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劳工
zeroing-libs
Commits
697e8d0e
Commit
697e8d0e
authored
Jun 13, 2020
by
任建锋
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parent
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Changes
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20 changed files
with
1551 additions
and
8 deletions
+1551
-8
dragon-boat-race.json
dist/customs/dragon-boat-race.json
+172
-0
food-fell2.json
dist/customs/food-fell2.json
+1
-1
context.d.ts
src/custom/context.d.ts
+0
-4
app.js
src/custom/dragon-boat-race/debug/app.js
+74
-0
index.html
src/custom/dragon-boat-race/debug/index.html
+52
-0
load-assets.js
src/custom/dragon-boat-race/debug/load-assets.js
+64
-0
main.js
src/custom/dragon-boat-race/debug/main.js
+411
-0
main.js.map
src/custom/dragon-boat-race/debug/main.js.map
+1
-0
props.js
src/custom/dragon-boat-race/debug/props.js
+7
-0
meta.json
src/custom/dragon-boat-race/meta.json
+175
-0
GameView.ts
src/custom/dragon-boat-race/src/game/GameView.ts
+365
-0
GameWrapper.ts
src/custom/dragon-boat-race/src/game/GameWrapper.ts
+63
-0
Goods.ts
src/custom/dragon-boat-race/src/game/Goods.ts
+97
-0
object-pool-init.ts
src/custom/dragon-boat-race/src/game/object-pool-init.ts
+14
-0
utils.ts
src/custom/dragon-boat-race/src/game/utils.ts
+20
-0
index.ts
src/custom/dragon-boat-race/src/index.ts
+14
-0
props.ts
src/custom/dragon-boat-race/src/props.ts
+15
-0
main.js
src/custom/food-fell2/debug/main.js
+4
-1
main.js.map
src/custom/food-fell2/debug/main.js.map
+1
-1
utils.ts
src/custom/food-fell2/src/game/utils.ts
+1
-1
No files found.
dist/customs/dragon-boat-race.json
0 → 100644
View file @
697e8d0e
This diff is collapsed.
Click to expand it.
dist/customs/food-fell2.json
View file @
697e8d0e
This diff is collapsed.
Click to expand it.
src/custom/context.d.ts
View file @
697e8d0e
declare
function
getAssetByUUID
(
uuid
:
string
);
declare
function
getAssetByName
(
name
:
string
);
<<<<<<<
HEAD
declare
function
getProps
():
any
;
=======
declare
function
getProps
():
any
;
>>>>>>>
dev
src/custom/dragon-boat-race/debug/app.js
0 → 100644
View file @
697e8d0e
/**
* Created by renjianfeng on 2020-03-13.
*/
const
customId
=
'food-fell2'
;
(
async
function
()
{
let
customModule
=
await
fetch
(
`../meta.json`
);
customModule
=
await
customModule
.
json
();
console
.
log
(
customModule
);
await
loadAssets
(
customModule
.
assets
);
launchWithCustomModule
(
customModule
);
})();
function
launchWithCustomModule
(
customModule
)
{
//engine.registerCustomCodeModule(customModule);
engine
.
registerCustomModule
(
customId
,
window
[
customId
]);
const
{
props
:
propsOption
,
assets
}
=
customModule
;
let
props
=
engine
.
computeProps
(
customModuleProps
,
propsOption
);
const
customModuleIns
=
{
id
:
customId
,
props
,
assets
,
};
engine
.
registerCustomModules
([
customModuleIns
]);
engine
.
launchWithConfig
({
options
:
{
entrySceneView
:
'entry'
,
},
assets
:
[],
views
:
[{
name
:
'entry'
,
type
:
'node'
,
properties
:
{
x
:
0
,
y
:
0
,
}
}],
customs
:
[]
},
null
,
function
()
{
setTimeout
(()
=>
{
engine
.
addCustomModule
(
customId
,
engine
.
gameStage
.
sceneContainer
.
getChildAt
(
0
));
},
100
);
setTimeout
(()
=>
{
engine
.
globalEvent
.
dispatchEvent
(
'food-fell-reset'
,
{
"goodsProbability"
:
"0.8,0.1,0.1"
,
"countDown"
:
30
,
"acceleratedSpeed"
:
0.1
});
engine
.
globalEvent
.
dispatchEvent
(
'food-fell-start'
);
},
1000
);
});
engine
.
globalEvent
.
addEventListener
(
'food-fell-time-update'
,
(
e
)
=>
{
console
.
log
(
e
.
type
,
e
.
data
);
});
engine
.
globalEvent
.
addEventListener
(
'food-fell-score-update'
,
(
e
)
=>
{
console
.
log
(
e
.
type
,
e
.
data
);
});
engine
.
globalEvent
.
addEventListener
(
'food-fell-game-over'
,
(
e
)
=>
{
console
.
log
(
e
.
type
,
e
.
data
);
});
}
function
getAssetByUUID
(
uuid
)
{
return
engine
.
resolveCustomAsset
(
customId
,
uuid
);
}
function
getProps
()
{
return
engine
.
getProps
(
customId
);
}
src/custom/dragon-boat-race/debug/index.html
0 → 100644
View file @
697e8d0e
<!DOCTYPE html>
<html
lang=
"en"
>
<head>
<meta
charset=
"UTF-8"
>
<title>
美食从天而降
</title>
<meta
name=
"viewport"
content=
"width=device-width,initial-scale=1, minimum-scale=1, maximum-scale=1, user-scalable=no"
/>
<meta
name=
"apple-mobile-web-app-capable"
content=
"yes"
/>
<meta
name=
"full-screen"
content=
"true"
/>
<meta
name=
"screen-orientation"
content=
"portrait"
/>
<meta
name=
"x5-fullscreen"
content=
"true"
/>
<meta
name=
"360-fullscreen"
content=
"true"
/>
<style>
html
,
body
{
padding
:
0
;
margin
:
0
;
border
:
0
;
width
:
100%
;
height
:
100%
;
overflow
:
hidden
;
position
:
absolute
;
background-color
:
red
;
}
.game-container
{
width
:
100%
;
height
:
100%
;
line-height
:
0
;
font-size
:
0
;
}
</style>
</head>
<body>
<div
id=
"game-container"
class=
"game-container"
></div>
<!-- <script crossorigin="anonymous" src="//yun.duiba.com.cn/editor/zeroing/libs/engine.50cdcef6ebe4e8c0fbc624f9d4fbf225102c5750.js"></script> -->
<script
crossorigin=
"anonymous"
src=
"//yun.duiba.com.cn/editor/zeroing/libs/engine.fbc60c6d3cb30e5ab97e82d392d9efeee91b8581.js"
></script>
<script
crossorigin=
"anonymous"
src=
"//yun.duiba.com.cn/editor/zeroing/libs/svga.fd3923ae6e664251ca7981801a65809cc5f36bc3.js"
></script>
<!-- <script src="//yun.duiba.com.cn/editor/zeroing/libs/engine.ebc906f6b50b8da0a669f77027981d5f3cb560ce.js"></script> -->
<!-- <script src="http://localhost:4002/debug/engine.js"></script>
<script src="http://localhost:4003/debug/engine-svga.js"></script> -->
<!--<script src="//yun.duiba.com.cn/editor/zeroing/libs/engine.9a9dbfda4cb2dd5508ecddfe3d95dfd88063f7b5.js"></script>-->
<script
src=
"app.js"
></script>
<script
src=
"props.js"
></script>
<script
src=
"load-assets.js"
></script>
<script
src=
"main.js"
></script>
<script>
</script>
</body>
\ No newline at end of file
src/custom/dragon-boat-race/debug/load-assets.js
0 → 100644
View file @
697e8d0e
/**
* Created by rockyl on 2020-01-21.
*/
const
assets
=
[
{
"name"
:
"雨滴0"
,
"url"
:
"//yun.duiba.com.cn/aurora/assets/badb3627bbcc75276a3eed53daa8b0a454ced6eb.png"
,
"uuid"
:
"d3ce99da-89e1-447d-8c52-b3f391925c3c"
,
"ext"
:
".png"
},
{
"name"
:
"雨滴1"
,
"url"
:
"//yun.duiba.com.cn/aurora/assets/5cc0092913c571eeb52317b8e1e0dc715793049c.png"
,
"uuid"
:
"02f17008-1d8d-4108-a0fc-03fbc71fd118"
,
"ext"
:
".png"
},
{
"name"
:
"雨滴2"
,
"url"
:
"//yun.duiba.com.cn/aurora/assets/4b938949b85d50b36ef0f66450643495efbf7580.png"
,
"uuid"
:
"46aa4f8a-9a6c-4210-8ffd-92da0dd3bc75"
,
"ext"
:
".png"
},
{
"name"
:
"炸弹"
,
"url"
:
"//yun.duiba.com.cn/aurora/assets/171e92283cd13c013ee1b76d28d252ff08815d47.png"
,
"uuid"
:
"eb88b42d-e151-4c1b-94b9-7c16f7bfac29"
,
"ext"
:
".png"
},
{
"name"
:
"石块"
,
"url"
:
"//yun.duiba.com.cn/aurora/assets/99b0af0c59fe79a415a3f032149cfacc27e3ac2c.png"
,
"uuid"
:
"ab1bdabc-21ba-46bf-9299-6c638f766c88"
,
"ext"
:
".png"
},
{
"name"
:
"水花"
,
"url"
:
"//yun.duiba.com.cn/aurora/assets/11b1f49fa3afa3a48f1dd3e3c1eb294e3fa9d886.svga"
,
"uuid"
:
"cdd2268f-ad65-4b5e-a965-ee61b730da21"
,
"ext"
:
".svga"
},
{
"name"
:
"石头svga"
,
"url"
:
"//yun.duiba.com.cn/aurora/assets/01aa6fcb33aa8231f075257026eab2f0aeb3c27a.svga"
,
"uuid"
:
"846a139d-0990-4db4-a323-f22379932ee4"
,
"ext"
:
".svga"
},
{
"name"
:
"炸弹svga"
,
"url"
:
"//yun.duiba.com.cn/aurora/assets/3b58e7ace031b09c651cf8e7202f9c86e86852c9.svga"
,
"uuid"
:
"d7a3947b-7fcb-48f2-9ddf-2f075d37a619"
,
"ext"
:
".svga"
},
{
"name"
:
"玩家"
,
"url"
:
"//yun.duiba.com.cn/aurora/assets/db0130d36ef79865be9c753ea0627027f16341d8.png"
,
"uuid"
:
"4931d296-4421-4a2f-8299-7bab87407c72"
,
"ext"
:
".png"
}
];
function
loadAssets
(
customModuleAssets
,
onProgress
,
onComplete
){
return
engine
.
loadAssets
(
assets
.
concat
(...
customModuleAssets
),
onProgress
,
onComplete
);
}
src/custom/dragon-boat-race/debug/main.js
0 → 100644
View file @
697e8d0e
This diff is collapsed.
Click to expand it.
src/custom/dragon-boat-race/debug/main.js.map
0 → 100644
View file @
697e8d0e
This diff is collapsed.
Click to expand it.
src/custom/dragon-boat-race/debug/props.js
0 → 100644
View file @
697e8d0e
/**
* Created by rockyl on 2020-01-21.
*/
let
customModuleProps
=
{
};
src/custom/dragon-boat-race/meta.json
0 → 100644
View file @
697e8d0e
{
"name"
:
"赛龙舟"
,
"desc"
:
"赛龙舟模块"
,
"props"
:
{
"playerPositionY"
:
{
"alias"
:
"玩家Y轴位置"
,
"type"
:
"number"
,
"default"
:
900
},
"rainScore"
:
{
"alias"
:
"接中雨滴获得分数"
,
"type"
:
"number"
,
"default"
:
1
},
"stoneScore"
:
{
"alias"
:
"接中石块获得分数"
,
"type"
:
"number"
,
"default"
:
-1
},
"speed"
:
{
"alias"
:
"道具掉落初始速度"
,
"type"
:
"number"
,
"default"
:
10
},
"maxSpeed"
:
{
"alias"
:
"道具掉落速度上限"
,
"type"
:
"number"
,
"default"
:
3
},
"playerHeight"
:
{
"alias"
:
"玩家高度"
,
"type"
:
"number"
,
"default"
:
100
},
"playerWidth"
:
{
"alias"
:
"玩家宽度"
,
"type"
:
"number"
,
"default"
:
100
},
"maxStageBound"
:
{
"alias"
:
"最大移动边距"
,
"type"
:
"number"
,
"default"
:
-20
},
"gameOverCondition"
:
{
"alias"
:
"游戏结束条件(1:接到炸弹死亡,2:分数负数或接到炸弹死亡)"
,
"type"
:
"number"
,
"default"
:
1
},
"boomPosition1Offset"
:
{
"alias"
:
"爆炸svga位置偏移[x,y]"
,
"type"
:
"array<number>"
,
"default"
:
"0,0"
}
,
"boomPosition2Offset"
:
{
"alias"
:
"爆炸svga位置偏移[x,y]"
,
"type"
:
"array<number>"
,
"default"
:
"0,0"
}
,
"boomPosition3Offset"
:
{
"alias"
:
"爆炸svga位置偏移[x,y]"
,
"type"
:
"array<number>"
,
"default"
:
"-100,-100"
}
},
"assets"
:
[
{
"name"
:
"雨滴0"
,
"url"
:
"//yun.duiba.com.cn/aurora/assets/badb3627bbcc75276a3eed53daa8b0a454ced6eb.png"
,
"uuid"
:
"d3ce99da-89e1-447d-8c52-b3f391925c3c"
,
"ext"
:
".png"
},
{
"name"
:
"雨滴1"
,
"url"
:
"//yun.duiba.com.cn/aurora/assets/5cc0092913c571eeb52317b8e1e0dc715793049c.png"
,
"uuid"
:
"02f17008-1d8d-4108-a0fc-03fbc71fd118"
,
"ext"
:
".png"
},
{
"name"
:
"雨滴2"
,
"url"
:
"//yun.duiba.com.cn/aurora/assets/4b938949b85d50b36ef0f66450643495efbf7580.png"
,
"uuid"
:
"46aa4f8a-9a6c-4210-8ffd-92da0dd3bc75"
,
"ext"
:
".png"
},
{
"name"
:
"炸弹"
,
"url"
:
"//yun.duiba.com.cn/aurora/assets/171e92283cd13c013ee1b76d28d252ff08815d47.png"
,
"uuid"
:
"eb88b42d-e151-4c1b-94b9-7c16f7bfac29"
,
"ext"
:
".png"
},
{
"name"
:
"石块"
,
"url"
:
"//yun.duiba.com.cn/aurora/assets/99b0af0c59fe79a415a3f032149cfacc27e3ac2c.png"
,
"uuid"
:
"ab1bdabc-21ba-46bf-9299-6c638f766c88"
,
"ext"
:
".png"
},
{
"name"
:
"水花"
,
"url"
:
"//yun.duiba.com.cn/aurora/assets/11b1f49fa3afa3a48f1dd3e3c1eb294e3fa9d886.svga"
,
"uuid"
:
"cdd2268f-ad65-4b5e-a965-ee61b730da21"
,
"ext"
:
".svga"
},
{
"name"
:
"石头svga"
,
"url"
:
"//yun.duiba.com.cn/aurora/assets/01aa6fcb33aa8231f075257026eab2f0aeb3c27a.svga"
,
"uuid"
:
"846a139d-0990-4db4-a323-f22379932ee4"
,
"ext"
:
".svga"
},
{
"name"
:
"炸弹svga"
,
"url"
:
"//yun.duiba.com.cn/aurora/assets/3b58e7ace031b09c651cf8e7202f9c86e86852c9.svga"
,
"uuid"
:
"d7a3947b-7fcb-48f2-9ddf-2f075d37a619"
,
"ext"
:
".svga"
},
{
"name"
:
"玩家"
,
"url"
:
"//yun.duiba.com.cn/aurora/assets/db0130d36ef79865be9c753ea0627027f16341d8.png"
,
"uuid"
:
"4931d296-4421-4a2f-8299-7bab87407c72"
,
"ext"
:
".png"
}
],
"events"
:
{
"in"
:
{
"food-fell-reset"
:
{
"alias"
:
"重置"
,
"data"
:
{
"goodsProbability"
:
"[0.2,0.5,0.3]道具概率(雨滴、石头、炸弹),所有概率相加为1"
,
"countDown"
:
"倒计时(s)"
,
"acceleratedSpeed"
:
"道具掉落加速度(单位:每秒)"
}
},
"food-fell-start"
:
{
"alias"
:
"开始"
},
"food-fell-revive"
:
{
"alias"
:
"复活"
},
"food-fell-pause"
:
{
"alias"
:
"暂停"
},
"food-fell-resume"
:
{
"alias"
:
"恢复"
},
"food-fell-clear"
:
{
"alias"
:
"清空,通过reset事件恢复"
}
},
"out"
:
{
"food-fell-score-update"
:
{
"alias"
:
"分数更新"
,
"data"
:
{
"score"
:
"分数"
}
},
"food-fell-time-update"
:
{
"alias"
:
"倒计时更新"
,
"data"
:
{
"time"
:
"剩余时间"
}
},
"food-fell-game-over"
:
{
"alias"
:
"游戏结束"
,
"data"
:
{
"score"
:
"分数"
,
"reason"
:
"结束原因(1:时间到了,2:玩家死亡)"
}
}
}
}
}
\ No newline at end of file
src/custom/dragon-boat-race/src/game/GameView.ts
0 → 100644
View file @
697e8d0e
/**
* Created by rockyl on 2018/8/16.
*/
import
{
props
}
from
"../props"
;
import
{
playSound
,
createSvga
}
from
"./utils"
;
import
ObjectPool
=
engine
.
ObjectPool
;
import
{
getTextureByName
}
from
"./utils"
;
import
{
Goods
}
from
"./Goods"
;
import
{
PoolName
}
from
"./object-pool-init"
;
export
default
class
GameView
extends
engine
.
Container
{
private
_hasSetup
;
//玩家
private
player
:
engine
.
Container
;
//触摸层
// private rectBg: engine.Rect;
private
rectBg
:
engine
.
Container
;
//npc层
private
NpcBg
:
engine
.
Container
;
//当前分数
private
score
//游戏状态
private
gameIng
;
//npc出身计时器
private
timer
//倒计时计时器
private
countdownTimer
:
any
//倒计时
private
countdown
:
number
//当前速度
private
speed
:
number
// 当前场景上面的物品
private
goodsItems
=
[]
private
_goods
:
Goods
;
constructor
()
{
super
();
this
.
once
(
engine
.
Event
.
ADDED_TO_STAGE
,
this
.
setup
,
this
);
}
private
waterSvga
private
stoneSvga
private
boomSvga
private
playerSvga
setup
()
{
if
(
this
.
_hasSetup
)
{
return
;
}
this
.
_hasSetup
=
true
;
this
.
NpcBg
=
new
engine
.
Container
();
this
.
NpcBg
.
alpha
=
1
;
this
.
NpcBg
.
width
=
0
;
this
.
NpcBg
.
height
=
0
;
this
.
addChild
(
this
.
NpcBg
);
this
.
player
=
new
engine
.
Container
();
this
.
player
.
mouseEnabled
=
false
;
// this.player.fillColor="rgba(0, 0, 0,1)"
//console.log(this.player.fillColor)
this
.
addChild
(
this
.
player
);
this
.
waterSvga
=
createSvga
(
"水花"
)
this
.
stoneSvga
=
createSvga
(
"石头svga"
)
// this.playerSvga=createSvga("玩家")
this
.
playerSvga
=
new
engine
.
Sprite
(
getTextureByName
(
'玩家'
))
this
.
boomSvga
=
createSvga
(
"炸弹svga"
)
this
.
player
.
addChild
(
this
.
playerSvga
);
this
.
player
.
addChild
(
this
.
stoneSvga
);
this
.
player
.
addChild
(
this
.
waterSvga
);
this
.
player
.
addChild
(
this
.
boomSvga
);
// this.playerSvga.gotoAndPlay(1);
this
.
waterSvga
.
visible
=
false
this
.
stoneSvga
.
visible
=
false
this
.
boomSvga
.
visible
=
false
this
.
visible
=
false
;
setTimeout
(()
=>
{
this
.
visible
=
true
;
this
.
player
.
anchorY
=
this
.
player
.
height
/
2
;
this
.
player
.
anchorX
=
this
.
player
.
width
/
2
;
this
.
player
.
x
=
375
-
this
.
player
.
width
/
2
;
this
.
player
.
y
=
props
.
playerPositionY
;
this
.
stoneSvga
.
x
=
this
.
player
.
width
/
2
-
this
.
stoneSvga
.
width
/
2
+
props
.
boomPosition1Offset
[
0
];
this
.
stoneSvga
.
y
=
this
.
player
.
height
/
2
-
this
.
stoneSvga
.
height
/
2
+
props
.
boomPosition1Offset
[
1
];
this
.
waterSvga
.
x
=
this
.
player
.
width
/
2
-
this
.
waterSvga
.
width
/
2
+
props
.
boomPosition2Offset
[
0
];
this
.
waterSvga
.
y
=
this
.
player
.
height
/
2
-
this
.
waterSvga
.
height
/
2
+
props
.
boomPosition2Offset
[
1
];
this
.
boomSvga
.
x
=
this
.
player
.
width
/
2
-
this
.
boomSvga
.
width
/
2
+
props
.
boomPosition3Offset
[
0
];
this
.
boomSvga
.
y
=
this
.
player
.
height
/
2
-
this
.
boomSvga
.
height
/
2
+
props
.
boomPosition3Offset
[
1
];
// this.stoneSvga.x=props.boomPositionOffset[0]
// this.stoneSvga.y=props.boomPositionOffset[1]
// this.waterSvga.x=props.boomPositionOffset[0]
// this.waterSvga.y=props.boomPositionOffset[1]
// this.boomSvga.x=props.boomPositionOffset[0]
// this.boomSvga.y=props.boomPositionOffset[1]
},
300
)
this
.
rectBg
=
new
engine
.
Container
();
this
.
rectBg
.
alpha
=
0
;
this
.
rectBg
.
width
=
750
;
this
.
rectBg
.
height
=
1624
;
this
.
addChild
(
this
.
rectBg
)
this
.
rectBg
.
addEventListener
(
engine
.
MouseEvent
.
MOUSE_DOWN
,
this
.
onDownStage
,
this
);
this
.
rectBg
.
addEventListener
(
engine
.
MouseEvent
.
MOUSE_MOVE
,
this
.
onMoveStage
,
this
);
this
.
rectBg
.
addEventListener
(
engine
.
MouseEvent
.
MOUSE_OUT
,
this
.
onOutStage
,
this
);
}
/**
* 重置场景
*/
reset
()
{
this
.
recycleGoods
()
}
/**
* 开始
*/
start
()
{
this
.
score
=
0
;
this
.
speed
=
1
this
.
gameIng
=
true
;
this
.
creatNpc
()
this
.
beginNpc
()
this
.
countdown
=
props
.
countDown
;
this
.
countdownTimer
=
setInterval
(()
=>
{
if
(
this
.
gameIng
)
{
if
(
this
.
countdown
>
0
)
{
engine
.
globalEvent
.
dispatchEvent
(
'food-fell-time-update'
,
{
time
:
this
.
countdown
,
});
this
.
countdown
-=
1
}
else
{
engine
.
globalEvent
.
dispatchEvent
(
'food-fell-game-over'
,
{
score
:
this
.
score
,
reason
:
1
});
this
.
died
()
}
}
},
1000
)
}
/**
* npc开始掉落
*/
beginNpc
()
{
this
.
timer
=
setTimeout
(()
=>
{
if
(
this
.
gameIng
)
{
this
.
speed
+=
props
.
acceleratedSpeed
;
this
.
creatNpc
()
}
//递归执行
this
.
beginNpc
()
},
2000
/
this
.
speed
)
}
/**
* 暂停
*/
pause
()
{
this
.
gameIng
=
false
;
}
/**
* 恢复
*/
revive
()
{
this
.
gameIng
=
true
;
}
/**
* 重新开始
*/
resume
()
{
this
.
reset
()
this
.
start
()
}
/**
* 创建NPC
*/
private
creatNpc
()
{
let
goods
=
this
.
_goods
=
<
Goods
>
ObjectPool
.
getObject
(
PoolName
);
this
.
goodsItems
.
push
(
goods
)
console
.
log
(
goods
);
this
.
NpcBg
.
addChild
(
goods
);
goods
.
addEventListener
(
engine
.
Event
.
ENTER_FRAME
,
goods
[
"onGoodsEnter"
]
=
()
=>
{
if
(
goods
.
y
>
1624
)
{
this
.
removeNpc
(
goods
)
}
else
{
if
(
this
.
gameIng
)
{
//速度叠加
goods
.
y
+=
(
4
*
this
.
speed
)
//如果玩家和物品发生碰撞
if
(
this
.
hasHit
(
this
.
player
,
goods
))
{
if
(
goods
[
"npcType"
].
indexOf
(
"rain"
)
>
-
1
)
{
console
.
log
(
"碰到雨滴"
)
this
.
score
+=
props
.
rainScore
this
.
waterSvga
.
visible
=
true
;
// this.waterSvga.x= goods.x - this.player.x;
this
.
waterSvga
.
play
(
false
,
false
)
this
.
waterSvga
.
once
(
engine
.
Event
.
END_FRAME
,
()
=>
{
this
.
waterSvga
.
visible
=
false
;
},
this
);
}
else
if
(
goods
[
"npcType"
]
==
"stone"
)
{
console
.
log
(
"碰到石头"
)
this
.
score
+=
props
.
stoneScore
this
.
stoneSvga
.
visible
=
true
;
this
.
stoneSvga
.
play
(
false
,
false
)
this
.
stoneSvga
.
once
(
engine
.
Event
.
END_FRAME
,
()
=>
{
this
.
stoneSvga
.
visible
=
false
;
},
this
);
}
else
if
(
goods
[
"npcType"
]
==
"boom"
)
{
console
.
log
(
"碰到炸弹"
)
this
.
boomSvga
.
visible
=
true
;
this
.
boomSvga
.
play
(
false
,
false
)
this
.
boomSvga
.
once
(
engine
.
Event
.
END_FRAME
,
()
=>
{
this
.
boomSvga
.
visible
=
false
;
engine
.
globalEvent
.
dispatchEvent
(
'food-fell-game-over'
,
{
score
:
this
.
score
,
reason
:
2
});
this
.
died
()
},
this
);
}
engine
.
globalEvent
.
dispatchEvent
(
'food-fell-score-update'
,
{
score
:
this
.
score
,
});
this
.
removeNpc
(
goods
)
}
}
}
},
this
);
}
/**
* 玩家死亡
*/
private
died
()
{
this
.
score
=
0
this
.
pause
()
}
/**
* 回收指定物品
* @param goods 物品
*/
private
removeNpc
(
goods
)
{
this
.
NpcBg
.
removeChild
(
goods
);
ObjectPool
.
recycleObject
(
PoolName
,
goods
);
goods
.
removeEventListener
(
engine
.
Event
.
ENTER_FRAME
,
goods
[
"onGoodsEnter"
],
this
);
let
index
=
this
.
goodsItems
.
indexOf
(
goods
);
if
(
index
>
-
1
)
{
this
.
goodsItems
.
splice
(
index
,
1
);
}
}
/**
* 回收对象
*/
private
recycleGoods
()
{
clearTimeout
(
this
.
timer
)
clearInterval
(
this
.
countdownTimer
)
for
(
let
goods
of
this
.
goodsItems
)
{
if
(
goods
)
{
this
.
NpcBg
.
removeChild
(
goods
);
ObjectPool
.
recycleObject
(
PoolName
,
goods
);
goods
.
removeEventListener
(
engine
.
Event
.
ENTER_FRAME
,
goods
[
"onGoodsEnter"
],
this
);
}
}
this
.
goodsItems
=
[]
}
private
moveCatchX
=
0
private
playerCatchX
=
0
/**
* 碰撞检测
* @param a a盒子
* @param b b盒子
*/
private
hasHit
(
a
,
b
)
{
let
playerH
=
a
.
height
let
playerW
=
a
.
width
let
playerX
=
a
.
x
console
.
log
(
"props"
,
props
.
playerHeight
)
if
(
props
.
playerHeight
){
playerH
=
props
.
playerHeight
}
if
(
props
.
playerWidth
){
playerW
=
props
.
playerWidth
playerX
=
a
.
x
+
(
a
.
width
-
props
.
playerWidth
)
/
2
}
if
(
Math
.
abs
((
playerX
+
playerW
/
2
)
-
(
b
.
x
+
b
.
width
/
2
))
<
playerW
/
2
+
b
.
width
/
2
&&
// Math.abs((a.y + a.height / 2 ) - (b.y + b.height / 2)) < a.height / 2 + b.height / 2
Math
.
abs
((
a
.
y
+
playerH
/
1.3
)
-
(
b
.
y
+
b
.
height
/
2
))
<
playerH
/
2
+
b
.
height
/
2
)
{
return
true
;
}
else
{
return
false
;
}
}
private
onDownStage
=
(
e
)
=>
{
this
.
moveCatchX
=
e
.
localX
;
this
.
playerCatchX
=
this
.
player
.
x
}
private
onMoveStage
=
(
e
)
=>
{
let
maxStageBound
=
props
.
maxStageBound
;
if
(
this
.
gameIng
)
{
let
playerX
=
this
.
playerCatchX
+
(
e
.
localX
-
this
.
moveCatchX
)
if
(
playerX
<
maxStageBound
){
this
.
player
.
x
=
maxStageBound
}
else
if
(
playerX
+
this
.
player
.
width
+
maxStageBound
>
750
){
this
.
player
.
x
=
750
-
maxStageBound
-
this
.
player
.
width
}
else
{
this
.
player
.
x
=
playerX
}
}
}
private
onOutStage
=
(
e
)
=>
{
this
.
moveCatchX
=
0
}
}
src/custom/dragon-boat-race/src/game/GameWrapper.ts
0 → 100644
View file @
697e8d0e
/**
* Created by rockyl on 2020-01-09.
*/
import
GameView
from
"./GameView"
;
import
{
injectProps
}
from
"../props"
;
export
class
GameWrapper
extends
engine
.
Container
{
private
_status
;
private
_gameView
:
GameView
;
constructor
()
{
super
();
alert
(
123
)
engine
.
globalEvent
.
addEventListener
(
'food-fell-reset'
,
this
.
reset
,
this
);
engine
.
globalEvent
.
addEventListener
(
'food-fell-start'
,
this
.
start
,
this
);
engine
.
globalEvent
.
addEventListener
(
'food-fell-pause'
,
this
.
pause
,
this
);
engine
.
globalEvent
.
addEventListener
(
'food-fell-resume'
,
this
.
resume
,
this
);
engine
.
globalEvent
.
addEventListener
(
'food-fell-revive'
,
this
.
revive
,
this
);
engine
.
globalEvent
.
addEventListener
(
'food-fell-clear'
,
this
.
clear
,
this
);
this
.
addEventListener
(
engine
.
MouseEvent
.
CLICK
,
this
.
onTap
,
this
);
let
gameView
=
this
.
_gameView
=
new
GameView
();
this
.
addChild
(
gameView
);
// gameView.reset()
// gameView.start()
}
reset
(
event
:
engine
.
Event
)
{
injectProps
(
event
.
data
);
this
.
_gameView
.
visible
=
true
;
this
.
_gameView
.
reset
();
}
start
(
event
:
engine
.
Event
)
{
injectProps
(
event
.
data
);
this
.
_status
=
1
;
this
.
_gameView
.
start
();
}
pause
()
{
this
.
_gameView
.
pause
();
}
resume
()
{
this
.
_gameView
.
resume
();
}
revive
()
{
this
.
_gameView
.
revive
();
}
clear
()
{
this
.
_gameView
.
visible
=
false
;
}
private
onTap
(
event
)
{
// this._gameView.tap(event);
}
}
src/custom/dragon-boat-race/src/game/Goods.ts
0 → 100644
View file @
697e8d0e
/**
* Created by rockyl on 2020-02-02.
*
* 掉落物品
*/
import
{
getTextureByName
}
from
"./utils"
;
import
{
props
}
from
"../props"
;
export
class
Goods
extends
engine
.
Container
{
private
_body
:
engine
.
Rect
private
_toY
;
constructor
()
{
super
();
let
body
body
=
this
.
_body
=
new
engine
.
Rect
()
// let randomNum = Math.floor(Math.random() * 3)
// console.log('雨滴' + randomNum);
let
rain
=
new
engine
.
Sprite
(
getTextureByName
(
'雨滴0'
));
let
rain1
=
new
engine
.
Sprite
(
getTextureByName
(
'雨滴1'
));
let
rain2
=
new
engine
.
Sprite
(
getTextureByName
(
'雨滴2'
));
rain
[
"npcType"
]
=
"rain0"
rain1
[
"npcType"
]
=
"rain1"
rain2
[
"npcType"
]
=
"rain2"
let
stone
=
new
engine
.
Sprite
(
getTextureByName
(
'石块'
));
stone
[
"npcType"
]
=
"stone"
let
boom
=
new
engine
.
Sprite
(
getTextureByName
(
'炸弹'
));
boom
[
"npcType"
]
=
"boom"
rain
.
visible
=
false
;
rain1
.
visible
=
false
;
rain2
.
visible
=
false
;
stone
.
visible
=
false
;
boom
.
visible
=
false
;
body
.
addChild
(
rain
)
body
.
addChild
(
rain1
)
body
.
addChild
(
rain2
)
body
.
addChild
(
stone
)
body
.
addChild
(
boom
)
this
.
addChild
(
body
);
body
.
width
=
.
0001
;
body
.
height
=
.
0001
;
body
.
mouseEnabled
=
false
;
}
getRandomNumberByRange
(
start
,
end
)
{
return
Math
.
floor
(
Math
.
random
()
*
(
end
-
start
)
+
start
)
}
reset
()
{
this
.
visible
=
true
;
this
.
rotation
=
0
;
this
.
anchorOffsetY
=
0
;
this
.
y
=
0
;
this
.
x
=
(
750
-
120
)
*
Math
.
random
()
+
30
;
this
.
rotation
=
0
;
let
random
=
Math
.
random
()
if
(
typeof
(
props
.
goodsProbability
)
==
'string'
){
props
.
goodsProbability
=
props
.
goodsProbability
.
split
(
','
).
map
((
i
:
string
)
=>
+
i
)
console
.
log
(
props
.
goodsProbability
);
}
if
(
random
<
props
.
goodsProbability
[
0
]){
let
randomNum
=
Math
.
floor
(
Math
.
random
()
*
3
)
this
.
showNpc
(
"rain"
+
randomNum
)
}
else
if
(
random
>=
props
.
goodsProbability
[
0
]
&&
random
<=
(
props
.
goodsProbability
[
0
]
+
props
.
goodsProbability
[
1
])){
this
.
showNpc
(
"stone"
)
}
else
if
(
random
>
(
props
.
goodsProbability
[
0
]
+
props
.
goodsProbability
[
1
])){
this
.
showNpc
(
"boom"
)
}
}
showNpc
(
type
){
for
(
let
i
=
0
;
i
<
this
.
_body
.
children
.
length
;
i
++
){
this
.
_body
.
children
[
i
].
visible
=
false
;
this
.
_body
.
children
[
i
].
mouseEnabled
=
false
;
}
for
(
let
i
=
0
;
i
<
this
.
_body
.
children
.
length
;
i
++
){
if
(
this
.
_body
.
children
[
i
][
"npcType"
]
==
type
){
this
[
"npcType"
]
=
type
this
.
_body
.
children
[
i
].
visible
=
true
;
this
.
_body
.
children
[
i
].
mouseEnabled
=
false
;
}
}
}
set
anchorOffsetY
(
v
)
{
this
.
_body
.
y
=
v
;
}
}
src/custom/dragon-boat-race/src/game/object-pool-init.ts
0 → 100644
View file @
697e8d0e
/**
* Created by rockyl on 2020-02-03.
*/
import
{
Goods
}
from
"./Goods"
;
import
ObjectPool
=
engine
.
ObjectPool
;
export
const
PoolName
:
string
=
'goods'
;
ObjectPool
.
registerPool
(
PoolName
,
function
()
{
return
new
Goods
();
},
function
(
item
:
Goods
,
data
)
{
item
.
reset
();
});
src/custom/dragon-boat-race/src/game/utils.ts
0 → 100644
View file @
697e8d0e
/**
* Created by rockyl on 2020-01-21.
*/
export
function
getTexture
(
uuid
)
{
return
engine
.
Texture
.
from
(
engine
.
getAssetByUUID
(
uuid
).
uuid
);
}
export
function
getTextureByName
(
name
)
{
return
getTexture
(
engine
.
getAssetByName
(
name
).
uuid
);
}
export
function
playSound
(
name
)
{
engine
.
playSound
(
engine
.
getAssetByName
(
name
).
uuid
,
{
keep
:
true
});
}
export
function
createSvga
(
name
,
anchorName
?)
{
let
inst
=
new
svga
.
Svga
();
inst
.
source
=
'asset://'
+
engine
.
getAssetByName
(
name
).
uuid
;
return
inst
;
}
\ No newline at end of file
src/custom/dragon-boat-race/src/index.ts
0 → 100644
View file @
697e8d0e
/**
* Created by rockyl on 2019-11-20.
*/
import
{
GameWrapper
}
from
"./game/GameWrapper"
;
import
{
injectProps
,
prepareProps
}
from
"./props"
;
export
default
function
(
props
)
{
prepareProps
();
injectProps
(
props
);
let
instance
=
new
GameWrapper
();
return
instance
;
}
src/custom/dragon-boat-race/src/props.ts
0 → 100644
View file @
697e8d0e
/**
* Created by rockyl on 2020-01-21.
*/
export
let
props
:
any
=
{};
export
function
prepareProps
()
{
let
metaProps
=
getProps
();
engine
.
injectProp
(
props
,
metaProps
);
}
export
function
injectProps
(
p
)
{
engine
.
injectProp
(
props
,
p
);
}
src/custom/food-fell2/debug/main.js
View file @
697e8d0e
...
...
@@ -14,8 +14,11 @@
}
//# sourceMappingURL=props.js.map
function
getTexture
(
uuid
)
{
return
engine
.
Texture
.
from
(
getAssetByUUID
(
uuid
).
uuid
);
}
function
getTextureByName
(
name
)
{
return
engine
.
Texture
.
from
(
getAssetByName
(
name
).
uuid
);
return
getTexture
(
getAssetByName
(
name
).
uuid
);
}
function
createSvga
(
name
,
anchorName
)
{
var
inst
=
new
svga
.
Svga
();
...
...
src/custom/food-fell2/debug/main.js.map
View file @
697e8d0e
This diff is collapsed.
Click to expand it.
src/custom/food-fell2/src/game/utils.ts
View file @
697e8d0e
...
...
@@ -7,7 +7,7 @@ export function getTexture(uuid) {
}
export
function
getTextureByName
(
name
)
{
return
engine
.
Texture
.
from
(
getAssetByName
(
name
).
uuid
);
return
getTexture
(
getAssetByName
(
name
).
uuid
);
}
export
function
playSound
(
name
)
{
...
...
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