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qinhaitao
taobao-mini-template
Commits
ecebb46c
Commit
ecebb46c
authored
Aug 27, 2020
by
qinhaitao
Browse files
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Browse Files
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Plain Diff
feat:
🎸
抽奖接口暴露prizeDatatype参数
parent
ee157e51
Changes
3
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Showing
3 changed files
with
19 additions
and
19 deletions
+19
-19
awards.controller.js
v2.0/dist/controller/awards.controller.js
+13
-13
awards.controller.js.map
v2.0/dist/controller/awards.controller.js.map
+1
-1
awards.controller.ts
v2.0/src/controller/awards.controller.ts
+5
-5
No files found.
v2.0/dist/controller/awards.controller.js
View file @
ecebb46c
...
@@ -145,26 +145,26 @@ var AwardsController = /** @class */ (function () {
...
@@ -145,26 +145,26 @@ var AwardsController = /** @class */ (function () {
var
userInfo
=
_a
.
userInfo
;
var
userInfo
=
_a
.
userInfo
;
var
awardSer
=
_b
[
0
];
var
awardSer
=
_b
[
0
];
return
__awaiter
(
this
,
void
0
,
void
0
,
function
()
{
return
__awaiter
(
this
,
void
0
,
void
0
,
function
()
{
var
openId
,
activityId
,
prizesPool
,
prize
,
reduceResult
,
type
,
_id
,
ename
,
image
,
userNick
,
record
,
result
;
var
openId
,
_c
,
activityId
,
prizeDataType
,
prizesPool
,
prize
,
reduceResult
,
type
,
_id
,
ename
,
image
,
userNick
,
record
,
result
;
return
__generator
(
this
,
function
(
_
c
)
{
return
__generator
(
this
,
function
(
_
d
)
{
switch
(
_
c
.
label
)
{
switch
(
_
d
.
label
)
{
case
0
:
case
0
:
openId
=
context
.
openId
;
openId
=
context
.
openId
;
activityId
=
context
.
data
.
activityId
;
_c
=
context
.
data
,
activityId
=
_c
.
activityId
,
prizeDataType
=
_c
.
prizeDataType
;
return
[
4
/*yield*/
,
awardSer
.
getPrizeConfig
({
return
[
4
/*yield*/
,
awardSer
.
getPrizeConfig
({
activityId
:
activityId
activityId
:
activityId
,
// 根据需求配置筛选条件
// 根据需求配置筛选条件
// prizeDataType: PRIZE_DATA_TYPE.PROBABILITY
prizeDataType
:
prizeDataType
})
})
// 根据概率获取
// 根据概率获取
];
];
case
1
:
case
1
:
prizesPool
=
_
c
.
sent
();
prizesPool
=
_
d
.
sent
();
return
[
4
/*yield*/
,
awardSer
.
getPrizeByProbability
(
prizesPool
)
return
[
4
/*yield*/
,
awardSer
.
getPrizeByProbability
(
prizesPool
)
// 未找到奖品,降级到谢谢参与
// 未找到奖品,降级到谢谢参与
];
];
case
2
:
case
2
:
prize
=
_
c
.
sent
();
prize
=
_
d
.
sent
();
// 未找到奖品,降级到谢谢参与
// 未找到奖品,降级到谢谢参与
if
(
prize
)
{
if
(
prize
)
{
return
[
2
/*return*/
,
sdk_1
.
resultsModel
.
success
({
return
[
2
/*return*/
,
sdk_1
.
resultsModel
.
success
({
...
@@ -178,8 +178,8 @@ var AwardsController = /** @class */ (function () {
...
@@ -178,8 +178,8 @@ var AwardsController = /** @class */ (function () {
if
(
!
(
prize
.
type
!==
constants_1
.
PRIZE_TYPE
.
CREDITS
))
return
[
3
/*break*/
,
4
];
if
(
!
(
prize
.
type
!==
constants_1
.
PRIZE_TYPE
.
CREDITS
))
return
[
3
/*break*/
,
4
];
return
[
4
/*yield*/
,
awardSer
.
reduceStock
(
prize
.
_id
)];
return
[
4
/*yield*/
,
awardSer
.
reduceStock
(
prize
.
_id
)];
case
3
:
case
3
:
reduceResult
=
_
c
.
sent
();
reduceResult
=
_
d
.
sent
();
_
c
.
label
=
4
;
_
d
.
label
=
4
;
case
4
:
case
4
:
// 扣库存失败
// 扣库存失败
if
(
reduceResult
.
code
)
if
(
reduceResult
.
code
)
...
@@ -191,7 +191,7 @@ var AwardsController = /** @class */ (function () {
...
@@ -191,7 +191,7 @@ var AwardsController = /** @class */ (function () {
prizeId
:
_id
,
prizeId
:
_id
,
activityId
:
activityId
,
activityId
:
activityId
,
drawStatus
:
constants_1
.
DRAW_STATUS
.
WAITAWARD
,
drawStatus
:
constants_1
.
DRAW_STATUS
.
WAITAWARD
,
//
prizeDataType,
prizeDataType
:
prizeDataType
,
remark
:
''
,
remark
:
''
,
type
:
type
,
type
:
type
,
ename
:
ename
,
ename
:
ename
,
...
@@ -202,7 +202,7 @@ var AwardsController = /** @class */ (function () {
...
@@ -202,7 +202,7 @@ var AwardsController = /** @class */ (function () {
};
};
return
[
4
/*yield*/
,
awardSer
.
addAward
(
record
)];
return
[
4
/*yield*/
,
awardSer
.
addAward
(
record
)];
case
5
:
case
5
:
result
=
_
c
.
sent
();
result
=
_
d
.
sent
();
return
[
2
/*return*/
,
sdk_1
.
resultsModel
.
success
({
return
[
2
/*return*/
,
sdk_1
.
resultsModel
.
success
({
id
:
result
,
id
:
result
,
type
:
type
,
type
:
type
,
...
@@ -238,7 +238,7 @@ var AwardsController = /** @class */ (function () {
...
@@ -238,7 +238,7 @@ var AwardsController = /** @class */ (function () {
__metadata
(
"design:returntype"
,
Promise
)
__metadata
(
"design:returntype"
,
Promise
)
],
AwardsController
.
prototype
,
"receiveEnamePrize"
,
null
);
],
AwardsController
.
prototype
,
"receiveEnamePrize"
,
null
);
__decorate
([
__decorate
([
decorator_1
.
paramsCheck
([
'activityId'
]),
decorator_1
.
paramsCheck
([
'activityId'
,
'prizeDataType'
]),
decorator_1
.
activityTimeCheck
,
decorator_1
.
activityTimeCheck
,
decorator_1
.
services
([
service_1
.
AwardsService
]),
decorator_1
.
services
([
service_1
.
AwardsService
]),
__metadata
(
"design:type"
,
Function
),
__metadata
(
"design:type"
,
Function
),
...
...
v2.0/dist/controller/awards.controller.js.map
View file @
ecebb46c
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\ No newline at end of file
\ No newline at end of file
v2.0/src/controller/awards.controller.ts
View file @
ecebb46c
...
@@ -73,18 +73,18 @@ export default class AwardsController {
...
@@ -73,18 +73,18 @@ export default class AwardsController {
/**
/**
* 概率抽奖
* 概率抽奖
*/
*/
@
paramsCheck
([
'activityId'
])
@
paramsCheck
([
'activityId'
,
'prizeDataType'
])
@
activityTimeCheck
@
activityTimeCheck
@
services
([
AwardsService
])
@
services
([
AwardsService
])
async
drawLotteryPrize
(
context
:
Context
,
{
userInfo
}:
IControllerInfos
,
[
awardSer
]:
[
AwardsService
])
{
async
drawLotteryPrize
(
context
:
Context
,
{
userInfo
}:
IControllerInfos
,
[
awardSer
]:
[
AwardsService
])
{
const
{
openId
}
=
context
const
{
openId
}
=
context
const
{
activityId
}
=
context
.
data
const
{
activityId
,
prizeDataType
}
=
context
.
data
// 获取奖池配置
// 获取奖池配置
const
prizesPool
=
await
awardSer
.
getPrizeConfig
({
const
prizesPool
=
await
awardSer
.
getPrizeConfig
({
activityId
activityId
,
// 根据需求配置筛选条件
// 根据需求配置筛选条件
// prizeDataType: PRIZE_DATA_TYPE.PROBABILITY
prizeDataType
})
})
// 根据概率获取
// 根据概率获取
...
@@ -118,7 +118,7 @@ export default class AwardsController {
...
@@ -118,7 +118,7 @@ export default class AwardsController {
prizeId
:
_id
,
prizeId
:
_id
,
activityId
,
activityId
,
drawStatus
:
DRAW_STATUS
.
WAITAWARD
,
drawStatus
:
DRAW_STATUS
.
WAITAWARD
,
//
prizeDataType,
prizeDataType
,
remark
:
''
,
remark
:
''
,
type
,
type
,
ename
,
ename
,
...
...
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