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劳工
zeroing-libs
Commits
644d33da
Commit
644d33da
authored
Dec 04, 2020
by
wildfirecode13
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1
parent
91b98b80
Changes
6
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6 changed files
with
13 additions
and
937 deletions
+13
-937
jump-high-3.json
dist/customs/jump-high-3.json
+2
-2
main.js
src/custom/jump-high-3/debug/main.js
+1
-930
main.js.map
src/custom/jump-high-3/debug/main.js.map
+1
-1
meta.json
src/custom/jump-high-3/meta.json
+1
-1
GuideLayer.ts
src/custom/jump-high-3/src/game/GuideLayer.ts
+1
-1
Player.ts
src/custom/jump-high-3/src/game/Player.ts
+7
-2
No files found.
dist/customs/jump-high-3.json
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644d33da
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src/custom/jump-high-3/debug/main.js
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644d33da
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src/custom/jump-high-3/debug/main.js.map
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644d33da
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src/custom/jump-high-3/meta.json
View file @
644d33da
...
@@ -5,7 +5,7 @@
...
@@ -5,7 +5,7 @@
"guideText"
:
{
"guideText"
:
{
"alias"
:
"引导文本"
,
"alias"
:
"引导文本"
,
"type"
:
"string"
,
"type"
:
"string"
,
"default"
:
"点击屏幕
跳跃躲避飞来的钞票
"
"default"
:
"点击屏幕
中的小公主跳跃躲避飞来的城堡
"
},
},
"guideFlagKey"
:
{
"guideFlagKey"
:
{
"alias"
:
"引导标识名"
,
"alias"
:
"引导标识名"
,
...
...
src/custom/jump-high-3/src/game/GuideLayer.ts
View file @
644d33da
...
@@ -27,7 +27,7 @@ export class GuideLayer extends engine.Container {
...
@@ -27,7 +27,7 @@ export class GuideLayer extends engine.Container {
let
guideHole
=
new
engine
.
Image
(
getTextureByName
(
'引导遮罩'
));
let
guideHole
=
new
engine
.
Image
(
getTextureByName
(
'引导遮罩'
));
guideHole
.
x
=
(
width
-
guideHole
.
width
)
/
2
;
guideHole
.
x
=
(
width
-
guideHole
.
width
)
/
2
;
guideHole
.
y
=
options
.
y
;
guideHole
.
y
=
options
.
y
-
100
;
guideMask
.
addChild
(
guideHole
);
guideMask
.
addChild
(
guideHole
);
this
.
createRect
(
guideMask
,
0
,
0
,
width
,
guideHole
.
y
);
this
.
createRect
(
guideMask
,
0
,
0
,
width
,
guideHole
.
y
);
...
...
src/custom/jump-high-3/src/game/Player.ts
View file @
644d33da
...
@@ -114,10 +114,15 @@ export default class Player extends engine.Container {
...
@@ -114,10 +114,15 @@ export default class Player extends engine.Container {
playReady
()
{
playReady
()
{
return
new
Promise
(
resolve
=>
{
return
new
Promise
(
resolve
=>
{
this
.
switchAni
(
'Ready'
,
1
);
this
.
switchAni
(
'Ready'
,
1
);
this
.
_currentAni
.
once
(
engine
.
Event
.
END_FRAME
,
function
()
{
setTimeout
(()
=>
{
this
.
switchAni
(
'Ready2'
,
1
,
true
,
true
);
this
.
switchAni
(
'Ready2'
,
1
,
true
,
true
);
resolve
();
resolve
();
},
this
);
},
200
);
// this.switchAni('Ready', 1);
// this._currentAni.once(engine.Event.END_FRAME, function () {
// this.switchAni('Ready2', 1, true, true);
// resolve();
// }, this);
})
})
}
}
...
...
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