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劳工
zeroing-libs
Commits
b182001e
Commit
b182001e
authored
Jun 12, 2020
by
wildfirecode
Browse files
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1
parent
f1e47180
Changes
8
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8 changed files
with
277 additions
and
21 deletions
+277
-21
.DS_Store
dist/.DS_Store
+0
-0
recycling.json
dist/customs/recycling.json
+8
-2
main.js
src/custom/recycling/debug/main.js
+172
-1
main.js.map
src/custom/recycling/debug/main.js.map
+1
-1
meta.json
src/custom/recycling/meta.json
+15
-7
GameView.ts
src/custom/recycling/src/game/GameView.ts
+31
-5
GameWrapper.ts
src/custom/recycling/src/game/GameWrapper.ts
+0
-5
uiConfig.ts
src/custom/recycling/src/game/uiConfig.ts
+50
-0
No files found.
dist/.DS_Store
View file @
b182001e
No preview for this file type
dist/customs/recycling.json
View file @
b182001e
...
...
@@ -12,8 +12,14 @@
{
"name"
:
"playBg"
,
"url"
:
"//yun.duiba.com.cn/aurora/assets/76b9491f50eaf51ae2becf9958d96a93770854ee.jpg"
,
"uuid"
:
"
888
"
,
"uuid"
:
"
1e7dd156-b59a-491d-8154-af2ecf425a8b
"
,
"ext"
:
".jpg"
},
{
"name"
:
"idlerWheel"
,
"url"
:
"//yun.duiba.com.cn/aurora/assets/2a06e8c7b49d8e53955359f7a6dc5bd887978c21.png"
,
"uuid"
:
"c21d9b0f-1aec-40c8-bb2b-7e674506b833"
,
"ext"
:
".png"
}
],
"events"
:
{
...
...
@@ -51,5 +57,5 @@
}
},
"id"
:
"recycling"
,
"code"
:
"
\"
use strict
\"
;var tslib=require(
\"
tslib
\"
);function getTexture(e){return engine.Texture.from(getAssetByUUID(e).uuid)}function getTextureByName(e){return getTexture(engine.getAssetByName(e).uuid)}var props={};function prepareProps(){var e=getProps();engine.injectProp(props,e)}function injectProps(e){engine.injectProp(props,e)}var GameView=function(t){function e(){var e=t.call(this)||this;return e._timeCounter=0,e.once(engine.Event.ADDED_TO_STAGE,e.setup,e),e}return tslib.__extends(e,t),e.prototype.start=function(){var e=new engine.Sprite(getTextureByName(
\"
playBg
\"
));this.addChild(e)},e.prototype.getSecond=function(){return 0},e.prototype.onTimer=function(){engine.globalEvent.dispatchEvent(
\"
recycling-time-update
\"
,{second:this.getSecond()}),0==this.getSecond()&&(this.stop(),engine.globalEvent.dispatchEvent(
\"
recycling-game-fail
\"
,{reason:1}))},e.prototype.stop=function(){},e.prototype.createRects=function(){},e.prototype.setup=function(){console.log(
\"
onSteup
\"
,props);var e=new engine.Sprite;this.addChild(e)},e.prototype.onDown=function(e){},e.prototype.stageOnUp=function(e){},e.prototype.onSuccess=function(){},e.prototype.onMove=function(e){},e}(engine.Container),GameWrapper=function(n){function e(){var e=n.call(this)||this;engine.globalEvent.addEventListener(
\"
recycling-start
\"
,e.start,e),engine.globalEvent.addEventListener(
\"
recycling-stop
\"
,e.stop,e);var t=e._gameView=new GameView;return e.addChild(t),e}return tslib.__extends(e,n),e.prototype.start=function(e){injectProps(e.data),this._gameView.start()},e.prototype.stop=function(e){this._gameView.stop()},e}(engine.Container);function index(e){return prepareProps(),injectProps(e),new GameWrapper}module.exports=index
;
\n
"
"code"
:
"
(function (global, factory) {
\n\t
typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory(require('tslib')) :
\n\t
typeof define === 'function' && define.amd ? define(['tslib'], factory) :
\n\t
(global = global || self, global.recycling = factory(global.tslib));
\n
}(this, (function (tslib) { 'use strict';
\n\n\t
function getTexture(uuid) {
\n\t
return engine.Texture.from(getAssetByUUID(uuid).uuid);
\n\t
}
\n\t
function getTextureByName(name) {
\n\t
return getTexture(engine.getAssetByName(name).uuid);
\n\t
}
\n\t
//# sourceMappingURL=utils.js.map
\n\n\t
var props = {};
\n\t
function prepareProps() {
\n\t
var metaProps = getProps();
\n\t
engine.injectProp(props, metaProps);
\n\t
}
\n\t
function injectProps(p) {
\n\t
engine.injectProp(props, p);
\n\t
}
\n\t
//# sourceMappingURL=props.js.map
\n\n\t
var uiConfig = (function () {
\n\t
return [
\n\t
{
\n\t
id: 'playBg',
\n\t
texture: 'playBg'
\n\t
},
\n\t
{
\n\t
id: 'idler0',
\n\t
texture: 'idlerWheel',
\n\t
pos: [75, 1038],
\n\t
anchor: [20, 21.5]
\n\t
},
\n\t
{
\n\t
id: 'idler1',
\n\t
texture: 'idlerWheel',
\n\t
pos: [175, 1038],
\n\t
anchor: [20, 21.5]
\n\t
},
\n\t
{
\n\t
id: 'idler2',
\n\t
texture: 'idlerWheel',
\n\t
pos: [275, 1038],
\n\t
anchor: [20, 21.5]
\n\t
},
\n\t
{
\n\t
id: 'idler3',
\n\t
texture: 'idlerWheel',
\n\t
pos: [375, 1038],
\n\t
anchor: [20, 21.5]
\n\t
},
\n\t
{
\n\t
id: 'idler4',
\n\t
texture: 'idlerWheel',
\n\t
pos: [475, 1038],
\n\t
anchor: [20, 21.5]
\n\t
},
\n\t
{
\n\t
id: 'idler5',
\n\t
texture: 'idlerWheel',
\n\t
pos: [575, 1038],
\n\t
anchor: [20, 21.5]
\n\t
},
\n\t
{
\n\t
id: 'idler6',
\n\t
texture: 'idlerWheel',
\n\t
pos: [675, 1038],
\n\t
anchor: [20, 21.5]
\n\t
},
\n\t
];
\n\t
});
\n\t
//# sourceMappingURL=uiConfig.js.map
\n\n\t
var GameView = (function (_super) {
\n\t
tslib.__extends(GameView, _super);
\n\t
function GameView() {
\n\t
var _this = _super.call(this) || this;
\n\t
_this._timeCounter = 0;
\n\t
_this.once(engine.Event.ADDED_TO_STAGE, _this.setup, _this);
\n\t
return _this;
\n\t
}
\n\t
GameView.prototype.configUI = function () {
\n\t
var config = uiConfig();
\n\t
for (var _i = 0, config_1 = config; _i < config_1.length; _i++) {
\n\t
var item = config_1[_i];
\n\t
var id = item.id, texture = item.texture, pos = item.pos, anchor = item.anchor;
\n\t
var sp = new engine.Sprite(getTextureByName(texture));
\n\t
this.addChild(sp);
\n\t
if (anchor) {
\n\t
sp.anchorX = anchor[0];
\n\t
sp.anchorY = anchor[1];
\n\t
}
\n\t
if (pos) {
\n\t
sp.x = pos[0];
\n\t
sp.y = pos[1];
\n\t
if (anchor) {
\n\t
sp.x = pos[0] - sp.anchorX;
\n\t
sp.y = pos[1] - sp.anchorY;
\n\t
}
\n\t
}
\n\t
}
\n\t
};
\n\t
GameView.prototype.start = function () {
\n\t
return;
\n\t
};
\n\t
GameView.prototype.getSecond = function () { return 0; };
\n\t
GameView.prototype.onTimer = function () {
\n\t
engine.globalEvent.dispatchEvent('recycling-time-update', {
\n\t
second: this.getSecond(),
\n\t
});
\n\t
if (this.getSecond() == 0) {
\n\t
this.stop();
\n\t
engine.globalEvent.dispatchEvent('recycling-game-fail', {
\n\t
reason: 1
\n\t
});
\n\t
}
\n\t
};
\n\t
GameView.prototype.stop = function () {
\n\t
};
\n\t
GameView.prototype.createRects = function () { };
\n\t
GameView.prototype.setup = function () {
\n\t
console.log('onSteup', props);
\n\t
this.configUI();
\n\t
};
\n\t
GameView.prototype.onDown = function (e) {
\n\t
};
\n\t
GameView.prototype.stageOnUp = function (e) {
\n\t
};
\n\t
GameView.prototype.onSuccess = function () {
\n\t
};
\n\t
GameView.prototype.onMove = function (e) {
\n\t
};
\n\t
return GameView;
\n\t
}(engine.Container));
\n\n\t
var GameWrapper = (function (_super) {
\n\t
tslib.__extends(GameWrapper, _super);
\n\t
function GameWrapper() {
\n\t
var _this = _super.call(this) || this;
\n\t
engine.globalEvent.addEventListener('recycling-start', _this.start, _this);
\n\t
engine.globalEvent.addEventListener('recycling-stop', _this.stop, _this);
\n\t
var gameView = _this._gameView = new GameView();
\n\t
_this.addChild(gameView);
\n\t
return _this;
\n\t
}
\n\t
GameWrapper.prototype.start = function (event) {
\n\t
injectProps(event.data);
\n\t
this._gameView.start();
\n\t
};
\n\t
GameWrapper.prototype.stop = function (event) {
\n\t
this._gameView.stop();
\n\t
};
\n\t
return GameWrapper;
\n\t
}(engine.Container));
\n\t
//# sourceMappingURL=GameWrapper.js.map
\n\n\t
function index (props) {
\n\t
prepareProps();
\n\t
injectProps(props);
\n\t
var instance = new GameWrapper();
\n\t
return instance;
\n\t
}
\n\t
//# sourceMappingURL=index.js.map
\n\n\t
return index;
\n\n
})))
;
\n
"
}
src/custom/recycling/debug/main.js
View file @
b182001e
"use strict"
;
var
tslib
=
require
(
"tslib"
);
function
getTexture
(
e
){
return
engine
.
Texture
.
from
(
getAssetByUUID
(
e
).
uuid
)}
function
getTextureByName
(
e
){
return
getTexture
(
engine
.
getAssetByName
(
e
).
uuid
)}
var
props
=
{};
function
prepareProps
(){
var
e
=
getProps
();
engine
.
injectProp
(
props
,
e
)}
function
injectProps
(
e
){
engine
.
injectProp
(
props
,
e
)}
var
GameView
=
function
(
t
){
function
e
(){
var
e
=
t
.
call
(
this
)
||
this
;
return
e
.
_timeCounter
=
0
,
e
.
once
(
engine
.
Event
.
ADDED_TO_STAGE
,
e
.
setup
,
e
),
e
}
return
tslib
.
__extends
(
e
,
t
),
e
.
prototype
.
start
=
function
(){
var
e
=
new
engine
.
Sprite
(
getTextureByName
(
"playBg"
));
this
.
addChild
(
e
)},
e
.
prototype
.
getSecond
=
function
(){
return
0
},
e
.
prototype
.
onTimer
=
function
(){
engine
.
globalEvent
.
dispatchEvent
(
"recycling-time-update"
,{
second
:
this
.
getSecond
()}),
0
==
this
.
getSecond
()
&&
(
this
.
stop
(),
engine
.
globalEvent
.
dispatchEvent
(
"recycling-game-fail"
,{
reason
:
1
}))},
e
.
prototype
.
stop
=
function
(){},
e
.
prototype
.
createRects
=
function
(){},
e
.
prototype
.
setup
=
function
(){
console
.
log
(
"onSteup"
,
props
);
var
e
=
new
engine
.
Sprite
;
this
.
addChild
(
e
)},
e
.
prototype
.
onDown
=
function
(
e
){},
e
.
prototype
.
stageOnUp
=
function
(
e
){},
e
.
prototype
.
onSuccess
=
function
(){},
e
.
prototype
.
onMove
=
function
(
e
){},
e
}(
engine
.
Container
),
GameWrapper
=
function
(
n
){
function
e
(){
var
e
=
n
.
call
(
this
)
||
this
;
engine
.
globalEvent
.
addEventListener
(
"recycling-start"
,
e
.
start
,
e
),
engine
.
globalEvent
.
addEventListener
(
"recycling-stop"
,
e
.
stop
,
e
);
var
t
=
e
.
_gameView
=
new
GameView
;
return
e
.
addChild
(
t
),
e
}
return
tslib
.
__extends
(
e
,
n
),
e
.
prototype
.
start
=
function
(
e
){
injectProps
(
e
.
data
),
this
.
_gameView
.
start
()},
e
.
prototype
.
stop
=
function
(
e
){
this
.
_gameView
.
stop
()},
e
}(
engine
.
Container
);
function
index
(
e
){
return
prepareProps
(),
injectProps
(
e
),
new
GameWrapper
}
module
.
exports
=
index
;
(
function
(
global
,
factory
)
{
typeof
exports
===
'object'
&&
typeof
module
!==
'undefined'
?
module
.
exports
=
factory
(
require
(
'tslib'
))
:
typeof
define
===
'function'
&&
define
.
amd
?
define
([
'tslib'
],
factory
)
:
(
global
=
global
||
self
,
global
.
recycling
=
factory
(
global
.
tslib
));
}(
this
,
(
function
(
tslib
)
{
'use strict'
;
function
getTexture
(
uuid
)
{
return
engine
.
Texture
.
from
(
getAssetByUUID
(
uuid
).
uuid
);
}
function
getTextureByName
(
name
)
{
return
getTexture
(
engine
.
getAssetByName
(
name
).
uuid
);
}
//# sourceMappingURL=utils.js.map
var
props
=
{};
function
prepareProps
()
{
var
metaProps
=
getProps
();
engine
.
injectProp
(
props
,
metaProps
);
}
function
injectProps
(
p
)
{
engine
.
injectProp
(
props
,
p
);
}
//# sourceMappingURL=props.js.map
var
uiConfig
=
(
function
()
{
return
[
{
id
:
'playBg'
,
texture
:
'playBg'
},
{
id
:
'idler0'
,
texture
:
'idlerWheel'
,
pos
:
[
75
,
1038
],
anchor
:
[
20
,
21.5
]
},
{
id
:
'idler1'
,
texture
:
'idlerWheel'
,
pos
:
[
175
,
1038
],
anchor
:
[
20
,
21.5
]
},
{
id
:
'idler2'
,
texture
:
'idlerWheel'
,
pos
:
[
275
,
1038
],
anchor
:
[
20
,
21.5
]
},
{
id
:
'idler3'
,
texture
:
'idlerWheel'
,
pos
:
[
375
,
1038
],
anchor
:
[
20
,
21.5
]
},
{
id
:
'idler4'
,
texture
:
'idlerWheel'
,
pos
:
[
475
,
1038
],
anchor
:
[
20
,
21.5
]
},
{
id
:
'idler5'
,
texture
:
'idlerWheel'
,
pos
:
[
575
,
1038
],
anchor
:
[
20
,
21.5
]
},
{
id
:
'idler6'
,
texture
:
'idlerWheel'
,
pos
:
[
675
,
1038
],
anchor
:
[
20
,
21.5
]
},
];
});
//# sourceMappingURL=uiConfig.js.map
var
GameView
=
(
function
(
_super
)
{
tslib
.
__extends
(
GameView
,
_super
);
function
GameView
()
{
var
_this
=
_super
.
call
(
this
)
||
this
;
_this
.
_timeCounter
=
0
;
_this
.
once
(
engine
.
Event
.
ADDED_TO_STAGE
,
_this
.
setup
,
_this
);
return
_this
;
}
GameView
.
prototype
.
configUI
=
function
()
{
var
config
=
uiConfig
();
for
(
var
_i
=
0
,
config_1
=
config
;
_i
<
config_1
.
length
;
_i
++
)
{
var
item
=
config_1
[
_i
];
var
id
=
item
.
id
,
texture
=
item
.
texture
,
pos
=
item
.
pos
,
anchor
=
item
.
anchor
;
var
sp
=
new
engine
.
Sprite
(
getTextureByName
(
texture
));
this
.
addChild
(
sp
);
if
(
anchor
)
{
sp
.
anchorX
=
anchor
[
0
];
sp
.
anchorY
=
anchor
[
1
];
}
if
(
pos
)
{
sp
.
x
=
pos
[
0
];
sp
.
y
=
pos
[
1
];
if
(
anchor
)
{
sp
.
x
=
pos
[
0
]
-
sp
.
anchorX
;
sp
.
y
=
pos
[
1
]
-
sp
.
anchorY
;
}
}
}
};
GameView
.
prototype
.
start
=
function
()
{
return
;
};
GameView
.
prototype
.
getSecond
=
function
()
{
return
0
;
};
GameView
.
prototype
.
onTimer
=
function
()
{
engine
.
globalEvent
.
dispatchEvent
(
'recycling-time-update'
,
{
second
:
this
.
getSecond
(),
});
if
(
this
.
getSecond
()
==
0
)
{
this
.
stop
();
engine
.
globalEvent
.
dispatchEvent
(
'recycling-game-fail'
,
{
reason
:
1
});
}
};
GameView
.
prototype
.
stop
=
function
()
{
};
GameView
.
prototype
.
createRects
=
function
()
{
};
GameView
.
prototype
.
setup
=
function
()
{
console
.
log
(
'onSteup'
,
props
);
this
.
configUI
();
};
GameView
.
prototype
.
onDown
=
function
(
e
)
{
};
GameView
.
prototype
.
stageOnUp
=
function
(
e
)
{
};
GameView
.
prototype
.
onSuccess
=
function
()
{
};
GameView
.
prototype
.
onMove
=
function
(
e
)
{
};
return
GameView
;
}(
engine
.
Container
));
var
GameWrapper
=
(
function
(
_super
)
{
tslib
.
__extends
(
GameWrapper
,
_super
);
function
GameWrapper
()
{
var
_this
=
_super
.
call
(
this
)
||
this
;
engine
.
globalEvent
.
addEventListener
(
'recycling-start'
,
_this
.
start
,
_this
);
engine
.
globalEvent
.
addEventListener
(
'recycling-stop'
,
_this
.
stop
,
_this
);
var
gameView
=
_this
.
_gameView
=
new
GameView
();
_this
.
addChild
(
gameView
);
return
_this
;
}
GameWrapper
.
prototype
.
start
=
function
(
event
)
{
injectProps
(
event
.
data
);
this
.
_gameView
.
start
();
};
GameWrapper
.
prototype
.
stop
=
function
(
event
)
{
this
.
_gameView
.
stop
();
};
return
GameWrapper
;
}(
engine
.
Container
));
//# sourceMappingURL=GameWrapper.js.map
function
index
(
props
)
{
prepareProps
();
injectProps
(
props
);
var
instance
=
new
GameWrapper
();
return
instance
;
}
//# sourceMappingURL=index.js.map
return
index
;
})));
//# sourceMappingURL=main.js.map
\ No newline at end of file
src/custom/recycling/debug/main.js.map
View file @
b182001e
This diff is collapsed.
Click to expand it.
src/custom/recycling/meta.json
View file @
b182001e
...
...
@@ -7,17 +7,23 @@
"type"
:
"number"
,
"default"
:
3
}
},
"assets"
:
[{
"name"
:
"playBg"
,
"url"
:
"//yun.duiba.com.cn/aurora/assets/76b9491f50eaf51ae2becf9958d96a93770854ee.jpg"
,
"uuid"
:
"888"
,
"ext"
:
".jpg"
}],
"name"
:
"playBg"
,
"url"
:
"//yun.duiba.com.cn/aurora/assets/76b9491f50eaf51ae2becf9958d96a93770854ee.jpg"
,
"uuid"
:
"1e7dd156-b59a-491d-8154-af2ecf425a8b"
,
"ext"
:
".jpg"
},
{
"name"
:
"idlerWheel"
,
"url"
:
"//yun.duiba.com.cn/aurora/assets/2a06e8c7b49d8e53955359f7a6dc5bd887978c21.png"
,
"uuid"
:
"c21d9b0f-1aec-40c8-bb2b-7e674506b833"
,
"ext"
:
".png"
}
],
"events"
:
{
"in"
:
{
"recycling-start"
:
{
"alias"
:
"开始"
,
"data"
:
{
...
...
@@ -50,4 +56,6 @@
}
}
}
}
\ No newline at end of file
src/custom/recycling/src/game/GameView.ts
View file @
b182001e
...
...
@@ -4,6 +4,7 @@
import
{
getTextureByName
}
from
"../../../recycling/src/game/utils"
;
import
{
props
}
from
"../props"
;
import
uiConfig
from
"./uiConfig"
;
export
default
class
GameView
extends
engine
.
Container
{
private
_timer
;
...
...
@@ -14,9 +15,35 @@ export default class GameView extends engine.Container {
this
.
once
(
engine
.
Event
.
ADDED_TO_STAGE
,
this
.
setup
,
this
);
}
configUI
()
{
const
uiMap
:
any
=
{};
const
config
=
uiConfig
();
for
(
const
item
of
config
)
{
const
{
id
,
texture
,
pos
,
anchor
}
=
item
;
const
sp
=
new
engine
.
Sprite
(
getTextureByName
(
texture
));
this
.
addChild
(
sp
);
if
(
anchor
)
{
sp
.
anchorX
=
anchor
[
0
];
sp
.
anchorY
=
anchor
[
1
];
}
if
(
pos
)
{
sp
.
x
=
pos
[
0
];
sp
.
y
=
pos
[
1
];
if
(
anchor
)
{
sp
.
x
=
pos
[
0
]
-
sp
.
anchorX
;
sp
.
y
=
pos
[
1
]
-
sp
.
anchorY
;
}
}
}
}
start
()
{
const
bg
=
new
engine
.
Sprite
(
getTextureByName
(
'playBg'
));
this
.
addChild
(
bg
);
// const bg = new engine.Sprite(getTextureByName('playBg'));
// this.addChild(bg);
return
;
console
.
log
(
'on start'
)
...
...
@@ -52,11 +79,10 @@ export default class GameView extends engine.Container {
createRects
()
{
}
setup
()
{
console
.
log
(
'onSteup'
,
props
);
const
parent
=
new
engine
.
Sprite
();
this
.
addChild
(
parent
);
this
.
configUI
();
}
onDown
(
e
:
engine
.
MouseEvent
)
{
...
...
src/custom/recycling/src/game/GameWrapper.ts
View file @
b182001e
...
...
@@ -9,11 +9,6 @@ import { injectProps } from "../props";
export
class
GameWrapper
extends
engine
.
Container
{
// private _status;
private
_gameView
:
GameView
;
constructor
()
{
super
();
...
...
src/custom/recycling/src/game/uiConfig.ts
0 → 100644
View file @
b182001e
export
default
()
=>
{
return
[
{
id
:
'playBg'
,
texture
:
'playBg'
},
{
id
:
'idler0'
,
texture
:
'idlerWheel'
,
pos
:
[
75
,
1038
],
anchor
:
[
20
,
21.5
]
},
{
id
:
'idler1'
,
texture
:
'idlerWheel'
,
pos
:
[
175
,
1038
],
anchor
:
[
20
,
21.5
]
},
{
id
:
'idler2'
,
texture
:
'idlerWheel'
,
pos
:
[
275
,
1038
],
anchor
:
[
20
,
21.5
]
},
{
id
:
'idler3'
,
texture
:
'idlerWheel'
,
pos
:
[
375
,
1038
],
anchor
:
[
20
,
21.5
]
},
{
id
:
'idler4'
,
texture
:
'idlerWheel'
,
pos
:
[
475
,
1038
],
anchor
:
[
20
,
21.5
]
},
{
id
:
'idler5'
,
texture
:
'idlerWheel'
,
pos
:
[
575
,
1038
],
anchor
:
[
20
,
21.5
]
},
{
id
:
'idler6'
,
texture
:
'idlerWheel'
,
pos
:
[
675
,
1038
],
anchor
:
[
20
,
21.5
]
},
]
}
\ No newline at end of file
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