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劳工
zeroing-libs
Commits
b9593434
Commit
b9593434
authored
Apr 03, 2020
by
王梦佳
Browse files
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娃娃机
parent
140f0a58
Changes
21
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Showing
21 changed files
with
2181 additions
and
8 deletions
+2181
-8
doll-machine.json
dist/customs/doll-machine.json
+235
-0
food-fell.json
dist/customs/food-fell.json
+1
-1
app.js
src/custom/doll-machine/debug/app.js
+73
-0
index.html
src/custom/doll-machine/debug/index.html
+45
-0
load-assets.js
src/custom/doll-machine/debug/load-assets.js
+52
-0
main.js
src/custom/doll-machine/debug/main.js
+579
-0
main.js.map
src/custom/doll-machine/debug/main.js.map
+1
-0
props.js
src/custom/doll-machine/debug/props.js
+7
-0
meta.json
src/custom/doll-machine/meta.json
+234
-0
GameView.ts
src/custom/doll-machine/src/game/GameView.ts
+422
-0
GameWrapper.ts
src/custom/doll-machine/src/game/GameWrapper.ts
+65
-0
Goods.ts
src/custom/doll-machine/src/game/Goods.ts
+112
-0
Zhuazi.ts
src/custom/doll-machine/src/game/Zhuazi.ts
+164
-0
backBox.ts
src/custom/doll-machine/src/game/backBox.ts
+53
-0
frontBox.ts
src/custom/doll-machine/src/game/frontBox.ts
+74
-0
object-pool-init.ts
src/custom/doll-machine/src/game/object-pool-init.ts
+14
-0
utils.ts
src/custom/doll-machine/src/game/utils.ts
+20
-0
index.ts
src/custom/doll-machine/src/index.ts
+14
-0
props.ts
src/custom/doll-machine/src/props.ts
+15
-0
main.js
src/custom/food-fell/debug/main.js
+0
-6
main.js.map
src/custom/food-fell/debug/main.js.map
+1
-1
No files found.
dist/customs/doll-machine.json
0 → 100644
View file @
b9593434
This diff is collapsed.
Click to expand it.
dist/customs/food-fell.json
View file @
b9593434
This diff is collapsed.
Click to expand it.
src/custom/doll-machine/debug/app.js
0 → 100644
View file @
b9593434
/**
* Created by renjianfeng on 2020-03-13.
*/
const
customId
=
"doll-machine"
;
(
async
function
()
{
let
customModule
=
await
fetch
(
`../meta.json`
);
customModule
=
await
customModule
.
json
();
console
.
log
(
customModule
);
await
loadAssets
(
customModule
.
assets
);
launchWithCustomModule
(
customModule
);
})();
function
launchWithCustomModule
(
customModule
)
{
//engine.registerCustomCodeModule(customModule);
engine
.
registerCustomModule
(
customId
,
window
[
customId
]);
const
{
props
:
propsOption
,
assets
}
=
customModule
;
let
props
=
engine
.
computeProps
(
customModuleProps
,
propsOption
);
const
customModuleIns
=
{
id
:
customId
,
props
,
assets
,
};
engine
.
registerCustomModules
([
customModuleIns
]);
engine
.
launchWithConfig
({
options
:
{
entrySceneView
:
'entry'
,
},
assets
:
[],
views
:
[{
name
:
'entry'
,
type
:
'node'
,
properties
:
{
x
:
0
,
y
:
0
,
}
}],
},
null
,
function
()
{
setTimeout
(()
=>
{
engine
.
addCustomModule
(
customId
,
engine
.
gameStage
.
sceneContainer
.
getChildAt
(
0
));
},
100
);
setTimeout
(()
=>
{
engine
.
globalEvent
.
dispatchEvent
(
'food-fell-reset'
,
{
"goodsProbability"
:
[
0.8
,
0.1
,
0.1
],
"countDown"
:
30
,
"acceleratedSpeed"
:
0.1
});
engine
.
globalEvent
.
dispatchEvent
(
'food-fell-start'
);
},
500
);
});
engine
.
globalEvent
.
addEventListener
(
'food-fell-time-update'
,
(
e
)
=>
{
console
.
log
(
e
.
type
,
e
.
data
);
});
engine
.
globalEvent
.
addEventListener
(
'food-fell-score-update'
,
(
e
)
=>
{
console
.
log
(
e
.
type
,
e
.
data
);
});
engine
.
globalEvent
.
addEventListener
(
'food-fell-game-over'
,
(
e
)
=>
{
console
.
log
(
e
.
type
,
e
.
data
);
});
}
function
getAssetByUUID
(
uuid
)
{
return
engine
.
resolveCustomAsset
(
customId
,
uuid
);
}
function
getProps
()
{
return
engine
.
getProps
(
customId
);
}
src/custom/doll-machine/debug/index.html
0 → 100644
View file @
b9593434
<!DOCTYPE html>
<html
lang=
"en"
>
<head>
<meta
charset=
"UTF-8"
>
<title>
美食从天而降
</title>
<meta
name=
"viewport"
content=
"width=device-width,initial-scale=1, minimum-scale=1, maximum-scale=1, user-scalable=no"
/>
<meta
name=
"apple-mobile-web-app-capable"
content=
"yes"
/>
<meta
name=
"full-screen"
content=
"true"
/>
<meta
name=
"screen-orientation"
content=
"portrait"
/>
<meta
name=
"x5-fullscreen"
content=
"true"
/>
<meta
name=
"360-fullscreen"
content=
"true"
/>
<style>
html
,
body
{
padding
:
0
;
margin
:
0
;
border
:
0
;
width
:
100%
;
height
:
100%
;
overflow
:
hidden
;
position
:
absolute
;
background-color
:
red
;
}
</style>
</head>
<body>
<div
id=
"game-container"
style=
"line-height:0;font-size:0"
></div>
<script
crossorigin=
"anonymous"
src=
"//yun.duiba.com.cn/editor/zeroing/libs/engine.50cdcef6ebe4e8c0fbc624f9d4fbf225102c5750.js"
></script>
<script
crossorigin=
"anonymous"
src=
"//yun.duiba.com.cn/editor/zeroing/libs/svga.fd3923ae6e664251ca7981801a65809cc5f36bc3.js"
></script>
<!-- <script src="//yun.duiba.com.cn/editor/zeroing/libs/engine.ebc906f6b50b8da0a669f77027981d5f3cb560ce.js"></script> -->
<!-- <script src="http://localhost:4002/debug/engine.js"></script>
<script src="http://localhost:4003/debug/engine-svga.js"></script> -->
<!--<script src="//yun.duiba.com.cn/editor/zeroing/libs/engine.9a9dbfda4cb2dd5508ecddfe3d95dfd88063f7b5.js"></script>-->
<script
src=
"app.js"
></script>
<script
src=
"props.js"
></script>
<script
src=
"load-assets.js"
></script>
<script
src=
"main.js"
></script>
<script>
</script>
</body>
\ No newline at end of file
src/custom/doll-machine/debug/load-assets.js
0 → 100644
View file @
b9593434
/**
* Created by rockyl on 2020-01-21.
*/
const
assets
=
[
{
"name"
:
"玩家icon"
,
"url"
:
"//yun.duiba.com.cn/aurora/assets/50a7212a113175fa18c866b005d98f07c558dc77.png"
,
"uuid"
:
"66f23d13-82a5-4cec-9496-301ec240d087"
,
"ext"
:
".png"
},
{
"name"
:
"雨滴"
,
"url"
:
"//yun.duiba.com.cn/aurora/assets/8564c8c9be3aead71b05a0bab8d7d07ac3f778a1.png"
,
"uuid"
:
"264a6192-d7bf-45e8-8f15-6ba2c439a532"
,
"ext"
:
".png"
},
{
"name"
:
"炸弹"
,
"url"
:
"//yun.duiba.com.cn/aurora/assets/171e92283cd13c013ee1b76d28d252ff08815d47.png"
,
"uuid"
:
"eb88b42d-e151-4c1b-94b9-7c16f7bfac29"
,
"ext"
:
".png"
},
{
"name"
:
"石块"
,
"url"
:
"//yun.duiba.com.cn/aurora/assets/99b0af0c59fe79a415a3f032149cfacc27e3ac2c.png"
,
"uuid"
:
"ab1bdabc-21ba-46bf-9299-6c638f766c88"
,
"ext"
:
".png"
},
{
"name"
:
"水花"
,
"url"
:
"//yun.duiba.com.cn/aurora/assets/93d37b4a0e367e80e375308a6b4414d72d7666fc.svga"
,
"uuid"
:
"b521bf94-20e1-44dd-8eca-d24996cbaeae"
,
"ext"
:
".svga"
},
{
"name"
:
"炸弹"
,
"url"
:
"//yun.duiba.com.cn/aurora/assets/4dd18f0689c663bbcf710a7afc4d929084d97d36.svga"
,
"uuid"
:
"322edf39-805b-4e84-9d07-5573dfeebc0e"
,
"ext"
:
".svga"
},
{
"name"
:
"玩家"
,
"url"
:
"//yun.duiba.com.cn/aurora/assets/b66300c5d4f27134b0aac3dc90a3220e8ae572eb.svga"
,
"uuid"
:
"71d8dcbc-3931-471a-b585-b3ae01b25aa6"
,
"ext"
:
".svga"
}
];
function
loadAssets
(
customModuleAssets
,
onProgress
,
onComplete
){
return
engine
.
loadAssets
(
assets
.
concat
(...
customModuleAssets
),
onProgress
,
onComplete
);
}
src/custom/doll-machine/debug/main.js
0 → 100644
View file @
b9593434
This diff is collapsed.
Click to expand it.
src/custom/doll-machine/debug/main.js.map
0 → 100644
View file @
b9593434
This diff is collapsed.
Click to expand it.
src/custom/doll-machine/debug/props.js
0 → 100644
View file @
b9593434
/**
* Created by rockyl on 2020-01-21.
*/
let
customModuleProps
=
{
};
src/custom/doll-machine/meta.json
0 → 100644
View file @
b9593434
{
"name"
:
"口红机"
,
"desc"
:
"口红机模块"
,
"props"
:
{
"frontmargin"
:
{
"alias"
:
"前排娃娃的间距"
,
"type"
:
"number"
,
"default"
:
50
},
"backmargin"
:
{
"alias"
:
"后排娃娃的间距"
,
"type"
:
"number"
,
"default"
:
50
},
"moveSpeed"
:
{
"alias"
:
"娃娃移动的速度"
,
"type"
:
"number"
,
"default"
:
3
},
"bashouMoveDist"
:
{
"alias"
:
"爪子整体左右移动的范围"
,
"type"
:
"number"
,
"default"
:
200
},
"ganMoveEndY"
:
{
"alias"
:
"杆子最后需要移动到的y值位置"
,
"type"
:
"number"
,
"default"
:
700
},
"leftRotation"
:
{
"alias"
:
"左边爪子旋转角度"
,
"type"
:
"number"
,
"default"
:
30
},
"rightRotation"
:
{
"alias"
:
"右边爪子旋转角度"
,
"type"
:
"number"
,
"default"
:
-30
},
"playerPositionY"
:
{
"alias"
:
"玩家Y轴位置"
,
"type"
:
"number"
,
"default"
:
900
},
"rainScore"
:
{
"alias"
:
"接中雨滴获得分数"
,
"type"
:
"number"
,
"default"
:
1
},
"stoneScore"
:
{
"alias"
:
"接中石块获得分数"
,
"type"
:
"number"
,
"default"
:
-1
},
"speed"
:
{
"alias"
:
"道具掉落初始速度"
,
"type"
:
"number"
,
"default"
:
10
},
"maxSpeed"
:
{
"alias"
:
"道具掉落速度上限"
,
"type"
:
"number"
,
"default"
:
3
},
"gameOverCondition"
:
{
"alias"
:
"游戏结束条件(1:接到炸弹死亡,2:分数负数或接到炸弹死亡)"
,
"type"
:
"number"
,
"default"
:
1
}
},
"assets"
:
[
{
"name"
:
"玩家icon"
,
"url"
:
"//yun.duiba.com.cn/aurora/assets/50a7212a113175fa18c866b005d98f07c558dc77.png"
,
"uuid"
:
"66f23d13-82a5-4cec-9496-301ec240d087"
,
"ext"
:
".png"
},
{
"name"
:
"雨滴"
,
"url"
:
"//yun.duiba.com.cn/aurora/assets/8564c8c9be3aead71b05a0bab8d7d07ac3f778a1.png"
,
"uuid"
:
"264a6192-d7bf-45e8-8f15-6ba2c439a532"
,
"ext"
:
".png"
},
{
"name"
:
"炸弹"
,
"url"
:
"//yun.duiba.com.cn/aurora/assets/171e92283cd13c013ee1b76d28d252ff08815d47.png"
,
"uuid"
:
"eb88b42d-e151-4c1b-94b9-7c16f7bfac29"
,
"ext"
:
".png"
},
{
"name"
:
"游戏背景"
,
"url"
:
"//yun.duiba.com.cn/aurora/assets/d1f3f60775abfcbd7fdfb3ce525c18977286cd80.png"
,
"uuid"
:
": fe77919b-d5d2-464e-8cbe-d671c82d110c"
,
"ext"
:
".png"
},
{
"name"
:
"草泥马盒"
,
"url"
:
"//yun.duiba.com.cn/aurora/assets/cddd0a59964e023ed7c8d77a8f1ad6b90c25d3af.png"
,
"uuid"
:
"34b596f3-9a17-410f-a6b6-c39b91c7b123"
,
"ext"
:
".png"
},
{
"name"
:
"狗盒"
,
"url"
:
"//yun.duiba.com.cn/aurora/assets/fd47ea43eb4884ebb8f0bcd095083062871e4f90.png"
,
"uuid"
:
"f78f6bd0-93fd-4965-b18b-32a8e6cd4184"
,
"ext"
:
".png"
},
{
"name"
:
"猫盒"
,
"url"
:
"//yun.duiba.com.cn/aurora/assets/596e89d60f5714e311bdc35171b19097efc54fb5.png"
,
"uuid"
:
"8bb254c4-cf2a-47cb-824e-a62ba153518b"
,
"ext"
:
".png"
},
{
"name"
:
"前传输带"
,
"url"
:
"//yun.duiba.com.cn/aurora/assets/7bccbc67b3f896176bed7d21c5f4d4307c3919be.png"
,
"uuid"
:
"06bd03a4-43c3-49bb-94c5-6ef365f70291"
,
"ext"
:
".png"
},
{
"name"
:
"后传输带"
,
"url"
:
"//yun.duiba.com.cn/aurora/assets/df9b718f80747a1e21349d2b9ac35d5e19a61dad.png"
,
"uuid"
:
"aa0c6ebc-164f-4767-90ca-a79be4316365"
,
"ext"
:
".png"
},
{
"name"
:
"把手杆子"
,
"url"
:
"//yun.duiba.com.cn/aurora/assets/5a9e4ba7ca6701eae85b6d6dcb0612ecb9a3eff9.png"
,
"uuid"
:
"3ecea516-ca65-4ac2-9b93-08495a52d7d2"
,
"ext"
:
".png"
},
{
"name"
:
"把手"
,
"url"
:
"//yun.duiba.com.cn/aurora/assets/71255a6f3cdf9f66d53589e46d72fcd20fef468d.png"
,
"uuid"
:
"d918e46f-c7f8-4ad0-8039-08c9c66b4ca6"
,
"ext"
:
".png"
},
{
"name"
:
"伸缩杆"
,
"url"
:
"//yun.duiba.com.cn/aurora/assets/a9cf8b147c52b7d4247e80e90e098f787808bfa9.png"
,
"uuid"
:
"b0146aee-5741-470c-b0fc-bf00a4aca5f6"
,
"ext"
:
".png"
},
{
"name"
:
"左爪"
,
"url"
:
"//yun.duiba.com.cn/aurora/assets/1e8634fd94bda455d11956c2847d3823e80701d3.png"
,
"uuid"
:
"d8e399ff-691f-439a-9ce4-4867514e617d"
,
"ext"
:
".png"
},
{
"name"
:
"右爪"
,
"url"
:
"//yun.duiba.com.cn/aurora/assets/4bfc510e0d1fa1db77f5effa187294af38b74ff6.png"
,
"uuid"
:
"0df49f61-0281-4647-a55f-437b71b352e6"
,
"ext"
:
".png"
},
{
"name"
:
"连接点"
,
"url"
:
"//yun.duiba.com.cn/aurora/assets/39f39234631f739e70e9ab8b713284379f4016fb.png"
,
"uuid"
:
"00ff944e-d038-4974-97fc-1e481af3a949"
,
"ext"
:
".png"
},
{
"name"
:
"水花"
,
"url"
:
"//yun.duiba.com.cn/aurora/assets/93d37b4a0e367e80e375308a6b4414d72d7666fc.svga"
,
"uuid"
:
"b521bf94-20e1-44dd-8eca-d24996cbaeae"
,
"ext"
:
".svga"
},
{
"name"
:
"炸弹svga"
,
"url"
:
"//yun.duiba.com.cn/aurora/assets/4dd18f0689c663bbcf710a7afc4d929084d97d36.svga"
,
"uuid"
:
"322edf39-805b-4e84-9d07-5573dfeebc0e"
,
"ext"
:
".svga"
},
{
"name"
:
"玩家"
,
"url"
:
"//yun.duiba.com.cn/aurora/assets/b66300c5d4f27134b0aac3dc90a3220e8ae572eb.svga"
,
"uuid"
:
"71d8dcbc-3931-471a-b585-b3ae01b25aa6"
,
"ext"
:
".svga"
}
],
"events"
:
{
"in"
:
{
"food-fell-reset"
:
{
"alias"
:
"重置"
,
"data"
:
{
"goodsProbability"
:
"[0.2,0.5,0.3]道具概率(雨滴、石头、炸弹),所有概率相加为1"
,
"countDown"
:
"倒计时(s)"
,
"acceleratedSpeed"
:
"道具掉落加速度(单位:每秒)"
}
},
"food-fell-start"
:
{
"alias"
:
"开始"
},
"food-fell-revive"
:
{
"alias"
:
"复活"
},
"food-fell-pause"
:
{
"alias"
:
"暂停"
},
"food-fell-resume"
:
{
"alias"
:
"恢复"
},
"food-fell-clear"
:
{
"alias"
:
"清空,通过reset事件恢复"
}
},
"out"
:
{
"food-fell-score-update"
:
{
"alias"
:
"分数更新"
,
"data"
:
{
"score"
:
"分数"
}
},
"food-fell-time-update"
:
{
"alias"
:
"倒计时更新"
,
"data"
:
{
"time"
:
"剩余时间"
}
},
"food-fell-game-over"
:
{
"alias"
:
"游戏结束"
,
"data"
:
{
"score"
:
"分数"
,
"reason"
:
"结束原因(1:时间到了,2:玩家死亡)"
}
},
"doll-mac-getprize"
:
{
"alias"
:
"中奖"
,
"data"
:
null
}
}
}
}
\ No newline at end of file
src/custom/doll-machine/src/game/GameView.ts
0 → 100644
View file @
b9593434
This diff is collapsed.
Click to expand it.
src/custom/doll-machine/src/game/GameWrapper.ts
0 → 100644
View file @
b9593434
/**
* Created by rockyl on 2020-01-09.
*/
import
GameView
from
"./GameView"
;
import
{
injectProps
}
from
"../props"
;
export
class
GameWrapper
extends
engine
.
Container
{
private
_status
;
private
_gameView
:
GameView
;
constructor
()
{
super
();
engine
.
globalEvent
.
addEventListener
(
'doll-machine-reset'
,
this
.
reset
,
this
);
engine
.
globalEvent
.
addEventListener
(
'food-fell-start'
,
this
.
start
,
this
);
engine
.
globalEvent
.
addEventListener
(
'food-fell-pause'
,
this
.
pause
,
this
);
engine
.
globalEvent
.
addEventListener
(
'food-fell-resume'
,
this
.
resume
,
this
);
engine
.
globalEvent
.
addEventListener
(
'food-fell-revive'
,
this
.
revive
,
this
);
engine
.
globalEvent
.
addEventListener
(
'food-fell-clear'
,
this
.
clear
,
this
);
this
.
addEventListener
(
engine
.
MouseEvent
.
CLICK
,
this
.
onTap
,
this
);
let
gameView
=
this
.
_gameView
=
new
GameView
();
this
.
addChild
(
gameView
);
// gameView.reset()
// gameView.start()
}
reset
(
event
:
engine
.
Event
)
{
injectProps
(
event
.
data
);
this
.
_gameView
.
visible
=
true
;
this
.
_gameView
.
reset
();
}
start
(
event
:
engine
.
Event
)
{
injectProps
(
event
.
data
);
this
.
_status
=
1
;
this
.
_gameView
.
start
();
}
pause
()
{
this
.
_gameView
.
pause
();
}
resume
()
{
this
.
_gameView
.
resume
();
}
revive
()
{
this
.
_gameView
.
revive
();
}
clear
()
{
this
.
_gameView
.
visible
=
false
;
}
private
onTap
(
event
)
{
// this._gameView.tap(event);
}
}
src/custom/doll-machine/src/game/Goods.ts
0 → 100644
View file @
b9593434
/**
* Created by rockyl on 2020-02-02.
*
* 掉落物品
*/
import
{
getTextureByName
}
from
"./utils"
;
import
{
props
}
from
"../props"
;
export
class
Goods
extends
engine
.
Container
{
private
_body
:
engine
.
Rect
;
private
_toY
;
constructor
()
{
super
();
let
body
;
body
=
this
.
_body
=
new
engine
.
Rect
();
// let rain = new engine.Sprite(getTextureByName('雨滴'));
// rain["npcType"]="rain"
// let stone = new engine.Sprite(getTextureByName('石块'));
// stone["npcType"]="stone"
// let boom = new engine.Sprite(getTextureByName('炸弹'));
// boom["npcType"]="boom"
let
box1
=
new
engine
.
Sprite
(
getTextureByName
(
"草泥马盒"
));
box1
[
"npcType"
]
=
"box1"
;
let
box2
=
new
engine
.
Sprite
(
getTextureByName
(
"狗盒"
));
box2
[
"npcType"
]
=
"box2"
;
let
box3
=
new
engine
.
Sprite
(
getTextureByName
(
"猫盒"
));
box3
[
"npcType"
]
=
"box3"
;
// rain.visible=false;
// stone.visible=false;
// boom.visible=false;
// body.addChild(rain)
// body.addChild(stone)
// body.addChild(boom)
box1
.
visible
=
false
;
box2
.
visible
=
false
;
box3
.
visible
=
false
;
body
.
addChild
(
box1
);
body
.
addChild
(
box2
);
body
.
addChild
(
box3
);
this
.
addChild
(
body
);
body
.
width
=
0.0001
;
body
.
height
=
0.0001
;
body
.
mouseEnabled
=
false
;
}
getRandomNumberByRange
(
start
,
end
)
{
return
Math
.
floor
(
Math
.
random
()
*
(
end
-
start
)
+
start
);
}
// reset() {
// this.visible = true;
// this.rotation = 0;
// this.anchorOffsetY = 0;
// this.y = 0;
// this.x = (750-120)*Math.random()+30;
// this.rotation = 0;
// let random=Math.random()
// if(random<props.goodsProbability[0]){
// this.showNpc("box1")
// }else if(random>=props.goodsProbability[0]&&random<=(props.goodsProbability[0]+props.goodsProbability[1])){
// this.showNpc("box2")
// }else if(random>(props.goodsProbability[0]+props.goodsProbability[1])){
// this.showNpc("box3")
// }
// }
reset
()
{
this
.
visible
=
true
;
this
.
y
=
200
;
this
.
x
=
0
;
this
.
rotation
=
0
;
let
random
=
Math
.
random
();
if
(
random
<
0.3
)
{
this
.
showNpc
(
"box1"
);
}
else
if
(
random
<
0.6
)
{
this
.
showNpc
(
"box2"
);
}
else
{
this
.
showNpc
(
"box3"
);
}
// this.showNpc("box1");
// this.showNpc("box2");
// this.showNpc("box3");
}
showNpc
(
type
)
{
for
(
let
i
=
0
;
i
<
this
.
_body
.
children
.
length
;
i
++
)
{
this
.
_body
.
children
[
i
].
visible
=
false
;
this
.
_body
.
children
[
i
].
mouseEnabled
=
false
;
}
for
(
let
i
=
0
;
i
<
this
.
_body
.
children
.
length
;
i
++
)
{
if
(
this
.
_body
.
children
[
i
][
"npcType"
]
==
type
)
{
this
[
"npcType"
]
=
type
;
console
.
log
(
type
);
this
.
_body
.
children
[
i
].
visible
=
true
;
this
.
_body
.
children
[
i
].
mouseEnabled
=
false
;
}
}
}
set
anchorOffsetY
(
v
)
{
this
.
_body
.
y
=
v
;
}
}
src/custom/doll-machine/src/game/Zhuazi.ts
0 → 100644
View file @
b9593434
import
{
getTextureByName
}
from
"./utils"
;
import
{
props
}
from
"../props"
;
import
GameView
from
'./GameView'
;
export
class
Zhuazi
extends
engine
.
Container
{
private
bashouGan
:
engine
.
Sprite
;
private
bashou
:
engine
.
Sprite
;
private
ganzi
:
engine
.
Sprite
;
private
left_zhuazi
:
engine
.
Sprite
;
private
right_zhuazi
:
engine
.
Sprite
;
private
connect
:
engine
.
Sprite
;
private
ganNode
:
engine
.
Container
;
private
moveNode
:
engine
.
Container
;
private
moveArr
=
[];
private
zhuaziY
;
//盒子1
private
box1
:
engine
.
Container
;
//盒子2
private
box2
:
engine
.
Container
;
//盒子3
private
box3
:
engine
.
Container
;
//盒子4
private
box4
:
engine
.
Container
;
//盒子5
private
box5
:
engine
.
Container
;
private
itemShow
:
engine
.
Container
;
private
prizeBoxs
=
[];
public
GameView
:
GameView
;
constructor
()
{
super
();
}
setup
()
{
this
.
ganNode
=
new
engine
.
Container
();
this
.
moveNode
=
new
engine
.
Container
();
this
.
ganNode
.
x
=
280
;
this
.
ganNode
.
y
=
425
;
this
.
bashouGan
=
new
engine
.
Sprite
(
getTextureByName
(
"把手杆子"
));
this
.
bashouGan
.
x
=
60
;
this
.
bashouGan
.
y
=
342
;
this
.
bashou
=
new
engine
.
Sprite
(
getTextureByName
(
"把手"
));
this
.
bashou
.
x
=
0
;
this
.
bashou
.
y
=
320
;
this
.
ganzi
=
new
engine
.
Sprite
(
getTextureByName
(
"伸缩杆"
));
this
.
ganzi
.
x
=
97
;
this
.
ganzi
.
y
=
382
;
this
.
connect
=
new
engine
.
Sprite
(
getTextureByName
(
"连接点"
));
this
.
connect
.
x
=
20
;
this
.
connect
.
y
=
0
;
this
.
left_zhuazi
=
new
engine
.
Sprite
(
getTextureByName
(
"左爪"
));
this
.
left_zhuazi
.
x
=
0
;
this
.
left_zhuazi
.
y
=
60
;
this
.
left_zhuazi
.
anchorX
=
this
.
left_zhuazi
.
width
;
this
.
left_zhuazi
.
anchorY
=
0
;
this
.
left_zhuazi
.
rotation
=
30
;
this
.
right_zhuazi
=
new
engine
.
Sprite
(
getTextureByName
(
"右爪"
));
this
.
right_zhuazi
.
x
=
83
;
this
.
right_zhuazi
.
y
=
60
;
this
.
right_zhuazi
.
rotation
=
-
30
;
this
.
ganNode
.
addChild
(
this
.
left_zhuazi
);
this
.
ganNode
.
addChild
(
this
.
right_zhuazi
);
this
.
ganNode
.
addChild
(
this
.
connect
);
this
.
ganNode
.
x
=
30
;
this
.
zhuaziY
=
this
.
ganNode
.
y
;
this
.
moveNode
.
addChild
(
this
.
ganzi
);
this
.
moveNode
.
addChild
(
this
.
ganNode
);
this
.
moveNode
.
addChild
(
this
.
bashou
);
this
.
moveNode
.
x
=
262
;
// this.moveNode.
// this.moveArr = [this.bashou, this.ganzi, this.ganNode];
this
.
addChild
(
this
.
bashouGan
);
// this.addChild(this.ganzi);
// this.addChild(this.bashou);
// this.addChild(this.ganNode);
this
.
addChild
(
this
.
moveNode
);
this
.
createPrizeBox
();
// setTimeout(() => {
// this.move();
// }, 2000)
}
createPrizeBox
()
{
this
.
box1
=
new
engine
.
Sprite
(
getTextureByName
(
"狗盒"
));
this
.
box1
[
"npcType"
]
=
"box1"
;
this
.
box2
=
new
engine
.
Sprite
(
getTextureByName
(
"猫盒"
));
this
.
box2
[
"npcType"
]
=
"box2"
;
this
.
box3
=
new
engine
.
Sprite
(
getTextureByName
(
"草泥马盒"
));
this
.
box3
[
"npcType"
]
=
"box3"
;
this
.
box4
=
new
engine
.
Sprite
(
getTextureByName
(
"狗盒"
));
this
.
box4
[
"npcType"
]
=
"box4"
;
this
.
box5
=
new
engine
.
Sprite
(
getTextureByName
(
"猫盒"
));
this
.
box5
[
"npcType"
]
=
"box5"
;
this
.
prizeBoxs
=
[
this
.
box1
,
this
.
box2
,
this
.
box3
,
this
.
box4
,
this
.
box5
];
this
.
prizeBoxs
.
forEach
(
item
=>
{
this
.
ganNode
.
addChild
(
item
);
item
.
visible
=
false
;
item
.
x
=
-
15
;
item
.
y
=
48
;
})
}
showPrizeBox
()
{
this
.
prizeBoxs
.
forEach
(
item
=>
{
console
.
log
(
this
.
GameView
.
getBox
()[
'npcType'
]);
if
(
item
[
'npcType'
]
===
this
.
GameView
.
getBox
()[
'npcType'
])
{
item
.
visible
=
true
;
this
.
itemShow
=
item
;
}
else
{
item
.
visible
=
false
;
}
})
}
move
()
{
let
rndist
=
Math
.
random
();
let
halfWidth
=
this
.
bashou
.
width
/
2
;
let
randomX
=
rndist
*
(
rndist
>
0.5
?
1
:
-
1
)
*
props
.
bashouMoveDist
;
console
.
log
(
randomX
);
engine
.
Tween
.
get
(
this
.
moveNode
).
to
({
x
:
370
+
halfWidth
-
71
},
1000
).
call
(()
=>
{
this
.
zhangkai
();
});
// this.moveArr.forEach((item,index) => {
// engine.Tween.get(item).to({ x: item.x +randomX}, 500).to({x: 370}, 500).call(() => {
// if (index == this.moveArr.length-1) {
// this.zhangkai();
// }
// });
// })
}
zhangkai
()
{
this
.
left_zhuazi
.
anchorX
=
this
.
left_zhuazi
.
width
;
this
.
left_zhuazi
.
anchorY
=
0
;
engine
.
Tween
.
get
(
this
.
left_zhuazi
,
{
loop
:
false
}).
to
({
rotation
:
props
.
leftRotation
},
1000
);
engine
.
Tween
.
get
(
this
.
right_zhuazi
,
{
loop
:
false
}).
to
({
rotation
:
props
.
rightRotation
},
1000
);
setTimeout
(()
=>
{
this
.
getLong
();
},
500
);
}
getLong
()
{
let
droptime
=
Number
((
this
.
GameView
.
getMoveX
()
/
60
-
1
).
toFixed
(
2
))
*
1000
;
console
.
log
(
'dr'
,
droptime
);
let
times
=
(
props
.
ganMoveEndY
-
this
.
ganzi
.
y
)
/
this
.
ganzi
.
height
;
console
.
log
(
Number
(
times
.
toFixed
(
2
))
);
engine
.
Tween
.
get
(
this
.
ganzi
).
to
({
scaleY
:
Number
(
times
.
toFixed
(
2
))
},
droptime
).
to
({
scaleY
:
1
},
droptime
)
console
.
log
(
'node'
,
this
.
zhuaziY
);
engine
.
Tween
.
get
(
this
.
ganNode
).
to
({
y
:
props
.
ganMoveEndY
},
droptime
).
call
(()
=>
{
this
.
GameView
.
stopMove
();
this
.
showPrizeBox
();
this
.
GameView
.
setVisible
(
false
);
}).
to
({
y
:
this
.
zhuaziY
},
droptime
).
call
(()
=>
{
engine
.
globalEvent
.
dispatchEvent
(
'doll-mac-getprize'
);
this
.
getReset
();
})
// .to({ scaleY: 1 }, droptime)
// to({ y: this.zhuaziY }, droptime)
}
getReset
()
{
this
.
itemShow
.
visible
=
false
;
this
.
left_zhuazi
.
anchorX
=
this
.
left_zhuazi
.
width
;
this
.
left_zhuazi
.
anchorY
=
0
;
engine
.
Tween
.
get
(
this
.
moveNode
,
{
loop
:
false
}).
to
({
x
:
262
},
1000
);
engine
.
Tween
.
get
(
this
.
left_zhuazi
,
{
loop
:
false
}).
to
({
rotation
:
0
},
1000
);
engine
.
Tween
.
get
(
this
.
right_zhuazi
,
{
loop
:
false
}).
to
({
rotation
:
0
},
1000
);
}
}
\ No newline at end of file
src/custom/doll-machine/src/game/backBox.ts
0 → 100644
View file @
b9593434
import
{
getTextureByName
}
from
"./utils"
;
import
{
props
}
from
"../props"
;
export
class
BackBoxs
extends
engine
.
Container
{
//盒子1
private
box1
:
engine
.
Container
;
//盒子2
private
box2
:
engine
.
Container
;
//盒子3
private
box3
:
engine
.
Container
;
//盒子4
private
box4
:
engine
.
Container
;
//盒子5
private
box5
:
engine
.
Container
;
private
backBoxs
=
[];
constructor
()
{
super
();
}
setup
()
{
let
initX
,
initY
=
0
;
this
.
box1
=
new
engine
.
Sprite
(
getTextureByName
(
"狗盒"
));
initX
=
this
.
box1
.
x
=
188
;
initY
=
this
.
box1
.
y
=
706
;
this
.
box2
=
new
engine
.
Sprite
(
getTextureByName
(
"猫盒"
));
this
.
box3
=
new
engine
.
Sprite
(
getTextureByName
(
"草泥马盒"
));
this
.
box4
=
new
engine
.
Sprite
(
getTextureByName
(
"狗盒"
));
this
.
box5
=
new
engine
.
Sprite
(
getTextureByName
(
"猫盒"
));
this
.
backBoxs
=
[
this
.
box1
,
this
.
box2
,
this
.
box3
,
this
.
box4
,
this
.
box5
];
for
(
let
i
=
0
;
i
<
this
.
backBoxs
.
length
;
i
++
)
{
this
.
backBoxs
[
i
].
scaleX
=
0.5
;
this
.
backBoxs
[
i
].
scaleY
=
0.5
;
if
(
i
==
0
)
{
this
.
backBoxs
[
i
].
x
=
initX
;
}
else
{
this
.
backBoxs
[
i
].
x
=
this
.
backBoxs
[
i
-
1
].
x
+
this
.
backBoxs
[
i
].
width
+
props
.
backmargin
;
}
this
.
backBoxs
[
i
].
y
=
initY
;
this
.
addChild
(
this
.
backBoxs
[
i
]);
}
this
.
addEventListener
(
engine
.
Event
.
ENTER_FRAME
,
this
.
frameMove
,
this
);
}
frameMove
()
{
this
.
backBoxs
.
forEach
((
item
)
=>
{
item
.
x
-=
props
.
moveSpeed
;
if
(
item
.
x
<=
0
)
{
let
lastitem
=
this
.
backBoxs
.
shift
();
lastitem
.
x
=
this
.
backBoxs
[
this
.
backBoxs
.
length
-
1
].
x
+
item
.
width
+
props
.
backmargin
;
this
.
backBoxs
.
push
(
lastitem
);
}
})
}
}
\ No newline at end of file
src/custom/doll-machine/src/game/frontBox.ts
0 → 100644
View file @
b9593434
import
{
getTextureByName
}
from
"./utils"
;
import
GameView
from
'./GameView'
;
import
{
props
}
from
"../props"
;
export
class
FrontBoxs
extends
engine
.
Container
{
//盒子1
private
box1
:
engine
.
Container
;
//盒子2
private
box2
:
engine
.
Container
;
//盒子3
private
box3
:
engine
.
Container
;
//盒子4
private
box4
:
engine
.
Container
;
//盒子5
private
box5
:
engine
.
Container
;
// 需隐藏的盒子
private
hideBox
:
engine
.
Container
;
private
frontBoxs
=
[];
public
GameView
:
GameView
;
constructor
()
{
super
();
}
setup
()
{
let
initX
,
initY
=
0
;
this
.
box1
=
new
engine
.
Sprite
(
getTextureByName
(
"狗盒"
));
this
.
box1
[
"npcType"
]
=
"box1"
;
initX
=
this
.
box1
.
x
=
435
;
initY
=
this
.
box1
.
y
=
734
;
this
.
box2
=
new
engine
.
Sprite
(
getTextureByName
(
"猫盒"
));
this
.
box2
[
"npcType"
]
=
"box2"
;
this
.
box3
=
new
engine
.
Sprite
(
getTextureByName
(
"草泥马盒"
));
this
.
box3
[
"npcType"
]
=
"box3"
;
this
.
box4
=
new
engine
.
Sprite
(
getTextureByName
(
"狗盒"
));
this
.
box4
[
"npcType"
]
=
"box4"
;
this
.
box5
=
new
engine
.
Sprite
(
getTextureByName
(
"猫盒"
));
this
.
box5
[
"npcType"
]
=
"box5"
;
this
.
frontBoxs
=
[
this
.
box1
,
this
.
box2
,
this
.
box3
,
this
.
box4
];
for
(
let
i
=
0
;
i
<
this
.
frontBoxs
.
length
;
i
++
)
{
if
(
i
==
0
)
{
this
.
frontBoxs
[
i
].
x
=
initX
;
}
else
{
this
.
frontBoxs
[
i
].
x
=
this
.
frontBoxs
[
i
-
1
].
x
-
this
.
box1
.
width
-
props
.
frontmargin
;
}
this
.
frontBoxs
[
i
].
y
=
initY
;
this
.
addChild
(
this
.
frontBoxs
[
i
]);
}
this
.
addEventListener
(
engine
.
Event
.
ENTER_FRAME
,
this
.
frameMove
,
this
);
}
frameMove
()
{
this
.
frontBoxs
.
forEach
((
item
,
index
)
=>
{
item
.
x
+=
props
.
moveSpeed
;
if
(
item
.
x
<=
0
&&
!
item
.
visible
)
{
item
.
visible
=
true
;
}
if
(
item
.
x
>=
750
)
{
let
lastitem
=
this
.
frontBoxs
.
shift
();
lastitem
.
x
=
this
.
frontBoxs
[
this
.
frontBoxs
.
length
-
1
].
x
-
this
.
box1
.
width
-
props
.
frontmargin
;
if
(
!
this
.
GameView
.
getMoveX
()
&&
item
.
x
<=
0
)
{
this
.
GameView
.
setMoveX
((
370
-
item
.
x
-
13
)
/
props
.
moveSpeed
,
item
);
this
.
hideBox
=
item
;
}
this
.
frontBoxs
.
push
(
lastitem
);
}
})
}
stop
()
{
// this.removeEventListener(engine.Event.ENTER_FRAME, this.frameMove, this);
}
showHidePrizeBox
(
isshow
)
{
this
.
hideBox
.
visible
=
isshow
}
}
\ No newline at end of file
src/custom/doll-machine/src/game/object-pool-init.ts
0 → 100644
View file @
b9593434
/**
* Created by rockyl on 2020-02-03.
*/
import
{
Goods
}
from
"./Goods"
;
import
ObjectPool
=
engine
.
ObjectPool
;
export
const
PoolName
:
string
=
'goods'
;
ObjectPool
.
registerPool
(
PoolName
,
function
()
{
return
new
Goods
();
},
function
(
item
:
Goods
,
data
)
{
item
.
reset
();
});
src/custom/doll-machine/src/game/utils.ts
0 → 100644
View file @
b9593434
/**
* Created by rockyl on 2020-01-21.
*/
export
function
getTexture
(
uuid
)
{
return
engine
.
Texture
.
from
(
getAssetByUUID
(
uuid
).
uuid
);
}
export
function
getTextureByName
(
name
)
{
return
getTexture
(
engine
.
getAssetByName
(
name
).
uuid
);
}
export
function
playSound
(
name
)
{
engine
.
playSound
(
engine
.
getAssetByName
(
name
).
uuid
,
{
keep
:
true
});
}
export
function
createSvga
(
name
,
anchorName
?)
{
let
inst
=
new
svga
.
Svga
();
inst
.
source
=
'asset://'
+
engine
.
getAssetByName
(
name
).
uuid
;
return
inst
;
}
\ No newline at end of file
src/custom/doll-machine/src/index.ts
0 → 100644
View file @
b9593434
/**
* Created by rockyl on 2019-11-20.
*/
import
{
GameWrapper
}
from
"./game/GameWrapper"
;
import
{
injectProps
,
prepareProps
}
from
"./props"
;
export
default
function
(
props
)
{
prepareProps
();
injectProps
(
props
);
let
instance
=
new
GameWrapper
();
return
instance
;
}
src/custom/doll-machine/src/props.ts
0 → 100644
View file @
b9593434
/**
* Created by rockyl on 2020-01-21.
*/
export
let
props
:
any
=
{};
export
function
prepareProps
()
{
let
metaProps
=
getProps
();
engine
.
injectProp
(
props
,
metaProps
);
}
export
function
injectProps
(
p
)
{
engine
.
injectProp
(
props
,
p
);
}
src/custom/food-fell/debug/main.js
View file @
b9593434
...
@@ -12,7 +12,6 @@
...
@@ -12,7 +12,6 @@
function
injectProps
(
p
)
{
function
injectProps
(
p
)
{
engine
.
injectProp
(
props
,
p
);
engine
.
injectProp
(
props
,
p
);
}
}
//# sourceMappingURL=props.js.map
function
getTexture
(
uuid
)
{
function
getTexture
(
uuid
)
{
return
engine
.
Texture
.
from
(
getAssetByUUID
(
uuid
).
uuid
);
return
engine
.
Texture
.
from
(
getAssetByUUID
(
uuid
).
uuid
);
...
@@ -25,7 +24,6 @@
...
@@ -25,7 +24,6 @@
inst
.
source
=
'asset://'
+
engine
.
getAssetByName
(
name
).
uuid
;
inst
.
source
=
'asset://'
+
engine
.
getAssetByName
(
name
).
uuid
;
return
inst
;
return
inst
;
}
}
//# sourceMappingURL=utils.js.map
var
Goods
=
(
function
(
_super
)
{
var
Goods
=
(
function
(
_super
)
{
tslib
.
__extends
(
Goods
,
_super
);
tslib
.
__extends
(
Goods
,
_super
);
...
@@ -94,7 +92,6 @@
...
@@ -94,7 +92,6 @@
});
});
return
Goods
;
return
Goods
;
}(
engine
.
Container
));
}(
engine
.
Container
));
//# sourceMappingURL=Goods.js.map
var
ObjectPool
=
engine
.
ObjectPool
;
var
ObjectPool
=
engine
.
ObjectPool
;
var
PoolName
=
'goods'
;
var
PoolName
=
'goods'
;
...
@@ -103,7 +100,6 @@
...
@@ -103,7 +100,6 @@
},
function
(
item
,
data
)
{
},
function
(
item
,
data
)
{
item
.
reset
();
item
.
reset
();
});
});
//# sourceMappingURL=object-pool-init.js.map
var
ObjectPool$1
=
engine
.
ObjectPool
;
var
ObjectPool$1
=
engine
.
ObjectPool
;
var
GameView
=
(
function
(
_super
)
{
var
GameView
=
(
function
(
_super
)
{
...
@@ -345,7 +341,6 @@
...
@@ -345,7 +341,6 @@
};
};
return
GameWrapper
;
return
GameWrapper
;
}(
engine
.
Container
));
}(
engine
.
Container
));
//# sourceMappingURL=GameWrapper.js.map
function
index
(
props
)
{
function
index
(
props
)
{
prepareProps
();
prepareProps
();
...
@@ -353,7 +348,6 @@
...
@@ -353,7 +348,6 @@
var
instance
=
new
GameWrapper
();
var
instance
=
new
GameWrapper
();
return
instance
;
return
instance
;
}
}
//# sourceMappingURL=index.js.map
return
index
;
return
index
;
...
...
src/custom/food-fell/debug/main.js.map
View file @
b9593434
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