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任建锋
yt
Commits
ac017249
Commit
ac017249
authored
Sep 03, 2018
by
任建锋
Browse files
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rjf
parent
e0e062d1
Changes
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6 changed files
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188 additions
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25 deletions
+188
-25
package_20180903143723.json
.history/package_20180903143723.json
+14
-0
YtAssetsManager_20180903143708.ts
.history/src/manager/YtAssetsManager_20180903143708.ts
+152
-0
YtAssetsManager.js
dist/manager/YtAssetsManager.js
+14
-17
YtAssetsManager.js.map
dist/manager/YtAssetsManager.js.map
+1
-1
package.json
package.json
+1
-1
YtAssetsManager.ts
src/manager/YtAssetsManager.ts
+6
-6
No files found.
.history/package_20180903143723.json
0 → 100644
View file @
ac017249
{
"name"
:
"yt"
,
"version"
:
"1.0.36"
,
"description"
:
"基于Babylonjs的3D框架"
,
"main"
:
"./dist/index.js"
,
"types"
:
"./types/index.d.ts"
,
"scripts"
:
{
},
"author"
:
""
,
"license"
:
"ISC"
,
"dependencies"
:
{
"duiba-tc"
:
"git+ssh://git@gitlab2.dui88.com:clq/tc.git#1.0"
}
}
\ No newline at end of file
.history/src/manager/YtAssetsManager_20180903143708.ts
0 → 100644
View file @
ac017249
import
{
getImgURL
}
from
'duiba-tc'
;
export
class
YtAssetsManager
{
private
_resourceData
;
private
_resourceObject
:
object
;
private
static
instance
:
YtAssetsManager
;
public
static
get
ins
():
YtAssetsManager
{
if
(
!
this
.
instance
)
{
this
.
instance
=
new
YtAssetsManager
();
}
return
this
.
instance
;
}
constructor
(){
//this._resourceData=ResourceCon.ins.resource;
this
.
_resourceObject
=
{
binarys
:{},
images
:{},
models
:{},
textures
:{},
cubeTextures
:{}
}
}
public
set
resourceData
(
resource
){
this
.
_resourceData
=
resource
;
}
public
loadFile
(
sceneNames
:
Array
<
string
>
,
scene
,
callback
,
progress
){
let
assetsManager
=
new
BABYLON
.
AssetsManager
(
scene
);
assetsManager
.
useDefaultLoadingScreen
=
false
;
sceneNames
.
forEach
(
function
(
sceneName
){
//加载模型
var
_thisModel
=
{}
this
.
_resourceData
[
sceneName
].
models
.
forEach
(
function
(
model
){
let
meshTask
=
assetsManager
.
addMeshTask
(
"skull task"
,
""
,
model
.
filePath
,
model
.
fileName
);
meshTask
.
onSuccess
=
function
(
task
)
{
console
.
log
(
"meshTask"
)
console
.
log
(
task
)
task
.
loadedMeshes
.
forEach
(
function
(
mesh
){
mesh
.
isVisible
=
false
;
mesh
.
name
=
"noneisVisible_"
+
mesh
;
})
let
_thisMesh
=
task
;
_thisModel
[
model
.
name
]
=
_thisMesh
this
.
_resourceObject
.
models
[
sceneName
]
=
_thisModel
;
}.
bind
(
this
)
}.
bind
(
this
))
//加载图片
var
_thisImage
=
{}
this
.
_resourceData
[
sceneName
].
images
.
forEach
(
function
(
image
){
// getImgURL(image.filePath+image.fileName,(url)=>{
let
imageTask
=
assetsManager
.
addImageTask
(
"image task"
,
image
.
filePath
+
image
.
fileName
,
);
imageTask
.
onSuccess
=
function
(
task
)
{
_thisImage
[
image
.
name
]
=
task
.
image
this
.
_resourceObject
.
images
[
sceneName
]
=
_thisImage
;
}.
bind
(
this
)
// })
}.
bind
(
this
))
//加载贴图
var
_thisTexture
=
{}
this
.
_resourceData
[
sceneName
].
textures
.
forEach
(
function
(
texture
){
// getImgURL(texture.filePath+texture.fileName,(url)=>{
let
textureTask
=
assetsManager
.
addTextureTask
(
"texture task"
,
texture
.
filePath
+
texture
.
fileName
,
);
textureTask
.
onSuccess
=
function
(
task
)
{
_thisTexture
[
texture
.
name
]
=
task
.
texture
this
.
_resourceObject
.
textures
[
sceneName
]
=
_thisTexture
;
}.
bind
(
this
)
// })
}.
bind
(
this
))
//加载二进制文件
var
_thisBinary
=
{}
this
.
_resourceData
[
sceneName
].
binarys
.
forEach
(
function
(
binary
){
let
binaryTask
=
assetsManager
.
addBinaryFileTask
(
"binary task"
,
binary
.
filePath
+
binary
.
fileName
,
);
binaryTask
.
onSuccess
=
function
(
task
)
{
console
.
log
(
6666677
)
console
.
log
(
task
.
data
)
_thisBinary
[
binary
.
name
]
=
task
.
data
_thisBinary
[
binary
.
name
][
"url"
]
=
task
.
url
this
.
_resourceObject
.
binarys
[
sceneName
]
=
_thisBinary
;
}.
bind
(
this
)
}.
bind
(
this
))
//加载天空盒子/环境贴图
var
_thisCubeTexture
=
{}
this
.
_resourceData
[
sceneName
].
cubeTextures
.
forEach
(
function
(
cubeTexture
){
let
cubeTextureTask
=
assetsManager
.
addCubeTextureTask
(
"cubeTexture task"
,
cubeTexture
.
filePath
+
cubeTexture
.
fileName
,
);
cubeTextureTask
.
onSuccess
=
function
(
task
)
{
_thisCubeTexture
[
cubeTexture
.
name
]
=
task
.
texture
this
.
_resourceObject
.
cubeTextures
[
sceneName
]
=
_thisCubeTexture
;
}.
bind
(
this
)
}.
bind
(
this
))
}.
bind
(
this
))
assetsManager
.
load
();
//加载成功一个子元素调用
assetsManager
.
onProgress
=
function
(
task
)
{
var
_this
=
{
totalTasksCount
:
assetsManager
.
_totalTasksCount
,
waitingTasksCount
:
assetsManager
.
_waitingTasksCount
,
loadCount
:(
assetsManager
.
_totalTasksCount
-
assetsManager
.
_waitingTasksCount
)
/
assetsManager
.
_totalTasksCount
}
progress
(
_this
)
}.
bind
(
this
);
//全部加载成功调用
assetsManager
.
onFinish
=
function
(
task
)
{
callback
()
}.
bind
(
this
);
}
public
get
resourceObject
(){
return
this
.
_resourceObject
;
}
}
\ No newline at end of file
dist/manager/YtAssetsManager.js
View file @
ac017249
"use strict"
;
Object
.
defineProperty
(
exports
,
"__esModule"
,
{
value
:
true
});
var
duiba_tc_1
=
require
(
"duiba-tc"
);
var
YtAssetsManager
=
/** @class */
(
function
()
{
function
YtAssetsManager
()
{
//this._resourceData=ResourceCon.ins.resource;
...
...
@@ -52,26 +51,24 @@ var YtAssetsManager = /** @class */ (function () {
//加载图片
var
_thisImage
=
{};
this
.
_resourceData
[
sceneName
].
images
.
forEach
(
function
(
image
)
{
var
_this
=
this
;
duiba_tc_1
.
getImgURL
(
image
.
filePath
+
image
.
fileName
,
function
(
url
)
{
var
imageTask
=
assetsManager
.
addImageTask
(
"image task"
,
url
);
imageTask
.
onSuccess
=
function
(
task
)
{
_thisImage
[
image
.
name
]
=
task
.
image
;
this
.
_resourceObject
.
images
[
sceneName
]
=
_thisImage
;
}.
bind
(
_this
);
});
// getImgURL(image.filePath+image.fileName,(url)=>{
var
imageTask
=
assetsManager
.
addImageTask
(
"image task"
,
image
.
filePath
+
image
.
fileName
);
imageTask
.
onSuccess
=
function
(
task
)
{
_thisImage
[
image
.
name
]
=
task
.
image
;
this
.
_resourceObject
.
images
[
sceneName
]
=
_thisImage
;
}.
bind
(
this
);
// })
}.
bind
(
this
));
//加载贴图
var
_thisTexture
=
{};
this
.
_resourceData
[
sceneName
].
textures
.
forEach
(
function
(
texture
)
{
var
_this
=
this
;
duiba_tc_1
.
getImgURL
(
texture
.
filePath
+
texture
.
fileName
,
function
(
url
)
{
var
textureTask
=
assetsManager
.
addTextureTask
(
"texture task"
,
url
);
textureTask
.
onSuccess
=
function
(
task
)
{
_thisTexture
[
texture
.
name
]
=
task
.
texture
;
this
.
_resourceObject
.
textures
[
sceneName
]
=
_thisTexture
;
}.
bind
(
_this
);
});
// getImgURL(texture.filePath+texture.fileName,(url)=>{
var
textureTask
=
assetsManager
.
addTextureTask
(
"texture task"
,
texture
.
filePath
+
texture
.
fileName
);
textureTask
.
onSuccess
=
function
(
task
)
{
_thisTexture
[
texture
.
name
]
=
task
.
texture
;
this
.
_resourceObject
.
textures
[
sceneName
]
=
_thisTexture
;
}.
bind
(
this
);
// })
}.
bind
(
this
));
//加载二进制文件
var
_thisBinary
=
{};
...
...
dist/manager/YtAssetsManager.js.map
View file @
ac017249
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\ No newline at end of file
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\ No newline at end of file
package.json
View file @
ac017249
{
"name"
:
"yt"
,
"version"
:
"1.0.3
5
"
,
"version"
:
"1.0.3
6
"
,
"description"
:
"基于Babylonjs的3D框架"
,
"main"
:
"./dist/index.js"
,
"types"
:
"./types/index.d.ts"
,
...
...
src/manager/YtAssetsManager.ts
View file @
ac017249
...
...
@@ -61,16 +61,16 @@ export class YtAssetsManager {
//加载图片
var
_thisImage
=
{}
this
.
_resourceData
[
sceneName
].
images
.
forEach
(
function
(
image
){
getImgURL
(
image
.
filePath
+
image
.
fileName
,(
url
)
=>
{
//
getImgURL(image.filePath+image.fileName,(url)=>{
let
imageTask
=
assetsManager
.
addImageTask
(
"image task"
,
url
,
image
.
filePath
+
image
.
fileName
,
);
imageTask
.
onSuccess
=
function
(
task
)
{
_thisImage
[
image
.
name
]
=
task
.
image
this
.
_resourceObject
.
images
[
sceneName
]
=
_thisImage
;
}.
bind
(
this
)
})
//
})
}.
bind
(
this
))
...
...
@@ -79,16 +79,16 @@ export class YtAssetsManager {
//加载贴图
var
_thisTexture
=
{}
this
.
_resourceData
[
sceneName
].
textures
.
forEach
(
function
(
texture
){
getImgURL
(
texture
.
filePath
+
texture
.
fileName
,(
url
)
=>
{
//
getImgURL(texture.filePath+texture.fileName,(url)=>{
let
textureTask
=
assetsManager
.
addTextureTask
(
"texture task"
,
url
,
texture
.
filePath
+
texture
.
fileName
,
);
textureTask
.
onSuccess
=
function
(
task
)
{
_thisTexture
[
texture
.
name
]
=
task
.
texture
this
.
_resourceObject
.
textures
[
sceneName
]
=
_thisTexture
;
}.
bind
(
this
)
})
//
})
}.
bind
(
this
))
...
...
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