Commit b1a4368f authored by qinhaitao's avatar qinhaitao

refactor: 💡 邀请接口

parent 18fd9dc1
/** @format */
import commonDecorator, { services } from '../../decorator/common'
import commonUtil from '../../utils/common'
import { resultsModel } from '../../sdk'
import { AwardsService } from '../../service'
import { PRIZE_TYPE, DRAW_STATUS, CODE_TYPES } from '../../constants'
import { getToday } from '../../utils/'
import { CodeType } from 'taobao-mini-sdk/lib/utils/codetypes'
import { checkActivityTime } from '../../utils/common/check/checkActivityTime'
export interface IPrizeListParams {
activityId: string
}
export interface IReceiveOjectParams {
activityId: string
id: string
name: string
phone: string
province: string
city: string
area: string
addressDetail: string
streetName: string
}
export interface IReceiveEnameParams {
activityId: string
id: string
}
export default class AwardsController {
/**
* 我的奖品列表
*/
@commonDecorator.checkParams(['activityId',])
@commonDecorator.registeInfos(['activityInfo',])
@services([AwardsService])
async getMyPrizeList(
context: IContext<IPrizeListParams>,
{ activityInfo, vipInfo },
[awardSer]: [AwardsService]
): Promise<IResult<{ list: IAwards[] }>> {
const {
openId,
data: { activityId }
} = context
const { awardReceiveExpiredTime } = activityInfo
const myPrizeList = await awardSer.getAwardsInfoList(
{
openId,
activityId,
type: { $ne: PRIZE_TYPE.THANKS }
},
{
projection: {
_id: 1,
name: 1,
image: 1,
type: 1,
drawStatus: 1,
shipStatus: 1,
receiveName: 1,
phone: 1,
address: 1,
provice: 1,
city: 1,
area: 1,
remark: 1,
useUrk: 1,
shipCompany: 1,
shipNum: 1
},
sort: {
createTime: -1
}
}
)
return resultsModel.success({
list: awardSer.formateMyPrizeList(myPrizeList, awardReceiveExpiredTime)
})
}
/**
* 领取实物
*/
@commonDecorator.checkParams(['activityId','id','name','phone','province','city','addressDetail','streetName',])
@commonDecorator.registeInfos(['activityInfo',])
@commonDecorator.preCheck(['[object Object]','[object Object]',])
@services([AwardsService])
async receiveObjectPrize(
context: IContext<IReceiveOjectParams>,
{ activityInfo, vipInfo }: IControllerInfos,
[awardSer]: [AwardsService]
): Promise<IResult<boolean>> {
let { province, city, area, streetName, addressDetail, id, name, phone, activityId } = context.data
// 若有过期时间,且已过期
let { awardReceiveExpiredTime } = activityInfo
if (awardReceiveExpiredTime && Date.now() > awardReceiveExpiredTime) {
return resultsModel.error(CODE_TYPES.ERROR_PRIZE_EXPIRED)
}
let result = await awardSer.recieveObjectPrize(id, {
activityId,
province,
city,
area,
streetName,
addressDetail,
name,
phone
})
if ((result as CodeType).code) {
return resultsModel.error(result as CodeType)
}
return resultsModel.success(result as true)
}
/**
* 权益重新领取
*/
@services([AwardsService])
async receiveEnamePrize(context: IContext<IReceiveEnameParams>, {}, [awardSer]: [AwardsService]) {
let { id, activityId } = context.data
let result = await awardSer.recieveEnamePrize(id, activityId)
if ((result as CodeType).code) {
return resultsModel.error(result as CodeType)
}
if ((result as IAwards).remark) {
return resultsModel.error(CODE_TYPES.SYSTEM_ERROR, (result as IAwards).remark)
}
return resultsModel.success(result)
}
/**
* 概率抽奖
*/
@checkParams(['activityId', 'prizeDataType'])
@services([AwardsService])
@preCheck([checkActivityTime])
async drawLotteryPrize(context: IContext<IParams>, { userInfo }: IControllerInfos, [awardSer]: [AwardsService]) {
const { openId } = context
const { activityId, prizeDataType } = context.data
// 获取奖池配置
const prizesPool = await awardSer.getPrizeConfig({
activityId,
// 根据需求配置筛选条件
prizeDataType
})
const thanksPrize = prizesPool.find(v => v.type === PRIZE_TYPE.THANKS) || {
type: PRIZE_TYPE.THANKS,
prizeDataType,
name: '谢谢参与'
}
// 根据概率获取
let prize = await awardSer.getPrizeByProbability(prizesPool)
// 未找到奖品,降级到谢谢参与
if (!prize) {
prize = thanksPrize
}
let reduceResult: ICodeType | number = 1
// 不是积分奖品, 检查是否扣库存
if (prize.type !== PRIZE_TYPE.CREDITS && prize.type !== PRIZE_TYPE.THANKS) {
reduceResult = await awardSer.reduceStock(prize._id)
}
// 扣库存失败降级到谢谢参与
if ((reduceResult as ICodeType)?.code || !reduceResult) {
prize = thanksPrize
}
const { type, _id, ename, image, name, useUrl } = prize
const { userNick } = userInfo
let record = {
openId,
prizeId: _id,
activityId,
drawStatus: DRAW_STATUS.WAITAWARD,
prizeDataType,
remark: '',
useUrl,
type,
ename,
name,
image,
userNick,
createDay: getToday()
}
// 奖品信息 insert c_awards表
const result = await awardSer.addAward(record)
return resultsModel.success({
id: result,
type,
name,
image
})
}
}
\ No newline at end of file
/** @format */
import { CODE_TYPES } from './../constants'
import { checkParams, services, registeInfos, preCheck } from '../decorator/common'
import { resultsModel } from '../sdk'
import { TaskService, BaseService } from '../service'
import { ITaskInfo } from '../service/task.service'
import { checkActivityTime } from '../utils/common/check/checkActivityTime'
import { getTotalCompleteTask } from '../utils/common/task'
import { update } from '../decorator/common/update'
import { updateVip } from '../utils/common/update/updateVip'
import { checkTaskLimit } from '../utils/common/check/checkTaskLimit'
import { checkExchangeCreditsTask } from '../utils/common/check/checkExchangeCreditsTask'
import { checkRemainTimes } from '../utils/common/check/checkRemainTimes'
export default class Task {
/**
* 任务列表
*/
@checkParams(['activityId'])
@registeInfos(['vipInfo'])
@services([TaskService])
@preCheck([checkActivityTime])
@update([updateVip])
async getTaskList(
context: IContext<{ activityId: string }>,
{ userInfo, activityInfo }: IControllerInfos,
[taskService]: [TaskService]
): Promise<IResult<ITaskInfo[]>> {
return resultsModel.success([
taskService.initTask('member', '加入会员', activityInfo, userInfo),
taskService.initTask('follow', '关注店铺', activityInfo, userInfo)
// taskService.initTask('sign', '签到', activityInfo, userInfo),
// taskService.initTask('orderGoods', '购买商品', activityInfo, userInfo),
// taskService.initTask('browseGoods', '浏览商品', activityInfo, userInfo),
// taskService.initTask('collectGoods', '收藏商品', activityInfo, userInfo),
// taskService.initTask('jumpLink', '浏览页面', activityInfo, userInfo),
// taskService.initTask('invites', '邀请好友', activityInfo, userInfo)
// taskService.initTask('exchangeCredits', '积分兑换', activityInfo, updatedUserInfo)
])
}
/**
* 完成任务
*
* 商品相关任务 需要传itemId参数
* 积分兑换任务 需要传credits参数
*/
@checkParams(['activityId', 'taskType'])
@registeInfos(['session'])
@services([TaskService])
@preCheck([checkActivityTime, checkTaskLimit, checkExchangeCreditsTask])
async doCompleteTask(
context: IContext<{
activityId: string
taskType: ITaskType
itemId?: string // 涉及到商品的任务需传itemId
credits?: number
}>,
{ userInfo, activityInfo }: IControllerInfos,
[taskService]: [TaskService]
): Promise<IResult<boolean>> {
const { taskType, itemId } = context.data
// 更新user表
const result = await taskService.completeTask(taskType, activityInfo, userInfo, { itemId })
return result ? resultsModel.success(true) : resultsModel.error(CODE_TYPES.SYSTEM_ERROR, '任务完成失败')
}
/**
* 领取任务奖励
*/
@checkParams(['activityId', 'taskType', 'rewardsKey'])
@services([TaskService])
@preCheck([checkActivityTime, checkRemainTimes])
async receiveTaskRewards(
context: IContext<{
activityId: string
taskType: ITaskType
rewardsKey: string //领取的奖励增加的key值 如: gameTimes 前端传入
}>,
{ userInfo }: IControllerInfos,
[taskService]: [TaskService]
): Promise<IResult<{ rewards: number }>> {
const { rewardsKey } = context.data
const { taskType } = context.data
const rewards = await taskService.receiveTaskRewards(taskType, rewardsKey, userInfo)
return resultsModel.success({
rewards
})
}
/**
* 获取收藏商品列表
*/
@checkParams(['activityId', 'itemIds'])
@registeInfos(['session'])
@services([BaseService])
async getCollectGoodsList(
context: IContext<IParams>,
{ session, userInfo }: IControllerInfos,
[baseService]: [BaseService]
) {
const { itemIds } = context.data
const list = await baseService.getItemListByIds(itemIds, session)
const { taskInfo } = getTotalCompleteTask('collectGoods', userInfo)
const listWithCollectStatus = list.map(v => {
return {
...v,
// 完成列表是否含有itemId
collected: taskInfo.some(completeItem => completeItem.itemId === v.itemId)
}
})
return resultsModel.success(listWithCollectStatus)
}
}
......@@ -35,11 +35,7 @@ export default class User {
{ session, activityUserNick }: IControllerInfos,
[userService]: [UserService]
): Promise<IResult<IVipInfo>> {
const commonUserGetshopvipResult = await userService.getShopVip(
context,
session,
activityUserNick
)
const commonUserGetshopvipResult = await userService.getShopVip(context, session, activityUserNick)
return resultsModel.success({
...commonUserGetshopvipResult
})
......
......@@ -51,10 +51,8 @@ export default class Share {
openId
})
if (!result) return resultsModel.error(CODE_TYPES.SYSTEM_ERROR, '邀请失败!')
await statService.addStat(STAT_TYPE.INITE_SUCCESS, userInfo)
return resultsModel.success(true)
return resultsModel.success(result)
}
}
......@@ -53,7 +53,7 @@ export default class User {
activityId: string
key: string // 排序的key值 如 score
timeKey: string // 排序时间的key值 如:updateScoreTime
limit: number
limit?: number
}>,
{ userInfo }: IControllerInfos,
[userService]: [UserService]
......
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