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tb_project
Commits
df359b61
Commit
df359b61
authored
Feb 08, 2022
by
hahhh11
Browse files
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Browse Files
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Plain Diff
改游戏为挑战
parent
361efa8a
Changes
8
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8 changed files
with
1498 additions
and
1498 deletions
+1498
-1498
confirm-btn-1.png
resource/NewCompletePanel/confirm-btn-1.png
+0
-0
newcp-back.png
resource/NewCompletePanel/newcp-back.png
+0
-0
res.json
resource/res.json
+24
-24
ResJson.ts
src/ResJson.ts
+1354
-1354
SkinJson.ts
src/SkinJson.ts
+2
-2
GameOverScene.ts
src/scenes/GameOverScene/GameOverScene.ts
+19
-19
GameScene.ts
src/scenes/GameScene/GameScene.ts
+50
-50
MotionInit.ts
src/scenes/GameScene/MotionInit.ts
+49
-49
No files found.
resource/NewCompletePanel/confirm-btn-1.png
View replaced file @
361efa8a
View file @
df359b61
4.79 KB
|
W:
|
H:
4.37 KB
|
W:
|
H:
2-up
Swipe
Onion skin
resource/NewCompletePanel/newcp-back.png
View replaced file @
361efa8a
View file @
df359b61
9.35 KB
|
W:
|
H:
9.53 KB
|
W:
|
H:
2-up
Swipe
Onion skin
resource/res.json
View file @
df359b61
{
"groups"
:
[
{
"keys"
:
"countdown-back.png"
,
"name"
:
"CountDownComp"
},
{
"keys"
:
"back-home.png,jump-icon.png,more-btn.png,new-record-icon.png,product-link__icon.png,share-btn.png"
,
"name"
:
"GameOver"
},
{
"keys"
:
"over-back.png,over-tipsicon.png,prize-icon1.png,prize-icon2.png,prize-icon3.png"
,
"name"
:
"GameOverPanel"
},
{
"keys"
:
"num0.png,num1.png,num2.png,num3.png,num4.png,num5.png,num6.png,num7.png,num8.png,num9.png,numb0.png,numb1.png,numb2.png,numb3.png,numb4.png,numb5.png,numb6.png,numb7.png,numb8.png,numb9.png,numbp.png,nump.png,p1-b.png,p10-b.png,p11-b.png,p12-b.png,p13-b.png,p14-b.png,p15-b.png,p16-b.png,p17-b.png,p18-b.png,p19-b.png,p2-b.png,p20-b.png,p3-b.png,p4-b.png,p5-b.png,p6-b.png,p7-b.png,p8-b.png,p9-b.png"
,
"name"
:
"GameScene"
},
{
"keys"
:
"confirm-btn-1.png,newcp-back.png"
,
"name"
:
"NewCompletePanel"
},
{
"keys"
:
"confirm-btn.png,prize-back-title.png,prize-back.png"
,
"name"
:
"PrizeShowPanel"
},
{
"keys"
:
"0538f9077d06efad323df05b04e7662e.png,0b5fa6df9b5a26d539e77c2608608d8b.png,0b8805ae-138d-4397-ba2e-78c631199ce0.png,12ec8054b8c348ae7d1e958d1cd2588a.png,1ca73db4-7b05-4b0e-a0fb-8b8554ade130.png,25a820fd42aef3ebf647fa8a8f1b6d97.png,28d56a3f5babaecfd5f73e5813945b5f.png,293052b6-b434-43d0-9ab8-28b6186bd5ca.png,29d49776-b18b-4c9d-a753-82aaaa888624.png,2cf13601-7f36-49cc-8699-2a212858725f.png,359747a74903ade247a702ed9b9229e1.png,39f071fb61eea4b15c28ee87f9a42ab9.png,41178870-b275-495b-8c72-9badb88d9f8c.png,4b8809c43f465d648d826696fa6f402a.png,56b3e456-868a-49a1-bef9-029dc148ed5a.png,6a6640c7-6455-4901-b39c-6b326a1bedbe.png,6e2c9e1567421038ba7a35d5acc53cd5.png,73d6a8ce-2d10-48c1-9d98-6e9b9edf14cb.png,7c52769b370035c2ed3d45c4575899f6.png,8bc5a36a8dbf1a26043a75b265b4b1eb.png,96c45192-0b3e-4bb9-a56b-c8a6f02efef1.png,a0f816ef-8021-4202-a478-1e5c05dde786.png,a92d32f9a8c52dcc79d0c99de311474e.png,ad8b5041-5fdb-4947-8b91-be70e6227ce9.png,adf0dae232a9ffa6a9ce1352a7360980.png,b280118e-fcdf-4d8f-b2fd-357bd153c425.png,b75f6509-258d-4058-8ddc-382c082e5cd7.png,b901f16e009de3b207787382b611a267.png,beaa8224-6905-4ced-96eb-4f89d5896199.png,c2d234e2-dea6-44fd-bdf7-58d932204772.png,c3192272-4150-4f33-8e76-110355f09831.png,ce491a6c44cb6e60d7cc705630d719e1.png,d44c0d0dbb74647e3d1f3114e89a18fa.png,d5a8f96f100df42fd094915c7e70f625.png,d9e2bfe5ede84f7f53e57e6796cb54b2.png,da8a31673c7f5b4c68f4d4dc44ba8faf.png,dc51d376-f884-45fa-a76f-ca96f2f4d028.png,df583b9d-9a9c-4f47-90f1-67bcfa9fb308.png,e2feb63adef7d65f3d56dc84d5b59e65.png,e68dfb4b-2a63-43f2-a476-7445d80a0853.png,f992a7bf1bceafbc97fece72e04bcea9.png,ffc1d98f-d69e-43b1-8554-315276aa1322.png"
,
"name"
:
"balance_guidance"
...
...
@@ -36,10 +12,26 @@
"keys"
:
"centerCircle.png,comCloseBtn.png,com_light.png,count-start.png,count1.png,count2.png,count3.png,jordan-icon.png,music-off.png,music-on.png,nike-icon.png,percennt0.png,percennt1.png,percennt2.png,percennt3.png,percennt4.png,percennt5.png,percennt6.png,percennt7.png,percennt8.png,percennt9.png,percenntp.png,ruready.png,toastBg.png,waitingBg.png,waitingRot.png"
,
"name"
:
"common"
},
{
"keys"
:
"countdown-back.png"
,
"name"
:
"CountDownComp"
},
{
"keys"
:
"c9a24fed01170dc61854098b7f6e50af.png"
,
"name"
:
"excellent_icon"
},
{
"keys"
:
"back-home.png,jump-icon.png,more-btn.png,new-record-icon.png,product-link__icon.png,share-btn.png"
,
"name"
:
"GameOver"
},
{
"keys"
:
"over-back.png,over-tipsicon.png,prize-icon1.png,prize-icon2.png,prize-icon3.png"
,
"name"
:
"GameOverPanel"
},
{
"keys"
:
"num0.png,num1.png,num2.png,num3.png,num4.png,num5.png,num6.png,num7.png,num8.png,num9.png,numb0.png,numb1.png,numb2.png,numb3.png,numb4.png,numb5.png,numb6.png,numb7.png,numb8.png,numb9.png,numbp.png,nump.png,p1-b.png,p10-b.png,p11-b.png,p12-b.png,p13-b.png,p14-b.png,p15-b.png,p16-b.png,p17-b.png,p18-b.png,p19-b.png,p2-b.png,p20-b.png,p3-b.png,p4-b.png,p5-b.png,p6-b.png,p7-b.png,p8-b.png,p9-b.png"
,
"name"
:
"GameScene"
},
{
"keys"
:
"009ed41bfa913bd15c5dda62716e608c.png,02f26c4510df27a5acb8ce26b9c5b0ba.png,1d202725fd410588dfa8b3e1ccf810ce.png,2027bc3879e8f06799f1759fa914f426.png,245201acb5b065e60711e402277d4908.png,24cbb272ca0595390a65d16269acc141.png,28c9a63f6e33fbc7b7f9c51db5752ac9.png,32f6ae97f854c575c7130c9c2896a287.png,47d38d653cd78676a3ca3b4e7b6a7044.png,4fd8362250aa1555a1cb6352a10ac312.png,5cf06ed99e90cd0e4464cac6dbb29dc3.png,5d19c027ad8778f99a3f0950acdd2739.png,6c0fa5d1972318368c48f4c09418459d.png,71b5a61c46ec88c372180e56cbc0fb3d.png,722612e4c34ae14ba427382557a0c9cb.png,73ef3d3454a074c9decb1ecb7909105e.png,76d230aac3001933de45c949a9140889.png,77a0ae8dd94043602811479e935beafb.png,84f82a9ec12dd316f44382818fe0553c.png,9ac140216cfe3e2ba0c5f9dcb8de4856.png,a06938c7a7105be8ffd0e68c82527be5.png,a0f9249750bdd4bd9aa3f628c7f47c67.png,a3196dffd24bec4ceeb78c40e789411d.png,a811ad9246c54b177ae8c5a211ecbf02.png,a856a0dae3018ef19512f88849596579.png,addea92ee44e85d3b5c4ad97c67e0bbb.png,b7b9e7b3a43aff9ec5b46f0d253d69cc.png,ba494e2790eab1b74233301f7a6e68e2.png,bf2712c0db9cb0e2d408a529cd2421ec.png,bf3c7702119ae821578eb99c069617a3.png,c08f4c1bceb6c129da183349eaa18702.png,c111333453e0bb104a4c0d89c20c4472.png,c5aab24b86fe3182b1285f85eaec5bfe.png,ca3be215bf1c00d85f491a5ee971554f.png,cbb3cb0886f45f3e42e31b635ac2f13d.png,d024b2620af9a5f440a611167f596457.png,d77eb6d84abf89c0d276de9c598e4c58.png,d82e528b29ad71b09e0be5681959a789.png,db8bdb142b802b126523cfccf4d6a503.png,dfa3f688ec9fdd0a465f9417bd43ebf2.png,dfdbfa372b9183cb08d320aa3cc43a11.png,e0913099d595c5bc06c3d3daa62d2083.png,e1c091647a039b1c089709a81c4cd379.png,e3e8798120c483a49384a4fcc52c099c.png,e8b1bf3e159712ea403845a373fbf92e.png,f52e180cd79bcf8658830bc0c54942b9.png,f782b72f25909b59f23d0cad704f5eb4.png,ff5c46f42d987a67da838ff09c183a93.png"
,
"name"
:
"guidan_360"
...
...
@@ -48,10 +40,18 @@
"keys"
:
"p1.png,p10.png,p11.png,p12.png,p13.png,p14.png,p15.png,p16.png,p17.png,p18.png,p19.png,p2.png,p20.png,p3.png,p4.png,p5.png,p6.png,p7.png,p8.png,p9.png"
,
"name"
:
"jordan_eles"
},
{
"keys"
:
"confirm-btn-1.png,newcp-back.png"
,
"name"
:
"NewCompletePanel"
},
{
"keys"
:
"p1.png,p10.png,p11.png,p12.png,p13.png,p14.png,p15.png,p16.png,p17.png,p18.png,p19.png,p2.png,p20.png,p3.png,p4.png,p5.png,p6.png,p7.png,p8.png,p9.png"
,
"name"
:
"nike_eles"
},
{
"keys"
:
"confirm-btn.png,prize-back-title.png,prize-back.png"
,
"name"
:
"PrizeShowPanel"
},
{
"keys"
:
"0272a464df7d9c1ca7bcd240ff5b6ff1.png,0339f8cec366210e1895bb822005f5ca.png,0471fa62dfb977981f0bbcbf03d5364c.png,0521db775413790e5754d0a359a26c05.png,056b70b501ad2bb9de96fe5a40ec244c.png,0960016b2a4b0945ae1a504cf05d58b5.png,1366e0dc8765778425bc3612c5a02991.png,16794fd2bb051adab7cf54b7e36d2c87.png,1cb1e4d2fa9e520728a397f33dc41e85.png,23a5d1a88f781623a16727e8defbe5f2.png,243da2df1403d966f345a1bf61310276.png,2592ff4846d8e05ea9280a9206b2b765.png,2b774e8e40d7eeb4f56565090fcf1a1f.png,3965e139993e5072b687ba1e944ae568.png,3d5139ce-fcfd-4604-b6da-282230f8afee.png,4947993d9e0c86dd197cab056f32b26e.png,4f7efec7932532041668f88e5eaa6485.png,55223ef0f41017b272998afbf097e11c.png,643f90f77b7858c5a54f1f2d2371a396.png,6a9d7e1fce8bc7e9b014add6ba3a40a6.png,6b5ba368fd1b35b4f7ae7d0941983b5f.png,6eab818514531d8dd0aff35576e834fe.png,70fcb05422163afdc827b4c7aa421932.png,7acaef1cbaa854fcc731bf08b137faaa.png,7f2a9fd9bb5aa175e606246dd843aed9.png,8e2a1bf2cfd857dae69edb9d70820e23.png,9e4c70df3c98f66fc402e0e5e64e1f0b.png,9f874f56586024e4c873b6237d027558.png,a2a8d4e441d527d8fbd8f1d1b6ec237d.png,a4e1f9ed07a40359eaf255394e272272.png,aef93a72f0db18e2c6fbc356d101bac0.png,b18be206e2cfcc766695779607b91e33.png,b7cc11169a1c2980ff1f543adc5e83fb.png,b9689750-84db-4dc3-9bba-70c6e86ff2ca.png,bbd780a01510cbc706a71d5f96f52dcb.png,c6d5f14a2986660aec470230367eb3d3.png,c78db3f7c109f9cf731d5045c4886854.png,c7d57022-9cec-4af2-bcb3-faf33977b271.png,c9cef93be7451b685edbd1fcd8f61732.png,ddde1ae50b039bf96ef7737d5708f7dd.png,e0c229e262c34b128c0f50ecac33369b.png,eb51f7d9-1919-48e8-8a5b-5e2ee8cf3075.png"
,
"name"
:
"red_shoe"
...
...
src/ResJson.ts
View file @
df359b61
This diff is collapsed.
Click to expand it.
src/SkinJson.ts
View file @
df359b61
...
...
@@ -302,7 +302,7 @@ export const SkinJson = {
"y"
:
369
,
"type"
:
"text"
,
"props"
:
{
"text"
:
"
游戏
规则
\n
"
,
"text"
:
"
挑战
规则
\n
"
,
"size"
:
74.03529
,
"fillColor"
:
"#000000"
,
"textAlpha"
:
1
...
...
@@ -976,7 +976,7 @@ export const SkinJson = {
"y"
:
612
,
"type"
:
"text"
,
"props"
:
{
"text"
:
"
游戏
次数+xx"
,
"text"
:
"
挑战
次数+xx"
,
"size"
:
43.48474
,
"fillColor"
:
"#ff5555"
,
"textAlpha"
:
1
...
...
src/scenes/GameOverScene/GameOverScene.ts
View file @
df359b61
...
...
@@ -9,11 +9,11 @@ import { GDispatcher } from '../../Main';
export
class
GameOverScene
extends
Scene
{
bitmapTextCount
:
FYGE
.
BitmapText
get
groupNames
():
string
[]
{
get
groupNames
():
string
[]
{
return
[
'GameOver'
,
'GameScene'
]
}
constructor
(...
args
:
any
)
{
constructor
(...
args
:
any
)
{
super
(...
args
)
}
...
...
@@ -25,7 +25,7 @@ export class GameOverScene extends Scene {
}
else
{
icon
.
position
.
set
(
41
,
layers
.
stageOffsetY
-
90
+
5
+
layers
.
stageOffsetY
)
}
this
.
y
-=
layers
.
stageOffsetY
-
90
console
.
log
(
this
.
data
)
var
bitMapc
=
Tools
.
getNumTextures
(
'num'
)
...
...
@@ -33,7 +33,7 @@ export class GameOverScene extends Scene {
var
bitmapTextCount
=
this
.
bitmapTextCount
=
this
.
addChild
(
new
FYGE
.
BitmapText
(
bitMapc
))
if
(
this
.
data
.
score
<=
3
)
{
this
.
bitmapTextCount
.
textures
=
bitMapc2
}
}
if
(
!
this
.
data
.
hideMusic
)
{
if
(
this
.
data
.
score
>
3
)
{
await
sendTbNet
(
TbNetName
.
openMusic
,
{
...
...
@@ -42,26 +42,26 @@ export class GameOverScene extends Scene {
loop
:
false
},
null
,
null
,
true
)
}
this
.
showNumberUp
()
}
}
this
.
bitmapTextCount
.
position
.
set
(
layers
.
stageCenterX
,
500
)
// this.bitmapTextCount.text = this.data.score + ''
bitmapTextCount
.
text
=
'0'
var
desc
=
UI
.
Ctn
(
this
,
0
,
700
)
UI
.
Txt
(
desc
,
'本局连续完成'
,
40
,
'#111111'
,
FYGE
.
TEXT_ALIGN
.
CENTER
,
layers
.
stageWidth
,
0
,
10
,
true
)
UI
.
Txt
(
desc
,
'
游戏
结束'
,
40
,
'#757575'
,
FYGE
.
TEXT_ALIGN
.
CENTER
,
layers
.
stageWidth
,
0
,
62
,
true
)
UI
.
Txt
(
desc
,
'
挑战
结束'
,
40
,
'#757575'
,
FYGE
.
TEXT_ALIGN
.
CENTER
,
layers
.
stageWidth
,
0
,
62
,
true
)
this
.
data
.
isNewRecord
&&
UI
.
Sp
(
desc
,
'new-record-icon.png'
,
490
,
-
30
)
UI
.
Btn
(
this
,
'share-btn.png'
,
function
()
{
UI
.
Btn
(
this
,
'share-btn.png'
,
function
()
{
// @ts-ignore todo 分享
my
&&
my
.
showSharePanel
()
addData
(
2
)
},
this
,
45
,
930
)
UI
.
Btn
(
this
,
'more-btn.png'
,
function
()
{
UI
.
Btn
(
this
,
'more-btn.png'
,
function
()
{
this
.
btnDelay
(
this
)
sendTbNet
(
TbNetName
.
addTrack
,
{
type
:
'wildwoodmg:app_back'
...
...
@@ -77,7 +77,7 @@ export class GameOverScene extends Scene {
},
this
,
45
,
1090
)
var
_s
=
UI
.
Sp
(
this
,
'back-home.png'
,
layers
.
stageCenterX
,
1310
)
_s
.
addEventListener
(
FYGE
.
MouseEvent
.
CLICK
,
function
()
{
_s
.
addEventListener
(
FYGE
.
MouseEvent
.
CLICK
,
function
()
{
this
.
btnDelay
(
this
)
sendTbNet
(
TbNetName
.
addTrack
,
{
type
:
'wildwoodmg:app_exit'
...
...
@@ -94,12 +94,12 @@ export class GameOverScene extends Scene {
var
isJordan
=
Tools
.
globalData
.
shopId
==
10003
UI
.
Rect
(
bottomCont
,
layers
.
stageWidth
,
130
,
0xffffff
)
UI
.
Sp
(
bottomCont
,
'product-link__icon.png'
,
50
,
25
)
UI
.
Txt
(
bottomCont
,
`
${
isJordan
?
'Jordan女子商品'
:
'Nike瑜伽商品'
}
`
,
24
,
'#111111'
,
FYGE
.
TEXT_ALIGN
.
LEFT
,
500
,
160
,
40
,
true
)
UI
.
Txt
(
bottomCont
,
`
${
isJordan
?
'Jordan女子商品'
:
'Nike瑜伽商品'
}
`
,
24
,
'#111111'
,
FYGE
.
TEXT_ALIGN
.
LEFT
,
500
,
160
,
40
,
true
)
UI
.
Txt
(
bottomCont
,
`
${
isJordan
?
'让你充满活力和灵感'
:
'让你的体态更加健康'
}
`
,
22
,
'#111111'
,
FYGE
.
TEXT_ALIGN
.
LEFT
,
500
,
160
,
70
,
true
)
UI
.
Sp
(
bottomCont
,
'jump-icon.png'
,
600
,
40
)
.
addEventListener
(
FYGE
.
MouseEvent
.
CLICK
,
function
()
{
.
addEventListener
(
FYGE
.
MouseEvent
.
CLICK
,
function
()
{
this
.
btnDelay
(
this
)
addData
(
7
)
// @ts-ignore
// sendTbNet(TbNetName.navigateToOutside, {
...
...
@@ -107,7 +107,7 @@ export class GameOverScene extends Scene {
// })
my
.
call
(
'navigateToOutside'
,
{
url
:
this
.
data
.
productLink
},
(
res
)
=>
{
{
url
:
this
.
data
.
productLink
},
(
res
)
=>
{
sendTbNet
(
TbNetName
.
addTrack
,
{
type
:
'wildwoodmg:navigateToOutSide'
,
isSuccess
:
res
.
success
,
...
...
@@ -118,11 +118,11 @@ export class GameOverScene extends Scene {
},
this
)
}
}
showNumberUp
()
{
var
o
=
{
_score
:
0
}
var
o
=
{
_score
:
0
}
var
bitmapTextCount
=
this
.
bitmapTextCount
Object
.
defineProperty
(
o
,
'score'
,
{
configurable
:
true
,
...
...
@@ -130,7 +130,7 @@ export class GameOverScene extends Scene {
get
()
{
return
o
.
_score
},
set
(
n
:
number
)
{
set
(
n
:
number
)
{
o
.
_score
=
n
bitmapTextCount
.
text
=
~~
n
+
''
}
...
...
@@ -142,7 +142,7 @@ export class GameOverScene extends Scene {
}
initEvents
()
{
GDispatcher
.
once
(
'init-score'
,
async
function
()
{
GDispatcher
.
once
(
'init-score'
,
async
function
()
{
if
(
this
.
data
.
score
>
3
)
{
await
sendTbNet
(
TbNetName
.
openMusic
,
{
isOn
:
true
,
...
...
@@ -150,7 +150,7 @@ export class GameOverScene extends Scene {
loop
:
false
},
null
,
null
,
true
)
}
this
.
showNumberUp
()
},
this
)
}
...
...
src/scenes/GameScene/GameScene.ts
View file @
df359b61
...
...
@@ -21,28 +21,28 @@ const Container = FYGE.Container
const
TEXT_ALIGN
=
FYGE
.
TEXT_ALIGN
//二维向量定义
const
Vector2
=
function
(
x
,
y
)
{
this
.
x
=
x
;
this
.
y
=
y
;
};
const
Vector2
=
function
(
x
,
y
)
{
this
.
x
=
x
;
this
.
y
=
y
;
};
Vector2
.
prototype
=
{
// 辅助一个向量
copy
:
function
()
{
return
new
Vector2
(
this
.
x
,
this
.
y
);
},
copy
:
function
()
{
return
new
Vector2
(
this
.
x
,
this
.
y
);
},
// 向量的模()长度
length
:
function
()
{
return
Math
.
sqrt
(
this
.
x
*
this
.
x
+
this
.
y
*
this
.
y
);
},
length
:
function
()
{
return
Math
.
sqrt
(
this
.
x
*
this
.
x
+
this
.
y
*
this
.
y
);
},
sqrLength
:
function
()
{
return
this
.
x
*
this
.
x
+
this
.
y
*
this
.
y
;
},
sqrLength
:
function
()
{
return
this
.
x
*
this
.
x
+
this
.
y
*
this
.
y
;
},
// 向量的单位向量
normalize
:
function
()
{
var
inv
=
1
/
this
.
length
();
return
new
Vector2
(
this
.
x
*
inv
,
this
.
y
*
inv
);
},
normalize
:
function
()
{
var
inv
=
1
/
this
.
length
();
return
new
Vector2
(
this
.
x
*
inv
,
this
.
y
*
inv
);
},
// 相反向量
negate
:
function
()
{
return
new
Vector2
(
-
this
.
x
,
-
this
.
y
);
},
negate
:
function
()
{
return
new
Vector2
(
-
this
.
x
,
-
this
.
y
);
},
// 向量相加
add
:
function
(
v
)
{
return
new
Vector2
(
this
.
x
+
v
.
x
,
this
.
y
+
v
.
y
);
},
add
:
function
(
v
)
{
return
new
Vector2
(
this
.
x
+
v
.
x
,
this
.
y
+
v
.
y
);
},
// 向量相减
subtract
:
function
(
v
)
{
return
new
Vector2
(
this
.
x
-
v
.
x
,
this
.
y
-
v
.
y
);
},
subtract
:
function
(
v
)
{
return
new
Vector2
(
this
.
x
-
v
.
x
,
this
.
y
-
v
.
y
);
},
// 向量数量乘法
multiply
:
function
(
f
)
{
return
new
Vector2
(
this
.
x
*
f
,
this
.
y
*
f
);
},
multiply
:
function
(
f
)
{
return
new
Vector2
(
this
.
x
*
f
,
this
.
y
*
f
);
},
// 向量数量除法
divide
:
function
(
f
)
{
var
invf
=
1
/
f
;
return
new
Vector2
(
this
.
x
*
invf
,
this
.
y
*
invf
);
},
divide
:
function
(
f
)
{
var
invf
=
1
/
f
;
return
new
Vector2
(
this
.
x
*
invf
,
this
.
y
*
invf
);
},
// 向量的点乘(内机)dot
dot
:
function
(
v
)
{
return
this
.
x
*
v
.
x
+
this
.
y
*
v
.
y
;
}
dot
:
function
(
v
)
{
return
this
.
x
*
v
.
x
+
this
.
y
*
v
.
y
;
}
};
/**
...
...
@@ -51,11 +51,11 @@ Vector2.prototype = {
* @param delay
* @returns
*/
function
debounce
(
func
:
Function
,
delay
=
1000
)
{
function
debounce
(
func
:
Function
,
delay
=
1000
)
{
var
timer
=
{
curr
:
null
}
var
fn
=
function
(...
args
)
{
var
fn
=
function
(...
args
)
{
var
context
=
this
if
(
timer
.
curr
)
clearTimeout
(
timer
.
curr
)
timer
.
curr
=
setTimeout
(()
=>
{
...
...
@@ -80,7 +80,7 @@ type pos = {
}
function
pos2Len
(
p1
:
pos
,
p2
:
pos
):
number
{
function
pos2Len
(
p1
:
pos
,
p2
:
pos
):
number
{
return
Math
.
sqrt
(
Math
.
pow
(
p1
.
x
-
p2
.
x
,
2
)
+
Math
.
pow
(
p1
.
y
-
p2
.
y
,
2
))
}
...
...
@@ -88,7 +88,7 @@ class RandomArray {
iarr
:
Array
<
any
>
arr
:
Array
<
any
>
get
len
():
number
{
get
len
():
number
{
return
this
.
arr
.
length
}
...
...
@@ -113,7 +113,7 @@ class RandomArray {
return
value
}
spliceValue
(
v
:
any
)
{
spliceValue
(
v
:
any
)
{
var
i
=
this
.
arr
.
indexOf
(
v
)
if
(
i
==
-
1
)
return
this
.
arr
.
splice
(
i
,
1
)
...
...
@@ -127,11 +127,11 @@ export class GameScene extends MotionInitScene {
scoreText
:
FYGE
.
TextField
_score
:
number
gameEle
:
GameEle
_gIndex
:
number
=
1
//
游戏
元素索引
_gIndex
:
number
=
1
//
挑战
元素索引
isJordan
:
boolean
arr_t
:
RandomArray
=
new
RandomArray
(
Array
.
from
(
Array
(
20
),
(
_
,
i
)
=>
++
i
))
constructor
(){
constructor
()
{
super
()
}
...
...
@@ -157,7 +157,7 @@ export class GameScene extends MotionInitScene {
this
.
scoreText
=
UI
.
Txt
(
this
,
'连续完成: '
+
n
,
40
,
'#111111'
,
FYGE
.
TEXT_ALIGN
.
CENTER
,
layers
.
stageWidth
,
-
8
,
layers
.
stageOffsetY
+
(
getApp
().
isLarge
?
(
250
-
168
)
:
50
))
this
.
scoreText
.
mouseEnable
=
false
}
this
.
scoreText
.
text
=
'连续完成: '
+
n
this
.
scoreText
.
text
=
'连续完成: '
+
n
}
get
score
()
{
...
...
@@ -169,7 +169,7 @@ export class GameScene extends MotionInitScene {
super
.
initUi
()
this
.
score
=
0
var
cdp
=
this
.
cdp
=
this
.
addChild
(
new
CountDownComp
(
GameCfg
.
getInitTime
()))
this
.
setChildIndex
(
this
.
cdp
,
2
)
this
.
cdp
.
addTimeoutFunc
(
onceFnc
(()
=>
{
...
...
@@ -178,7 +178,7 @@ export class GameScene extends MotionInitScene {
DeviceMotion
.
instance
.
destory
()
this
.
gameEle
&&
this
.
gameEle
.
freeze
()
FYGE
.
Tween
.
removeAllTweens
()
var
fail
=
UI
.
Lottie
(
this
,
yoga_fail
,
180
,
290
)
var
fail
=
UI
.
Lottie
(
this
,
yoga_fail
,
180
,
290
)
fail
.
play
(
1
,
()
=>
{
// close bgm
sendTbNet
(
TbNetName
.
openMusic
,
{
...
...
@@ -187,7 +187,7 @@ export class GameScene extends MotionInitScene {
loop
:
true
,
force
:
true
},
null
,
null
,
true
)
sendTbNet
(
TbNetName
.
addTrack
,
{
type
:
'wildwoodmg:app_finish_game'
...
...
@@ -199,13 +199,13 @@ export class GameScene extends MotionInitScene {
score
:
this
.
score
})
})
}))
cdp
.
position
.
set
(
layers
.
stageCenterX
-
65
,
layers
.
stageOffsetY
+
(
getApp
().
isLarge
?
170
:
120
))
}
async
initGame
()
{
GameCfg
.
initLevel
()
...
...
@@ -224,16 +224,16 @@ export class GameScene extends MotionInitScene {
}
async
onSubmit
(
params
)
{
const
{
data
,
success
,
message
}
=
await
sendTbNet
(
TbNetName
.
submitGame
,
params
)
const
{
data
,
success
,
message
}
=
await
sendTbNet
(
TbNetName
.
submitGame
,
params
)
if
(
success
)
{
const
{
score
,
isNewRecord
,
productLink
,
isWinPrize
,
level
,
isCompleteTask
}
=
data
const
{
score
,
isNewRecord
,
productLink
,
isWinPrize
,
level
,
isCompleteTask
}
=
data
isCompleteTask
&&
sendTbNet
(
TbNetName
.
addTrack
,
{
type
:
'wildwoodmg:app_finish_task'
},
null
,
null
,
true
)
if
(
level
)
{
//@ts-ignore
my
&&
my
.
vibrateShort
()
showPanel
(
GameOverPanel
,
data
)
}
else
{
changeScene
(
GameOverScene
,
data
)
...
...
@@ -277,13 +277,13 @@ export class GameScene extends MotionInitScene {
}
export
class
GameEle
extends
Container
{
rorate
:
number
// 旋转角度
rorate
:
number
// 旋转角度
vx
=
GameCfg
.
ispeed
// 当前x速度, 有初速度
vy
=
GameCfg
.
ispeed
// 当前y速度, 有初速度
accx
:
number
=
0
// 当前x 加速度
accy
:
number
=
0
// 当前 y加速度
lt
:
number
=
0
// lastTime
resisteAcc
:
number
=
GameCfg
.
resisteAcc
// 摩擦力加速度
accx
:
number
=
0
// 当前x 加速度
accy
:
number
=
0
// 当前 y加速度
lt
:
number
=
0
// lastTime
resisteAcc
:
number
=
GameCfg
.
resisteAcc
// 摩擦力加速度
k
:
number
// 旋转角度和和中心点距离的系数
isIn
:
boolean
// 是否在中心范围内
...
...
@@ -296,7 +296,7 @@ export class GameEle extends Container {
* 是否固定在页面上
* @param cb 正中心的回调函数
*/
constructor
(
textureName
:
string
,
fixedCenter
:
pos
,
cb
?:
Function
)
{
constructor
(
textureName
:
string
,
fixedCenter
:
pos
,
cb
?:
Function
)
{
super
()
this
.
fixedCenter
=
fixedCenter
this
.
finishFunc
=
cb
...
...
@@ -328,7 +328,7 @@ export class GameEle extends Container {
}
else
{
throw
new
Error
(
'GameEle need a sprite'
)
}
var
rotation
=
Math
.
floor
(
Math
.
random
()
*
181
+
180
)
this
.
k
=
(
rotation
)
/
(
pos2Len
(
this
.
fixedCenter
,
this
))
this
.
correctCoordinate
(
true
)
...
...
@@ -343,16 +343,16 @@ export class GameEle extends Container {
var
_roration
=
this
.
rotation
this
.
freeze
()
FYGE
.
Tween
.
get
(
this
)
.
set
({
alpha
:
0
,
scaleX
:
1.5
,
scaleY
:
1.5
,
rotation
:
_roration
-
90
})
.
to
({
alpha
:
1
,
scaleX
:
1
,
scaleY
:
1
,
rotation
:
_roration
-
20
},
500
)
.
to
({
scaleX
:
.
93
,
scaleY
:
.
93
,
rotation
:
_roration
},
150
)
.
to
({
scaleX
:
1
,
scaleY
:
1
,
},
150
)
.
set
({
alpha
:
0
,
scaleX
:
1.5
,
scaleY
:
1.5
,
rotation
:
_roration
-
90
})
.
to
({
alpha
:
1
,
scaleX
:
1
,
scaleY
:
1
,
rotation
:
_roration
-
20
},
500
)
.
to
({
scaleX
:
.
93
,
scaleY
:
.
93
,
rotation
:
_roration
},
150
)
.
to
({
scaleX
:
1
,
scaleY
:
1
,
},
150
)
.
call
(()
=>
{
this
.
unfreeze
()
})
}
correctCoordinate
(
isCorrectRoration
:
boolean
=
false
)
{
correctCoordinate
(
isCorrectRoration
:
boolean
=
false
)
{
var
sw
=
this
.
sprite
.
width
/
2
if
(
this
.
x
>
layers
.
stageWidth
+
layers
.
stageOffsetX
-
sw
)
{
this
.
x
=
layers
.
stageWidth
+
layers
.
stageOffsetX
-
sw
...
...
@@ -424,7 +424,7 @@ export class GameEle extends Container {
this
.
accy
=
GameCfg
.
acc
*
Math
.
sin
(
e
.
beta
)
}
setRotation
(
n
:
number
)
{
setRotation
(
n
:
number
)
{
this
.
sprite
.
rotation
=
n
}
...
...
@@ -488,21 +488,21 @@ export class GameEle extends Container {
// 过去的时间
var
pt
=
(
nt
-
this
.
lt
)
/
GameCfg
.
fpsScale
this
.
lt
=
nt
var
ax
=
0
if
(
Math
.
abs
(
this
.
vx
)
<
0.2
&&
Math
.
abs
(
this
.
accx
)
<
Math
.
abs
(
this
.
resisteAcc
))
{
if
(
Math
.
abs
(
this
.
vx
)
<
0.2
&&
Math
.
abs
(
this
.
accx
)
<
Math
.
abs
(
this
.
resisteAcc
))
{
ax
=
0
this
.
vx
=
0
}
else
{
ax
=
this
.
accx
+
(
this
.
vx
>=
0
?
-
1
:
1
)
*
this
.
resisteAcc
ax
=
this
.
accx
+
(
this
.
vx
>=
0
?
-
1
:
1
)
*
this
.
resisteAcc
}
var
ay
=
0
if
(
Math
.
abs
(
this
.
vy
)
<
0.2
&&
Math
.
abs
(
this
.
accy
)
<
Math
.
abs
(
this
.
resisteAcc
))
{
if
(
Math
.
abs
(
this
.
vy
)
<
0.2
&&
Math
.
abs
(
this
.
accy
)
<
Math
.
abs
(
this
.
resisteAcc
))
{
ay
=
0
this
.
vy
=
0
}
else
{
ay
=
this
.
accy
+
(
this
.
vy
>=
0
?
-
1
:
1
)
*
this
.
resisteAcc
ay
=
this
.
accy
+
(
this
.
vy
>=
0
?
-
1
:
1
)
*
this
.
resisteAcc
}
...
...
@@ -512,12 +512,12 @@ export class GameEle extends Container {
this
.
x
+=
this
.
vx
*
pt
this
.
y
+=
this
.
vy
*
pt
if
(
Math
.
abs
(
this
.
accx
)
<
.
01
&&
Math
.
abs
(
this
.
vx
)
<
0.2
)
{
this
.
vx
=
0
if
(
Math
.
abs
(
this
.
accx
)
<
.
01
&&
Math
.
abs
(
this
.
vx
)
<
0.2
)
{
this
.
vx
=
0
}
if
(
Math
.
abs
(
this
.
accy
)
<
.
01
&&
Math
.
abs
(
this
.
vy
)
<
0.2
)
{
this
.
vy
=
0
if
(
Math
.
abs
(
this
.
accy
)
<
.
01
&&
Math
.
abs
(
this
.
vy
)
<
0.2
)
{
this
.
vy
=
0
}
this
.
correctCoordinate
()
...
...
@@ -529,5 +529,5 @@ export class GameEle extends Container {
super
.
update
()
}
}
\ No newline at end of file
src/scenes/GameScene/MotionInit.ts
View file @
df359b61
...
...
@@ -30,11 +30,11 @@ const pow = Math.pow
* @param delay
* @returns
*/
function
debounce
(
func
:
Function
,
delay
=
1000
)
{
function
debounce
(
func
:
Function
,
delay
=
1000
)
{
var
timer
=
{
curr
:
null
}
var
fn
=
function
(...
args
)
{
var
fn
=
function
(...
args
)
{
var
context
=
this
if
(
timer
.
curr
)
clearTimeout
(
timer
.
curr
)
timer
.
curr
=
setTimeout
(()
=>
{
...
...
@@ -54,7 +54,7 @@ export class MotionInitFunc extends Container {
type
:
number
// 用来区分新手引导还是 首页
step1Mask
:
FYGE
.
Container
constructor
(
type
:
number
,
cb
?:
Function
)
{
constructor
(
type
:
number
,
cb
?:
Function
)
{
super
()
this
.
type
=
type
this
.
initGame
=
cb
...
...
@@ -63,13 +63,13 @@ export class MotionInitFunc extends Container {
init
()
{
this
.
maskCont
=
UI
.
Ctn
(
this
,
layers
.
stageOffsetX
,
layers
.
stageOffsetY
)
UI
.
Rect
(
this
.
maskCont
,
750
,
1624
,
0x1b1a1a
,
0
).
alpha
=
0.8
UI
.
Rect
(
this
.
maskCont
,
750
,
1624
,
0x1b1a1a
,
0
).
alpha
=
0.8
this
.
step1Mask
=
UI
.
Ctn
(
this
.
maskCont
)
UI
.
Lottie
(
this
.
step1Mask
,
balance_guidance
,
150
,
layers
.
stageHeight
/
2
-
166
).
play
(
0
)
UI
.
Txt
(
this
.
step1Mask
,
'端平手机开始
游戏
'
,
36
,
'#ffffff'
,
TEXT_ALIGN
.
CENTER
,
layers
.
stageWidth
,
0
,
layers
.
stageHeight
/
2
+
176
,
true
)
UI
.
Txt
(
this
.
step1Mask
,
'端平手机开始
挑战
'
,
36
,
'#ffffff'
,
TEXT_ALIGN
.
CENTER
,
layers
.
stageWidth
,
0
,
layers
.
stageHeight
/
2
+
176
,
true
)
var
p
=
this
.
progress
=
this
.
step1Mask
.
addChild
(
new
ProgressBar
(
0xcccccc
,
{
width
:
450
,
...
...
@@ -158,7 +158,7 @@ export class MotionInitFunc extends Container {
onStepDwon
()
{
var
stepDownCtn
=
UI
.
Ctn
(
this
)
// UI.Rect(stepDownCtn, 750, 1624, 0x1b1a1a, 0).alpha=0.8
var
box1
=
UI
.
Ctn
(
stepDownCtn
)
var
desc
=
UI
.
Sp
(
box1
,
'ruready.png'
,
layers
.
stageCenterX
,
layers
.
stageCenterY
)
desc
.
anchorTexture
.
set
(
0.5
,
0.5
);
...
...
@@ -178,8 +178,8 @@ export class MotionInitFunc extends Container {
var
_y
=
layers
.
stageCenterY
return
new
Promise
((
resolve
,
reject
)
=>
{
FYGE
.
Tween
.
get
(
desc
)
.
set
({
alpha
:
0
,
y
:
layers
.
stageCenterY
})
.
to
({
alpha
:
1
,
y
:
layers
.
stageCenterY
-
150
},
600
,
FYGE
.
Ease
.
quadInOut
)
.
set
({
alpha
:
0
,
y
:
layers
.
stageCenterY
})
.
to
({
alpha
:
1
,
y
:
layers
.
stageCenterY
-
150
},
600
,
FYGE
.
Ease
.
quadInOut
)
.
wait
(
300
)
.
call
(()
=>
{
...
...
@@ -190,8 +190,8 @@ export class MotionInitFunc extends Container {
},
null
,
null
,
true
)
FYGE
.
Tween
.
get
(
timerBoxTxtSp
)
.
set
({
alpha
:
0
,
y
:
_y
+
150
})
.
to
({
alpha
:
1
,
y
:
_y
},
300
,
FYGE
.
Ease
.
quadInOut
)
.
set
({
alpha
:
0
,
y
:
_y
+
150
})
.
to
({
alpha
:
1
,
y
:
_y
},
300
,
FYGE
.
Ease
.
quadInOut
)
.
wait
(
600
)
.
to
({
alpha
:
0
},
100
)
.
call
(()
=>
{
...
...
@@ -200,8 +200,8 @@ export class MotionInitFunc extends Container {
timerBoxTxtSp
.
texture
=
RES
.
getRes
(
'count2.png'
)
FYGE
.
Tween
.
get
(
timerBoxTxtSp
)
.
set
({
alpha
:
0
,
y
:
_y
+
150
})
.
to
({
alpha
:
1
,
y
:
_y
},
300
,
FYGE
.
Ease
.
quadInOut
)
.
set
({
alpha
:
0
,
y
:
_y
+
150
})
.
to
({
alpha
:
1
,
y
:
_y
},
300
,
FYGE
.
Ease
.
quadInOut
)
.
wait
(
600
)
.
to
({
alpha
:
0
},
100
)
.
call
(()
=>
{
...
...
@@ -210,8 +210,8 @@ export class MotionInitFunc extends Container {
timerBoxTxtSp
.
texture
=
RES
.
getRes
(
'count1.png'
)
FYGE
.
Tween
.
get
(
timerBoxTxtSp
)
.
set
({
alpha
:
0
,
y
:
_y
+
150
})
.
to
({
alpha
:
1
,
y
:
_y
},
300
,
FYGE
.
Ease
.
quadInOut
)
.
set
({
alpha
:
0
,
y
:
_y
+
150
})
.
to
({
alpha
:
1
,
y
:
_y
},
300
,
FYGE
.
Ease
.
quadInOut
)
.
wait
(
600
)
.
call
(()
=>
{
//@ts-ignore
...
...
@@ -235,10 +235,10 @@ export class MotionInitFunc extends Container {
})
})
})
})
})
}
guidanceFill
=
onceFnc
(()
=>
{
...
...
@@ -260,10 +260,10 @@ export class MotionInitFunc extends Container {
// }
}
})
.
to
({
value
:
1
},
1500
)
.
to
({
value
:
1
},
1500
)
.
call
(
async
()
=>
{
DeviceMotion
.
instance
.
off
(
this
.
deviceOritationChange
)
//
游戏
页面有个倒计时
//
挑战
页面有个倒计时
if
(
this
.
type
!=
1
)
{
this
.
step1Mask
.
visible
=
false
await
this
.
onStepDwon
()
...
...
@@ -287,7 +287,7 @@ export class MotionInitFunc extends Container {
export
class
MotionInitScene
extends
Scene
{
motionInitFunc
:
MotionInitFunc
// 端平action类
holdOnTxt
:
FYGE
.
TextField
// 保持住文案
gameEle
:
GameEle
//
游戏
元素
gameEle
:
GameEle
//
挑战
元素
constructor
(...
args
)
{
super
(...
args
)
...
...
@@ -308,14 +308,14 @@ export class MotionInitScene extends Scene {
set
musicBoolean
(
m
:
boolean
)
{
if
(
m
)
{
(
this
.
musicBtn
||
(
this
.
musicBtn
=
UI
.
Btn
(
this
,
'music-on.png'
,
this
.
onMusicClick
,
this
,
650
,
layers
.
stageOffsetY
+
(
getApp
().
isLarge
?
52
:
5
)))).
texture
=
RES
.
getRes
(
'music-on.png'
);
(
this
.
musicBtn
||
(
this
.
musicBtn
=
UI
.
Btn
(
this
,
'music-on.png'
,
this
.
onMusicClick
,
this
,
650
,
layers
.
stageOffsetY
+
(
getApp
().
isLarge
?
52
:
5
)))).
texture
=
RES
.
getRes
(
'music-on.png'
);
this
.
musicBtn
.
anchorX
=
30
this
.
musicBtn
.
anchorY
=
30
FYGE
.
Tween
.
get
(
this
.
musicBtn
,
{
loop
:
true
})
.
to
({
rotation
:
360
},
5000
)
FYGE
.
Tween
.
get
(
this
.
musicBtn
,
{
loop
:
true
})
.
to
({
rotation
:
360
},
5000
)
}
else
{
(
this
.
musicBtn
||
(
this
.
musicBtn
=
UI
.
Btn
(
this
,
'music-on.png'
,
this
.
onMusicClick
,
this
,
650
,
layers
.
stageOffsetY
+
(
getApp
().
isLarge
?
52
:
5
)))).
texture
=
RES
.
getRes
(
'music-off.png'
);
(
this
.
musicBtn
||
(
this
.
musicBtn
=
UI
.
Btn
(
this
,
'music-on.png'
,
this
.
onMusicClick
,
this
,
650
,
layers
.
stageOffsetY
+
(
getApp
().
isLarge
?
52
:
5
)))).
texture
=
RES
.
getRes
(
'music-off.png'
);
FYGE
.
Tween
.
removeTweens
(
this
.
musicBtn
)
this
.
musicBtn
.
rotation
=
0
}
...
...
@@ -349,7 +349,7 @@ export class MotionInitScene extends Scene {
UI
.
Sp
(
this
,
'centerCircle.png'
,
layers
.
stageCenterX
,
layers
.
stageCenterY
).
anchorTexture
.
set
(.
5
,
.
5
)
// @ts-ignore
this
.
focusProgress
=
this
.
addChild
(
new
CircleProgressBar
({
x
:
layers
.
stageCenterX
,
...
...
@@ -361,7 +361,7 @@ export class MotionInitScene extends Scene {
this
.
focusProgress
.
visible
=
false
this
.
centerp
=
setCenterPos
(
UI
.
Sp
(
this
,
'p1-b.png'
))
var
bitMapc
=
Tools
.
getNumTextures
(
'percennt'
)
bitMapc
[
'%'
]
=
RES
.
getRes
(
'percenntp.png'
)
this
.
bitmapTextCount
=
this
.
addChild
(
new
FYGE
.
BitmapText
(
bitMapc
))
...
...
@@ -403,7 +403,7 @@ export class MotionInitScene extends Scene {
}
protected
shoot
()
{
}
protected
unshoot
()
{
...
...
@@ -425,38 +425,38 @@ export class MotionInitScene extends Scene {
this
.
bitmapTextCount
.
visible
=
true
FYGE
.
Tween
.
get
(
this
.
holdOnTxt
)
.
set
({
visible
:
true
,
scaleX
:
.
1
,
scaleY
:
.
1
})
.
to
({
scaleX
:
1.08
,
scaleY
:
1.08
},
300
)
.
to
({
scaleX
:
1
,
scaleY
:
1
},
150
)
.
set
({
visible
:
true
,
scaleX
:
.
1
,
scaleY
:
.
1
})
.
to
({
scaleX
:
1.08
,
scaleY
:
1.08
},
300
)
.
to
({
scaleX
:
1
,
scaleY
:
1
},
150
)
.
call
(()
=>
{
// vtodo 做wiggle 动效
const
_y
=
this
.
holdOnTxt
.
y
const
_x
=
this
.
holdOnTxt
.
x
FYGE
.
Tween
.
get
(
this
.
holdOnTxt
,
{
loop
:
true
})
.
to
({
x
:
_x
-
2
,
y
:
_y
+
2
},
125
)
.
to
({
x
:
_x
,
y
:
_y
+
1
},
125
)
.
to
({
x
:
_x
-
2
,
y
:
_y
+
2
},
125
)
.
to
({
x
:
_x
+
1
,
y
:
_y
-
1
},
125
)
.
to
({
x
:
_x
+
2
,
y
:
_y
-
2
},
125
)
.
to
({
x
:
_x
,
y
:
_y
+
1
},
125
)
.
to
({
x
:
_x
-
2
,
y
:
_y
-
2
},
125
)
.
to
({
x
:
_x
-
1
,
y
:
_y
-
1
},
125
)
FYGE
.
Tween
.
get
(
this
.
holdOnTxt
,
{
loop
:
true
})
.
to
({
x
:
_x
-
2
,
y
:
_y
+
2
},
125
)
.
to
({
x
:
_x
,
y
:
_y
+
1
},
125
)
.
to
({
x
:
_x
-
2
,
y
:
_y
+
2
},
125
)
.
to
({
x
:
_x
+
1
,
y
:
_y
-
1
},
125
)
.
to
({
x
:
_x
+
2
,
y
:
_y
-
2
},
125
)
.
to
({
x
:
_x
,
y
:
_y
+
1
},
125
)
.
to
({
x
:
_x
-
2
,
y
:
_y
-
2
},
125
)
.
to
({
x
:
_x
-
1
,
y
:
_y
-
1
},
125
)
})
FYGE
.
Tween
.
removeTweens
(
this
.
focusProgress
)
FYGE
.
Tween
.
get
(
this
.
focusProgress
,{
FYGE
.
Tween
.
get
(
this
.
focusProgress
,
{
onChange
:
()
=>
{
this
.
bitmapTextCount
.
text
=
((
this
.
focusProgress
.
value
*
100
)
>>
0
)
+
"%"
}
})
.
set
({
value
:
0
,
visible
:
true
,
radius
:
240
,
alpha
:
1
})
.
to
({
radius
:
285
},
300
)
.
to
({
value
:
1.001
},
GameCfg
.
getHTime
(),
FYGE
.
Ease
.
quartOut
)
.
set
({
value
:
0
,
visible
:
true
,
radius
:
240
,
alpha
:
1
})
.
to
({
radius
:
285
},
300
)
.
to
({
value
:
1.001
},
GameCfg
.
getHTime
(),
FYGE
.
Ease
.
quartOut
)
.
call
(()
=>
{
console
.
log
(
'%c 成功套种'
,
'color: green'
);
//@ts-ignore
my
&&
my
.
vibrateShort
()
this
.
holdOnTxt
.
visible
=
false
var
icon
=
(
this
.
excellentIcon
||
UI
.
Lottie
(
this
,
excellent_icon
,
180
,
290
));
icon
.
visible
=
true
...
...
@@ -466,27 +466,27 @@ export class MotionInitScene extends Scene {
typeof
e
.
data
==
'function'
&&
e
.
data
()
this
.
removeTimeCountDown
(
false
)
})
})
}
removeTimeCountDown
(
istween
:
boolean
=
true
)
{
if
(
this
.
focusProgress
.
visible
&&
istween
)
{
this
.
unshoot
()
FYGE
.
Tween
.
removeTweens
(
this
.
focusProgress
)
FYGE
.
Tween
.
get
(
this
.
focusProgress
,{
FYGE
.
Tween
.
get
(
this
.
focusProgress
,
{
onChange
:
()
=>
{
this
.
bitmapTextCount
.
text
=
((
this
.
focusProgress
.
value
*
100
)
>>
0
)
+
"%"
}
})
.
to
({
value
:
0
},
500
)
.
to
({
radius
:
220
,
alpha
:
0
},
300
)
.
to
({
value
:
0
},
500
)
.
to
({
radius
:
220
,
alpha
:
0
},
300
)
.
call
(()
=>
{
this
.
focusProgress
.
visible
=
false
this
.
bitmapTextCount
.
visible
=
false
})
// FYGE.Tween.removeTweens(this.focusProgress)
}
else
{
this
.
focusProgress
.
visible
=
false
...
...
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