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劳工
zeroing-libs
Commits
4af19acb
Commit
4af19acb
authored
Jun 11, 2020
by
wildfirecode
Browse files
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1
parent
589c0357
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14 changed files
with
1133 additions
and
0 deletions
+1133
-0
app.js
src/custom/recycling/debug/app.js
+85
-0
index.html
src/custom/recycling/debug/index.html
+51
-0
load-assets.js
src/custom/recycling/debug/load-assets.js
+52
-0
main.js
src/custom/recycling/debug/main.js
+305
-0
main.js.map
src/custom/recycling/debug/main.js.map
+1
-0
props.js
src/custom/recycling/debug/props.js
+7
-0
meta.json
src/custom/recycling/meta.json
+90
-0
GameView.ts
src/custom/recycling/src/game/GameView.ts
+368
-0
GameWrapper.ts
src/custom/recycling/src/game/GameWrapper.ts
+40
-0
object-pool-init.ts
src/custom/recycling/src/game/object-pool-init.ts
+14
-0
qietu.ts
src/custom/recycling/src/game/qietu.ts
+55
-0
utils.ts
src/custom/recycling/src/game/utils.ts
+35
-0
index.ts
src/custom/recycling/src/index.ts
+15
-0
props.ts
src/custom/recycling/src/props.ts
+15
-0
No files found.
src/custom/recycling/debug/app.js
0 → 100644
View file @
4af19acb
/**
* Created by renjianfeng on 2020-03-13.
*/
const
customId
=
'pictures'
;
(
async
function
()
{
let
customModule
=
await
fetch
(
`../meta.json`
);
customModule
=
await
customModule
.
json
();
console
.
log
(
customModule
);
await
loadAssets
(
customModule
.
assets
);
launchWithCustomModule
(
customModule
);
})();
function
launchWithCustomModule
(
customModule
)
{
//engine.registerCustomCodeModule(customModule);
engine
.
registerCustomModule
(
customId
,
window
[
customId
]);
const
{
props
:
propsOption
,
assets
}
=
customModule
;
let
props
=
engine
.
computeProps
(
customModuleProps
,
propsOption
);
const
customModuleIns
=
{
id
:
customId
,
props
,
assets
,
};
engine
.
registerCustomModules
([
customModuleIns
]);
engine
.
launchWithConfig
({
options
:
{
entrySceneView
:
'entry'
,
},
assets
:
[],
views
:
[{
name
:
'entry'
,
type
:
'node'
,
properties
:
{
x
:
0
,
y
:
0
,
}
}],
customs
:
[],
},
null
,
function
()
{
setTimeout
(()
=>
{
engine
.
addCustomModule
(
customId
,
engine
.
gameStage
.
sceneContainer
.
getChildAt
(
0
));
},
100
);
setTimeout
(()
=>
{
engine
.
globalEvent
.
dispatchEvent
(
'pictures-start'
,
{
picUrl
:
"http://yun.duiba.com.cn/aurora/assets/e1593b97c27077b85b92f7eaaeae1ed64a1eb79a.png"
,
blockUrl
:
"888"
,
});
const
d
=
engine
.
gameStage
.
sceneContainer
.
getChildAt
(
0
);
engine
.
gameStage
.
sceneContainer
.
getChildAt
(
0
).
x
=
(
d
.
stage
.
width
-
props
.
W
)
/
2
;
engine
.
gameStage
.
sceneContainer
.
getChildAt
(
0
).
y
=
(
d
.
stage
.
height
-
props
.
H
)
/
2
;
},
1000
);
// setTimeout(() => {
// engine.globalEvent.dispatchEvent('pictures-start', {
// picUrl: "http://yun.duiba.com.cn/aurora/assets/e1593b97c27077b85b92f7eaaeae1ed64a1eb79a.png",
// // picUrl: "http://yun.duiba.com.cn/aurora/assets/d23e73d37ec01931e48cbd0a4095367044c5675c.png"
// blockUrl: "888"
// });
// }, 30*1000);
});
engine
.
globalEvent
.
addEventListener
(
'pictures-time-update'
,
(
e
)
=>
{
// console.log(e.type, e.data);
});
engine
.
globalEvent
.
addEventListener
(
'pictures-game-fail'
,
(
e
)
=>
{
console
.
log
(
e
.
type
,
e
.
data
);
});
engine
.
globalEvent
.
addEventListener
(
'pictures-game-success'
,
(
e
)
=>
{
console
.
log
(
e
.
type
,
e
.
data
);
});
}
function
getAssetByUUID
(
uuid
)
{
return
engine
.
resolveCustomAsset
(
customId
,
uuid
);
}
function
getProps
()
{
return
engine
.
getProps
(
customId
);
}
src/custom/recycling/debug/index.html
0 → 100644
View file @
4af19acb
<!DOCTYPE html>
<html
lang=
"en"
>
<head>
<meta
charset=
"UTF-8"
>
<title>
美食从天而降
</title>
<meta
name=
"viewport"
content=
"width=device-width,initial-scale=1, minimum-scale=1, maximum-scale=1, user-scalable=no"
/>
<meta
name=
"apple-mobile-web-app-capable"
content=
"yes"
/>
<meta
name=
"full-screen"
content=
"true"
/>
<meta
name=
"screen-orientation"
content=
"portrait"
/>
<meta
name=
"x5-fullscreen"
content=
"true"
/>
<meta
name=
"360-fullscreen"
content=
"true"
/>
<style>
html
,
body
{
padding
:
0
;
margin
:
0
;
border
:
0
;
width
:
100%
;
height
:
100%
;
overflow
:
hidden
;
position
:
absolute
;
background-color
:
gray
;
}
.game-container
{
width
:
100%
;
height
:
100%
;
line-height
:
0
;
font-size
:
0
;
}
</style>
</head>
<body>
<div
id=
"game-container"
class=
"game-container"
></div>
<script
crossorigin=
"anonymous"
src=
"//yun.duiba.com.cn/editor/zeroing/libs/engine.1de84ff79dba19e949088de63aa75af51a515e5c.js"
></script>
<script
crossorigin=
"anonymous"
src=
"//yun.duiba.com.cn/editor/zeroing/libs/svga.fd3923ae6e664251ca7981801a65809cc5f36bc3.js"
></script>
<!-- <script src="//yun.duiba.com.cn/editor/zeroing/libs/engine.ebc906f6b50b8da0a669f77027981d5f3cb560ce.js"></script> -->
<!-- <script src="http://localhost:4002/debug/engine.js"></script>
<script src="http://localhost:4003/debug/engine-svga.js"></script> -->
<!--<script src="//yun.duiba.com.cn/editor/zeroing/libs/engine.9a9dbfda4cb2dd5508ecddfe3d95dfd88063f7b5.js"></script>-->
<script
src=
"app.js"
></script>
<script
src=
"props.js"
></script>
<script
src=
"load-assets.js"
></script>
<script
src=
"main.js"
></script>
<script>
</script>
</body>
\ No newline at end of file
src/custom/recycling/debug/load-assets.js
0 → 100644
View file @
4af19acb
/**
* Created by rockyl on 2020-01-21.
*/
const
assets
=
[
{
"name"
:
"玩家icon"
,
"url"
:
"//yun.duiba.com.cn/aurora/assets/5b3e30496b2d9fdafb0cf3835fd6704ce10e45b4.png"
,
"uuid"
:
"888"
,
"ext"
:
".png"
},
{
"name"
:
"雨滴"
,
"url"
:
"//yun.duiba.com.cn/aurora/assets/8564c8c9be3aead71b05a0bab8d7d07ac3f778a1.png"
,
"uuid"
:
"264a6192-d7bf-45e8-8f15-6ba2c439a532"
,
"ext"
:
".png"
},
{
"name"
:
"炸弹"
,
"url"
:
"//yun.duiba.com.cn/aurora/assets/171e92283cd13c013ee1b76d28d252ff08815d47.png"
,
"uuid"
:
"eb88b42d-e151-4c1b-94b9-7c16f7bfac29"
,
"ext"
:
".png"
},
{
"name"
:
"石块"
,
"url"
:
"//yun.duiba.com.cn/aurora/assets/99b0af0c59fe79a415a3f032149cfacc27e3ac2c.png"
,
"uuid"
:
"ab1bdabc-21ba-46bf-9299-6c638f766c88"
,
"ext"
:
".png"
},
{
"name"
:
"水花"
,
"url"
:
"//yun.duiba.com.cn/aurora/assets/93d37b4a0e367e80e375308a6b4414d72d7666fc.svga"
,
"uuid"
:
"b521bf94-20e1-44dd-8eca-d24996cbaeae"
,
"ext"
:
".svga"
},
{
"name"
:
"炸弹"
,
"url"
:
"//yun.duiba.com.cn/aurora/assets/4dd18f0689c663bbcf710a7afc4d929084d97d36.svga"
,
"uuid"
:
"322edf39-805b-4e84-9d07-5573dfeebc0e"
,
"ext"
:
".svga"
},
{
"name"
:
"玩家"
,
"url"
:
"//yun.duiba.com.cn/aurora/assets/b66300c5d4f27134b0aac3dc90a3220e8ae572eb.svga"
,
"uuid"
:
"71d8dcbc-3931-471a-b585-b3ae01b25aa6"
,
"ext"
:
".svga"
}
];
function
loadAssets
(
customModuleAssets
,
onProgress
,
onComplete
){
return
engine
.
loadAssets
(
assets
.
concat
(...
customModuleAssets
),
onProgress
,
onComplete
);
}
src/custom/recycling/debug/main.js
0 → 100644
View file @
4af19acb
This diff is collapsed.
Click to expand it.
src/custom/recycling/debug/main.js.map
0 → 100644
View file @
4af19acb
This diff is collapsed.
Click to expand it.
src/custom/recycling/debug/props.js
0 → 100644
View file @
4af19acb
/**
* Created by rockyl on 2020-01-21.
*/
let
customModuleProps
=
{
};
src/custom/recycling/meta.json
0 → 100644
View file @
4af19acb
{
"name"
:
"拼图"
,
"desc"
:
"拼图模块1.0"
,
"props"
:
{
"MAX_COL"
:
{
"alias"
:
"图片分成几列"
,
"type"
:
"number"
,
"default"
:
3
},
"MAX_ROW"
:
{
"alias"
:
"图片分成几行"
,
"type"
:
"number"
,
"default"
:
4
},
"W"
:
{
"alias"
:
"图片的宽度"
,
"type"
:
"number"
,
"default"
:
618
},
"H"
:
{
"alias"
:
"图片的高度"
,
"type"
:
"number"
,
"default"
:
827
},
"OFFSET_X"
:
{
"alias"
:
"OFFSET_X"
,
"type"
:
"number"
,
"default"
:
0
},
"OFFSET_Y"
:
{
"alias"
:
"OFFSET_Y"
,
"type"
:
"number"
,
"default"
:
0
},
"GAP"
:
{
"alias"
:
"图片间隙"
,
"type"
:
"number"
,
"default"
:
0
},
"GAME_TIME"
:
{
"alias"
:
"游戏时间"
,
"type"
:
"number"
,
"default"
:
5
}
},
"assets"
:
[
{
"name"
:
"遮罩"
,
"url"
:
"//yun.duiba.com.cn/aurora/assets/5b3e30496b2d9fdafb0cf3835fd6704ce10e45b4.png"
,
"uuid"
:
"888"
,
"ext"
:
".png"
}
],
"events"
:
{
"in"
:
{
"pictures-start"
:
{
"alias"
:
"开始"
,
"data"
:
{
"picUrl"
:
"图片路径"
,
"blockUrl"
:
"blockUrl"
}
},
"pictures-stop"
:
{
"alias"
:
"停止"
}
},
"out"
:
{
"pictures-time-update"
:
{
"alias"
:
"倒计时更新"
,
"data"
:
{
"time"
:
"剩余时间"
}
},
"pictures-game-fail"
:
{
"alias"
:
"游戏结束"
,
"data"
:
{
"reason"
:
"结束原因(1:时间到了)"
}
},
"pictures-game-success"
:
{
"alias"
:
"游戏成功"
,
"data"
:
{
"time"
:
"游戏消耗时间"
}
}
}
}
}
\ No newline at end of file
src/custom/recycling/src/game/GameView.ts
0 → 100644
View file @
4af19acb
/**
* Created by rockyl on 2018/8/16.
*/
import
{
props
}
from
"../props"
;
import
qietu
from
"./qietu"
;
import
{
getIndexFromRC
,
getRandomArray
,
getTexture
}
from
"./utils"
;
import
ObjectPool
=
engine
.
ObjectPool
;
// let OFFSET_X;
// let OFFSET_Y;
let
MAX_COL
;
let
MAX_ROW
;
let
W
;
let
H
;
let
GAP
;
let
GAME_TIME
;
// 每张图片宽
let
w
;
// 每张图片高
let
h
;
export
default
class
GameView
extends
engine
.
Container
{
private
_timer
;
private
_timeCounter
=
0
;
start
()
{
if
(
!
this
.
guideHole
)
{
this
.
guideHole
=
new
engine
.
Image
();
this
.
guideHole
.
source
=
'asset://'
+
props
.
blockUrl
;
this
.
guideHole
.
mouseChildren
=
this
.
guideHole
.
mouseEnabled
=
false
;
}
if
(
this
.
pictures
)
{
for
(
const
pic
of
this
.
pictures
)
{
if
(
pic
&&
pic
.
parent
)
pic
.
parent
.
removeChild
(
pic
);
}
}
console
.
log
(
'on start'
)
engine
.
globalEvent
.
dispatchEvent
(
'pictures-time-update'
,
{
second
:
this
.
getSecond
(),
});
// 图片一维数组
const
result
=
qietu
(
this
.
picturesWrapper
,
props
.
picUrl
,
MAX_COL
,
MAX_ROW
);
this
.
picturesWrapper
.
addChild
(
this
.
guideHole
);
console
.
log
(
this
.
picturesWrapper
)
this
.
pictures
=
result
[
0
];
this
.
rightList
=
this
.
pictures
.
concat
([]);
const
posList
=
result
[
1
];
getRandomArray
(
this
.
pictures
);
let
i
=
0
;
let
len
;
len
=
this
.
pictures
.
length
;
for
(;
i
<
len
;
i
++
)
{
this
.
dragPic
=
this
.
pictures
[
i
];
this
.
pictures
[
i
].
addEventListener
(
engine
.
MouseEvent
.
MOUSE_DOWN
,
this
.
onDown
,
this
);
const
[
x
,
y
]
=
posList
[
i
];
this
.
dragPic
.
x
=
x
;
this
.
dragPic
.
y
=
y
;
}
this
.
_timer
=
setInterval
(()
=>
{
this
.
onTimer
();
},
10
)
}
onTimer
()
{
// 以GAME_TIME为标准
GAME_TIME
-=
0.01
GAME_TIME
=
this
.
afterPointTwo
(
GAME_TIME
);
GAME_TIME
=
GAME_TIME
.
toFixed
(
2
)
if
(
GAME_TIME
<
10
)
{
GAME_TIME
=
'0'
+
GAME_TIME
}
// console.log(GAME_TIME);
engine
.
globalEvent
.
dispatchEvent
(
'pictures-time-update'
,
{
second
:
this
.
getSecond
(),
});
if
(
this
.
getSecond
()
==
0
)
{
GAME_TIME
=
props
.
GAME_TIME
this
.
stop
();
engine
.
globalEvent
.
dispatchEvent
(
'pictures-game-fail'
,
{
reason
:
1
});
}
}
afterPointTwo
(
n
)
{
var
floatN
=
parseFloat
(
n
);
if
(
isNaN
(
floatN
))
{
return
;
}
floatN
=
Math
.
round
(
floatN
*
100
)
/
100
;
return
floatN
;
}
getSecond
()
{
return
GAME_TIME
}
stop
()
{
// GAME_TIME = props.GAME_TIME
clearInterval
(
this
.
_timer
);
let
len
=
this
.
pictures
.
length
;
for
(
let
i
=
0
;
i
<
len
;
i
++
){
this
.
pictures
[
i
].
removeAllEventListener
();
}
this
.
stage
.
removeEventListener
(
engine
.
MouseEvent
.
MOUSE_UP
,
this
.
stageOnUp
,
this
);
}
constructor
()
{
super
();
this
.
once
(
engine
.
Event
.
ADDED_TO_STAGE
,
this
.
setup
,
this
);
}
//当前图片对象
dragPic
;
// 鼠标在当前图片上的位置
localPicX
;
localPicY
;
// 拖动的图片最开始的位置(左上角为准)
distanceX
;
distanceY
;
// 图片中心的位置
centerX
:
number
;
centerY
:
number
;
pictures
:
engine
.
Sprite
[];
// 点击图片时的一维数组索引
index
;
// 计算目标图片行和列的位置
indexI
:
number
;
indexJ
:
number
;
rightList
:
engine
.
Sprite
[];
private
picturesWrapper
:
engine
.
Sprite
;
private
guideHole
:
engine
.
Image
;
createRects
()
{
}
setup
()
{
MAX_COL
=
props
.
MAX_COL
;
MAX_ROW
=
props
.
MAX_ROW
;
GAME_TIME
=
props
.
GAME_TIME
;
// OFFSET_X = props.OFFSET_X;
// OFFSET_Y = props.OFFSET_Y;
W
=
props
.
W
;
H
=
props
.
H
;
GAP
=
props
.
GAP
;
// 每张图片宽
w
=
W
/
MAX_COL
;
// 每张图片高
h
=
H
/
MAX_ROW
;
console
.
log
(
'onSteup'
,
props
);
const
parent
=
new
engine
.
Sprite
();
this
.
picturesWrapper
=
parent
;
this
.
addChild
(
parent
);
// this.picturesWrapper.x = OFFSET_X;
// this.picturesWrapper.y = OFFSET_Y;
// 添加按钮
// const btn = new engine.Rect();
// btn.width = 200;
// btn.height = 100;
// btn.stage.top = 1000;
// btn.stage.left = 350;
// btn.fillColor = 'cyan';
// this.addChild(btn)
// btn.addEventListener(engine.MouseEvent.CLICK,this.onClk,this)
}
onDown
(
e
:
engine
.
MouseEvent
)
{
// console.log(e);
let
stageLeft
=
(
750
-
props
.
W
)
/
2
let
stageTop
=
(
this
.
stage
.
height
-
props
.
H
)
/
2
;
// 创建一个图片对象接收当前位置信息
this
.
dragPic
=
e
.
target
;
this
.
picturesWrapper
.
addChild
(
this
.
dragPic
);
// 鼠标的偏移量
this
.
localPicX
=
e
.
localX
/
MAX_COL
;
this
.
localPicY
=
e
.
localY
/
MAX_ROW
;
// 最开始图片的位置
this
.
distanceX
=
this
.
dragPic
.
x
;
this
.
distanceY
=
this
.
dragPic
.
y
;
// 最开始点击的图片的索引值
this
.
indexJ
=
Math
.
floor
((
this
.
distanceX
)
/
(
w
+
GAP
));
this
.
indexI
=
Math
.
floor
((
this
.
distanceY
)
/
(
h
+
GAP
));
this
.
index
=
(
this
.
indexI
)
*
MAX_COL
+
this
.
indexJ
;
// this.centerX = Math.floor(e.clientX / w) * w + w / 2;
// this.centerY = Math.floor(e.clientY / h) * h + h / 2;
this
.
centerX
=
Math
.
floor
((
e
.
clientX
-
stageLeft
)
/
w
)
*
w
+
w
/
2
;
this
.
centerY
=
Math
.
floor
((
e
.
clientY
-
stageTop
)
/
h
)
*
h
+
h
/
2
;
this
.
stage
.
addEventListener
(
engine
.
MouseEvent
.
MOUSE_MOVE
,
this
.
onMove
,
this
);
this
.
stage
.
addEventListener
(
engine
.
MouseEvent
.
MOUSE_UP
,
this
.
stageOnUp
,
this
);
}
listenStageOn
=
1
;
stageOnUp
(
e
)
{
let
stageLeft
=
(
750
-
props
.
W
)
/
2
let
stageTop
=
(
this
.
stage
.
height
-
props
.
H
)
/
2
;
this
.
stage
.
removeEventListener
(
engine
.
MouseEvent
.
MOUSE_MOVE
,
this
.
onMove
,
this
);
this
.
stage
.
removeEventListener
(
engine
.
MouseEvent
.
MOUSE_UP
,
this
.
stageOnUp
,
this
);
// 拖动的图片的中心位置在图片之外,回到原来的位置
if
(
this
.
centerY
<
stageTop
||
this
.
centerX
<
stageLeft
)
{
this
.
dragPic
.
x
=
this
.
distanceX
;
this
.
dragPic
.
y
=
this
.
distanceY
;
}
// 判断图片是否进入另一张图片的范围内
// 要交换的图片第几行第几列
let
curJ
=
Math
.
floor
(
this
.
centerX
/
(
w
+
GAP
));
let
curI
=
Math
.
floor
(
this
.
centerY
/
(
h
+
GAP
));
this
.
picturesWrapper
.
addChild
(
this
.
guideHole
);
// 点击图片的位置
if
(
0
<=
curJ
&&
curJ
<
(
MAX_COL
)
&&
0
<=
curI
&&
curI
<
(
MAX_ROW
))
{
// 获取交互图片的索引值
let
index
=
getIndexFromRC
(
curI
,
curJ
,
MAX_COL
);
// console.log(index);
//要交换的图片
let
dropPic
=
this
.
pictures
[
index
];
let
dropPicX
=
dropPic
.
x
+
stageLeft
;
let
dropPicy
=
dropPic
.
y
+
stageTop
;
dropPic
.
x
=
this
.
distanceX
;
dropPic
.
y
=
this
.
distanceY
;
this
.
dragPic
.
x
=
dropPicX
-
stageLeft
;
this
.
dragPic
.
y
=
dropPicy
-
stageTop
;
// 交换之后索引也需要交换
const
dropPicIndex
=
this
.
pictures
.
indexOf
(
dropPic
);
const
dragPicIndex
=
this
.
pictures
.
indexOf
(
this
.
dragPic
);
this
.
pictures
[
dropPicIndex
]
=
this
.
dragPic
;
this
.
pictures
[
dragPicIndex
]
=
dropPic
;
// 图片中心还是在原来的位置
if
(
dragPicIndex
===
dropPicIndex
)
{
this
.
dragPic
.
x
=
this
.
distanceX
this
.
dragPic
.
y
=
this
.
distanceY
}
let
result
=
true
;
for
(
let
j
=
0
;
j
<
this
.
rightList
.
length
;
j
++
)
{
if
(
this
.
rightList
[
j
]
!=
this
.
pictures
[
j
])
{
result
=
false
;
break
;
}
}
if
(
result
)
{
this
.
onSuccess
();
}
}
else
{
this
.
dragPic
.
x
=
this
.
distanceX
this
.
dragPic
.
y
=
this
.
distanceY
}
}
private
onSuccess
()
{
console
.
log
(
'拼图成功!'
);
engine
.
globalEvent
.
dispatchEvent
(
'pictures-game-success'
,
{
time
:
GAME_TIME
});
this
.
stop
();
}
onMove
(
e
:
engine
.
MouseEvent
)
{
// 当前图片的位置
this
.
dragPic
.
x
=
e
.
stageX
-
this
.
localPicX
-
(
750
-
props
.
W
)
/
2
;
this
.
dragPic
.
y
=
e
.
stageY
-
this
.
localPicY
-
(
this
.
stage
.
height
-
props
.
H
)
/
2
;
// 当前图片的中心位置
this
.
centerX
=
this
.
dragPic
.
x
+
w
/
2
;
this
.
centerY
=
this
.
dragPic
.
y
+
h
/
2
;
}
// onClk(e){
// // 重置时间
// this._timeCounter = 0;
// //重置图片顺序
// }
}
src/custom/recycling/src/game/GameWrapper.ts
0 → 100644
View file @
4af19acb
/**
* Created by rockyl on 2020-01-09.
*/
import
GameView
from
"./GameView"
;
import
{
injectProps
}
from
"../props"
;
export
class
GameWrapper
extends
engine
.
Container
{
// private _status;
private
_gameView
:
GameView
;
constructor
()
{
super
();
engine
.
globalEvent
.
addEventListener
(
'pictures-start'
,
this
.
start
,
this
);
engine
.
globalEvent
.
addEventListener
(
'pictures-stop'
,
this
.
stop
,
this
);
//创建实例
let
gameView
=
this
.
_gameView
=
new
GameView
();
this
.
addChild
(
gameView
);
}
start
(
event
:
engine
.
Event
)
{
injectProps
(
event
.
data
);
// this._status = 1;
this
.
_gameView
.
start
();
}
stop
(
event
:
engine
.
Event
)
{
this
.
_gameView
.
stop
();
}
}
src/custom/recycling/src/game/object-pool-init.ts
0 → 100644
View file @
4af19acb
/**
* Created by rockyl on 2020-02-03.
*/
import
{
Goods
}
from
"./Goods"
;
import
ObjectPool
=
engine
.
ObjectPool
;
export
const
PoolName
:
string
=
'goods'
;
ObjectPool
.
registerPool
(
PoolName
,
function
()
{
return
new
Goods
();
},
function
(
item
:
Goods
,
data
)
{
item
.
reset
();
});
src/custom/recycling/src/game/qietu.ts
0 → 100644
View file @
4af19acb
import
{
props
}
from
"../props"
;
const
urls
=
[];
const
picMap
=
{};
const
posMap
=
{};
export
default
(
parent
,
url
,
MAX_COL
,
MAX_ROW
)
=>
{
if
(
picMap
[
url
])
{
const
pics
:
any
[]
=
picMap
[
url
];
for
(
const
pic
of
pics
)
{
parent
.
addChild
(
pic
);
}
return
[
picMap
[
url
],
posMap
[
url
]]
}
const
W
=
props
.
W
;
const
H
=
props
.
H
;
const
GAP
=
props
.
GAP
;
const
spr
=
[];
const
pos
=
[]
for
(
let
row
=
0
;
row
<
MAX_ROW
;
row
++
)
{
for
(
let
col
=
0
;
col
<
MAX_COL
;
col
++
)
{
const
child
=
engine
.
Sprite
.
fromImage
(
url
);
spr
.
push
(
child
);
child
.
scaleX
=
1
/
MAX_COL
;
child
.
scaleY
=
1
/
MAX_ROW
;
parent
.
addChild
(
child
);
child
.
x
=
col
*
(
W
/
MAX_COL
+
GAP
);
child
.
y
=
row
*
(
H
/
MAX_ROW
+
GAP
);
pos
.
push
([
child
.
x
,
child
.
y
]);
// child.texture.addEventListener('update', () => {
child
.
addEventListener
(
engine
.
Event
.
COMPLETE
,
()
=>
{
const
uvs
=
new
Float32Array
([
col
/
MAX_COL
,
row
/
MAX_ROW
,
(
col
+
1
)
/
MAX_COL
,
row
/
MAX_ROW
,
(
col
+
1
)
/
MAX_COL
,
(
row
+
1
)
/
MAX_ROW
,
col
/
MAX_COL
,
(
row
+
1
)
/
MAX_ROW
,
]);
child
.
uvs
=
uvs
;
// spr.push(child);
});
}
}
picMap
[
url
]
=
spr
.
concat
([]);
posMap
[
url
]
=
pos
.
concat
([]);;
// console.log(spr);
return
[
spr
,
pos
];
};
src/custom/recycling/src/game/utils.ts
0 → 100644
View file @
4af19acb
/**
* Created by rockyl on 2020-01-21.
*/
export
function
getTexture
(
uuid
)
{
return
engine
.
Texture
.
from
(
getAssetByUUID
(
uuid
).
uuid
);
}
export
function
getTextureByName
(
name
)
{
return
getTexture
(
engine
.
getAssetByName
(
name
).
uuid
);
}
export
function
playSound
(
name
)
{
engine
.
playSound
(
engine
.
getAssetByName
(
name
).
uuid
,
{
keep
:
true
});
}
export
function
createSvga
(
name
,
anchorName
?)
{
let
inst
=
new
svga
.
Svga
();
inst
.
source
=
'asset://'
+
engine
.
getAssetByName
(
name
).
uuid
;
return
inst
;
}
export
function
getIndexFromRC
(
row
,
col
,
maxCol
){
let
index
;
index
=
row
*
maxCol
+
col
;
return
index
}
export
function
getRandomArray
(
array
){
array
.
sort
(
function
()
{
return
.
5
-
Math
.
random
();
});
}
\ No newline at end of file
src/custom/recycling/src/index.ts
0 → 100644
View file @
4af19acb
/**
* Created by rockyl on 2019-11-20.
*/
import
{
GameWrapper
}
from
"./game/GameWrapper"
;
import
{
injectProps
,
prepareProps
}
from
"./props"
;
export
default
function
(
props
)
{
prepareProps
();
injectProps
(
props
);
let
instance
=
new
GameWrapper
();
return
instance
;
}
src/custom/recycling/src/props.ts
0 → 100644
View file @
4af19acb
/**
* Created by rockyl on 2020-01-21.
*/
export
let
props
:
any
=
{};
export
function
prepareProps
()
{
let
metaProps
=
getProps
();
engine
.
injectProp
(
props
,
metaProps
);
}
export
function
injectProps
(
p
)
{
engine
.
injectProp
(
props
,
p
);
}
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