC;;gBAED,KAAK,CAAC,cAAc,GAAG,UAAC,CAAC;oBACrB,KAAK,CAAC,KAAK,CAAC,CAAC,SAAS,IAAI,CAAC,CAAC,CAAC,CAAC,CAAA;gBAClC,CAAC;;gBAED,KAAK,CAAC,cAAc,GAAG,UAAC,CAAC;oBACrB,KAAK,CAAC,KAAK,CAAC,CAAC,SAAS,IAAI,CAAC,CAAC,CAAC,CAAC,CAAA;gBAClC,CAAC;;gBAED,WAAW,CAAC,gBAAgB,CAAC,CAAC,GAAG,MAAM,EAAE,KAAK,CAAC,cAAc,EAAE,CAAC,CAAC,CAAC;YAClE,WAAW,CAAC,gBAAgB,CAAC,CAAC,GAAG,MAAM,EAAE,KAAK,CAAC,cAAc,EAAE,CAAC,CAAC,CAAC;YAClE,MAAM,CAAC,gBAAgB,CAAC,CAAC,GAAG,IAAI,EAAE,KAAK,CAAC,YAAY,EAAE,CAAC,CAAC,CAAC,CAAC;QAC9D,0BAA0B;QAC1B,IAAI,MAAM,GAAG,IAAI,OAAO,CAAC,UAAU,CAAC,YAAY,EAAE,IAAI,OAAO,CAAC,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;QACvF,OAAO,KAAK,CAAC;IACjB,CAAC;IAEF;;QAEI;IAEL;;;;;;;;;;UAUM;IAEG,+BAAM,GAAb,UAAc,OAAO;QAClB;;;;YAII;QAEJ;;aAEK;QAEJ,cAAc,CAAC,GAAG,CAAC,KAAK,CAAC,MAAM,GAAC,EAAE,CAAA;QAElC;;;;;;;;;;;;;WAaG;QACH,cAAc,CAAC,GAAG,CAAC,KAAK,GAAC,OAAO,CAAC;IACrC,CAAC;IAaL,qBAAC;AAAD,CAAC,AApID,IAoIC;AApIY,wCAAc"}
\ No newline at end of file
src/manager/YtSceneManager.ts
View file @
619f5845
...
...
@@ -31,7 +31,7 @@ export class YtSceneManager{
webglCanvas
.
height
=
h
;
container
.
appendChild
(
webglCanvas
);
this
.
engine
=
new
BABYLON
.
Engine
(
webglCanvas
,
true
);
this
.
scene
=
this
.
createScene
(
webglCanvas
);
this
.
scene
=
this
.
createScene
Before
(
webglCanvas
);
var
_canvas
:
any
=
document
.
getElementById
(
"_a2x_canvas"
)
this
.
engine
.
getRenderingCanvas
=
()
=>
{
return
_canvas
;
...
...
@@ -45,7 +45,7 @@ export class YtSceneManager{
});
}
public
createScene
(
webglCanvas
){
public
createScene
Before
(
webglCanvas
){
var
scene
=
new
BABYLON
.
Scene
(
this
.
engine
);
var
n
=
scene
.
_onPointerUp
,
o
=
scene
.
_onPointerDown
...
...
types/manager/YtSceneManager.d.ts
View file @
619f5845
...
...
@@ -7,6 +7,6 @@ export declare class YtSceneManager {
static
readonly
ins
:
YtSceneManager
;
constructor
();
init
():
void
;
createScene
(
webglCanvas
:
any
):
BABYLON
.
Scene
;
createScene
Before
(
webglCanvas
:
any
):
BABYLON
.
Scene
;
change
(
display
:
any
):
void
;
}
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