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劳工
zeroing-libs
Commits
720aaa32
Commit
720aaa32
authored
Jun 04, 2020
by
wildfirecode
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Merge branch 'dev' of
http://gitlab2.dui88.com/laoqifeng/zeroing-libs
into dev
parents
deabe0d8
7e6d244d
Changes
4
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4 changed files
with
307 additions
and
13 deletions
+307
-13
pictures.json
dist/customs/pictures.json
+1
-1
main.js
src/custom/pictures/debug/main.js
+295
-1
main.js.map
src/custom/pictures/debug/main.js.map
+1
-1
GameView.ts
src/custom/pictures/src/game/GameView.ts
+10
-10
No files found.
dist/customs/pictures.json
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720aaa32
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src/custom/pictures/debug/main.js
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src/custom/pictures/debug/main.js.map
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src/custom/pictures/src/game/GameView.ts
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720aaa32
...
...
@@ -72,11 +72,6 @@ export default class GameView extends engine.Container {
this
.
onTimer
();
},
10
)
}
// this._timeCounter += 0.01;
// this._timeCounter = this.afterPointTwo(this._timeCounter);
// this._timeCounter = Math.floor((this._timeCounter + 0.1) * 10) / 10;
// console.log(this._timeCounter)
onTimer
()
{
...
...
@@ -84,6 +79,10 @@ export default class GameView extends engine.Container {
// 以GAME_TIME为标准
GAME_TIME
-=
0.01
GAME_TIME
=
this
.
afterPointTwo
(
GAME_TIME
);
GAME_TIME
=
GAME_TIME
.
toFixed
(
2
)
if
(
GAME_TIME
<
10
){
GAME_TIME
=
'0'
+
GAME_TIME
}
console
.
log
(
GAME_TIME
);
...
...
@@ -100,22 +99,25 @@ export default class GameView extends engine.Container {
}
afterPointTwo
(
n
)
{
var
floatN
=
parseFloat
(
n
);
if
(
isNaN
(
floatN
))
{
return
;
}
floatN
=
Math
.
round
(
floatN
*
100
)
/
100
;
return
floatN
;
}
getSecond
()
{
return
GAME_TIME
// return GAME_TIME - this._timeCounter;
}
stop
()
{
// this._timeCounter = 0;
GAME_TIME
=
props
.
GAME_TIME
clearInterval
(
this
.
_timer
);
}
...
...
@@ -215,8 +217,6 @@ export default class GameView extends engine.Container {
this
.
index
=
(
this
.
indexI
)
*
MAX_COL
+
this
.
indexJ
;
// 图片的中心位置
// this.centerX = e.clientX + w / 2;
// this.centerY = e.clientY + h / 2;
...
...
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