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qinhaitao
taobao-mini-template
Commits
c2a53dd4
Commit
c2a53dd4
authored
Dec 01, 2020
by
qinhaitao
Browse files
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feat:
🎸
接口完善
parent
dbd8c94b
Changes
22
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Showing
22 changed files
with
190 additions
and
128 deletions
+190
-128
constants.ts
v2.0/src/constants.ts
+3
-2
card.controller.ts
v2.0/src/controller/card.controller.ts
+7
-10
customUser.ts
v2.0/src/customUser.ts
+2
-2
preUpdate.ts
v2.0/src/decorator/common/preUpdate.ts
+7
-7
registeInfos.ts
v2.0/src/decorator/common/registeInfos.ts
+1
-1
errorCode.ts
v2.0/src/errorCode.ts
+4
-0
awards.service.ts
v2.0/src/service/common/awards.service.ts
+3
-3
card.service.ts
v2.0/src/service/common/card.service.ts
+58
-32
stat.service.ts
v2.0/src/service/common/stat.service.ts
+17
-1
task.service.ts
v2.0/src/service/common/task.service.ts
+0
-60
user.service.ts
v2.0/src/service/common/user.service.ts
+1
-1
activityConfig.d.ts
v2.0/src/typings/activityConfig.d.ts
+16
-1
checkActivityTime.ts
v2.0/src/utils/common/check/checkActivityTime.ts
+1
-0
checkExchangeCreditsTask.ts
v2.0/src/utils/common/check/checkExchangeCreditsTask.ts
+10
-0
checkFollow.ts
v2.0/src/utils/common/check/checkFollow.ts
+7
-0
checkHelpRecord.ts
v2.0/src/utils/common/check/checkHelpRecord.ts
+8
-0
checkInviteId.ts
v2.0/src/utils/common/check/checkInviteId.ts
+7
-0
checkInviteUserCard.ts
v2.0/src/utils/common/check/checkInviteUserCard.ts
+1
-1
checkUserInfo.ts
v2.0/src/utils/common/check/checkUserInfo.ts
+3
-4
checkVip.ts
v2.0/src/utils/common/check/checkVip.ts
+1
-1
format.ts
v2.0/src/utils/common/format.ts
+24
-0
initCustomUser.ts
v2.0/src/utils/common/initCustomUser.ts
+9
-2
No files found.
v2.0/src/constants.ts
View file @
c2a53dd4
...
...
@@ -77,7 +77,8 @@ export const PRIZE_TYPE = {
ENAME
:
1
,
CREDITS
:
2
,
OBJECT
:
3
,
THANKS
:
5
THANKS
:
5
,
CARD
:
6
}
// 奖品分类
...
...
@@ -108,7 +109,7 @@ export enum STAT_TYPE {
}
export
enum
CARD_PRIZE_STATUS
{
LOCK
,
LOCK
=
1
,
UN_LOCK
,
SUCCESS
}
...
...
v2.0/src/controller/card.controller.ts
View file @
c2a53dd4
...
...
@@ -2,6 +2,7 @@
import
{
PRIZE_DATA_TYPE
}
from
'../constants'
import
{
services
,
checkParams
,
preCheck
,
preUpdate
}
from
'../decorator/common'
import
{
CODE_TYPES
}
from
'../errorCode'
import
{
resultsModel
}
from
'../sdk'
import
{
CommonCardService
,
CommonAwardsService
}
from
'../service/common'
import
{
checkActivityTime
,
checkUserInfo
,
checkVip
,
checkInviteId
,
checkInviteUserCard
}
from
'../utils/common/check'
...
...
@@ -16,8 +17,8 @@ export default class Card {
@
services
([
CommonCardService
,
CommonAwardsService
])
async
getCollectCardInfo
(
context
:
IContext
<
IParams
>
,
{
userInfo
,
activityInfo
}:
IControllerInfos
,
[
cardService
,
awardsService
]:
[
CommonCardService
,
CommonAwardsService
]
{
userInfo
}:
IControllerInfos
,
[
cardService
]:
[
CommonCardService
,
CommonAwardsService
]
)
{
const
{
activityId
}
=
context
.
data
const
{
joinedTimes
,
gameTimes
}
=
userInfo
...
...
@@ -56,12 +57,12 @@ export default class Card {
{
gameTimes
:
{
$gte
:
1
}
},
'抽卡次数不足'
CODE_TYPES
.
ERROR_NO_GAME_TIMES
)
])
@
preUpdate
([
updateUserInfo
({
$where
:
`
this.gameTimes >= 1`
,
$where
:
`this.gameTimes >= 1`
,
$inc
:
{
gameTimes
:
-
1
}
})
])
...
...
@@ -70,12 +71,9 @@ export default class Card {
const
cardResult
=
await
cardService
.
collectCard
(
activityId
,
userInfo
)
const
recordResult
=
await
cardService
.
addCollectRecord
(
userInfo
,
cardResult
)
await
cardService
.
addCollectRecord
(
userInfo
,
cardResult
)
return
resultsModel
.
success
({
...
cardResult
,
...
recordResult
})
return
resultsModel
.
success
(
cardResult
)
}
// 获取中奖轮播
...
...
@@ -100,7 +98,6 @@ export default class Card {
@
services
([
CommonCardService
,
CommonAwardsService
])
async
getMyCardsInfo
(
context
:
IContext
<
IParams
>
,
{
userInfo
}:
IControllerInfos
,
[
cardService
]:
[
CommonCardService
])
{
const
{
activityId
}
=
context
.
data
const
list
=
await
cardService
.
getMyCardsInfo
(
activityId
,
userInfo
)
return
resultsModel
.
success
({
...
...
v2.0/src/customUser.ts
View file @
c2a53dd4
...
...
@@ -2,8 +2,8 @@
export
const
customInitUserInfo
:
ICustomUserInfo
=
{
gameTimes
:
0
,
maxScore
:
0
,
totalScore
:
0
,
//
maxScore: 0,
//
totalScore: 0,
joinedTimes
:
0
,
cardsCollectedCount
:
0
,
cardInfo
:
{}
...
...
v2.0/src/decorator/common/preUpdate.ts
View file @
c2a53dd4
...
...
@@ -14,12 +14,12 @@ export default function preUpdate(checks: IFunction[]) {
const
method
=
descriptor
.
value
descriptor
.
value
=
async
function
(...
args
:
any
[])
{
let
[
context
,
otherArg
s
=
{}
as
IControllerInfos
,
services
=
[],
preCheckData
=
{}]
=
args
let
[
context
,
baseInfo
s
=
{}
as
IControllerInfos
,
services
=
[],
preCheckData
=
{}]
=
args
let
totalUpdateProjection
:
IPreUpdateQuery
=
{}
for
(
let
i
=
0
;
i
<
checks
.
length
;
i
++
)
{
const
checkFn
=
checks
[
i
]
let
result
:
IPreUpdateQuery
=
await
checkFn
.
apply
(
target
,
[
context
,
{
...
otherArg
s
},
services
])
let
result
:
IPreUpdateQuery
=
await
checkFn
.
apply
(
target
,
[
context
,
{
...
baseInfo
s
},
services
])
result
=
result
||
{}
// 校验报错
if
((
result
as
IErrorResult
)?.
success
===
false
&&
(
result
as
IErrorResult
)?.
code
)
{
...
...
@@ -28,21 +28,21 @@ export default function preUpdate(checks: IFunction[]) {
totalUpdateProjection
=
merge
({},
totalUpdateProjection
,
result
)
otherArgs
=
{
...
otherArg
s
}
baseInfos
=
{
...
baseInfo
s
}
}
// 更新数据
try
{
const
updateResult
=
await
preUpdateUser
(
context
,
otherArg
s
.
userInfo
,
totalUpdateProjection
)
const
updateResult
=
await
preUpdateUser
(
context
,
baseInfo
s
.
userInfo
,
totalUpdateProjection
)
if
(
!
updateResult
)
return
resultsModel
.
error
(
CODE_TYPES
.
SYSTEM_ERROR
,
'用户信息更新失败'
)
// 避免再次查询
otherArgs
.
userInfo
=
formatUpdatedDataByProjection
(
otherArg
s
.
userInfo
,
totalUpdateProjection
)
baseInfos
.
userInfo
=
formatUpdatedDataByProjection
(
baseInfo
s
.
userInfo
,
totalUpdateProjection
)
}
catch
(
error
)
{
console
.
log
(
error
,
'preUpdateUser-error'
)
recordErrorLog
(
context
,
otherArg
s
,
error
.
toString
(),
error
.
stack
)
recordErrorLog
(
context
,
baseInfo
s
,
error
.
toString
(),
error
.
stack
)
return
resultsModel
.
error
(
CODE_TYPES
.
SYSTEM_ERROR
)
}
return
method
.
apply
(
target
,
[
context
,
{
...
otherArg
s
},
services
,
preCheckData
])
return
method
.
apply
(
target
,
[
context
,
{
...
baseInfo
s
},
services
,
preCheckData
])
}
}
}
...
...
v2.0/src/decorator/common/registeInfos.ts
View file @
c2a53dd4
...
...
@@ -11,7 +11,7 @@ async function initBaseInfo(context: IContext<IParams>, baseInfos: ICheckControl
const
handler
=
context
?.
cloud
?.
dataspace
?.
context
?.
handler
const
userService
=
new
CommonUserService
(
context
)
if
(
!
baseInfos
.
activityInfo
)
{
if
(
!
baseInfos
.
activityInfo
&&
handler
!==
'getActivityBaseInfoById'
)
{
const
baseService
=
new
CommonBaseService
(
context
)
// 活动基本情况
const
activityInfo
=
await
baseService
.
getBaseInfo
(
context
.
data
.
activityId
)
...
...
v2.0/src/errorCode.ts
View file @
c2a53dd4
...
...
@@ -111,6 +111,10 @@ export const BusinessError = {
code
:
`730003`
,
defaultMsg
:
`库存不足`
},
ERROR_NO_GAME_TIMES
:
{
code
:
`730004`
,
defaultMsg
:
`游戏次数已用完`
},
ERROR_PRIZE_EXPIRED
:
{
code
:
`740001`
,
defaultMsg
:
`奖品已超过领取时间`
...
...
v2.0/src/service/common/awards.service.ts
View file @
c2a53dd4
...
...
@@ -16,7 +16,7 @@ import {
SHIP_STATUS
}
from
'../../constants'
import
{
AWARDS_DB_NAME
,
PRIZE_CONFIG_DB_NAME
}
from
'../../db'
import
{
sendTBAward
,
getSellerSession
,
rand
}
from
'../../utils'
import
{
sendTBAward
,
getSellerSession
,
rand
,
formatPrizeProbalityRange
}
from
'../../utils'
import
{
generateCodeTypeWithMsg
}
from
'../../utils/common/helper'
import
{
getToday
}
from
'../../utils/common/getToday'
...
...
@@ -299,11 +299,11 @@ export default class AwardsService extends UserService {
}
// 根据概率抽取奖品
async
getPrizeByProbability
(
prizes
:
Array
<
IActivityPrize
>
):
Promise
<
IActivityPrize
>
{
async
getPrizeByProbability
(
prizes
:
IActivityPrize
[]
):
Promise
<
IActivityPrize
>
{
// 获取 1-10000的随机数
const
probability
=
rand
(
10000
)
return
prizes
.
find
(
v
=>
probability
<=
v
.
properiodto
&&
probability
>=
v
.
properiodfrom
)
return
formatPrizeProbalityRange
(
prizes
)
.
find
(
v
=>
probability
<=
v
.
properiodto
&&
probability
>=
v
.
properiodfrom
)
}
/**
...
...
v2.0/src/service/common/card.service.ts
View file @
c2a53dd4
...
...
@@ -7,11 +7,12 @@
import
{
BaseDao
,
resultsModel
,
TBAPIS
}
from
'../../sdk'
import
{
JOIN_DB_NAME
}
from
'../../db'
import
{
ACTIVITY_STATUS
,
CARD_PRIZE_STATUS
,
PRIZE_DATA_TYPE
,
PRIZE_TYPE
}
from
'../../constants'
import
{
getToday
}
from
'../../utils'
import
{
getToday
,
logger
}
from
'../../utils'
import
UserService
from
'./user.service'
import
AwardService
from
'./awards.service'
import
{
CODE_TYPES
}
from
'../../errorCode'
import
{
uniq
}
from
'lodash'
import
{
setCardPrizeStatus
}
from
'../../utils/custom/card'
export
default
class
CardService
extends
UserService
{
context
:
IContext
<
IParams
>
...
...
@@ -25,42 +26,65 @@ export default class CardService extends UserService {
// 集卡
async
collectCard
(
activityId
:
string
,
userInfo
:
IUserInfo
)
{
const
card
=
await
this
.
getCard
(
activityId
)
const
cardPool
=
await
this
.
awardService
.
getPrizeConfig
({
activityId
,
prizeDataType
:
PRIZE_DATA_TYPE
.
CARD
})
const
card
=
await
this
.
getCard
(
cardPool
)
const
{
cardType
,
_id
,
image
,
name
,
type
}
=
card
if
(
type
===
PRIZE_TYPE
.
THANKS
)
if
(
type
===
PRIZE_TYPE
.
THANKS
)
{
await
this
.
updateUser
(
userInfo
.
_id
,
{
$inc
:
{
joinedTimes
:
1
}
})
return
{
type
:
PRIZE_TYPE
.
THANKS
,
name
:
'谢谢参与'
}
}
const
reduceResult
=
await
this
.
awardService
.
reduceStock
(
_id
)
if
((
reduceResult
as
ICodeType
)?.
code
)
return
CODE_TYPES
.
ERROR_NO_STOCK
userInfo
.
cardInfo
=
userInfo
.
cardInfo
||
{}
userInfo
.
cardInfo
[
cardType
]
=
(
userInfo
.
cardInfo
?.[
cardType
]
||
0
)
+
1
const
updateResult
=
await
this
.
updateUser
(
userInfo
.
_id
,
{
$inc
:
{
joinedTimes
:
1
,
[
`cardInfo.
${
cardType
}
`
]:
1
[
`cardInfo.
${
cardType
}
`
]:
1
,
cardsCollectedCount
:
1
}
})
if
(
updateResult
!==
1
)
return
CODE_TYPES
.
SYSTEM_ERROR
const
myCardInfo
=
this
.
getMyCardInfo
(
userInfo
,
cardType
)
const
myCardInfo
=
this
.
getMyCardInfo
(
userInfo
,
cardType
,
cardPool
)
const
collectedCardTypePrizeList
=
await
this
.
getCardPrizeList
(
activityId
,
PRIZE_DATA_TYPE
.
CARD_TYPE_AWARD
,
'needCards'
,
myCardInfo
.
cardTypeCollectedCount
)
return
{
cardType
,
image
,
name
,
type
,
...
myCardInfo
...
myCardInfo
,
isNewCard
:
userInfo
?.
cardInfo
?.[
cardType
]
===
1
,
drawLotteryStatus
:
collectedCardTypePrizeList
.
find
(
v
=>
v
.
needCardTypes
===
myCardInfo
.
cardTypeCollectedCount
)?.
status
||
CARD_PRIZE_STATUS
.
LOCK
}
}
getMyCardInfo
(
userInfo
:
IUserInfo
,
cardType
?:
number
)
{
const
{
cardInfo
}
=
userInfo
getMyCardInfo
(
userInfo
:
IUserInfo
,
cardType
?:
number
,
cardPool
?:
IActivityPrize
[]
)
{
const
{
cardInfo
=
{}
}
=
userInfo
// 该卡片收集数量
const
currCardCollectedCount
=
cardType
?
cardInfo
?.[
cardType
]
||
0
:
undefined
...
...
@@ -69,10 +93,16 @@ export default class CardService extends UserService {
// 已收集卡片类型
const
cardTypeCollectedCount
=
Object
.
keys
(
cardInfo
).
length
// 活动配置的卡片类型
const
cardTypeConfigCount
=
cardPool
?
cardPool
.
filter
(
v
=>
v
.
type
===
PRIZE_TYPE
.
CARD
).
length
:
undefined
return
{
currCardCollectedCount
,
cardQuantityCollectedCount
,
cardTypeCollectedCount
cardTypeCollectedCount
,
cardTypeConfigCount
,
// 未收集的卡片类型
restCardTypeCount
:
cardPool
?
cardTypeConfigCount
-
cardTypeCollectedCount
:
undefined
}
}
...
...
@@ -92,12 +122,7 @@ export default class CardService extends UserService {
}
// 获取卡片
async
getCard
(
activityId
:
string
)
{
const
cardPool
=
await
this
.
awardService
.
getPrizeConfig
({
activityId
,
prizeDataType
:
PRIZE_DATA_TYPE
.
CARD
})
async
getCard
(
cardPool
:
IActivityPrize
[])
{
let
card
=
await
this
.
awardService
.
getPrizeByProbability
(
cardPool
)
const
thanksPrize
=
cardPool
.
find
(
v
=>
v
.
type
===
PRIZE_TYPE
.
THANKS
)
||
{
...
...
@@ -153,14 +178,6 @@ export default class CardService extends UserService {
}
})
function
setCardPrizeStatus
(
userCount
:
number
,
needCount
:
number
,
awardList
:
IAwards
[])
{
if
(
userCount
<
needCount
)
return
CARD_PRIZE_STATUS
.
LOCK
if
(
needCount
>=
userCount
&&
!
awardList
.
some
(
v
=>
v
[
needKey
]
===
needCount
))
return
CARD_PRIZE_STATUS
.
UN_LOCK
if
(
needCount
>=
userCount
&&
awardList
.
some
(
v
=>
v
[
needKey
]
===
needCount
))
return
CARD_PRIZE_STATUS
.
SUCCESS
}
return
prizeList
}
...
...
@@ -191,19 +208,28 @@ export default class CardService extends UserService {
return
list
}
async
getMyCardsInfo
(
activityId
:
string
,
userInfo
:
IUserInfo
)
{
const
{
cardInfo
}
=
userInfo
const
cardPool
=
await
this
.
awardService
.
getPrizeConfig
({
activityId
,
prizeDataType
:
PRIZE_DATA_TYPE
.
CARD
})
const
{
cardInfo
=
{}
}
=
userInfo
const
cardPool
=
await
this
.
awardService
.
getPrizeConfig
(
{
activityId
,
prizeDataType
:
PRIZE_DATA_TYPE
.
CARD
},
{
projection
:
{
name
:
1
,
image
:
1
,
cardType
:
1
}
}
)
return
Object
.
keys
(
cardInfo
).
map
(
type
=>
{
const
{
name
,
image
}
=
cardPool
.
find
(
v
=>
v
.
cardType
===
+
type
)
||
{}
return
cardPool
.
map
(
v
=>
{
const
{
name
,
image
,
cardType
}
=
v
return
{
type
,
type
:
cardType
,
name
,
image
,
count
:
cardInfo
[
t
ype
]
||
0
count
:
cardInfo
[
cardT
ype
]
||
0
}
})
}
...
...
v2.0/src/service/common/stat.service.ts
View file @
c2a53dd4
...
...
@@ -5,7 +5,7 @@
*/
import
{
BaseDao
,
dateFormatter
,
transformBeijingDate
}
from
'../../sdk'
import
{
STAT_DB_NAME
,
ACCESS_DB_NAME
,
USER_DB_NAME
,
AWARDS_DB_NAME
}
from
'../../db'
import
{
STAT_DB_NAME
,
ACCESS_DB_NAME
,
USER_DB_NAME
,
AWARDS_DB_NAME
,
JOIN_DB_NAME
}
from
'../../db'
import
*
as
xlsx
from
'node-xlsx'
import
{
getToday
}
from
'../../utils'
import
{
STAT_TYPE
}
from
'../../constants'
...
...
@@ -16,11 +16,13 @@ export default class StatService {
accessdao
:
IBaseDao
userdao
:
IBaseDao
awardsdao
:
IBaseDao
joindao
:
IBaseDao
constructor
(
context
:
IContext
<
IParams
>
)
{
this
.
context
=
context
this
.
statdao
=
new
BaseDao
(
context
,
STAT_DB_NAME
)
this
.
accessdao
=
new
BaseDao
(
context
,
ACCESS_DB_NAME
)
this
.
userdao
=
new
BaseDao
(
context
,
USER_DB_NAME
)
this
.
joindao
=
new
BaseDao
(
context
,
JOIN_DB_NAME
)
this
.
awardsdao
=
new
BaseDao
(
context
,
AWARDS_DB_NAME
)
}
...
...
@@ -67,6 +69,20 @@ export default class StatService {
const
UV
=
await
this
.
userdao
.
count
({
activityId
,
[
`login.
${
day
}
`
]:
{
$exists
:
true
}
})
// 新增UV
const
newUV
=
await
this
.
userdao
.
count
({
activityId
,
createDay
:
day
})
// 新增PV
// const newPV = await this.userdao.count({ activityId, createDay: day })
// 抽卡PV
const
joinPV
=
await
this
.
joindao
.
count
({
activityId
,
createDay
:
day
})
// 抽卡UV
const
joinUV
=
(
await
this
.
joindao
.
aggregate
([
{
$match
:
{
activityId
,
createDay
:
day
}
},
{
$project
:
{
openId
:
true
}
},
{
$group
:
{
_id
:
'$openId'
,
count
:
{
$sum
:
1
}
}
}
])
).
length
// 新增UV(通过邀请)
const
newUVFromInviteUV
=
await
this
.
userdao
.
count
({
activityId
,
createDay
:
day
,
inviteId
:
{
$exists
:
true
}
})
...
...
v2.0/src/service/common/task.service.ts
View file @
c2a53dd4
...
...
@@ -132,66 +132,6 @@ export default class TaskService extends UserService {
return
result
?
{
ok
:
1
}
:
CODE_TYPES
.
ERROR_DO_TASK
}
// 根据下单下单记录,更新状态
async
updateOrderGoodsTask
(
userInfo
:
IUserInfo
,
tasks
:
ITasks
,
activityStartTime
:
number
,
session
?:
string
)
{
const
taskType
=
'orderGoods'
const
{
[
taskType
]:
{
value
,
itemIds
,
taskRateType
,
times
}
}
=
tasks
const
{
completeTimes
,
taskInfo
}
=
getTotalCompleteTask
(
taskType
,
userInfo
)
const
{
todayCompleteTimes
}
=
getTodayCompleteTask
(
taskType
,
userInfo
)
// 永久任务且已完成
if
(
taskRateType
===
TASK_RATE_TYPE
.
FOREVER
&&
completeTimes
)
{
return
{}
}
// 每日限制完成且完成次数达到限制
const
today
=
getToday
()
if
(
taskRateType
===
TASK_RATE_TYPE
.
EVERYDAY
&&
todayCompleteTimes
>=
times
)
{
return
{}
}
const
orderResult
=
await
getUserOrderlist
(
this
.
context
,
//@ts-ignore
activityStartTime
||
Date
.
now
(),
Date
.
now
(),
session
)
const
itemIdsArr
=
itemIds
.
split
(
','
).
map
(
v
=>
+
v
)
let
projection
=
{
$inc
:
{
[
`remainTimes.
${
taskType
}
`
]:
0
},
$set
:
{}
}
let
targetOrders
=
userInfo
?.
taskInfo
?.[
today
]?.[
taskType
]
||
[]
orderResult
.
forEach
(
v
=>
{
// @ts-ignore
// 商品订单包含目标商品 且orderId为新订单
if
(
itemIdsArr
.
includes
(
v
.
itemId
)
&&
!
taskInfo
.
some
(
order
=>
order
.
orderId
===
v
.
orderId
))
{
if
(
taskRateType
===
TASK_RATE_TYPE
.
EVERYDAY
&&
targetOrders
.
length
>=
times
)
{
return
}
projection
.
$inc
[
`remainTimes.
${
taskType
}
`
]
+=
+
value
targetOrders
.
push
({
itemId
:
v
.
itemId
,
orderId
:
v
.
orderId
,
payTime
:
v
.
payTime
,
createTime
:
Date
.
now
()
})
}
if
(
targetOrders
?.
length
)
{
projection
.
$set
[
`taskInfo.
${
today
}
.
${
taskType
}
`
]
=
targetOrders
}
})
return
projection
}
async
getItemListWithCollectStatus
(
list
:
{
list
:
ITaoBaoItems
[]
},
userInfo
:
IUserInfo
)
{
const
{
taskInfo
}
=
getTotalCompleteTask
(
'collectGoods'
,
userInfo
)
...
...
v2.0/src/service/common/user.service.ts
View file @
c2a53dd4
...
...
@@ -45,7 +45,7 @@ class UserService extends BaseService {
async
doLogin
(
userInfo
:
IUserInfo
,
vipInfo
:
IVipInfo
,
activityInfo
:
IActivityInfo
)
{
if
(
!
userInfo
)
{
const
customUserInfo
=
initCustomUser
(
this
.
context
,
customInitUserInfo
)
const
customUserInfo
=
initCustomUser
(
this
.
context
,
activityInfo
,
customInitUserInfo
)
userInfo
=
await
this
.
initUserData
(
vipInfo
,
activityInfo
,
customUserInfo
)
}
else
{
userInfo
=
await
this
.
updateUserData
(
vipInfo
,
userInfo
,
activityInfo
)
...
...
v2.0/src/typings/activityConfig.d.ts
View file @
c2a53dd4
/** @format */
interface
IActivityInfo
{
type
IActivityInfo
=
ICommonActivityInfo
&
ICustomActivityInfo
interface
ICommonActivityInfo
{
_id
?:
string
id
?:
string
openId
:
string
...
...
@@ -16,6 +19,18 @@ interface IActivityInfo {
activtiyInfoUserNick
:
string
tasks
?:
ITasks
}
interface
ICustomActivityInfo
{
collectCardConfig
:
{
freeTimes
:
number
freeType
:
number
joinLimit
:
number
}
shareImage
:
string
shareTitle
:
string
shareSubtitle
:
string
}
type
ITaskType
=
|
'follow'
|
'member'
...
...
v2.0/src/utils/common/check/checkActivityTime.ts
View file @
c2a53dd4
...
...
@@ -5,6 +5,7 @@ import { CODE_TYPES } from '../../../errorCode'
/**
* 检查活动时间
* 通常用于需在活动时间内才可请求的接口
*
* @export
* @param {IContext<IParams>} context
...
...
v2.0/src/utils/common/check/checkExchangeCreditsTask.ts
View file @
c2a53dd4
...
...
@@ -3,6 +3,16 @@
import
{
resultsModel
,
TBAPIS
}
from
'../../../sdk'
import
{
CODE_TYPES
}
from
'../../../errorCode'
/**
* doCompleteTask 接口使用
*
* 检查兑换积分任务,并扣除积分
*
* @export
* @param {IContext<{ activityId: string; taskType: ITaskType; credits?: number }>} context
* @param {IControllerInfos} { session }
* @return {*}
*/
export
default
async
function
checkExchangeCreditsTask
(
context
:
IContext
<
{
activityId
:
string
;
taskType
:
ITaskType
;
credits
?:
number
}
>
,
{
session
}:
IControllerInfos
...
...
v2.0/src/utils/common/check/checkFollow.ts
View file @
c2a53dd4
...
...
@@ -4,6 +4,13 @@ import { resultsModel } from '../../../sdk'
import
{
CODE_TYPES
}
from
'../../../errorCode'
import
{
isBoolean
}
from
'lodash'
/**
* 检查是否关注店铺,接口需传入isFollow参数
*
* @export
* @param {IContext<IParams>} context
* @return {*} {Promise<IPreCheckResult>}
*/
export
default
async
function
checkFollow
(
context
:
IContext
<
IParams
>
):
Promise
<
IPreCheckResult
>
{
const
{
isFollow
}
=
context
.
data
...
...
v2.0/src/utils/common/check/checkHelpRecord.ts
View file @
c2a53dd4
...
...
@@ -6,6 +6,14 @@ import { dbCount } from '../../common/mongodb'
import
{
STAT_DB_NAME
}
from
'../../../db'
import
{
STAT_TYPE
}
from
'../../../constants'
/**
* 检查邀请记录
* doHelp接口
*
* @export
* @param {IContext<{ activityId: string; inviteId: string }>} context
* @return {*}
*/
export
default
async
function
checkHelpRecord
(
context
:
IContext
<
{
activityId
:
string
;
inviteId
:
string
}
>
)
{
const
{
openId
,
...
...
v2.0/src/utils/common/check/checkInviteId.ts
View file @
c2a53dd4
...
...
@@ -5,6 +5,13 @@ import { CODE_TYPES } from '../../../errorCode'
import
{
dbFindOne
}
from
'../../common/mongodb'
import
{
USER_DB_NAME
}
from
'../../../db'
/**
* 检查inviteId是否合法 返回邀请人的用户信息
*
* @export
* @param {IContext<{ activityId: string; inviteId: string }>} context
* @return {*}
*/
export
default
async
function
checkInviteId
(
context
:
IContext
<
{
activityId
:
string
;
inviteId
:
string
}
>
)
{
const
{
openId
,
...
...
v2.0/src/utils/common/check/checkInviteUserCard.ts
View file @
c2a53dd4
...
...
@@ -16,7 +16,7 @@ export default async function checkInviteUserCard(
console
.
error
(
`checkInviteUserCard必须搭配 checkInviteId使用`
)
}
const
{
cardInfo
}
=
inviteUserInfo
const
{
cardInfo
=
{}
}
=
inviteUserInfo
if
(
!
cardInfo
?.
type
)
return
resultsModel
.
error
(
CODE_TYPES
.
SYSTEM_ERROR
,
'邀请者该卡片不足'
)
}
v2.0/src/utils/common/check/checkUserInfo.ts
View file @
c2a53dd4
...
...
@@ -19,12 +19,12 @@ export interface IGameLimit {
[
params
:
string
]:
string
|
boolean
|
number
|
IGameLimitCondition
}
export
default
function
checkUserInfo
(
gameLimit
:
IGameLimit
,
error
Msg
:
string
)
{
export
default
function
checkUserInfo
(
gameLimit
:
IGameLimit
,
error
:
ICodeType
|
string
)
{
return
async
(
context
:
IContext
<
{
activityId
:
string
}
>
,
{
userInfo
}:
IControllerInfos
)
=>
{
console
.
log
(
gameLimit
)
const
allValid
=
validateData
(
userInfo
,
gameLimit
)
if
(
!
allValid
)
return
resultsModel
.
error
(
CODE_TYPES
.
SYSTEM_ERROR
,
errorMsg
)
if
(
!
allValid
)
return
resultsModel
.
error
(
isObject
(
error
)
?
error
:
CODE_TYPES
.
SYSTEM_ERROR
,
isString
(
error
)
?
error
:
''
)
console
.
log
(
allValid
)
// const { id } = context.data
...
...
@@ -67,7 +67,6 @@ function validateGte(data: any = {}, key: string, value: any) {
}
function
validateLt
(
data
:
any
=
{},
key
:
string
,
value
:
any
)
{
console
.
log
(
get
(
key
,
data
))
return
get
(
key
,
data
)
<
value
}
...
...
v2.0/src/utils/common/check/checkVip.ts
View file @
c2a53dd4
...
...
@@ -8,7 +8,7 @@ export default async function checkVip(context: IContext<IParams>, { vipInfo, ac
if
(
!
vipInfo
)
{
vipInfo
=
await
getShopVip
(
context
,
activityInfo
,
formatVipCbUrl
(
context
))
}
if
(
!
vipInfo
?.
isVip
)
return
resultsModel
.
error
(
CODE_TYPES
.
ERROR_NO_VIP
)
if
(
!
vipInfo
?.
isVip
)
return
resultsModel
.
error
(
CODE_TYPES
.
ERROR_NO_VIP
,
'非店铺会员'
,
vipInfo
)
return
{
vipInfo
}
}
v2.0/src/utils/common/format.ts
View file @
c2a53dd4
...
...
@@ -2,6 +2,7 @@
import
{
assign
,
isEmpty
,
merge
}
from
'lodash'
import
{
set
,
get
}
from
'mpath'
import
{
signFigures
}
from
'./rand'
/**
* updateUser projection 格式化
...
...
@@ -68,3 +69,26 @@ export function formatUpdatedDataByProjection(dbData: any, projection: IPreUpdat
}
return
updatedDbData
}
// 概率奖品配置 properiodfrom properiodto
export
function
formatPrizeProbalityRange
(
prizes
:
IActivityPrize
[])
{
let
originPeriod
=
1
return
prizes
.
map
(
v
=>
{
if
(
!
v
.
probability
||
v
.
properiodfrom
)
return
v
// 概率为0 跳出10000之外的区间
if
(
+
v
.
probability
===
0
)
return
{
...
v
,
properiodfrom
:
1000000
,
properiodto
:
1000000
}
const
properiodfrom
=
originPeriod
const
properiodto
=
+
originPeriod
+
signFigures
(
+
v
.
probability
*
100
)
-
1
originPeriod
=
+
originPeriod
+
signFigures
(
+
v
.
probability
*
100
)
return
{
...
v
,
properiodfrom
,
properiodto
}
})
}
v2.0/src/utils/common/initCustomUser.ts
View file @
c2a53dd4
/** @format */
export
const
initCustomUser
=
(
context
:
IContext
<
IParams
>
,
customUserInfo
:
ICustomUserInfo
)
=>
{
return
customUserInfo
export
const
initCustomUser
=
(
context
:
IContext
<
IParams
>
,
activityInfo
:
IActivityInfo
,
customUserInfo
:
ICustomUserInfo
)
=>
{
return
{
...
customUserInfo
,
gameTimes
:
activityInfo
?.
collectCardConfig
?.
freeTimes
||
0
}
}
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