Commit ac017249 authored by 任建锋's avatar 任建锋

rjf

parent e0e062d1
{
"name": "yt",
"version": "1.0.36",
"description": "基于Babylonjs的3D框架",
"main": "./dist/index.js",
"types": "./types/index.d.ts",
"scripts": {
},
"author": "",
"license": "ISC",
"dependencies": {
"duiba-tc": "git+ssh://git@gitlab2.dui88.com:clq/tc.git#1.0"
}
}
\ No newline at end of file
import { getImgURL } from 'duiba-tc';
export class YtAssetsManager {
private _resourceData;
private _resourceObject:object;
private static instance: YtAssetsManager;
public static get ins(): YtAssetsManager {
if (!this.instance) {
this.instance = new YtAssetsManager();
}
return this.instance;
}
constructor(){
//this._resourceData=ResourceCon.ins.resource;
this._resourceObject={
binarys:{},
images:{},
models:{},
textures:{},
cubeTextures:{}
}
}
public set resourceData(resource){
this._resourceData=resource;
}
public loadFile(sceneNames:Array<string>,scene,callback,progress){
let assetsManager = new BABYLON.AssetsManager(scene);
assetsManager.useDefaultLoadingScreen = false;
sceneNames.forEach(function(sceneName){
//加载模型
var _thisModel={}
this._resourceData[sceneName].models.forEach(function(model){
let meshTask = assetsManager.addMeshTask(
"skull task",
"",
model.filePath,
model.fileName
);
meshTask.onSuccess = function (task) {
console.log("meshTask")
console.log(task)
task.loadedMeshes.forEach(function(mesh){
mesh.isVisible=false;
mesh.name="noneisVisible_"+mesh;
})
let _thisMesh=task;
_thisModel[model.name]=_thisMesh
this._resourceObject.models[sceneName]=_thisModel;
}.bind(this)
}.bind(this))
//加载图片
var _thisImage={}
this._resourceData[sceneName].images.forEach(function(image){
// getImgURL(image.filePath+image.fileName,(url)=>{
let imageTask = assetsManager.addImageTask(
"image task",
image.filePath+image.fileName,
);
imageTask.onSuccess = function (task) {
_thisImage[image.name]=task.image
this._resourceObject.images[sceneName]=_thisImage;
}.bind(this)
// })
}.bind(this))
//加载贴图
var _thisTexture={}
this._resourceData[sceneName].textures.forEach(function(texture){
// getImgURL(texture.filePath+texture.fileName,(url)=>{
let textureTask = assetsManager.addTextureTask(
"texture task",
texture.filePath+texture.fileName,
);
textureTask.onSuccess = function (task) {
_thisTexture[texture.name]=task.texture
this._resourceObject.textures[sceneName]=_thisTexture;
}.bind(this)
// })
}.bind(this))
//加载二进制文件
var _thisBinary={}
this._resourceData[sceneName].binarys.forEach(function(binary){
let binaryTask = assetsManager.addBinaryFileTask(
"binary task",
binary.filePath+binary.fileName,
);
binaryTask.onSuccess = function (task) {
console.log(6666677)
console.log(task.data)
_thisBinary[binary.name]=task.data
_thisBinary[binary.name]["url"]=task.url
this._resourceObject.binarys[sceneName]=_thisBinary;
}.bind(this)
}.bind(this))
//加载天空盒子/环境贴图
var _thisCubeTexture={}
this._resourceData[sceneName].cubeTextures.forEach(function(cubeTexture){
let cubeTextureTask = assetsManager.addCubeTextureTask(
"cubeTexture task",
cubeTexture.filePath+cubeTexture.fileName,
);
cubeTextureTask.onSuccess = function (task) {
_thisCubeTexture[cubeTexture.name]=task.texture
this._resourceObject.cubeTextures[sceneName]=_thisCubeTexture;
}.bind(this)
}.bind(this))
}.bind(this))
assetsManager.load();
//加载成功一个子元素调用
assetsManager.onProgress=function(task) {
var _this={
totalTasksCount:assetsManager._totalTasksCount,
waitingTasksCount:assetsManager._waitingTasksCount,
loadCount:(assetsManager._totalTasksCount-assetsManager._waitingTasksCount)/assetsManager._totalTasksCount
}
progress(_this)
}.bind(this);
//全部加载成功调用
assetsManager.onFinish=function(task) {
callback()
}.bind(this);
}
public get resourceObject(){
return this._resourceObject;
}
}
\ No newline at end of file
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
var duiba_tc_1 = require("duiba-tc");
var YtAssetsManager = /** @class */ (function () {
function YtAssetsManager() {
//this._resourceData=ResourceCon.ins.resource;
......@@ -52,26 +51,24 @@ var YtAssetsManager = /** @class */ (function () {
//加载图片
var _thisImage = {};
this._resourceData[sceneName].images.forEach(function (image) {
var _this = this;
duiba_tc_1.getImgURL(image.filePath + image.fileName, function (url) {
var imageTask = assetsManager.addImageTask("image task", url);
imageTask.onSuccess = function (task) {
_thisImage[image.name] = task.image;
this._resourceObject.images[sceneName] = _thisImage;
}.bind(_this);
});
// getImgURL(image.filePath+image.fileName,(url)=>{
var imageTask = assetsManager.addImageTask("image task", image.filePath + image.fileName);
imageTask.onSuccess = function (task) {
_thisImage[image.name] = task.image;
this._resourceObject.images[sceneName] = _thisImage;
}.bind(this);
// })
}.bind(this));
//加载贴图
var _thisTexture = {};
this._resourceData[sceneName].textures.forEach(function (texture) {
var _this = this;
duiba_tc_1.getImgURL(texture.filePath + texture.fileName, function (url) {
var textureTask = assetsManager.addTextureTask("texture task", url);
textureTask.onSuccess = function (task) {
_thisTexture[texture.name] = task.texture;
this._resourceObject.textures[sceneName] = _thisTexture;
}.bind(_this);
});
// getImgURL(texture.filePath+texture.fileName,(url)=>{
var textureTask = assetsManager.addTextureTask("texture task", texture.filePath + texture.fileName);
textureTask.onSuccess = function (task) {
_thisTexture[texture.name] = task.texture;
this._resourceObject.textures[sceneName] = _thisTexture;
}.bind(this);
// })
}.bind(this));
//加载二进制文件
var _thisBinary = {};
......
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\ No newline at end of file
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\ No newline at end of file
{
"name": "yt",
"version": "1.0.35",
"version": "1.0.36",
"description": "基于Babylonjs的3D框架",
"main": "./dist/index.js",
"types": "./types/index.d.ts",
......
......@@ -61,16 +61,16 @@ export class YtAssetsManager {
//加载图片
var _thisImage={}
this._resourceData[sceneName].images.forEach(function(image){
getImgURL(image.filePath+image.fileName,(url)=>{
// getImgURL(image.filePath+image.fileName,(url)=>{
let imageTask = assetsManager.addImageTask(
"image task",
url,
image.filePath+image.fileName,
);
imageTask.onSuccess = function (task) {
_thisImage[image.name]=task.image
this._resourceObject.images[sceneName]=_thisImage;
}.bind(this)
})
// })
}.bind(this))
......@@ -79,16 +79,16 @@ export class YtAssetsManager {
//加载贴图
var _thisTexture={}
this._resourceData[sceneName].textures.forEach(function(texture){
getImgURL(texture.filePath+texture.fileName,(url)=>{
// getImgURL(texture.filePath+texture.fileName,(url)=>{
let textureTask = assetsManager.addTextureTask(
"texture task",
url,
texture.filePath+texture.fileName,
);
textureTask.onSuccess = function (task) {
_thisTexture[texture.name]=task.texture
this._resourceObject.textures[sceneName]=_thisTexture;
}.bind(this)
})
// })
}.bind(this))
......
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