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劳工
zeroing-libs
Commits
a4973078
Commit
a4973078
authored
Apr 03, 2020
by
任建锋
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--
parents
785a7d0d
1ac3d065
Changes
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6 changed files
with
138 additions
and
31 deletions
+138
-31
pick-tea.json
dist/customs/pick-tea.json
+26
-3
main.js
src/custom/pick-tea/debug/main.js
+30
-9
main.js.map
src/custom/pick-tea/debug/main.js.map
+1
-1
meta.json
src/custom/pick-tea/meta.json
+27
-2
GameView.ts
src/custom/pick-tea/src/game/GameView.ts
+53
-16
utils.ts
src/custom/pick-tea/src/game/utils.ts
+1
-0
No files found.
dist/customs/pick-tea.json
View file @
a4973078
This diff is collapsed.
Click to expand it.
src/custom/pick-tea/debug/main.js
View file @
a4973078
...
@@ -12,7 +12,6 @@
...
@@ -12,7 +12,6 @@
function
injectProps
(
p
)
{
function
injectProps
(
p
)
{
engine
.
injectProp
(
props
,
p
);
engine
.
injectProp
(
props
,
p
);
}
}
//# sourceMappingURL=props.js.map
function
getTexture
(
uuid
)
{
function
getTexture
(
uuid
)
{
return
engine
.
Texture
.
from
(
getAssetByUUID
(
uuid
).
uuid
);
return
engine
.
Texture
.
from
(
getAssetByUUID
(
uuid
).
uuid
);
...
@@ -20,6 +19,9 @@
...
@@ -20,6 +19,9 @@
function
getTextureByName
(
name
)
{
function
getTextureByName
(
name
)
{
return
getTexture
(
engine
.
getAssetByName
(
name
).
uuid
);
return
getTexture
(
engine
.
getAssetByName
(
name
).
uuid
);
}
}
function
playSound
(
name
)
{
engine
.
playSound
(
engine
.
getAssetByName
(
name
).
uuid
,
{
keep
:
true
});
}
function
createSvga
(
name
,
anchorName
)
{
function
createSvga
(
name
,
anchorName
)
{
var
inst
=
new
svga
.
Svga
();
var
inst
=
new
svga
.
Svga
();
inst
.
source
=
'asset://'
+
engine
.
getAssetByName
(
name
).
uuid
;
inst
.
source
=
'asset://'
+
engine
.
getAssetByName
(
name
).
uuid
;
...
@@ -27,7 +29,6 @@
...
@@ -27,7 +29,6 @@
}
}
function
showLog
(
abjname
,
obj
)
{
function
showLog
(
abjname
,
obj
)
{
}
}
//# sourceMappingURL=utils.js.map
var
GameView
=
(
function
(
_super
)
{
var
GameView
=
(
function
(
_super
)
{
tslib
.
__extends
(
GameView
,
_super
);
tslib
.
__extends
(
GameView
,
_super
);
...
@@ -45,6 +46,7 @@
...
@@ -45,6 +46,7 @@
}
}
this
.
_hasSetup
=
true
;
this
.
_hasSetup
=
true
;
this
.
pickTeaBg
=
new
engine
.
Container
();
this
.
pickTeaBg
=
new
engine
.
Container
();
this
.
basketLevel
=
null
;
this
.
addChild
(
this
.
pickTeaBg
);
this
.
addChild
(
this
.
pickTeaBg
);
this
.
teaHalfImg
=
new
engine
.
Image
();
this
.
teaHalfImg
=
new
engine
.
Image
();
this
.
paperBasketSvga
=
createSvga
(
"采茶童-纸篮子"
);
this
.
paperBasketSvga
=
createSvga
(
"采茶童-纸篮子"
);
...
@@ -68,6 +70,7 @@
...
@@ -68,6 +70,7 @@
this
.
teaHalfFlagImg
=
new
engine
.
Image
(
getTextureByName
(
'茶叶进度缺'
));
this
.
teaHalfFlagImg
=
new
engine
.
Image
(
getTextureByName
(
'茶叶进度缺'
));
this
.
teaFullFlagImg
=
new
engine
.
Image
(
getTextureByName
(
'茶叶进度满'
));
this
.
teaFullFlagImg
=
new
engine
.
Image
(
getTextureByName
(
'茶叶进度满'
));
this
.
teaStarImg
=
new
engine
.
Image
(
getTextureByName
(
'小茶叶'
));
this
.
teaStarImg
=
new
engine
.
Image
(
getTextureByName
(
'小茶叶'
));
this
.
handGraspBgImg
=
new
engine
.
Image
(
getTextureByName
(
'茶叶收取底图'
));
this
.
verseImg
=
new
engine
.
Image
(
getTextureByName
(
'气泡框'
));
this
.
verseImg
=
new
engine
.
Image
(
getTextureByName
(
'气泡框'
));
this
.
pickTeaBg
.
addChild
(
this
.
verseImg
);
this
.
pickTeaBg
.
addChild
(
this
.
verseImg
);
var
mask
=
new
engine
.
Rect
();
var
mask
=
new
engine
.
Rect
();
...
@@ -82,7 +85,8 @@
...
@@ -82,7 +85,8 @@
this
.
progressbarBgImg
.
addChild
(
this
.
progressbarImg
);
this
.
progressbarBgImg
.
addChild
(
this
.
progressbarImg
);
this
.
progressbarBgImg
.
addChild
(
mask
);
this
.
progressbarBgImg
.
addChild
(
mask
);
this
.
progressbarBgImg
.
addChild
(
this
.
addOneSvga
);
this
.
progressbarBgImg
.
addChild
(
this
.
addOneSvga
);
this
.
progressbarBgImg
.
addChild
(
this
.
handGraspSvga
);
this
.
progressbarBgImg
.
addChild
(
this
.
handGraspBgImg
);
this
.
handGraspBgImg
.
addChild
(
this
.
handGraspSvga
);
this
.
progressbarBgImg
.
addChild
(
this
.
teaHalfFlagImg
);
this
.
progressbarBgImg
.
addChild
(
this
.
teaHalfFlagImg
);
this
.
progressbarBgImg
.
addChild
(
this
.
teaFullFlagImg
);
this
.
progressbarBgImg
.
addChild
(
this
.
teaFullFlagImg
);
this
.
progressbarBgImg
.
addChild
(
this
.
teaStarImg
);
this
.
progressbarBgImg
.
addChild
(
this
.
teaStarImg
);
...
@@ -121,6 +125,8 @@
...
@@ -121,6 +125,8 @@
this
.
basketSvgaGroup
[
i
].
x
=
props
.
basketSvgaPos
[
0
];
this
.
basketSvgaGroup
[
i
].
x
=
props
.
basketSvgaPos
[
0
];
this
.
basketSvgaGroup
[
i
].
y
=
props
.
basketSvgaPos
[
1
];
this
.
basketSvgaGroup
[
i
].
y
=
props
.
basketSvgaPos
[
1
];
}
}
var
pickTeaSVGA
=
this
.
basketSvgaGroup
[
0
];
this
.
allFrames
=
pickTeaSVGA
.
children
.
length
;
this
.
verseImg
.
x
=
props
.
versePos
[
0
];
this
.
verseImg
.
x
=
props
.
versePos
[
0
];
this
.
verseImg
.
y
=
props
.
versePos
[
1
];
this
.
verseImg
.
y
=
props
.
versePos
[
1
];
this
.
addOneSvga
.
x
=
props
.
addOneSvgaPos
[
0
];
this
.
addOneSvga
.
x
=
props
.
addOneSvgaPos
[
0
];
...
@@ -131,6 +137,8 @@
...
@@ -131,6 +137,8 @@
this
.
teaSkyUpSvga
.
y
=
props
.
teaSkyUpSvgaPos
[
1
];
this
.
teaSkyUpSvga
.
y
=
props
.
teaSkyUpSvgaPos
[
1
];
this
.
handGraspSvga
.
x
=
props
.
handGraspSvgaPos
[
0
];
this
.
handGraspSvga
.
x
=
props
.
handGraspSvgaPos
[
0
];
this
.
handGraspSvga
.
y
=
props
.
handGraspSvgaPos
[
1
];
this
.
handGraspSvga
.
y
=
props
.
handGraspSvgaPos
[
1
];
this
.
handGraspBgImg
.
x
=
props
.
handGraspBgImgPos
[
0
];
this
.
handGraspBgImg
.
y
=
props
.
handGraspBgImgPos
[
1
];
this
.
progressbarBgImg
.
x
=
props
.
progressbarBgImgPos
[
0
];
this
.
progressbarBgImg
.
x
=
props
.
progressbarBgImgPos
[
0
];
this
.
progressbarBgImg
.
y
=
props
.
progressbarBgImgPos
[
1
];
this
.
progressbarBgImg
.
y
=
props
.
progressbarBgImgPos
[
1
];
this
.
progressbarImg
.
x
=
props
.
progressbarImgPos
[
0
];
this
.
progressbarImg
.
x
=
props
.
progressbarImgPos
[
0
];
...
@@ -220,13 +228,18 @@
...
@@ -220,13 +228,18 @@
_this
.
teaHalfFlagImg
.
rotation
=
0
;
_this
.
teaHalfFlagImg
.
rotation
=
0
;
});
});
}
}
this
.
teaHalfFlagImg
.
visible
=
true
;
this
.
teaFullFlagImg
.
visible
=
!
this
.
teaHalfFlagImg
.
visible
;
this
.
addOneSvga
.
visible
=
this
.
teaHalfFlagImg
.
visible
;
engine
.
Tween
.
resumeTweens
(
this
.
teaFullRotation
);
engine
.
Tween
.
resumeTweens
(
this
.
teaFullRotation
);
this
.
schedule
=
setInterval
(
function
()
{
this
.
schedule
=
setInterval
(
function
()
{
nowNum
++
;
nowNum
++
;
_this
.
addOneSvga
.
play
(
1
,
true
);
_this
.
addOneSvga
.
play
(
1
,
true
);
if
(
nowNum
==
totalNum
)
{
if
(
nowNum
==
totalNum
)
{
_this
.
gotoMaxLength
();
_this
.
gotoMaxLength
();
_this
.
getTeaPercentage
(
nowNum
,
totalNum
);
engine
.
Tween
.
pauseTweens
(
_this
.
teaFullRotation
);
engine
.
Tween
.
pauseTweens
(
_this
.
teaFullRotation
);
return
;
}
}
if
(
_this
.
progressbarImg
.
x
<
_this
.
teaFullFlagImg
.
width
/
2
)
{
if
(
_this
.
progressbarImg
.
x
<
_this
.
teaFullFlagImg
.
width
/
2
)
{
_this
.
progressbarImg
.
x
-=
step
;
_this
.
progressbarImg
.
x
-=
step
;
...
@@ -276,8 +289,12 @@
...
@@ -276,8 +289,12 @@
};
};
GameView
.
prototype
.
updateTeaPercentage
=
function
(
teaPercentage
)
{
GameView
.
prototype
.
updateTeaPercentage
=
function
(
teaPercentage
)
{
if
(
teaPercentage
===
void
0
)
{
teaPercentage
=
0
;
}
if
(
teaPercentage
===
void
0
)
{
teaPercentage
=
0
;
}
var
pickTeaSVGA
=
this
.
basketSvgaGroup
[
1
];
if
(
!
this
.
basketLevel
)
pickTeaSVGA
.
removeChildAt
(
10
);
this
.
basketLevel
=
0
;
var
pickTeaSVGA
=
this
.
basketSvgaGroup
[
this
.
basketLevel
];
var
templength
=
pickTeaSVGA
.
children
.
length
;
if
(
this
.
allFrames
<
templength
)
pickTeaSVGA
.
removeChildAt
(
10
);
var
originframes
=
pickTeaSVGA
.
children
[
7
];
var
originframes
=
pickTeaSVGA
.
children
[
7
];
if
(
!
originframes
)
{
if
(
!
originframes
)
{
return
;
return
;
...
@@ -295,10 +312,13 @@
...
@@ -295,10 +312,13 @@
};
};
GameView
.
prototype
.
setPickTeaLevel
=
function
(
level
)
{
GameView
.
prototype
.
setPickTeaLevel
=
function
(
level
)
{
var
_this
=
this
;
var
_this
=
this
;
this
.
basketLevel
=
level
;
var
pickTeaSVGA
=
this
.
basketSvgaGroup
[
level
];
var
pickTeaSVGA
=
this
.
basketSvgaGroup
[
level
];
pickTeaSVGA
.
visible
=
true
;
pickTeaSVGA
.
visible
=
true
;
console
.
log
(
'总共有多少'
,
pickTeaSVGA
.
children
.
length
);
setTimeout
(
function
()
{
setTimeout
(
function
()
{
var
originframes
=
pickTeaSVGA
.
children
[
7
];
var
originframes
=
pickTeaSVGA
.
children
[
7
];
_this
.
teaHalfImg
.
visible
=
true
;
var
teaBucketframes
=
JSON
.
parse
(
JSON
.
stringify
(
originframes
.
frames
));
var
teaBucketframes
=
JSON
.
parse
(
JSON
.
stringify
(
originframes
.
frames
));
if
(
_this
.
teaHalfImg
)
{
if
(
_this
.
teaHalfImg
)
{
_this
.
teaHalfImg
[
'frames'
]
=
teaBucketframes
;
_this
.
teaHalfImg
[
'frames'
]
=
teaBucketframes
;
...
@@ -310,6 +330,7 @@
...
@@ -310,6 +330,7 @@
};
};
GameView
.
prototype
.
handGrasp
=
function
()
{
GameView
.
prototype
.
handGrasp
=
function
()
{
var
that
=
this
;
var
that
=
this
;
this
.
updateTeaPercentage
(
0
);
setTimeout
(
function
()
{
setTimeout
(
function
()
{
engine
.
Tween
.
get
(
that
.
handGraspSvga
)
engine
.
Tween
.
get
(
that
.
handGraspSvga
)
.
to
({
x
:
props
.
handGraspMovePos
[
0
],
y
:
props
.
handGraspMovePos
[
1
]
},
400
).
call
(
function
()
{
.
to
({
x
:
props
.
handGraspMovePos
[
0
],
y
:
props
.
handGraspMovePos
[
1
]
},
400
).
call
(
function
()
{
...
@@ -320,21 +341,23 @@
...
@@ -320,21 +341,23 @@
that
.
handGraspSvga
.
y
=
props
.
handGraspSvgaPos
[
1
];
that
.
handGraspSvga
.
y
=
props
.
handGraspSvgaPos
[
1
];
},
600
);
},
600
);
that
.
pickTeaSvga
.
visible
=
true
;
that
.
pickTeaSvga
.
visible
=
true
;
playSound
(
'采茶叶'
);
that
.
teaHalfImg
.
source
=
''
;
that
.
pickTeaSvga
.
play
(
1
,
false
);
that
.
pickTeaSvga
.
play
(
1
,
false
);
});
});
that
.
pickTeaSvga
.
addEventListener
(
engine
.
Event
.
END_FRAME
,
function
()
{
that
.
pickTeaSvga
.
addEventListener
(
engine
.
Event
.
END_FRAME
,
function
()
{
that
.
teaSkyUpSvga
.
visible
=
true
;
that
.
teaSkyUpSvga
.
visible
=
true
;
playSound
(
'茶叶飞起'
);
that
.
teaSkyUpSvga
.
play
(
1
,
false
);
that
.
teaSkyUpSvga
.
play
(
1
,
false
);
});
});
that
.
teaSkyUpSvga
.
addEventListener
(
engine
.
Event
.
END_FRAME
,
function
()
{
that
.
teaSkyUpSvga
.
addEventListener
(
engine
.
Event
.
END_FRAME
,
function
()
{
that
.
teaSkyUpSvga
.
visible
=
false
;
that
.
teaSkyUpSvga
.
visible
=
false
;
that
.
updateTeaPercentage
(
0
);
console
.
log
(
'茶叶初始化'
);
});
});
},
500
);
},
500
);
};
};
return
GameView
;
return
GameView
;
}(
engine
.
Container
));
}(
engine
.
Container
));
//# sourceMappingURL=GameView.js.map
var
GameWrapper
=
(
function
(
_super
)
{
var
GameWrapper
=
(
function
(
_super
)
{
tslib
.
__extends
(
GameWrapper
,
_super
);
tslib
.
__extends
(
GameWrapper
,
_super
);
...
@@ -389,7 +412,6 @@
...
@@ -389,7 +412,6 @@
};
};
return
GameWrapper
;
return
GameWrapper
;
}(
engine
.
Container
));
}(
engine
.
Container
));
//# sourceMappingURL=GameWrapper.js.map
function
index
(
props
)
{
function
index
(
props
)
{
prepareProps
();
prepareProps
();
...
@@ -397,7 +419,6 @@
...
@@ -397,7 +419,6 @@
var
instance
=
new
GameWrapper
();
var
instance
=
new
GameWrapper
();
return
instance
;
return
instance
;
}
}
//# sourceMappingURL=index.js.map
return
index
;
return
index
;
...
...
src/custom/pick-tea/debug/main.js.map
View file @
a4973078
This diff is collapsed.
Click to expand it.
src/custom/pick-tea/meta.json
View file @
a4973078
...
@@ -22,11 +22,17 @@
...
@@ -22,11 +22,17 @@
"type"
:
"array<string>"
,
"type"
:
"array<string>"
,
"default"
:
"#33628b,#99b1c5"
"default"
:
"#33628b,#99b1c5"
},
},
"showFrontImg"
:
{
"showFrontImg"
:
{
"alias"
:
"茶叶前景图1显示2隐藏"
,
"alias"
:
"茶叶前景图1显示2隐藏"
,
"type"
:
"number"
,
"type"
:
"number"
,
"default"
:
"1"
"default"
:
"1"
},
},
"handGraspBgImgPos"
:
{
"alias"
:
"茶叶收取底图位置"
,
"type"
:
"array<number>"
,
"default"
:
"459,-41"
},
"FrontImgPos"
:
{
"FrontImgPos"
:
{
"alias"
:
"茶叶前景图位置"
,
"alias"
:
"茶叶前景图位置"
,
"type"
:
"array<number>"
,
"type"
:
"array<number>"
,
...
@@ -60,12 +66,12 @@
...
@@ -60,12 +66,12 @@
"handGraspSvgaPos"
:
{
"handGraspSvgaPos"
:
{
"alias"
:
"手点击SVGA的位置"
,
"alias"
:
"手点击SVGA的位置"
,
"type"
:
"array<number>"
,
"type"
:
"array<number>"
,
"default"
:
"
477,-29
"
"default"
:
"
10,12
"
},
},
"handGraspMovePos"
:
{
"handGraspMovePos"
:
{
"alias"
:
"手点击移动的位置"
,
"alias"
:
"手点击移动的位置"
,
"type"
:
"array<number>"
,
"type"
:
"array<number>"
,
"default"
:
"
372,-14
5"
"default"
:
"
-85,-6
5"
},
},
"progressbarBgImgPos"
:
{
"progressbarBgImgPos"
:
{
"alias"
:
"进度条底图的位置"
,
"alias"
:
"进度条底图的位置"
,
...
@@ -94,6 +100,13 @@
...
@@ -94,6 +100,13 @@
}
}
},
},
"assets"
:
[
"assets"
:
[
{
"name"
:
"茶叶收取底图"
,
"url"
:
"//yun.duiba.com.cn/aurora/assets/8d85ca90a60ff9f2c0923c760539586ebcc75ffc.png"
,
"uuid"
:
"0b0c3f22-f625-4944-b46b-250c9c9e3da2"
,
"ext"
:
".png"
},
{
{
"name"
:
"前景"
,
"name"
:
"前景"
,
"url"
:
"//yun.duiba.com.cn/aurora/assets/1da0ea14267ff35f90f49c22deb1b34181571e90.png"
,
"url"
:
"//yun.duiba.com.cn/aurora/assets/1da0ea14267ff35f90f49c22deb1b34181571e90.png"
,
...
@@ -201,6 +214,18 @@
...
@@ -201,6 +214,18 @@
"url"
:
"//yun.duiba.com.cn/aurora/assets/6b774da91be08d1c9f773d88ace4927c3c5de583.svga"
,
"url"
:
"//yun.duiba.com.cn/aurora/assets/6b774da91be08d1c9f773d88ace4927c3c5de583.svga"
,
"uuid"
:
"f1e7a7cf-95c7-4c91-a30b-935e31ea0084"
,
"uuid"
:
"f1e7a7cf-95c7-4c91-a30b-935e31ea0084"
,
"ext"
:
".svga"
"ext"
:
".svga"
},
{
"name"
:
"采茶叶"
,
"url"
:
"//yun.duiba.com.cn/aurora/assets/989fd73d25c68d8b1ddf174232bb329159b170f1.mp3"
,
"uuid"
:
"ca5c194f-1ddb-4ad3-8bc9-9170ab890e92"
,
"ext"
:
".mp3"
},
{
"name"
:
"茶叶飞起"
,
"url"
:
"//yun.duiba.com.cn/aurora/assets/74f2de0b645bd6b8a4f87e2e0cc44c7e36efa9c6.mp3"
,
"uuid"
:
"fb513ed3-a0ab-4791-8845-a2f23e95032e"
,
"ext"
:
".mp3"
}
}
],
],
"events"
:
{
"events"
:
{
...
...
src/custom/pick-tea/src/game/GameView.ts
View file @
a4973078
...
@@ -27,6 +27,7 @@ export default class GameView extends engine.Container {
...
@@ -27,6 +27,7 @@ export default class GameView extends engine.Container {
private
teaStarImg
:
engine
.
Image
;
private
teaStarImg
:
engine
.
Image
;
private
frontImg
:
engine
.
Image
;
private
frontImg
:
engine
.
Image
;
private
verseImg
:
engine
.
Image
;
private
verseImg
:
engine
.
Image
;
private
handGraspBgImg
:
engine
.
Image
;
//采茶背景层
//采茶背景层
private
pickTeaBg
:
engine
.
Container
;
private
pickTeaBg
:
engine
.
Container
;
//采茶进度计时器
//采茶进度计时器
...
@@ -38,6 +39,7 @@ export default class GameView extends engine.Container {
...
@@ -38,6 +39,7 @@ export default class GameView extends engine.Container {
//篮子集合
//篮子集合
private
basketSvgaGroup
:
any
;
private
basketSvgaGroup
:
any
;
private
basketLevel
:
any
;
//纸篮子svga
//纸篮子svga
private
paperBasketSvga
private
paperBasketSvga
//布篮子svga
//布篮子svga
...
@@ -57,7 +59,7 @@ export default class GameView extends engine.Container {
...
@@ -57,7 +59,7 @@ export default class GameView extends engine.Container {
//半缺旋转
//半缺旋转
private
teaFullRotation
private
teaFullRotation
private
allFrames
;
/**采茶叶自定义模块*/
/**采茶叶自定义模块*/
//玩家
//玩家
...
@@ -101,7 +103,7 @@ export default class GameView extends engine.Container {
...
@@ -101,7 +103,7 @@ export default class GameView extends engine.Container {
}
}
this
.
_hasSetup
=
true
;
this
.
_hasSetup
=
true
;
this
.
pickTeaBg
=
new
engine
.
Container
();
this
.
pickTeaBg
=
new
engine
.
Container
();
this
.
basketLevel
=
null
;
// let bgGroud = new engine.Image()
// let bgGroud = new engine.Image()
// bgGroud.source = '//yun.duiba.com.cn/aurora/assets/a988c47db8d3131faad175c7c2944773392be643.png'
// bgGroud.source = '//yun.duiba.com.cn/aurora/assets/a988c47db8d3131faad175c7c2944773392be643.png'
// this.addChild(bgGroud);
// this.addChild(bgGroud);
...
@@ -137,7 +139,7 @@ export default class GameView extends engine.Container {
...
@@ -137,7 +139,7 @@ export default class GameView extends engine.Container {
this
.
teaFullFlagImg
=
new
engine
.
Image
(
getTextureByName
(
'茶叶进度满'
));
this
.
teaFullFlagImg
=
new
engine
.
Image
(
getTextureByName
(
'茶叶进度满'
));
this
.
teaStarImg
=
new
engine
.
Image
(
getTextureByName
(
'小茶叶'
));
this
.
teaStarImg
=
new
engine
.
Image
(
getTextureByName
(
'小茶叶'
));
this
.
handGraspBgImg
=
new
engine
.
Image
(
getTextureByName
(
'茶叶收取底图'
));
this
.
verseImg
=
new
engine
.
Image
(
getTextureByName
(
'气泡框'
));
this
.
verseImg
=
new
engine
.
Image
(
getTextureByName
(
'气泡框'
));
this
.
pickTeaBg
.
addChild
(
this
.
verseImg
);
this
.
pickTeaBg
.
addChild
(
this
.
verseImg
);
...
@@ -160,7 +162,10 @@ export default class GameView extends engine.Container {
...
@@ -160,7 +162,10 @@ export default class GameView extends engine.Container {
showLog
(
'遮罩坐标'
)
showLog
(
'遮罩坐标'
)
showLog
(
mask
.
x
,
mask
.
y
)
showLog
(
mask
.
x
,
mask
.
y
)
this
.
progressbarBgImg
.
addChild
(
this
.
addOneSvga
);
this
.
progressbarBgImg
.
addChild
(
this
.
addOneSvga
);
this
.
progressbarBgImg
.
addChild
(
this
.
handGraspSvga
);
this
.
progressbarBgImg
.
addChild
(
this
.
handGraspBgImg
);
this
.
handGraspBgImg
.
addChild
(
this
.
handGraspSvga
);
this
.
progressbarBgImg
.
addChild
(
this
.
teaHalfFlagImg
);
this
.
progressbarBgImg
.
addChild
(
this
.
teaHalfFlagImg
);
this
.
progressbarBgImg
.
addChild
(
this
.
teaFullFlagImg
);
this
.
progressbarBgImg
.
addChild
(
this
.
teaFullFlagImg
);
...
@@ -169,16 +174,20 @@ export default class GameView extends engine.Container {
...
@@ -169,16 +174,20 @@ export default class GameView extends engine.Container {
this
.
progressbarBgImg
.
addChild
(
this
.
pickTeaCount
);
this
.
progressbarBgImg
.
addChild
(
this
.
pickTeaCount
);
this
.
addChild
(
this
.
progressbarBgImg
);
this
.
addChild
(
this
.
progressbarBgImg
);
// let myDate = new Date();
// let nowData = myDate.getTime();
//this.setTeaNum({ totalNum: 430, nowNum: 425, serverData: 1585290768011 })
this
.
initView
();
this
.
initView
();
// setTimeout(() => {
// setTimeout(() => {
// this.setTeaNum({ totalNum: 100, nowNum: 0, serverData: 1585290768011 })
// this.setPickTeaLevel(1)
// this.setTeaNum({ totalNum: 10, nowNum: 0, serverData: 1585290768011 })
// //this.setTeaNum({ totalNum: 100, nowNum: 0 })
// //this.setTeaNum({ totalNum: 100, nowNum: 0 })
// }, 500)
// }, 500)
// setTimeout(() => {
// this.handGrasp();
// this.setTeaNum({ totalNum: 10, nowNum: 0, serverData: 1585290768011 })
// }, 12000)
//playSound('采茶叶');
}
}
reset
()
{
reset
()
{
...
@@ -216,6 +225,11 @@ export default class GameView extends engine.Container {
...
@@ -216,6 +225,11 @@ export default class GameView extends engine.Container {
this
.
basketSvgaGroup
[
i
].
y
=
props
.
basketSvgaPos
[
1
];;
this
.
basketSvgaGroup
[
i
].
y
=
props
.
basketSvgaPos
[
1
];;
//this.basketSvgaGroup[i].addEventListener(engine.MouseEvent.CLICK, this.showVerse, this);
//this.basketSvgaGroup[i].addEventListener(engine.MouseEvent.CLICK, this.showVerse, this);
}
}
let
pickTeaSVGA
=
this
.
basketSvgaGroup
[
0
];
//console.log('总共有多少',pickTeaSVGA.children.length)
this
.
allFrames
=
pickTeaSVGA
.
children
.
length
;
this
.
verseImg
.
x
=
props
.
versePos
[
0
]
this
.
verseImg
.
x
=
props
.
versePos
[
0
]
this
.
verseImg
.
y
=
props
.
versePos
[
1
]
this
.
verseImg
.
y
=
props
.
versePos
[
1
]
this
.
addOneSvga
.
x
=
props
.
addOneSvgaPos
[
0
]
this
.
addOneSvga
.
x
=
props
.
addOneSvgaPos
[
0
]
...
@@ -229,6 +243,9 @@ export default class GameView extends engine.Container {
...
@@ -229,6 +243,9 @@ export default class GameView extends engine.Container {
this
.
handGraspSvga
.
x
=
props
.
handGraspSvgaPos
[
0
];
this
.
handGraspSvga
.
x
=
props
.
handGraspSvgaPos
[
0
];
this
.
handGraspSvga
.
y
=
props
.
handGraspSvgaPos
[
1
];
this
.
handGraspSvga
.
y
=
props
.
handGraspSvgaPos
[
1
];
this
.
handGraspBgImg
.
x
=
props
.
handGraspBgImgPos
[
0
];
this
.
handGraspBgImg
.
y
=
props
.
handGraspBgImgPos
[
1
];
this
.
progressbarBgImg
.
x
=
props
.
progressbarBgImgPos
[
0
]
this
.
progressbarBgImg
.
x
=
props
.
progressbarBgImgPos
[
0
]
this
.
progressbarBgImg
.
y
=
props
.
progressbarBgImgPos
[
1
]
this
.
progressbarBgImg
.
y
=
props
.
progressbarBgImgPos
[
1
]
...
@@ -363,6 +380,10 @@ export default class GameView extends engine.Container {
...
@@ -363,6 +380,10 @@ export default class GameView extends engine.Container {
this
.
teaHalfFlagImg
.
rotation
=
0
;
this
.
teaHalfFlagImg
.
rotation
=
0
;
})
})
}
}
this
.
teaHalfFlagImg
.
visible
=
true
;
this
.
teaFullFlagImg
.
visible
=
!
this
.
teaHalfFlagImg
.
visible
this
.
addOneSvga
.
visible
=
this
.
teaHalfFlagImg
.
visible
engine
.
Tween
.
resumeTweens
(
this
.
teaFullRotation
);
engine
.
Tween
.
resumeTweens
(
this
.
teaFullRotation
);
this
.
schedule
=
setInterval
(()
=>
{
this
.
schedule
=
setInterval
(()
=>
{
//showLog('nowNum', nowNum, 'totalNum', totalNum)
//showLog('nowNum', nowNum, 'totalNum', totalNum)
...
@@ -370,7 +391,10 @@ export default class GameView extends engine.Container {
...
@@ -370,7 +391,10 @@ export default class GameView extends engine.Container {
this
.
addOneSvga
.
play
(
1
,
true
);
this
.
addOneSvga
.
play
(
1
,
true
);
if
(
nowNum
==
totalNum
)
{
if
(
nowNum
==
totalNum
)
{
this
.
gotoMaxLength
();
this
.
gotoMaxLength
();
this
.
getTeaPercentage
(
nowNum
,
totalNum
);
engine
.
Tween
.
pauseTweens
(
this
.
teaFullRotation
);
engine
.
Tween
.
pauseTweens
(
this
.
teaFullRotation
);
//this.setTeaNum({ totalNum: 100, nowNum: 0, serverData: 1585290768011 });
return
;
}
}
if
(
this
.
progressbarImg
.
x
<
this
.
teaFullFlagImg
.
width
/
2
)
{
if
(
this
.
progressbarImg
.
x
<
this
.
teaFullFlagImg
.
width
/
2
)
{
this
.
progressbarImg
.
x
-=
step
;
this
.
progressbarImg
.
x
-=
step
;
...
@@ -426,12 +450,15 @@ export default class GameView extends engine.Container {
...
@@ -426,12 +450,15 @@ export default class GameView extends engine.Container {
}
}
//需要更换茶叶数量皮肤
//需要更换茶叶数量皮肤
updateTeaPercentage
(
teaPercentage
=
0
)
{
updateTeaPercentage
(
teaPercentage
=
0
)
{
showLog
(
'需要更换茶叶数量皮肤'
)
// console.log('需要更换茶叶数量皮肤')
showLog
(
'延迟500ms'
)
// console.log('this.basketLevel', this.basketLevel)
let
pickTeaSVGA
=
this
.
basketSvgaGroup
[
1
];
if
(
!
this
.
basketLevel
)
showLog
(
'pickTeaSVGA'
)
this
.
basketLevel
=
0
;
showLog
(
pickTeaSVGA
)
let
pickTeaSVGA
=
this
.
basketSvgaGroup
[
this
.
basketLevel
];
pickTeaSVGA
.
removeChildAt
(
10
);
let
templength
=
pickTeaSVGA
.
children
.
length
;
//console.log('templength',templength)
if
(
this
.
allFrames
<
templength
)
pickTeaSVGA
.
removeChildAt
(
10
);
let
originframes
=
pickTeaSVGA
.
children
[
7
];
let
originframes
=
pickTeaSVGA
.
children
[
7
];
if
(
!
originframes
)
{
if
(
!
originframes
)
{
return
;
return
;
...
@@ -439,6 +466,7 @@ export default class GameView extends engine.Container {
...
@@ -439,6 +466,7 @@ export default class GameView extends engine.Container {
//按照采茶叶的多少来 设置茶叶是不是满的图片
//按照采茶叶的多少来 设置茶叶是不是满的图片
let
teaBucketframes
=
JSON
.
parse
(
JSON
.
stringify
(
originframes
.
frames
));
let
teaBucketframes
=
JSON
.
parse
(
JSON
.
stringify
(
originframes
.
frames
));
//let teaNumImg = this.teaHalfImg;
//let teaNumImg = this.teaHalfImg;
if
(
teaPercentage
==
1
)
{
if
(
teaPercentage
==
1
)
{
this
.
teaHalfImg
=
new
engine
.
Image
(
getTextureByName
(
'茶叶-少'
));
this
.
teaHalfImg
=
new
engine
.
Image
(
getTextureByName
(
'茶叶-少'
));
}
}
...
@@ -455,15 +483,19 @@ export default class GameView extends engine.Container {
...
@@ -455,15 +483,19 @@ export default class GameView extends engine.Container {
setPickTeaLevel
(
level
)
{
setPickTeaLevel
(
level
)
{
showLog
(
'setPickTeaLevel'
,
level
);
showLog
(
'setPickTeaLevel'
,
level
);
this
.
basketLevel
=
level
;
let
pickTeaSVGA
=
this
.
basketSvgaGroup
[
level
];
let
pickTeaSVGA
=
this
.
basketSvgaGroup
[
level
];
pickTeaSVGA
.
visible
=
true
;
pickTeaSVGA
.
visible
=
true
;
console
.
log
(
'总共有多少'
,
pickTeaSVGA
.
children
.
length
)
//showLog('littleTea url')
//showLog('littleTea url')
//showLog(this.teaHalfImg['_source'])
//showLog(this.teaHalfImg['_source'])
//需要svga缓存结束
//需要svga缓存结束
setTimeout
(()
=>
{
setTimeout
(()
=>
{
showLog
(
'延迟500ms'
)
showLog
(
'延迟500ms'
)
let
originframes
=
pickTeaSVGA
.
children
[
7
];
let
originframes
=
pickTeaSVGA
.
children
[
7
];
//按照采茶叶的多少来 设置茶叶是不是满的图片
//按照采茶叶的多少来 设置茶叶是不是满的图片
this
.
teaHalfImg
.
visible
=
true
;
let
teaBucketframes
=
JSON
.
parse
(
JSON
.
stringify
(
originframes
.
frames
));
let
teaBucketframes
=
JSON
.
parse
(
JSON
.
stringify
(
originframes
.
frames
));
//this.teaHalfImg = //new engine.Image(getTextureByName('茶叶-少'));
//this.teaHalfImg = //new engine.Image(getTextureByName('茶叶-少'));
if
(
this
.
teaHalfImg
)
{
if
(
this
.
teaHalfImg
)
{
...
@@ -479,6 +511,7 @@ export default class GameView extends engine.Container {
...
@@ -479,6 +511,7 @@ export default class GameView extends engine.Container {
handGrasp
()
{
handGrasp
()
{
showLog
(
'handGrasp'
)
showLog
(
'handGrasp'
)
let
that
=
this
;
let
that
=
this
;
this
.
updateTeaPercentage
(
0
);
setTimeout
(()
=>
{
setTimeout
(()
=>
{
//that.handGraspSvga.play(1, true);
//that.handGraspSvga.play(1, true);
// this.pickTeaSvga.play(1, false);
// this.pickTeaSvga.play(1, false);
...
@@ -493,20 +526,24 @@ export default class GameView extends engine.Container {
...
@@ -493,20 +526,24 @@ export default class GameView extends engine.Container {
that
.
handGraspSvga
.
y
=
props
.
handGraspSvgaPos
[
1
];
that
.
handGraspSvga
.
y
=
props
.
handGraspSvgaPos
[
1
];
},
600
)
},
600
)
that
.
pickTeaSvga
.
visible
=
true
that
.
pickTeaSvga
.
visible
=
true
playSound
(
'采茶叶'
);
that
.
teaHalfImg
.
source
=
''
that
.
pickTeaSvga
.
play
(
1
,
false
);
that
.
pickTeaSvga
.
play
(
1
,
false
);
})
})
that
.
pickTeaSvga
.
addEventListener
(
engine
.
Event
.
END_FRAME
,
function
()
{
that
.
pickTeaSvga
.
addEventListener
(
engine
.
Event
.
END_FRAME
,
function
()
{
showLog
(
'this.teaSkyUpSvga.play'
)
showLog
(
'this.teaSkyUpSvga.play'
)
that
.
teaSkyUpSvga
.
visible
=
true
that
.
teaSkyUpSvga
.
visible
=
true
playSound
(
'茶叶飞起'
);
that
.
teaSkyUpSvga
.
play
(
1
,
false
);
that
.
teaSkyUpSvga
.
play
(
1
,
false
);
})
})
that
.
teaSkyUpSvga
.
addEventListener
(
engine
.
Event
.
END_FRAME
,
function
()
{
that
.
teaSkyUpSvga
.
addEventListener
(
engine
.
Event
.
END_FRAME
,
function
()
{
that
.
teaSkyUpSvga
.
visible
=
false
;
that
.
teaSkyUpSvga
.
visible
=
false
;
that
.
updateTeaPercentage
(
0
);
//that.updateTeaPercentage(0)
console
.
log
(
'茶叶初始化'
)
})
})
},
500
);
},
500
);
}
}
...
...
src/custom/pick-tea/src/game/utils.ts
View file @
a4973078
...
@@ -11,6 +11,7 @@ export function getTextureByName(name) {
...
@@ -11,6 +11,7 @@ export function getTextureByName(name) {
}
}
export
function
playSound
(
name
)
{
export
function
playSound
(
name
)
{
//console.log('playSound', name)
engine
.
playSound
(
engine
.
getAssetByName
(
name
).
uuid
,
{
keep
:
true
});
engine
.
playSound
(
engine
.
getAssetByName
(
name
).
uuid
,
{
keep
:
true
});
}
}
export
function
createSvga
(
name
,
anchorName
?)
{
export
function
createSvga
(
name
,
anchorName
?)
{
...
...
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