Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Submit feedback
Contribute to GitLab
Sign in
Toggle navigation
D
DuibaGameTemplate
Project
Project
Details
Activity
Releases
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Commits
Issue Boards
Open sidebar
钱根
DuibaGameTemplate
Commits
c0317d76
Commit
c0317d76
authored
Jun 17, 2022
by
Master Q
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
luoji
parent
43a22912
Changes
16
Hide whitespace changes
Inline
Side-by-side
Showing
16 changed files
with
159 additions
and
34 deletions
+159
-34
actTitle.png
resource/IndexScene/actTitle.png
+0
-0
awardBtn.png
resource/IndexScene/awardBtn.png
+0
-0
indexSceneBack.jpg
resource/IndexScene/indexSceneBack.jpg
+0
-0
ruleBtn.png
resource/IndexScene/ruleBtn.png
+0
-0
startBtn.png
resource/IndexScene/startBtn.png
+0
-0
loadBack.jpg
resource/loading/loadBack.jpg
+0
-0
progress-back.png
resource/loading/progress-back.png
+0
-0
progress-icon.png
resource/loading/progress-icon.png
+0
-0
progress-track.png
resource/loading/progress-track.png
+0
-0
res.json
resource/res.json
+8
-0
Game.ts
src/Game.ts
+17
-15
ResJson.ts
src/ResJson.ts
+8
-0
ProgressBarS.ts
src/common/ProgressBarS.ts
+26
-16
BalalaScene.ts
src/scenes/BalalaScene.ts
+3
-3
IndexScene.ts
src/scenes/IndexScene/IndexScene.ts
+39
-0
loadingScene.ts
src/scenes/loadingScene/loadingScene.ts
+58
-0
No files found.
resource/IndexScene/actTitle.png
0 → 100644
View file @
c0317d76
157 KB
resource/IndexScene/awardBtn.png
0 → 100644
View file @
c0317d76
4.42 KB
resource/IndexScene/indexSceneBack.jpg
0 → 100644
View file @
c0317d76
781 KB
resource/IndexScene/ruleBtn.png
0 → 100644
View file @
c0317d76
4.18 KB
resource/IndexScene/startBtn.png
0 → 100644
View file @
c0317d76
23.2 KB
resource/loading/loadBack.jpg
0 → 100644
View file @
c0317d76
257 KB
resource/loading/progress-back.png
0 → 100644
View file @
c0317d76
5.78 KB
resource/loading/progress-icon.png
0 → 100644
View file @
c0317d76
5.67 KB
resource/loading/progress-track.png
0 → 100644
View file @
c0317d76
2.25 KB
resource/res.json
View file @
c0317d76
...
@@ -8,9 +8,17 @@
...
@@ -8,9 +8,17 @@
"keys"
:
"0.png,1.png,2.png,3.png,4.png,5.png,6.png,7.png,8.png,9.png,back.png,countdownback.png,fkingCar.png,obstack1.png,obstack2.png,obstack3.png,scoreboardback.png,倒计时.svga,护盾.png,背景移动元素.svga,跑道.svga,路架子.svga"
,
"keys"
:
"0.png,1.png,2.png,3.png,4.png,5.png,6.png,7.png,8.png,9.png,back.png,countdownback.png,fkingCar.png,obstack1.png,obstack2.png,obstack3.png,scoreboardback.png,倒计时.svga,护盾.png,背景移动元素.svga,跑道.svga,路架子.svga"
,
"name"
:
"GameScene"
"name"
:
"GameScene"
},
},
{
"keys"
:
"actTitle.png,awardBtn.png,indexSceneBack.jpg,ruleBtn.png,startBtn.png"
,
"name"
:
"IndexScene"
},
{
{
"keys"
:
"comCloseBtn.png,com_bg.jpg,toastBg.png,waitingBg.png,waitingRot.png"
,
"keys"
:
"comCloseBtn.png,com_bg.jpg,toastBg.png,waitingBg.png,waitingRot.png"
,
"name"
:
"common"
"name"
:
"common"
},
{
"keys"
:
"loadBack.jpg,progress-back.png,progress-icon.png,progress-track.png"
,
"name"
:
"loading"
}
}
],
],
"path"
:
"./resource/"
"path"
:
"./resource/"
...
...
src/Game.ts
View file @
c0317d76
...
@@ -17,6 +17,7 @@ import getEnv = FYGE.getEnv;
...
@@ -17,6 +17,7 @@ import getEnv = FYGE.getEnv;
import
Texture
=
FYGE
.
Texture
;
import
Texture
=
FYGE
.
Texture
;
import
{
ParkourScene
}
from
"./scenes/ParkourGameScene"
;
import
{
ParkourScene
}
from
"./scenes/ParkourGameScene"
;
import
{
LoadingScene
}
from
"./scenes/loadingScene/loadingScene"
;
/**
/**
* 全局事件,为了和小程序交互
* 全局事件,为了和小程序交互
...
@@ -105,29 +106,29 @@ export class Game {
...
@@ -105,29 +106,29 @@ export class Game {
await
RES
.
loadGroup
(
"common"
);
await
RES
.
loadGroup
(
"common"
);
console
.
log
(
"通用资源加载完成"
);
console
.
log
(
"通用资源加载完成"
);
// 加载游戏资源
// 加载游戏资源
放到loadingScene里面
await
RES
.
loadGroup
(
'GameRes'
)
//
await RES.loadGroup('GameRes')
// h5环境时,隐藏加载中
// h5环境时,隐藏加载中
if
(
getEnv
()
==
"web"
&&
document
.
getElementById
(
"__loading__"
))
{
if
(
getEnv
()
==
"web"
&&
document
.
getElementById
(
"__loading__"
))
{
document
.
getElementById
(
"__loading__"
).
style
.
display
=
"none"
;
document
.
getElementById
(
"__loading__"
).
style
.
display
=
"none"
;
}
}
await
Tools
.
getGlobalData
();
//
await Tools.getGlobalData();
const
baseSuccess
=
await
Tools
.
getActivityBaseInfo
();
//
const baseSuccess = await Tools.getActivityBaseInfo();
const
defaultImage
=
"https://yun.duiba.com.cn/aurora/assets/79e467e771f01e98fb1b6b7daa3cfeecb8584617.png"
;
//
const defaultImage = "https://yun.duiba.com.cn/aurora/assets/79e467e771f01e98fb1b6b7daa3cfeecb8584617.png";
// await RES.getResAsync(Tools.activityBaseInfo.showImage || defaultImage);
// await RES.getResAsync(Tools.activityBaseInfo.showImage || defaultImage);
if
(
!
baseSuccess
)
{
//
if (!baseSuccess) {
showToast
(
"获取活动信息失败"
);
//
showToast("获取活动信息失败");
return
;
//
return;
}
//
}
const
gameSuccess
=
await
Tools
.
getGameInfo
();
//
const gameSuccess = await Tools.getGameInfo();
if
(
!
gameSuccess
)
{
//
if (!gameSuccess) {
showToast
(
"获取游戏信息失败"
);
//
showToast("获取游戏信息失败");
return
;
//
return;
}
//
}
// await Promise.all([
// await Promise.all([
// Texture.fromUrl("https://yun.duiba.com.cn/aurora/assets/923bcdee2d54f39797fb1cc5a79ab84da1bbe972.jpg"),
// Texture.fromUrl("https://yun.duiba.com.cn/aurora/assets/923bcdee2d54f39797fb1cc5a79ab84da1bbe972.jpg"),
...
@@ -136,7 +137,8 @@ export class Game {
...
@@ -136,7 +137,8 @@ export class Game {
// Texture.fromUrl("https://yun.duiba.com.cn/aurora/assets/a6903842083d8015e2e81d2dc652370574be6774.jpg"),
// Texture.fromUrl("https://yun.duiba.com.cn/aurora/assets/a6903842083d8015e2e81d2dc652370574be6774.jpg"),
// ]);
// ]);
changeScene
(
ParkourScene
,
{
from
:
"main"
});
// changeScene(ParkourScene, { from: "main" });
changeScene
(
LoadingScene
)
}
}
initWebEvent
(){
initWebEvent
(){
...
...
src/ResJson.ts
View file @
c0317d76
...
@@ -8,9 +8,17 @@ export const ResJson = {
...
@@ -8,9 +8,17 @@ export const ResJson = {
"keys"
:
"0.png,1.png,2.png,3.png,4.png,5.png,6.png,7.png,8.png,9.png,back.png,countdownback.png,fkingCar.png,obstack1.png,obstack2.png,obstack3.png,scoreboardback.png,倒计时.svga,护盾.png,背景移动元素.svga,跑道.svga,路架子.svga"
,
"keys"
:
"0.png,1.png,2.png,3.png,4.png,5.png,6.png,7.png,8.png,9.png,back.png,countdownback.png,fkingCar.png,obstack1.png,obstack2.png,obstack3.png,scoreboardback.png,倒计时.svga,护盾.png,背景移动元素.svga,跑道.svga,路架子.svga"
,
"name"
:
"GameScene"
"name"
:
"GameScene"
},
},
{
"keys"
:
"actTitle.png,awardBtn.png,indexSceneBack.jpg,ruleBtn.png,startBtn.png"
,
"name"
:
"IndexScene"
},
{
{
"keys"
:
"comCloseBtn.png,com_bg.jpg,toastBg.png,waitingBg.png,waitingRot.png"
,
"keys"
:
"comCloseBtn.png,com_bg.jpg,toastBg.png,waitingBg.png,waitingRot.png"
,
"name"
:
"common"
"name"
:
"common"
},
{
"keys"
:
"loadBack.jpg,progress-back.png,progress-icon.png,progress-track.png"
,
"name"
:
"loading"
}
}
],
],
"path"
:
location
.
origin
+
"/resource/"
"path"
:
location
.
origin
+
"/resource/"
...
...
src/common/ProgressBarS.ts
View file @
c0317d76
type
direct
=
'right'
|
'bottom'
|
'top'
/**
/**
* 传入文案和进度条图片
* 传入文案和进度条图片
* 进度条图片位移,固定遮罩
* 进度条图片位移,固定遮罩
* 貌似这样就不需要继承显示类了
* 貌似这样就不需要继承显示类了
*/
*/
import
Sprite
=
FYGE
.
Sprite
;
import
TextField
=
FYGE
.
TextField
;
import
Graphics
=
FYGE
.
Graphics
;
import
FrameAni
=
FYGE
.
FrameAni
;
export
class
ProgressBarS
{
export
class
ProgressBarS
{
/**
private
upImage
:
FYGE
.
Sprite
;
* 0到1的进度
private
progressTxt
:
FYGE
.
TextField
;
*/
private
_value
=
0
;
private
upImage
:
Sprite
;
private
progressTxt
:
TextField
;
private
maxLength
:
number
;
private
maxLength
:
number
;
private
oriX
:
number
private
oriX
:
number
constructor
(
upImage
:
Sprite
,
txt
?:
TextField
)
{
private
oriY
:
number
this
.
maxLength
=
upImage
.
width
;
//最大长度,直接取图片宽度
private
dire
:
direct
constructor
(
upImage
:
FYGE
.
Sprite
,
txt
?:
FYGE
.
TextField
,
dire
?:
direct
)
{
this
.
dire
=
dire
||
'right'
this
.
maxLength
=
this
.
dire
===
'right'
?
upImage
.
width
:
upImage
.
height
;
//最大长度,直接取图片宽度
this
.
upImage
=
upImage
;
this
.
upImage
=
upImage
;
this
.
progressTxt
=
txt
;
this
.
progressTxt
=
txt
;
this
.
oriX
=
upImage
.
x
;
this
.
oriX
=
upImage
.
x
;
this
.
oriY
=
upImage
.
y
var
delta
=
0
var
delta
=
0
//传入的也可能是帧动画,这样原点就有问题了
//传入的也可能是帧动画,这样原点就有问题了
if
(
upImage
instanceof
FrameAni
)
delta
=
0.5
if
(
upImage
instanceof
F
YGE
.
F
rameAni
)
delta
=
0.5
//给图片加个矩形遮罩
//给图片加个矩形遮罩
this
.
upImage
.
mask
=
this
.
upImage
.
parent
.
addChild
(
new
Graphics
())
this
.
upImage
.
mask
=
this
.
upImage
.
parent
.
addChild
(
new
FYGE
.
Graphics
())
.
beginFill
(
0xf8c862
)
.
beginFill
(
0xf8c862
)
.
drawRoundedRect
(
.
drawRoundedRect
(
upImage
.
x
-
upImage
.
width
*
delta
,
upImage
.
x
-
upImage
.
width
*
delta
,
...
@@ -45,14 +42,27 @@ export class ProgressBarS {
...
@@ -45,14 +42,27 @@ export class ProgressBarS {
this
.
value
=
0
;
this
.
value
=
0
;
}
}
/**
* 0到1的进度
*/
private
_value
=
0
;
get
value
()
{
get
value
()
{
return
this
.
_value
;
return
this
.
_value
;
}
}
set
value
(
v
)
{
set
value
(
v
)
{
if
(
v
<
0
)
v
=
0
;
if
(
v
<
0
)
v
=
0
;
if
(
v
>
1
)
v
=
1
;
if
(
v
>
1
)
v
=
1
;
this
.
_value
=
v
;
this
.
_value
=
v
;
if
(
this
.
progressTxt
)
this
.
progressTxt
.
text
=
((
v
*
100
)
>>
0
)
+
"%"
;
if
(
this
.
progressTxt
)
this
.
progressTxt
.
text
=
((
v
*
100
)
>>
0
)
+
"%"
;
this
.
upImage
.
x
=
this
.
oriX
-
(
1
-
this
.
_value
)
*
this
.
maxLength
let
xory
=
this
.
dire
===
'right'
?
'x'
:
'y'
let
o
=
this
.
dire
===
'right'
?
this
.
oriX
:
this
.
oriY
if
(
this
.
dire
===
'top'
)
{
this
.
upImage
[
xory
]
=
o
+
(
1
-
this
.
_value
)
*
this
.
maxLength
}
else
{
this
.
upImage
[
xory
]
=
o
-
(
1
-
this
.
_value
)
*
this
.
maxLength
}
}
}
}
}
src/scenes/BalalaScene.ts
View file @
c0317d76
...
@@ -78,9 +78,9 @@ export class BalalaScene extends Module {
...
@@ -78,9 +78,9 @@ export class BalalaScene extends Module {
this
.
onPause
()
this
.
onPause
()
setTimeout
(()
=>
{
//
setTimeout(() => {
this
.
onGameRestart
()
//
this.onGameRestart()
},
1000
)
//
}, 1000)
}
}
initEvents
():
void
{
initEvents
():
void
{
...
...
src/scenes/IndexScene/IndexScene.ts
0 → 100644
View file @
c0317d76
import
{
Scene
}
from
"../../../module/views/Scene"
;
import
UI
from
"../../tools/UI"
;
export
class
IndexScene
extends
Scene
{
get
groupNames
():
string
[]
{
return
[
'IndexScene'
]
}
ruleBtn
:
FYGE
.
Sprite
awardBtn
:
FYGE
.
Sprite
protected
initUi
():
void
{
UI
.
Sp
(
this
,
'indexSceneBack.jpg'
)
this
.
ruleBtn
=
UI
.
Sp
(
this
,
'ruleBtn.png'
,
0
,
230
)
this
.
awardBtn
=
UI
.
Sp
(
this
,
'awardBtn.png'
,
750
-
136
,
230
)
}
onShowRulePanel
()
{
}
onJump2AwardPage
()
{
}
initEvents
():
void
{
this
.
ruleBtn
.
addEventListener
(
FYGE
.
MouseEvent
.
CLICK
,
this
.
onShowRulePanel
,
this
)
this
.
awardBtn
.
addEventListener
(
FYGE
.
MouseEvent
.
CLICK
,
this
.
onJump2AwardPage
,
this
)
}
removeEvents
():
void
{
this
.
ruleBtn
.
removeEventListener
(
FYGE
.
MouseEvent
.
CLICK
,
this
.
onShowRulePanel
,
this
)
this
.
awardBtn
.
removeEventListener
(
FYGE
.
MouseEvent
.
CLICK
,
this
.
onJump2AwardPage
,
this
)
}
}
\ No newline at end of file
src/scenes/loadingScene/loadingScene.ts
0 → 100644
View file @
c0317d76
import
{
changeScene
}
from
'./../../../module/ctrls/index'
;
import
{
RES
}
from
"../../../module/RES"
;
import
{
Scene
}
from
"../../../module/views/Scene"
;
import
{
ProgressBarS
}
from
"../../common/ProgressBarS"
;
import
UI
from
"../../tools/UI"
;
import
{
ParkourScene
}
from
'../ParkourGameScene'
;
import
{
IndexScene
}
from
'../IndexScene/IndexScene'
;
export
class
LoadingScene
extends
Scene
{
ProgressFactory
:
ProgressBarS
get
groupNames
():
string
[]
{
return
[
'loading'
]
}
initUi
():
void
{
UI
.
Sp
(
this
,
'loadBack.jpg'
)
const
ProgressCont
=
UI
.
Ctn
(
this
)
UI
.
Sp
(
ProgressCont
,
'progress-back.png'
)
const
tracker
=
UI
.
Sp
(
ProgressCont
,
'progress-track.png'
)
UI
.
Sp
(
ProgressCont
,
'progress-icon.png'
,
-
10
,
-
20
)
this
.
ProgressFactory
=
new
ProgressBarS
(
tracker
)
ProgressCont
.
position
.
set
(
220
,
800
)
}
async
start
(
data
?:
any
)
{
super
.
start
(
data
)
this
.
setProgressValue
(
0.3
)
// 加载游戏资源
await
RES
.
loadGroup
(
'GameScene'
)
this
.
setProgressValue
(
0.5
)
// 加载首页资源
await
RES
.
loadGroup
(
'IndexScene'
)
this
.
setProgressValue
(
1
)
}
setProgressValue
(
value
:
number
)
{
FYGE
.
Tween
.
removeTweens
(
this
.
ProgressFactory
)
FYGE
.
Tween
.
get
(
this
.
ProgressFactory
)
.
to
({
value
},
1000
)
.
call
(()
=>
{
if
(
value
===
1
)
{
changeScene
(
IndexScene
)
}
})
}
}
\ No newline at end of file
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment