Commit 9b7b3989 authored by XieChuanJin's avatar XieChuanJin

更新mgr、pool机制

parent 78b9c9db
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import GameMgr from "../Mgr/GameMgr";
import { DataMgr } from "../Mgr/DataMgr";
/* type AltaData = {
key: string,
frameRate: number,
......@@ -15,7 +18,36 @@ interface Frame {
texture: engine.Texture
}
export class FrameAnimationMgr extends GameMgr {
constructor() { super("FrameAnimationMgr") }
public playingAnimations: FrameAnimation[] = [];
protected onUpdate() {
if (this.pause) return;
const filters: FrameAnimation[] = [];
let anim: FrameAnimation = null;
for (let i = 0; i < this.playingAnimations.length; i++) {
anim = this.playingAnimations[i];
anim.onUpdate();
if (anim.curPos >= anim.frameCount) {
anim.onCompleted && anim.onCompleted();
} else {
filters.push(anim);
}
}
this.playingAnimations = filters;
}
}
export default class FrameAnimation extends engine.Container {
private frames: Frame[] = [];
public frameCount: number = 0;
public curPos: number = 0;
private frameTimer: number = 0;
private frameRate: number = 60;
private sprite: engine.Sprite = new engine.Sprite;
private static caches: {
[key: string]: {
frameCount: number,
......@@ -23,6 +55,7 @@ export default class FrameAnimation extends engine.Container {
frames: Frame[]
}
} = {};
public static loadRes(texture: engine.Texture, egretData: any) {
let name: string = null;
const mc = egretData.mc;
......@@ -55,21 +88,6 @@ export default class FrameAnimation extends engine.Container {
}
}
private static playingAnimations: FrameAnimation[] = [];
public static onUpdate() {
const list = FrameAnimation.playingAnimations;
for (let i = 0; i < list.length; i++) {
list[i].onUpdate();
}
}
private frames: Frame[] = [];
private frameCount: number = 0;
public curPos: number = 0;
private frameTimer: number = 0;
private frameRate: number = 60;
private sprite: engine.Sprite = new engine.Sprite;
constructor(key: string) {
super();
if (!FrameAnimation.caches[key]) {
......@@ -77,16 +95,6 @@ export default class FrameAnimation extends engine.Container {
return;
}
/* for (let i = 0; i < FrameAnimation.caches[key].frameCount; i++) {
let frame = engine.Texture.from(key + "_" + i);
if (frame) {
this.frames.push(frame);
} else {
console.error(`can not find frame ${i} of ${key}`);
return;
}
} */
this.frames = FrameAnimation.caches[key].frames;
this.frameCount = Object.keys(this.frames).length;
this.frameRate = FrameAnimation.caches[key].frameRate;
......@@ -96,8 +104,7 @@ export default class FrameAnimation extends engine.Container {
onUpdate() {
if (this.frameTimer >= 60 / this.frameRate) {
if (this.curPos >= this.frameCount) {
this.onCompleted && this.onCompleted();
FrameAnimation.playingAnimations.splice(FrameAnimation.playingAnimations.indexOf(this), 1);
return;
} else {
const frameData = this.frames[this.curPos];
this.sprite.texture = frameData.texture;
......@@ -112,7 +119,7 @@ export default class FrameAnimation extends engine.Container {
}
play() {
FrameAnimation.playingAnimations.push(this);
DataMgr.game._animationMgr.playingAnimations.push(this);
}
onCompleted: () => void;
......
import { MUtils } from "../Global/MUtils";
import MTimer from "../Global/MTimer";
import GameMgr from "../Mgr/GameMgr";
class MTweenObject {
public static readonly frameRate = 60;
......@@ -145,57 +146,39 @@ class CallbackTween extends MTweenBase {
this.callback = null;
}
}
export namespace MTween {
export let pause: boolean = false;
let tweenObjectList: MTweenObject[] = [];
// let tweenAnimationList: TweenAnimation[] = [];
let removeQueue: any[] = [];
let isTraversing = false;
export function init() {
// engine.gameStage.addEventListener(engine.Event.ENTER_FRAME, update, this);
MTimer.onFrame("MTween", update, this)
}
/* export function destroy() {
engine.gameStage.removeEventListener(engine.Event.ENTER_FRAME, update, this);
} */
export function removeTweens(target: object) {
if (isTraversing) {
removeQueue.push(target);
export class MTween extends GameMgr {
constructor() { super("TweenMgr") }
private tweenObjectList: MTweenObject[] = [];
private removeQueue: any[] = [];
private isTraversing = false;
public removeTweens(target: object) {
if (this.isTraversing) {
this.removeQueue.push(target);
} else {
tweenObjectList = tweenObjectList.filter(e => e.target !== target);
this.tweenObjectList = this.tweenObjectList.filter(e => e.target !== target);
}
}
export function get(target: object) {
public get(target: object) {
let tween = new MTweenObject(target);
tweenObjectList.push(tween);
this.tweenObjectList.push(tween);
return tween;
}
/* export function createAnimation(target: object) {
return new TweenAnimation(target);
} */
function update() {
if (pause) return;
public onUpdate() {
if (this.pause) return;
isTraversing = true;
for (let i = 0; i <= tweenObjectList.length - 1; i++) {
tweenObjectList[i].update();
this.isTraversing = true;
for (let i = 0; i <= this.tweenObjectList.length - 1; i++) {
this.tweenObjectList[i].update();
}
isTraversing = false;
this.isTraversing = false;
tweenObjectList = tweenObjectList.filter((tween) => {
this.tweenObjectList = this.tweenObjectList.filter((tween) => {
if (tween.currentTween == null) return false;
for (let removeTarget of removeQueue) {
for (let removeTarget of this.removeQueue) {
if (removeTarget === tween.target) {
return false;
}
......@@ -204,53 +187,7 @@ export namespace MTween {
return true;
});
removeQueue = [];
/* const filter: TweenAnimation[] = [];
let temp: TweenAnimation = null;
for (let i = 0; i < tweenAnimationList.length; i++) {
temp = tweenAnimationList[i];
temp.update();
if (temp.currentTween != null) {
filter.push(temp);
}
}
this.removeQueue = [];
tweenAnimationList = filter; */
}
/* export class TweenAnimation extends MTweenObject {
protected addTween(tween: MTweenBase) {
this.tweenList.push(tween);
}
private pos: number = 0;
public update() {
if (!this.isPlaying) return;
this.currentTween.apply(MTimer.dtFactor);
if (this.currentTween.frameCount <= 0) {
this.pos++;
if (this.pos < this.tweenList.length) {
this.currentTween = this.tweenList[this.pos];
} else {
this.isPlaying = false;
this.currentTween = null;
}
}
}
public play() {
if (this.isPlaying) return;
this.isPlaying = true;
this.pos = 0;
this.currentTween = this.tweenList[0];
tweenAnimationList.push(this);
}
// public onCompleted: () => void;
private isPlaying: boolean = false;
// private inited: boolean = false;
} */
}
import { MUtils } from "../Global/MUtils";
import { MTween } from "./MTween";
export abstract class PoolGroup<T extends PoolElement>{
constructor(protected layer: engine.Container) { }
protected data: { [key: string]: Pool<T> } = {}
public recycle(key: string, element: T) {
this.data[key].recycle(element);
......@@ -11,6 +9,8 @@ export abstract class PoolGroup<T extends PoolElement>{
}
export abstract class Pool<T extends PoolElement>{
constructor(protected layer: engine.Container) { }
protected data: T[] = [];
public recycle(element: T) {
......
......@@ -8,13 +8,7 @@ import Drop from "./Drop";
import Bullet from "./Bullet";
import { MUtils } from "../Global/MUtils";
import SoundMgr from "../Mgr/SoundMgr";
import Game from "./Game";
import BoomEffect from "./BoomEffect";
import ballPool from "../Pools/BallPool";
import dropPool from "../Pools/DropPool";
import { EffectMgr } from "../Mgr/EffectMgr";
import { DataMgr } from "../Mgr/DataMgr";
import SpriteFontLabel, { SpriteFont } from "../Component/SpriteFont";
import GuideMgr from "../Mgr/GuideMgr";
import MTimer from "../Global/MTimer";
......@@ -61,12 +55,12 @@ export default class Ball extends MoveObjcet implements PoolElement {
this._score = v;
}
private static ballTextures: engine.Texture[] = [];
public static loadTextures() {
// private static ballTextures: engine.Texture[] = [];
/* public static loadTextures() {
for (let i in imageNames) {
Ball.ballTextures[i] = RES.getRes(imageNames[i]);
}
}
} */
private onScoreIsZero() {
if (GuideMgr.instance.guideFlag == true) {
......@@ -79,9 +73,9 @@ export default class Ball extends MoveObjcet implements PoolElement {
}
}
EffectMgr.playBoomEffect(this.position, this.scaleRatio);
DataMgr.game._playBoomEffect(this.position, this.scaleRatio);
SoundMgr.instance.playEffect("boom");
ballPool.recycle(this.poolKey, this);
DataMgr.game._pool.ball.recycle(this.poolKey, this);
}
constructor(sizeIndex: number) {
......@@ -122,7 +116,7 @@ export default class Ball extends MoveObjcet implements PoolElement {
init(colorIndex: number, direction: 1 | -1, score: number): Ball {
this.colorIndex = colorIndex;
this.initColorIndex = colorIndex;
this.bitmap.texture = Ball.ballTextures[colorIndex];
this.bitmap.texture = RES.getRes(imageNames[colorIndex]);
this.initScore = score;
this.score = score;
......@@ -131,13 +125,6 @@ export default class Ball extends MoveObjcet implements PoolElement {
}
startBornStage(dir: 1 | -1) {
/* this.x = 200;
this.y = 200;
EffectMgr.playBoomEffect(this.position, this.scaleRatio);
return; */
this.isBornStage = true;
if (dir == 1) {
this.x = 0 - this.width / 2 - 10;
......@@ -188,7 +175,7 @@ export default class Ball extends MoveObjcet implements PoolElement {
this.physics.velocity.y = -(MConst.BallVelocityY * (1 + ((1 / this.scaleRatio) - 1) * MUtils.random(0, MConst.BallVelocityYRandomFactor)));
//播放灰尘动画
const clip = EffectMgr.createAnimation("duang");
const clip = DataMgr.game._createAnimation("duang");
clip.x = this.x - 140 * this.scaleRatio;
clip.y = this.y - 50 * this.scaleRatio;
clip.scaleX = clip.scaleY = this.scaleRatio;
......@@ -236,8 +223,7 @@ export default class Ball extends MoveObjcet implements PoolElement {
let colorIndex = Math.max(this.initColorIndex - 1, 0);
let callback = (direction: 1 | -1) => {
let ball = ballPool.spwan(sizeIndex).init(colorIndex, direction, score);
DataMgr.game.addGameObject(ball, "Ball");
let ball = DataMgr.game._pool.ball.spwan(sizeIndex).init(colorIndex, direction, score);
ball.x = this.x;
ball.y = this.y;
ball.startGravityStage(direction);
......@@ -302,9 +288,7 @@ export default class Ball extends MoveObjcet implements PoolElement {
let drops: Drop[] = [];
for (let id of dropIds) {
let drop = dropPool.spwan(id.toString());
DataMgr.game.addGameObject(drop, "Drop");
drops.push(drop);
drops.push(DataMgr.game._pool.drop.spwan(id.toString()));
}
let dir = this.x > MConst.DesignResolution.width / 2 ? -1 : 1;
......
import { MConst } from "../Global/MConst";
import { MUtils } from "../Global/MUtils";
import { MTween } from "../Component/MTween";
import { TextureMgr } from "../Mgr/TextureMgr";
import { PoolElement, Pool, PoolGroup } from "../Component/Pool";
const BoomEffectDuration = 400;
const DefaultRingWidth = 672;
export default class BoomEffect {
constructor(position: engine.Point, parent: engine.Container, colorIndex: number, size: number) {
let range = MConst.DefaultBallWidth * 1.5 * size;
for (let i = 0; i <= 7; i++) {
const star = spritePool.spwan("star", colorIndex);
parent.addChild(star);
const randomMax = 0.5 + (size - 0.3125) / 2;
const scale = MUtils.random(randomMax - 0.64 * size, randomMax);
star.width = MConst.DefaultStarSize.width * scale;
star.height = MConst.DefaultStarSize.height * scale;
star.x = position.x;
star.y = position.y;
MTween.get(star)
.to({
x: position.x + MUtils.random(-1, 1) * range - star.width / 2,
y: position.y + MUtils.random(-1, 1) * range - star.height / 2,
alpha: 0
}, BoomEffectDuration, false)
.call(() => {
spritePool.recycle(star.poolKey, star);
});
}
//环
for (let i = 0; i <= 2; i++) {
let ring = spritePool.spwan("ring", colorIndex);
parent.addChild(ring);
ring.scaleX = ring.scaleY = 0.186 * (i + 1) * size;
ring.x = position.x - DefaultRingWidth / 2;
ring.y = position.y - DefaultRingWidth / 2;
ring.anchorX = (DefaultRingWidth / 2);
ring.anchorY = (DefaultRingWidth / 2);
let tween = MTween.get(ring)
.to({
scaleX: ring.scaleX * 1.4,
scaleY: ring.scaleY * 1.4,
alpha: 0
}, BoomEffectDuration + (i - 1) * BoomEffectDuration * 0.33, false)
if (i == 2) {
tween.call(() => {
spritePool.recycle(ring.poolKey, ring);
});
} else {
tween.call(() => {
spritePool.recycle(ring.poolKey, ring);
});
}
}
}
onElementInit() {
}
onElementRecycle() {
}
}
export class BoomEffectSprite extends engine.Sprite implements PoolElement {
constructor(type: "star" | "ring", colorIndex: number) {
super(TextureMgr.get(type, colorIndex));
}
poolKey: string;
onElementInit() {
this.alpha = 1;
this.visible = true;
}
onElementRecycle() {
this.visible = false;
}
}
/* class Ring extends BoomEffectSprite {
constructor(type: "star" | "ring", colorIndex: number) {
super(type, colorIndex);
this.anchorX = (DefaultRingWidth / 2);
this.anchorY = (DefaultRingWidth / 2);
}
} */
class SpritePool extends Pool<BoomEffectSprite> {
public spwan(type: "star" | "ring", colorIndex: number): BoomEffectSprite {
if (this.data.length > 0) {
const element = this.data.shift();
element.onElementInit();
return element;
} else {
return new BoomEffectSprite(type, colorIndex);
}
}
}
class SpritePoolGroup extends PoolGroup<BoomEffectSprite> {
public spwan(type: "star" | "ring", colorIndex: number) {
const key = type + colorIndex;
if (!this.data[key]) {
this.data[key] = new SpritePool();
}
const element = this.data[key].spwan(type, colorIndex);
element.poolKey = key;
return element;
}
}
const spritePool = new SpritePoolGroup();
/* class RingPool extends Pool<Ring> {
public spwan(color: number): Ring {
if (this.data.length > 0) {
const element = this.data.shift();
element.onElementInit();
return element;
} else {
return new Ring(color);
}
}
}
class RingPoolGroup extends PoolGroup<Ring> {
public spwan(color: number) {
const key = color.toString();
if (!this.data[key]) {
this.data[key] = new RingPool();
}
const element = this.data[key].spwan(color);
element.poolKey = key;
return element;
}
}
const ringPool = new RingPoolGroup(); */
/* class BoomEffectPool extends Pool<BoomEffect> {
public spwan(color: number, size: number): BoomEffect {
if (this.data.length > 0) {
const element = this.data.shift();
element.onElementInit();
return element;
} else {
return new BoomEffect(color, size);
}
}
}
class BoomEffectPoolGroup extends PoolGroup<BoomEffect> {
public spwan(color: number, size: number) {
const key = color.toString() + size.toString();
if (!this.data[key]) {
this.data[key] = new BoomEffectPool()
}
const element = this.data[key].spwan(color, size);
element.poolKey = key;
return element;
}
}
let boomEffectPool = new BoomEffectPoolGroup();
export default boomEffectPool; */
\ No newline at end of file
......@@ -5,8 +5,8 @@ import GameObject from "./GameObject";
import Collider, { CircleCollider, ColliderGroup, PointCollider } from "../Phycics/Collider";
import Game from "./Game";
import { DataMgr } from "../Mgr/DataMgr";
import bulletPool from "../Pools/BulletPool";
import MTimer from "../Global/MTimer";
import GameMgr from "../Mgr/GameMgr";
const bulletSpeedValue = 20;
/**顾名思义 */
......@@ -41,7 +41,7 @@ export default class Bullet extends MoveObjcet implements PoolElement {
onCollisionEnter(other: Collider) {
if (other.group == ColliderGroup.Ball || other.group == ColliderGroup.Top) {
bulletPool.recycle(this);
DataMgr.game._pool.bullet.recycle(this);
}
}
}
......@@ -51,17 +51,16 @@ export class BulletGroup {
public restFrameCountThatBulletsMoveInX: number = frameCountThatBulletsMoveInX;
constructor(position: engine.Point, rowBulletNum: number) {
for (let i = 0; i < rowBulletNum; i++) {
const bullet = bulletPool.spwan().init(Math.floor(DataMgr.game.powerScore / 100));
DataMgr.game.addGameObject(bullet, "Bullet");
const bullet = DataMgr.game._pool.bullet.spwan().init(Math.floor(DataMgr.game.powerScore / 100));
bullet.x = position.x - bullet.width / 2;
bullet.y = position.y + bullet.height / 2;
this.moveDatas.push({
bullet: bullet,
frameOffset: ((i - (rowBulletNum - 1) / 2) * (bullet.width + 2)) / frameCountThatBulletsMoveInX
frameOffset: ((i - (rowBulletNum - 1) / 2) * (bullet.width + 3)) / frameCountThatBulletsMoveInX
});
}
HorizontalMoveMgr.instance.movingList.push(this);
DataMgr.game._horizontalMoveMgr.movingList.push(this);
}
public onUpdate() {
......@@ -74,20 +73,11 @@ export class BulletGroup {
}
}
class HorizontalMoveMgr {
private static _instance: HorizontalMoveMgr = null;
public static get instance(): HorizontalMoveMgr {
if (!HorizontalMoveMgr._instance) {
const instance = new HorizontalMoveMgr();
HorizontalMoveMgr._instance = instance;
MTimer.onFrame("HorizontalMoveMgr", instance.onUpdate, instance); //单例注册回调
}
return HorizontalMoveMgr._instance;
}
export class HorizontalMoveMgr extends GameMgr {
constructor() { super("HorizontalMoveMgr") }
public movingList: BulletGroup[] = [];
public onUpdate() {
protected onUpdate() {
if (this.pause) return;
for (let i = 0; i < this.movingList.length; i++) {
this.movingList[i].onUpdate();
}
......
......@@ -2,12 +2,10 @@ import GameObject from "./GameObject";
import Collider, { RectCollider, ColliderGroup } from "../Phycics/Collider";
import { MConst } from "../Global/MConst";
import Bullet, { BulletGroup } from "./Bullet";
import { MTween } from "../Component/MTween";
import SoundMgr from "../Mgr/SoundMgr";
import MTimer from "../Global/MTimer";
import Game from "./Game";
import { DataMgr } from "../Mgr/DataMgr";
import bulletPool from "../Pools/BulletPool";
......@@ -47,8 +45,6 @@ export default class Car extends GameObject {
let collider = this.addComponent<RectCollider>(RectCollider);
collider.setData(41, 13, 65, 129);
collider.group = ColliderGroup.Car;
this.addEventListener(engine.Event.REMOVED_FROM_STAGE, this.onDestroy, this);
}
/* private createPart(source: string, x: number, y: number) {
......@@ -96,7 +92,7 @@ export default class Car extends GameObject {
}
private onceBlink() {
MTween.get(this)
DataMgr.game._tweenMgr.get(this)
.to({ alpha: 0 }, 1, true)
.wait(2)
.to({ alpha: 1 }, 1, true)
......@@ -106,12 +102,12 @@ export default class Car extends GameObject {
revive() {
this.invincibleDuration = MConst.ReviveInvincibleDuration * 1000;
MTween.removeTweens(this);
DataMgr.game._tweenMgr.removeTweens(this);
this.onceBlink();
MTimer.setFrameTimer(MConst.ReviveInvincibleDuration * 60, () => {
//无敌结束
this.alpha = 1;
MTween.removeTweens(this);
DataMgr.game._tweenMgr.removeTweens(this);
});
}
......@@ -162,8 +158,4 @@ export default class Car extends GameObject {
this.fireParticleTimer++;
}
onDestroy() {
MTween.removeTweens(this);
}
}
\ No newline at end of file
import MoveObjcet from "./MoveObject";
import { MConfigs } from "../Global/MConfigs";
import Collider, { ColliderGroup, PointCollider } from "../Phycics/Collider";
import { MTween } from "../Component/MTween";
import SoundMgr from "../Mgr/SoundMgr";
import Game from "./Game";
import { PoolElement } from "../Component/Pool";
import dropPool from "../Pools/DropPool";
import { DataMgr } from "../Mgr/DataMgr";
import DropBlinkMgr from "../Mgr/DropBlinkMgr";
const dropImgNames = [
"f7221f86-f376-40ce-b0e8-f7ea573ec780",
......@@ -65,7 +61,7 @@ export default class Drop extends MoveObjcet implements PoolElement {
private eated() {
SoundMgr.instance.playEffect("collect");
this.physics.rotateVelocity = 0;
DropBlinkMgr.instance.remove(this);
DataMgr.game._dropBlinkMgr.remove(this);
this.visible = true;
this.rotation = 0;
this.physics.enabled = false;
......@@ -77,12 +73,14 @@ export default class Drop extends MoveObjcet implements PoolElement {
DataMgr.game._PowerScore += this.scoreValue;
}
MTween.removeTweens(this);
MTween.get(this)
const tweenMgr = DataMgr.game._tweenMgr;
tweenMgr.removeTweens(this);
tweenMgr.get(this)
.to({ y: this.y - 200, alpha: 0 }, 1000, false)
.call(() => {
dropPool.recycle(this.id.toString(), this);
MTween.removeTweens(this);
DataMgr.game._pool.drop.recycle(this.id.toString(), this);
tweenMgr.removeTweens(this);
});
}
......@@ -112,7 +110,7 @@ export default class Drop extends MoveObjcet implements PoolElement {
this.physics.velocity.y = 0;
this.physics.acceleration.y = 0;
this.physics.velocity.x *= 0.5;
DropBlinkMgr.instance.add(this);
DataMgr.game._dropBlinkMgr.add(this);
this.physics.rotateVelocity = this.physics.velocity.x * (180 / (Math.PI * 13));
}
......
......@@ -6,19 +6,26 @@ import Physics from "../Phycics/Physics";
import GameObject from "./GameObject";
import { RectCollider, ColliderGroup } from "../Phycics/Collider";
import { MConfigs } from "../Global/MConfigs";
import { MTween } from "../Component/MTween";
import { MTween as TweenMgr } from "../Component/MTween";
import Drop from "./Drop";
import { MUtils } from "../Global/MUtils";
import { arrayRemove, getBallScore } from "../Global/GUtils";
import MTimer from "../Global/MTimer";
import PhycicsSystem from "../Phycics/PhycicsSystem";
import Bullet from "./Bullet";
import ballPool from "../Pools/BallPool";
import { EffectMgr } from "../Mgr/EffectMgr";
import FrameAnimation from "../Component/FrameAnimation";
import Bullet, { HorizontalMoveMgr } from "./Bullet";
import { BallPoolGroup } from "../Pools/BallPool";
import AnimationPoolGroup from "../Pools/AnimationPool";
import FrameAnimation, { FrameAnimationMgr } from "../Component/FrameAnimation";
import { DuangAltaData, NumFontData, BoomAnimationData } from "../Global/JsonData";
import SpriteFontLabel, { SpriteFont } from "../Component/SpriteFont";
import GuideMgr from "../Mgr/GuideMgr";
import { Pool, PoolGroup, PoolElement } from "../Component/Pool";
import { BulletPool } from "../Pools/BulletPool";
import SpBoomEffectPoolGroup, { SpBoomEffectMgr } from "./SpBoomEffect";
import DropPoolGroup from "../Pools/DropPool";
import DropBlinkMgr from "../Mgr/DropBlinkMgr";
import GameMgr from "../Mgr/GameMgr";
import { DataMgr } from "../Mgr/DataMgr";
type LayerName = "Bullet" | "Ball" | "Drop" | "Effect";
......@@ -62,8 +69,10 @@ export default class Game {
this._pause = v;
this.timing = !this._pause; //取反
PhycicsSystem.instance.pause = this._pause;
MTween.pause = this._pause;
for (let mgr of this.mgrs) {
mgr.pause = this._pause;
}
}
public get pause() {
return this._pause;
......@@ -72,7 +81,7 @@ export default class Game {
/**游戏结束回调函数 */
public onGameOver: () => void;
/**分数改变时的回调函数 delta是分数的变化量 */
public onScoreChange: (delta: number) => void;
......@@ -83,26 +92,49 @@ export default class Game {
this.pause = false;
}
/**结束游戏 */
/**销毁游戏 */
public destroy() {
this.node.destroy();
PhycicsSystem.instance.enabled = false;
for (let mgr of this.mgrs) {
mgr.onDestroy();
}
MTimer.removeOnFrame("Game");
MTimer.removeOnFrame("Car");
}
private mgrs: GameMgr[] = [];
public _tweenMgr: TweenMgr = new TweenMgr();
public _phycicsSystem: PhycicsSystem = new PhycicsSystem();
public _boomEffectMgr: SpBoomEffectMgr = new SpBoomEffectMgr();
public _animationMgr: FrameAnimationMgr = new FrameAnimationMgr();
public _horizontalMoveMgr: HorizontalMoveMgr = new HorizontalMoveMgr();
private loadRes() {
FrameAnimation.loadRes(RES.getRes("217164f4-a185-429c-8706-818137a4e438"), DuangAltaData);
SpriteFont.load(RES.getRes("b4d821e8-8274-4b60-95d0-47da803ac5cf"), NumFontData);
FrameAnimation.loadRes(RES.getRes("53c65221-3fbc-41d9-8cef-8a846876fe06"), BoomAnimationData);
}
private initMgrs() {
this.mgrs = [
this._dropBlinkMgr,
this._tweenMgr,
this._phycicsSystem,
this._boomEffectMgr,
this._animationMgr,
this._horizontalMoveMgr
];
for (let mgr of this.mgrs) {
mgr.onInit();
}
}
constructor(parent: engine.Container) {
Ball.loadTextures();
PhycicsSystem.instance.enabled = true;
DataMgr.game = this;
this.initMgrs();
this.pause = false;
this.loadRes();
//创建墙和地面
this.createWall();
parent.addChild(this.node);
this.node.width = MConst.DesignResolution.width;
......@@ -112,7 +144,7 @@ export default class Game {
bg.y = -10;
this.node.addChild(bg);
//子弹层
this.node.addChild(this.layers["Bullet"]);
this.node.addChild(this.layers.bullet);
//炮车
let car = new Car();
car.x = this.node.width / 2 - car.width / 2;
......@@ -124,30 +156,20 @@ export default class Game {
};
this._car = car;
let rect = new GameObject();
rect.width = 100;
rect.height = 100;
this.node.addChild(rect);
//球的层
this.node.addChild(this.layers["Ball"]);
this.node.addChild(this.layers.ball);
//掉落物层
this.node.addChild(this.layers["Drop"]);
this.node.addChild(this.layers.drop);
//特效层
this.node.addChild(this.layers.effect);
//动画层
this.node.addChild(this.layers["Effect"]);
EffectMgr.init(this.layers["Effect"]);
this.node.addChild(this.layers.animation);
//禁用层级交互事件
this.layers["Bullet"].mouseChildren = false;
this.layers["Bullet"].mouseEnabled = false;
this.layers["Ball"].mouseChildren = false;
this.layers["Ball"].mouseEnabled = false;
this.layers["Drop"].mouseChildren = false;
this.layers["Drop"].mouseEnabled = false;
this.layers["Effect"].mouseChildren = false;
this.layers["Effect"].mouseEnabled = false;
for (let k in this.layers) {
this.layers[k].mouseChildren = false;
this.layers[k].mouseEnabled = false;
}
//玩家控制器
let playerController = new PlayerController();
......@@ -161,6 +183,11 @@ export default class Game {
//添加监听器
MTimer.onFrame("Game", this.onUpdate, this);
this.createPools();
//创建墙和地面
this.createWall();
//开始倒计时
this.timing = true;
......@@ -168,11 +195,6 @@ export default class Game {
// this._PowerScore = 2000;
}
public addGameObject(gameObject: GameObject, layer: LayerName) {
this.layers[layer].addChild(gameObject);
}
/****** private method ******/
......@@ -229,8 +251,7 @@ export default class Game {
size = 3;
}
let color = MUtils.randomInt(size, MConst.MaxColorIndex);
let ball = ballPool.spwan(size);
this.addGameObject(ball, "Ball");
let ball = this._pool.ball.spwan(size);
let dir: 1 | -1 = Math.random() > 0.5 ? -1 : 1;
const score = getBallScore(this._BulletScore, this._PowerScore, color);
ball.init(color, dir, score);
......@@ -294,7 +315,7 @@ export default class Game {
* 不建议调用
*/
public _shake() {
MTween.removeTweens(this.node);
this._tweenMgr.removeTweens(this.node);
let count = 0;
let callback = () => {
......@@ -302,7 +323,7 @@ export default class Game {
count++;
this.node.x = 10;
MTween.get(this.node)
this._tweenMgr.get(this.node)
.wait(1, true)
.to({ x: 0, y: -10 }, 1, true)
.to({ x: -10, y: 0 }, 1, true)
......@@ -314,17 +335,49 @@ export default class Game {
callback();
}
public _pool: {
ball: BallPoolGroup,
bullet: BulletPool,
boomEffect: SpBoomEffectPoolGroup
animation: AnimationPoolGroup,
drop: DropPoolGroup
} = null;
private createPools() {
this._pool = {
ball: new BallPoolGroup(this.layers.ball),
bullet: new BulletPool(this.layers.bullet),
animation: new AnimationPoolGroup(this.layers.animation),
boomEffect: new SpBoomEffectPoolGroup(this.layers.effect),
drop: new DropPoolGroup(this.layers.drop)
};
}
public _playBoomEffect(position: engine.Point, size: number) {
const effect = this._pool.boomEffect.spwan(MUtils.randomInt(0, 3), size);
effect.position = position;
}
public _createAnimation(key: string) {
const clip = this._pool.animation.spwan(key);
clip.onCompleted = () => {
this._pool.animation.recycle(key, clip);
}
return clip;
}
/****** private field ******/
private layers: {
[key in LayerName]: engine.Container
} = {
"Bullet": new engine.Container(),
"Ball": new engine.Container(),
"Drop": new engine.Container(),
"Effect": new engine.Container()
};
public _dropBlinkMgr = new DropBlinkMgr();
private layers = {
bullet: new engine.Container(),
ball: new engine.Container(),
drop: new engine.Container(),
effect: new engine.Container(),
animation: new engine.Container()
};
/**不建议使用 */
public get _score(): number {
return this.__score;
......
......@@ -2,6 +2,8 @@ import { TextureMgr } from "../Mgr/TextureMgr";
import { MUtils } from "../Global/MUtils";
import MTimer from "../Global/MTimer";
import { Pool, PoolGroup, PoolElement } from "../Component/Pool";
import { DataMgr } from "../Mgr/DataMgr";
import GameMgr from "../Mgr/GameMgr";
const InitSpeedValue: number = 0.08;
......@@ -18,16 +20,7 @@ class Line {
const sprite = new engine.Sprite(TextureMgr.get(("fireworks_line_" + type) as any, color));
parent.addChild(sprite);
sprite.anchorX = sprite.width / 2;
// sprite.y = -sprite.height;
/* let mask = new engine.Graphics();
mask.beginFill(0xffffff);
mask.drawRect(0, 0, sprite.width, 200);
mask.endFill();
parent.addChild(mask);
sprite.mask = mask; */
sprite.rotation = rotation;
// mask.rotation = rotation;
// mask.anchorX = sprite.anchorX;
this.sprite = sprite;
//计算方向
......@@ -54,31 +47,27 @@ class Line {
}
this.frameTimer++;
/* if (this.speedValue < InitSpeedValue * 0.4) {
} */
/* this.speedValue += InitAcceleration * dt;
if (this.speedValue < 0) {
this.speedValue = 0;
} */
}
}
export namespace SpBoomEffectMgr {
export let list: SpBoomEffect[] = [];
export class SpBoomEffectMgr extends GameMgr {
constructor() { super("SpBoomEffectMgr") }
export function onUpdate(dt: number) {
public list: SpBoomEffect[] = [];
protected onUpdate(dt: number) {
if (this.pause) return;
let filter: SpBoomEffect[] = [];
for (let i of list) {
for (let i of this.list) {
if (i.onUpdate(dt)) {
filter.push(i);
}
}
list = filter;
this.list = filter;
}
}
class SpBoomEffect extends engine.Container implements PoolElement {
private lines: Line[] = [];
public onUpdate(dt: number) {
......@@ -87,7 +76,7 @@ class SpBoomEffect extends engine.Container implements PoolElement {
}
if (this.lines[0].sprite.alpha <= 0) {
spBoomEffectPool.recycle(this.poolKey, this);
DataMgr.game._pool.boomEffect.recycle(this.poolKey, this);
return false;
}
return true;
......@@ -100,7 +89,7 @@ class SpBoomEffect extends engine.Container implements PoolElement {
let line = new Line(this, i % 2, color, i * 22.5);
this.lines.push(line);
}
SpBoomEffectMgr.list.push(this);
DataMgr.game._boomEffectMgr.list.push(this);
}
onElementInit() {
......@@ -109,7 +98,7 @@ class SpBoomEffect extends engine.Container implements PoolElement {
for (let i of this.lines) {
i.init();
}
SpBoomEffectMgr.list.push(this);
DataMgr.game._boomEffectMgr.list.push(this);
}
onElementRecycle() {
......@@ -127,16 +116,18 @@ class SpBoomEffectPool extends Pool<SpBoomEffect> {
element.onElementInit();
return element;
} else {
return new SpBoomEffect(color, size);
const e = new SpBoomEffect(color, size);
this.layer.addChild(e);
return e;
}
}
}
class SpBoomEffectPoolGroup extends PoolGroup<SpBoomEffect> {
export default class SpBoomEffectPoolGroup extends PoolGroup<SpBoomEffect> {
public spwan(color: number, size: number) {
const key = color.toString() + size;
if (!this.data[key]) {
this.data[key] = new SpBoomEffectPool()
this.data[key] = new SpBoomEffectPool(this.layer)
}
const element = this.data[key].spwan(color, size);
element.poolKey = key;
......@@ -144,6 +135,3 @@ class SpBoomEffectPoolGroup extends PoolGroup<SpBoomEffect> {
}
}
let spBoomEffectPool: SpBoomEffectPoolGroup = new SpBoomEffectPoolGroup();
export default spBoomEffectPool;
......@@ -49,6 +49,13 @@ export default class MTimer {
_onFrame.add(callback, thisObj);
}
public static removeOnFrame(key: string) {
if (onFrameCaches[key]) {
_onFrame.remove(onFrameCaches[key].callback, onFrameCaches[key].thisObj);
delete onFrameCaches[key];
}
}
/**
* 设置帧计时器
*/
......
import Drop from "../Game/Drop";
import MTimer from "../Global/MTimer";
import GameMgr from "./GameMgr";
export default class DropBlinkMgr {
private static _instance: DropBlinkMgr = null;
public static get instance(): DropBlinkMgr {
if (!this._instance) {
this._instance = new DropBlinkMgr();
}
return this._instance;
export default class DropBlinkMgr extends GameMgr {
constructor() {
super("DropBlinkMgr");
}
private list: {
drop: Drop,
count: number
......@@ -25,18 +20,11 @@ export default class DropBlinkMgr {
this.list = this.list.filter(e => e.drop !== drop);
}
public static init() {
MTimer.onFrame("DropBlinkMgr", DropBlinkMgr.instance.onUpdate, DropBlinkMgr.instance);
// engine.gameStage.addEventListener(engine.Event.ENTER_FRAME, DropBlinkMgr.instance.onUpdate, DropBlinkMgr.instance);
}
/* public static destroy() {
engine.gameStage.addEventListener(engine.Event.ENTER_FRAME, DropBlinkMgr.instance.onUpdate, DropBlinkMgr.instance);
} */
private frameTimer: number = 0;
public onUpdate() {
if (this.pause) return;
if (this.frameTimer % BlinkDuration == 0) {
let temp: {
drop: Drop,
......
import { MUtils } from "../Global/MUtils";
import BoomEffect from "../Game/BoomEffect";
import FrameAnimation from "../Component/FrameAnimation";
import { Pool, PoolGroup, PoolElement } from "../Component/Pool";
import SpBoomEffect from "../Game/SpBoomEffect";
import spBoomEffectPool from "../Game/SpBoomEffect";
export namespace EffectMgr {
let effectLayer: engine.Container = null;
let layers: engine.Container[] = [];
export function init(effectLayer: engine.Container) {
this.effectLayer = effectLayer;
layers[0] = new engine.Container();
layers[1] = new engine.Container();
effectLayer.addChild(layers[0]);
effectLayer.addChild(layers[1]);
}
export function playBoomEffect(position: engine.Point, size: number) {
const colorIndex = MUtils.randomInt(0, 5);
// new BoomEffect(position, layers[1], colorIndex, size);
let effect = spBoomEffectPool.spwan(MUtils.randomInt(0, 3), size);
layers[1].addChild(effect);
effect.position = position;
}
export function createAnimation(key: string): Animation {
let clip = animationPool.spwan(key);
layers[0].addChild(clip);
clip.onCompleted = () => {
animationPool.recycle(key, clip);
}
return clip;
}
}
class Animation extends FrameAnimation implements PoolElement {
onElementInit() {
this.visible = true;
this.curPos = 0;
}
onElementRecycle() {
this.visible = false;
}
}
class AnimationPool extends Pool<Animation> {
public spwan(key: string): Animation {
if (this.data.length > 0) {
const element = this.data.shift();
element.onElementInit();
return element;
} else {
return new Animation(key);
}
}
}
class AnimationPoolGroup extends PoolGroup<Animation> {
public spwan(key: string) {
if (!this.data[key]) {
this.data[key] = new AnimationPool() as Pool<Animation>;
}
const element = this.data[key].spwan(key);
return element;
}
}
const animationPool = new AnimationPoolGroup();
import MTimer from "../Global/MTimer";
export default abstract class GameMgr {
constructor(private name: string) { }
public onInit(): void {
MTimer.onFrame(this.name, this.onUpdate, this);
}
public onDestroy() {
MTimer.removeOnFrame(this.name);
}
protected onUpdate(dt: number) {
}
public pause: boolean = false
}
\ No newline at end of file
......@@ -34,15 +34,15 @@ export namespace TextureMgr {
]
}
const caches: {
/* const caches: {
[uuid: string]: engine.Texture
} = {};
} = {}; */
export function get(type: ImgType, index: number) {
const uuid = uuids[type][index];
if (!caches[uuid]) {
caches[uuid] = RES.getRes(uuid);
}
return caches[uuid];
/* if (!caches[uuid]) {
caches[uuid] = ;
} */
return RES.getRes(uuid);
}
}
\ No newline at end of file
......@@ -2,6 +2,7 @@ import GameComponent from "../Game/GameComponent";
import GameObject from "../Game/GameObject";
import PhycicsSystem from "./PhycicsSystem";
import Physics from "./Physics";
import { DataMgr } from "../Mgr/DataMgr";
export default abstract class Collider extends GameComponent {
public physics: Physics = null;
......@@ -9,7 +10,7 @@ export default abstract class Collider extends GameComponent {
set group(group: ColliderGroup) {
if (this._group == null) {
this._group = group;
PhycicsSystem.instance.addCollider(this);
DataMgr.game._phycicsSystem.addCollider(this);
} else {
this._group = group;
}
......@@ -27,7 +28,7 @@ export default abstract class Collider extends GameComponent {
onEnabled() {
//自动设置物理组件
if (this.group)
PhycicsSystem.instance.addCollider(this);
DataMgr.game._phycicsSystem.addCollider(this);
let physics = this.owner.getComponent<Physics>(Physics);
if (physics) {
this.physics = physics;
......@@ -40,7 +41,7 @@ export default abstract class Collider extends GameComponent {
abstract getWorldPosition(out: number[]): void;
onDisabled() {
PhycicsSystem.instance.removeCollider(this);
DataMgr.game._phycicsSystem.removeCollider(this);
}
/**获取碰撞器的中心的节点坐标 */
......
......@@ -3,31 +3,12 @@ import Collider, { CircleCollider, RectCollider, ColliderType, ColliderGroup, Po
import { arrayRemove } from "../Global/GUtils";
import MTimer from "../Global/MTimer";
import DebugMgr from "../Mgr/DebugMgr";
import GameMgr from "../Mgr/GameMgr";
let instanceId1: number = null;
let instanceId2: number = null;
export default class PhycicsSystem {
private static _instance: PhycicsSystem = null;
public static get instance(): PhycicsSystem {
if (!PhycicsSystem._instance) {
PhycicsSystem._instance = new PhycicsSystem();
}
return PhycicsSystem._instance;
}
public static init() {
const ins = PhycicsSystem.instance;
// engine.gameStage.addEventListener(engine.Event.ENTER_FRAME, ins.onUpdate, ins);
MTimer.onFrame("PhycicsSystem", ins.onUpdate, ins);
}
/* public static destroy() {
const ins = PhycicsSystem.instance;
engine.gameStage.removeEventListener(engine.Event.ENTER_FRAME, ins.onUpdate, ins)
} */
private _enabled: boolean = false;
export default class PhycicsSystem extends GameMgr {
/* private _enabled: boolean = false;
public set enabled(v: boolean) {
this._enabled = v;
......@@ -38,25 +19,30 @@ export default class PhycicsSystem {
}
public get enabled() {
return this._enabled;
}
public pause: boolean = false;
} */
constructor() { super("PhycicsSystem"); }
private phycicsList: Physics[] = [];
private clear() {
onInit() {
super.onInit();
for (let i = 0; i <= GroupMaxIndex; i++) {
this.colliderList[i] = [];
}
}
public onDestroy() {
super.onDestroy();
for (let i = 0; i <= GroupMaxIndex; i++) {
this.colliderList[i] = [];
}
this.phycicsList = [];
}
private onUpdate() {
protected onUpdate() {
if (this.pause) return;
for (let i of PhycicsSystem.instance.phycicsList) {
if (this.enabled == false) return;
for (let i of this.phycicsList) {
i.onFixedUpdate(MTimer.dtFactor);
}
......@@ -118,7 +104,6 @@ export default class PhycicsSystem {
}
} */
//查找所有碰撞
let i = 0,
j = 0,
......@@ -130,12 +115,11 @@ export default class PhycicsSystem {
for (i = 0; i <= length - 1; i++) {
for (j = i + 1; j <= length - 1; j++) {
if (CollisionMap[i] & 1 << j) {
if (this.enabled == false) return;
group1 = this.colliderList[i];
group2 = this.colliderList[j];
for (m = 0; m <= group1.length - 1; m++) {
for (n = 0; n <= group2.length - 1; n++) {
// if (this.enabled == false) return;
this.detectTraverse(group1[m], group2[n]);
}
}
......
......@@ -2,6 +2,7 @@ import GameComponent from "../Game/GameComponent";
import GameObject from "../Game/GameObject";
import PhycicsSystem from "./PhycicsSystem";
import Collider from "./Collider";
import { DataMgr } from "../Mgr/DataMgr";
export default class Physics extends GameComponent {
/**旋转速度
......@@ -61,10 +62,10 @@ export default class Physics extends GameComponent {
public onMoved: (owner: GameObject) => void;
protected onDisabled() {
PhycicsSystem.instance.remove(this);
DataMgr.game._phycicsSystem.remove(this);
}
protected onEnabled() {
PhycicsSystem.instance.add(this);
DataMgr.game._phycicsSystem.add(this);
}
public onColliderResize(collider: Collider) {
......
import FrameAnimation from "../Component/FrameAnimation";
import { Pool, PoolGroup, PoolElement } from "../Component/Pool";
export class PoolFrameAnimation extends FrameAnimation implements PoolElement {
onElementInit() {
this.visible = true;
this.curPos = 0;
}
onElementRecycle() {
this.visible = false;
}
}
class AnimationPool extends Pool<PoolFrameAnimation> {
public spwan(key: string): PoolFrameAnimation {
if (this.data.length > 0) {
const element = this.data.shift();
element.onElementInit();
return element;
} else {
let anim = new PoolFrameAnimation(key);
this.layer.addChild(anim);
return anim;
}
}
}
export default class AnimationPoolGroup extends PoolGroup<PoolFrameAnimation> {
public spwan(key: string) {
if (!this.data[key]) {
this.data[key] = new AnimationPool(this.layer);
}
const element = this.data[key].spwan(key);
return element;
}
}
\ No newline at end of file
......@@ -10,6 +10,7 @@ class BallPool extends Pool<Ball>{
element.onElementInit();
} else {
element = new Ball(sizeIndex);
this.layer.addChild(element);
}
DataMgr.game._ballList.push(element);
return element;
......@@ -21,16 +22,16 @@ class BallPool extends Pool<Ball>{
}
};
class BallPoolGroup extends PoolGroup<Ball>{
export class BallPoolGroup extends PoolGroup<Ball>{
public spwan(sizeIndex: number) {
const key = sizeIndex.toString();
if (!this.data[key]) {
this.data[key] = new BallPool()
const ball =
this.data[key] = new BallPool(this.layer)
}
let element = this.data[key].spwan(sizeIndex);
element.poolKey = key;
return element;
}
}
let ballPool: BallPoolGroup = new BallPoolGroup();
export default ballPool;
\ No newline at end of file
}
\ No newline at end of file
import { Pool, PoolElement, PoolGroup } from "../Component/Pool";
import { BoomEffectSprite } from "../Game/BoomEffect";
/* import BoomEffect from "../BoomEffect";
import { Pool, PoolGroup } from "../Pool";
class BoomEffectPool extends Pool<BoomEffect> {
public spwan(color: number, size: number): BoomEffect {
if (this.data.length > 0) {
const element = this.data.shift();
element.onElementInit();
return element;
} else {
return new BoomEffect(color, size);
}
}
}
class BoomEffectPoolGroup extends PoolGroup<BoomEffect> {
public spwan(color: number, size: number) {
const key = color.toString() + size.toString();
if (!this.data[key]) {
this.data[key] = new BoomEffectPool()
}
const element = this.data[key].spwan(color, size);
element.poolKey = key;
return element;
}
}
let boomEffectPool = new BoomEffectPoolGroup();
export default boomEffectPool;
*/
import Bullet from "../Game/Bullet";
import { Pool } from "../Component/Pool";
class BulletPool extends Pool<Bullet> {
export class BulletPool extends Pool<Bullet> {
public spwan() {
if (this.data.length > 0) {
const element = this.data.shift();
element.onElementInit();
return element;
} else {
return new Bullet();
const b = new Bullet();
this.layer.addChild(b);
return b;
}
}
}
let bulletPool: BulletPool = new BulletPool();
export default bulletPool;
\ No newline at end of file
}
\ No newline at end of file
......@@ -8,19 +8,18 @@ class DropPool extends Pool<Drop> {
element.onElementInit();
return element;
} else {
return new Drop(id);
const d = new Drop(id);
this.layer.addChild(d);
return d;
}
}
}
class DropPoolGroup extends PoolGroup<Drop>{
export default class DropPoolGroup extends PoolGroup<Drop>{
public spwan(id: string) {
if (!this.data[id]) {
this.data[id] = new DropPool()
this.data[id] = new DropPool(this.layer);
}
return this.data[id].spwan(id);
}
}
let dropPool: DropPoolGroup = new DropPoolGroup();
export default dropPool;
\ No newline at end of file
}
\ No newline at end of file
import Game from "./Game/Game";
import PhycicsSystem from "./Phycics/PhycicsSystem";
import MTimer from "./Global/MTimer";
import { MTween } from "./Component/MTween";
import DropBlinkMgr from "./Mgr/DropBlinkMgr";
import Ball from "./Game/Ball";
import MEvent from "./Component/MEvent";
import { DataMgr } from "./Mgr/DataMgr";
import DebugMgr from "./Mgr/DebugMgr";
import FrameAnimation from "./Component/FrameAnimation";
import Drop from "./Game/Drop";
import { SpBoomEffectMgr } from "./Game/SpBoomEffect";
import GuideMask from "./Game/GuideMask";
import GuideMgr from "./Mgr/GuideMgr";
import { MConst } from "./Global/MConst";
import { NetUtils } from "./Global/NetUtils";
import Net from "./Global/Net";
import Loading from "./Global/Loading";
import { initNECaptcha } from "./Component/InitNECaptcha";
import SoundMgr from "./Mgr/SoundMgr";
/**
* Created by rockyl on 2019-11-22.
*/
export class ShootPlanet extends engine.Container {
public game: Game = null;
private game: Game = null;
private isSubmited = false;
private constantSubmitSeq = 1;
private needSubmitCount = 0; //实际分数减去ConstantSubmitScoreNum的次数
private isSubmiting = false;
public startId: number = null;
public startId: number = 0;
private _localScore: number = 0;
public get localScore(): number {
......@@ -48,42 +39,36 @@ export class ShootPlanet extends engine.Container {
}
}
constructor() {
super();
public onSleep() {
this.game.destroy();
this.game = null;
}
this.customProperty();
public onActive() {
this.game = new Game(this);
//监听游戏分数变化
this.game.onScoreChange = (delta: number) => {
this.localScore += delta;
}
this.width = 750;
this.height = 1624;
this.addEventListener(engine.Event.REMOVED_FROM_STAGE, this.onDestroy, this);
this.init();
};
if (GuideMgr.instance.guideFlag == true) {
const car = this.game._car;
GuideMgr.instance.runGuide(0, car.x + car.width / 2, car.y + car.height / 2 /* - 130 */);
}
}
constructor() {
super();
this.customProperty();
this.width = 750;
this.height = 1624;
this.init();
}
private init() {
engine.env.soundEnabled = true;
PhycicsSystem.init();
MTimer.init();
MTween.init();
DropBlinkMgr.init();
DataMgr.game = this.game;
DebugMgr.instance.init(this);
MTimer.onFrame("FrameAnimation", FrameAnimation.onUpdate, FrameAnimation);
MTimer.onFrame("SpBoomEffectMgr", SpBoomEffectMgr.onUpdate, SpBoomEffectMgr);
}
private onDestroy() {
MTimer.destroy();
}
private customProperty() {
......
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