Commit dc8b1b13 authored by 任建锋's avatar 任建锋

rjf

parent 619f5845
{
"name": "yt",
"version": "1.0.27",
"description": "基于Babylonjs的3D框架",
"main": "./dist/index.js",
"types": "./types/index.d.ts",
"scripts": {
},
"author": "",
"license": "ISC",
"dependencies": {
"duiba-tc": "git+ssh://git@gitlab2.dui88.com:clq/tc.git#1.0"
}
}
\ No newline at end of file
{
"name": "yt",
"version": "1.0.28",
"description": "基于Babylonjs的3D框架",
"main": "./dist/index.js",
"types": "./types/index.d.ts",
"scripts": {
},
"author": "",
"license": "ISC",
"dependencies": {
"duiba-tc": "git+ssh://git@gitlab2.dui88.com:clq/tc.git#1.0"
}
}
\ No newline at end of file
export class YtSceneManager{
public stage;
public scene:BABYLON.Scene;
public canvas:any=document.querySelector("#renderCanvas");
public engine=new BABYLON.Engine(this.canvas, true, {
deterministicLockstep: true,
lockstepMaxSteps: 2
});;
private static instance: YtSceneManager;
public static get ins(): YtSceneManager {
if (!this.instance) {
this.instance = new YtSceneManager();
}
return this.instance;
}
constructor(){
this.init()
}
public init(){
this.scene = this.createScene();
this.engine.runRenderLoop(()=>{
this.scene.render();
TWEEN.update();
});
window.addEventListener("resize", ()=> {
this.engine.resize();
});
}
public createScene(){
var scene = new BABYLON.Scene(this.engine);
var n = scene._onPointerUp
, o = scene._onPointerDown
, r = scene._onPointerMove
, a = BABYLON.Tools.GetPointerPrefix();
this.canvas.removeEventListener(a + "move", r),
this.canvas.removeEventListener(a + "down", o),
window.removeEventListener(a + "up", n),
scene._onPointerUp = (e)=>{
void 0 !== e.pointerId && n(e)
}
,
scene._onPointerDown = (e)=> {
void 0 !== e.pointerId && o(e)
}
,
scene._onPointerMove = (e)=> {
void 0 !== e.pointerId && r(e)
}
,
this.canvas.addEventListener(a + "move", scene._onPointerMove, !1),
this.canvas.addEventListener(a + "down", scene._onPointerDown, !1),
window.addEventListener(a + "up", scene._onPointerUp, !1);
//下面的代码是为了设置微信上面的touch事件兼容
var camera = new BABYLON.FreeCamera("baseCamera", new BABYLON.Vector3(0, 0, 0), scene);
return scene;
}
/* public get stage(): any {
return this._stage;
}*/
/* public get scene(): BABYLON.Scene {
return this._scene;
}
public get canvas(): any {
return this._canvas;
}
public get engine(): any {
return this._engine;
} */
public change(display){
/* console.log(display)
var i;
for(i in display){
console.log(display[i])
}*/
/* for(var l of SceneManager.ins.scene.meshes){
l.dispose()
} */
YtSceneManager.ins.scene.meshes=[]
/*var j;
for(j in SceneManager.ins.stage){
console.log(SceneManager.ins.stage[j])
if( SceneManager.ins.stage[j]){
if(SceneManager.ins.stage[j].getChildMeshes){
SceneManager.ins.stage[j].getChildMeshes(false,(child)=>{
child.dispose();
});
}
if( SceneManager.ins.stage[j].dispose){
SceneManager.ins.stage[j].dispose()
}
}
}*/
YtSceneManager.ins.stage=display;
}
/* public change(module){
// console.log(this._stage._children)
if(this.stage._children){
this.stage._children.forEach(function (child) {
this.stage.removeChild(child)
child.dispose()
}.bind(this))
}
this.stage.addChild(module)
// console.log( this._scene)
}*/
}
\ No newline at end of file
......@@ -2,8 +2,14 @@
Object.defineProperty(exports, "__esModule", { value: true });
var YtSceneManager = /** @class */ (function () {
function YtSceneManager() {
this.canvas = document.querySelector("#renderCanvas");
this.engine = new BABYLON.Engine(this.canvas, true, {
deterministicLockstep: true,
lockstepMaxSteps: 2
});
this.init();
}
;
Object.defineProperty(YtSceneManager, "ins", {
get: function () {
if (!this.instance) {
......@@ -16,21 +22,7 @@ var YtSceneManager = /** @class */ (function () {
});
YtSceneManager.prototype.init = function () {
var _this = this;
var container = document.getElementById("annieEngine");
var w = document.documentElement.clientWidth || document.body.clientWidth;
var h = document.documentElement.clientHeight || document.body.clientHeight;
document.getElementById("_a2x_canvas").style.position = "absolute";
document.getElementById("_a2x_canvas").setAttribute("touch-action", "none");
var webglCanvas = document.createElement("canvas");
webglCanvas.width = w;
webglCanvas.height = h;
container.appendChild(webglCanvas);
this.engine = new BABYLON.Engine(webglCanvas, true);
this.scene = this.createSceneBefore(webglCanvas);
var _canvas = document.getElementById("_a2x_canvas");
this.engine.getRenderingCanvas = function () {
return _canvas;
};
this.scene = this.createScene();
this.engine.runRenderLoop(function () {
_this.scene.render();
TWEEN.update();
......@@ -39,11 +31,11 @@ var YtSceneManager = /** @class */ (function () {
_this.engine.resize();
});
};
YtSceneManager.prototype.createSceneBefore = function (webglCanvas) {
YtSceneManager.prototype.createScene = function () {
var scene = new BABYLON.Scene(this.engine);
var n = scene._onPointerUp, o = scene._onPointerDown, r = scene._onPointerMove, a = BABYLON.Tools.GetPointerPrefix();
webglCanvas.removeEventListener(a + "move", r),
webglCanvas.removeEventListener(a + "down", o),
this.canvas.removeEventListener(a + "move", r),
this.canvas.removeEventListener(a + "down", o),
window.removeEventListener(a + "up", n),
scene._onPointerUp = function (e) {
void 0 !== e.pointerId && n(e);
......@@ -57,8 +49,8 @@ var YtSceneManager = /** @class */ (function () {
void 0 !== e.pointerId && r(e);
}
,
webglCanvas.addEventListener(a + "move", scene._onPointerMove, !1),
webglCanvas.addEventListener(a + "down", scene._onPointerDown, !1),
this.canvas.addEventListener(a + "move", scene._onPointerMove, !1),
this.canvas.addEventListener(a + "down", scene._onPointerDown, !1),
window.addEventListener(a + "up", scene._onPointerUp, !1);
//下面的代码是为了设置微信上面的touch事件兼容
var camera = new BABYLON.FreeCamera("baseCamera", new BABYLON.Vector3(0, 0, 0), scene);
......
{"version":3,"file":"YtSceneManager.js","sourceRoot":"","sources":["../../src/manager/YtSceneManager.ts"],"names":[],"mappings":";;AACA;IAgBI;QACI,IAAI,CAAC,IAAI,EAAE,CAAA;IACf,CAAC;IATD,sBAAkB,qBAAG;aAArB;YACI,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;gBAChB,IAAI,CAAC,QAAQ,GAAG,IAAI,cAAc,EAAE,CAAC;aACxC;YACD,OAAO,IAAI,CAAC,QAAQ,CAAC;QACzB,CAAC;;;OAAA;IAMM,6BAAI,GAAX;QAAA,iBAwBC;QAtBG,IAAI,SAAS,GAAG,QAAQ,CAAC,cAAc,CAAC,aAAa,CAAC,CAAC;QACvD,IAAI,CAAC,GAAG,QAAQ,CAAC,eAAe,CAAC,WAAW,IAAI,QAAQ,CAAC,IAAI,CAAC,WAAW,CAAC;QAC1E,IAAI,CAAC,GAAG,QAAQ,CAAC,eAAe,CAAC,YAAY,IAAI,QAAQ,CAAC,IAAI,CAAC,YAAY,CAAC;QAC5E,QAAQ,CAAC,cAAc,CAAC,aAAa,CAAC,CAAC,KAAK,CAAC,QAAQ,GAAG,UAAU,CAAC;QACnE,QAAQ,CAAC,cAAc,CAAC,aAAa,CAAC,CAAC,YAAY,CAAC,cAAc,EAAC,MAAM,CAAC,CAAC;QAC3E,IAAI,WAAW,GAAG,QAAQ,CAAC,aAAa,CAAC,QAAQ,CAAC,CAAC;QACnD,WAAW,CAAC,KAAK,GAAG,CAAC,CAAC;QACtB,WAAW,CAAC,MAAM,GAAG,CAAC,CAAC;QACvB,SAAS,CAAC,WAAW,CAAC,WAAW,CAAC,CAAC;QACnC,IAAI,CAAC,MAAM,GAAC,IAAI,OAAO,CAAC,MAAM,CAAC,WAAW,EAAE,IAAI,CAAC,CAAC;QAClD,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,iBAAiB,CAAC,WAAW,CAAC,CAAC;QACjD,IAAI,OAAO,GAAK,QAAQ,CAAC,cAAc,CAAC,aAAa,CAAC,CAAA;QACtD,IAAI,CAAC,MAAM,CAAC,kBAAkB,GAAC;YAC3B,OAAO,OAAO,CAAC;QACnB,CAAC,CAAC;QACF,IAAI,CAAC,MAAM,CAAC,aAAa,CAAC;YACtB,KAAI,CAAC,KAAK,CAAC,MAAM,EAAE,CAAC;YACpB,KAAK,CAAC,MAAM,EAAE,CAAC;QACnB,CAAC,CAAC,CAAC;QACH,MAAM,CAAC,gBAAgB,CAAC,QAAQ,EAAE;YAC9B,KAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC;QACzB,CAAC,CAAC,CAAC;IACP,CAAC;IAEM,0CAAiB,GAAxB,UAAyB,WAAW;QAChC,IAAI,KAAK,GAAG,IAAI,OAAO,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAC3C,IAAI,CAAC,GAAG,KAAK,CAAC,YAAY,EACpB,CAAC,GAAG,KAAK,CAAC,cAAc,EACxB,CAAC,GAAG,KAAK,CAAC,cAAc,EACxB,CAAC,GAAG,OAAO,CAAC,KAAK,CAAC,gBAAgB,EAAE,CAAC;QACvC,WAAW,CAAC,mBAAmB,CAAC,CAAC,GAAG,MAAM,EAAE,CAAC,CAAC;YAC9C,WAAW,CAAC,mBAAmB,CAAC,CAAC,GAAG,MAAM,EAAE,CAAC,CAAC;YAC9C,MAAM,CAAC,mBAAmB,CAAC,CAAC,GAAG,IAAI,EAAE,CAAC,CAAC;YACvC,KAAK,CAAC,YAAY,GAAG,UAAC,CAAC;gBACnB,KAAK,CAAC,KAAK,CAAC,CAAC,SAAS,IAAI,CAAC,CAAC,CAAC,CAAC,CAAA;YAClC,CAAC;;gBAED,KAAK,CAAC,cAAc,GAAG,UAAC,CAAC;oBACrB,KAAK,CAAC,KAAK,CAAC,CAAC,SAAS,IAAI,CAAC,CAAC,CAAC,CAAC,CAAA;gBAClC,CAAC;;gBAED,KAAK,CAAC,cAAc,GAAG,UAAC,CAAC;oBACrB,KAAK,CAAC,KAAK,CAAC,CAAC,SAAS,IAAI,CAAC,CAAC,CAAC,CAAC,CAAA;gBAClC,CAAC;;gBAED,WAAW,CAAC,gBAAgB,CAAC,CAAC,GAAG,MAAM,EAAE,KAAK,CAAC,cAAc,EAAE,CAAC,CAAC,CAAC;YAClE,WAAW,CAAC,gBAAgB,CAAC,CAAC,GAAG,MAAM,EAAE,KAAK,CAAC,cAAc,EAAE,CAAC,CAAC,CAAC;YAClE,MAAM,CAAC,gBAAgB,CAAC,CAAC,GAAG,IAAI,EAAE,KAAK,CAAC,YAAY,EAAE,CAAC,CAAC,CAAC,CAAC;QAC9D,0BAA0B;QAC1B,IAAI,MAAM,GAAG,IAAI,OAAO,CAAC,UAAU,CAAC,YAAY,EAAE,IAAI,OAAO,CAAC,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;QACvF,OAAO,KAAK,CAAC;IACjB,CAAC;IAEF;;QAEI;IAEL;;;;;;;;;;UAUM;IAEG,+BAAM,GAAb,UAAc,OAAO;QAClB;;;;YAII;QAEJ;;aAEK;QAEJ,cAAc,CAAC,GAAG,CAAC,KAAK,CAAC,MAAM,GAAC,EAAE,CAAA;QAElC;;;;;;;;;;;;;WAaG;QACH,cAAc,CAAC,GAAG,CAAC,KAAK,GAAC,OAAO,CAAC;IACrC,CAAC;IAaL,qBAAC;AAAD,CAAC,AApID,IAoIC;AApIY,wCAAc"}
\ No newline at end of file
{"version":3,"file":"YtSceneManager.js","sourceRoot":"","sources":["../../src/manager/YtSceneManager.ts"],"names":[],"mappings":";;AACA;IAmBI;QAfO,WAAM,GAAK,QAAQ,CAAC,aAAa,CAAC,eAAe,CAAC,CAAC;QACnD,WAAM,GAAC,IAAI,OAAO,CAAC,MAAM,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,EAAE;YAChD,qBAAqB,EAAE,IAAI;YAC3B,gBAAgB,EAAE,CAAC;SACtB,CAAC,CAAC;QAYC,IAAI,CAAC,IAAI,EAAE,CAAA;IACf,CAAC;IAbE,CAAC;IAIJ,sBAAkB,qBAAG;aAArB;YACI,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;gBAChB,IAAI,CAAC,QAAQ,GAAG,IAAI,cAAc,EAAE,CAAC;aACxC;YACD,OAAO,IAAI,CAAC,QAAQ,CAAC;QACzB,CAAC;;;OAAA;IAMM,6BAAI,GAAX;QAAA,iBASC;QARG,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,WAAW,EAAE,CAAC;QAChC,IAAI,CAAC,MAAM,CAAC,aAAa,CAAC;YACtB,KAAI,CAAC,KAAK,CAAC,MAAM,EAAE,CAAC;YACpB,KAAK,CAAC,MAAM,EAAE,CAAC;QACnB,CAAC,CAAC,CAAC;QACH,MAAM,CAAC,gBAAgB,CAAC,QAAQ,EAAE;YAC9B,KAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC;QACzB,CAAC,CAAC,CAAC;IACP,CAAC;IAEM,oCAAW,GAAlB;QACI,IAAI,KAAK,GAAG,IAAI,OAAO,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAC3C,IAAI,CAAC,GAAG,KAAK,CAAC,YAAY,EACpB,CAAC,GAAG,KAAK,CAAC,cAAc,EACxB,CAAC,GAAG,KAAK,CAAC,cAAc,EACxB,CAAC,GAAG,OAAO,CAAC,KAAK,CAAC,gBAAgB,EAAE,CAAC;QACvC,IAAI,CAAC,MAAM,CAAC,mBAAmB,CAAC,CAAC,GAAG,MAAM,EAAE,CAAC,CAAC;YAC9C,IAAI,CAAC,MAAM,CAAC,mBAAmB,CAAC,CAAC,GAAG,MAAM,EAAE,CAAC,CAAC;YAC9C,MAAM,CAAC,mBAAmB,CAAC,CAAC,GAAG,IAAI,EAAE,CAAC,CAAC;YACvC,KAAK,CAAC,YAAY,GAAG,UAAC,CAAC;gBACnB,KAAK,CAAC,KAAK,CAAC,CAAC,SAAS,IAAI,CAAC,CAAC,CAAC,CAAC,CAAA;YAClC,CAAC;;gBAED,KAAK,CAAC,cAAc,GAAG,UAAC,CAAC;oBACrB,KAAK,CAAC,KAAK,CAAC,CAAC,SAAS,IAAI,CAAC,CAAC,CAAC,CAAC,CAAA;gBAClC,CAAC;;gBAED,KAAK,CAAC,cAAc,GAAG,UAAC,CAAC;oBACrB,KAAK,CAAC,KAAK,CAAC,CAAC,SAAS,IAAI,CAAC,CAAC,CAAC,CAAC,CAAA;gBAClC,CAAC;;gBAED,IAAI,CAAC,MAAM,CAAC,gBAAgB,CAAC,CAAC,GAAG,MAAM,EAAE,KAAK,CAAC,cAAc,EAAE,CAAC,CAAC,CAAC;YAClE,IAAI,CAAC,MAAM,CAAC,gBAAgB,CAAC,CAAC,GAAG,MAAM,EAAE,KAAK,CAAC,cAAc,EAAE,CAAC,CAAC,CAAC;YAClE,MAAM,CAAC,gBAAgB,CAAC,CAAC,GAAG,IAAI,EAAE,KAAK,CAAC,YAAY,EAAE,CAAC,CAAC,CAAC,CAAC;QAC9D,0BAA0B;QAC1B,IAAI,MAAM,GAAG,IAAI,OAAO,CAAC,UAAU,CAAC,YAAY,EAAE,IAAI,OAAO,CAAC,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;QACvF,OAAO,KAAK,CAAC;IACjB,CAAC;IAEF;;QAEI;IAEL;;;;;;;;;;UAUM;IAEG,+BAAM,GAAb,UAAc,OAAO;QAClB;;;;YAII;QAEJ;;aAEK;QAEJ,cAAc,CAAC,GAAG,CAAC,KAAK,CAAC,MAAM,GAAC,EAAE,CAAA;QAElC;;;;;;;;;;;;;WAaG;QACH,cAAc,CAAC,GAAG,CAAC,KAAK,GAAC,OAAO,CAAC;IACrC,CAAC;IAaL,qBAAC;AAAD,CAAC,AAxHD,IAwHC;AAxHY,wCAAc"}
\ No newline at end of file
{
"name": "yt",
"version": "1.0.26",
"version": "1.0.28",
"description": "基于Babylonjs的3D框架",
"main": "./dist/index.js",
"types": "./types/index.d.ts",
......
......@@ -3,8 +3,11 @@ export class YtSceneManager{
public stage;
public scene:BABYLON.Scene;
public canvas;
public engine;
public canvas:any=document.querySelector("#renderCanvas");
public engine=new BABYLON.Engine(this.canvas, true, {
deterministicLockstep: true,
lockstepMaxSteps: 2
});;
private static instance: YtSceneManager;
......@@ -20,22 +23,7 @@ export class YtSceneManager{
}
public init(){
var container = document.getElementById("annieEngine");
var w = document.documentElement.clientWidth || document.body.clientWidth;
var h = document.documentElement.clientHeight || document.body.clientHeight;
document.getElementById("_a2x_canvas").style.position = "absolute";
document.getElementById("_a2x_canvas").setAttribute("touch-action","none");
var webglCanvas = document.createElement("canvas");
webglCanvas.width = w;
webglCanvas.height = h;
container.appendChild(webglCanvas);
this.engine=new BABYLON.Engine(webglCanvas, true);
this.scene = this.createSceneBefore(webglCanvas);
var _canvas:any=document.getElementById("_a2x_canvas")
this.engine.getRenderingCanvas=()=>{
return _canvas;
};
this.scene = this.createScene();
this.engine.runRenderLoop(()=>{
this.scene.render();
TWEEN.update();
......@@ -45,14 +33,14 @@ export class YtSceneManager{
});
}
public createSceneBefore(webglCanvas){
public createScene(){
var scene = new BABYLON.Scene(this.engine);
var n = scene._onPointerUp
, o = scene._onPointerDown
, r = scene._onPointerMove
, a = BABYLON.Tools.GetPointerPrefix();
webglCanvas.removeEventListener(a + "move", r),
webglCanvas.removeEventListener(a + "down", o),
this.canvas.removeEventListener(a + "move", r),
this.canvas.removeEventListener(a + "down", o),
window.removeEventListener(a + "up", n),
scene._onPointerUp = (e)=>{
void 0 !== e.pointerId && n(e)
......@@ -66,8 +54,8 @@ export class YtSceneManager{
void 0 !== e.pointerId && r(e)
}
,
webglCanvas.addEventListener(a + "move", scene._onPointerMove, !1),
webglCanvas.addEventListener(a + "down", scene._onPointerDown, !1),
this.canvas.addEventListener(a + "move", scene._onPointerMove, !1),
this.canvas.addEventListener(a + "down", scene._onPointerDown, !1),
window.addEventListener(a + "up", scene._onPointerUp, !1);
//下面的代码是为了设置微信上面的touch事件兼容
var camera = new BABYLON.FreeCamera("baseCamera", new BABYLON.Vector3(0, 0, 0), scene);
......
......@@ -2,11 +2,11 @@ export declare class YtSceneManager {
stage: any;
scene: BABYLON.Scene;
canvas: any;
engine: any;
engine: BABYLON.Engine;
private static instance;
static readonly ins: YtSceneManager;
constructor();
init(): void;
createSceneBefore(webglCanvas: any): BABYLON.Scene;
createScene(): BABYLON.Scene;
change(display: any): void;
}
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment