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劳工
zeroing-libs
Commits
1b966ad1
Commit
1b966ad1
authored
Aug 10, 2020
by
Chary
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Plain Diff
start event add params
parent
7da17f99
Changes
6
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6 changed files
with
326 additions
and
6 deletions
+326
-6
pictures.json
dist/customs/pictures.json
+5
-2
app.js
src/custom/pictures/debug/app.js
+3
-0
main.js
src/custom/pictures/debug/main.js
+307
-1
main.js.map
src/custom/pictures/debug/main.js.map
+1
-1
meta.json
src/custom/pictures/meta.json
+4
-1
GameView.ts
src/custom/pictures/src/game/GameView.ts
+6
-1
No files found.
dist/customs/pictures.json
View file @
1b966ad1
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src/custom/pictures/debug/app.js
View file @
1b966ad1
...
@@ -49,6 +49,9 @@ function launchWithCustomModule(customModule) {
...
@@ -49,6 +49,9 @@ function launchWithCustomModule(customModule) {
engine
.
globalEvent
.
dispatchEvent
(
'pictures-start'
,
{
engine
.
globalEvent
.
dispatchEvent
(
'pictures-start'
,
{
picUrl
:
"http://yun.duiba.com.cn/aurora/assets/e1593b97c27077b85b92f7eaaeae1ed64a1eb79a.png"
,
picUrl
:
"http://yun.duiba.com.cn/aurora/assets/e1593b97c27077b85b92f7eaaeae1ed64a1eb79a.png"
,
blockUrl
:
"888"
,
blockUrl
:
"888"
,
column
:
"2"
,
row
:
"2"
,
gameTime
:
"50"
});
});
const
d
=
engine
.
gameStage
.
sceneContainer
.
getChildAt
(
0
);
const
d
=
engine
.
gameStage
.
sceneContainer
.
getChildAt
(
0
);
...
...
src/custom/pictures/debug/main.js
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1b966ad1
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src/custom/pictures/debug/main.js.map
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1b966ad1
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src/custom/pictures/meta.json
View file @
1b966ad1
...
@@ -59,7 +59,10 @@
...
@@ -59,7 +59,10 @@
"alias"
:
"开始"
,
"alias"
:
"开始"
,
"data"
:
{
"data"
:
{
"picUrl"
:
"图片路径"
,
"picUrl"
:
"图片路径"
,
"blockUrl"
:
"blockUrl"
"blockUrl"
:
"blockUrl"
,
"row"
:
"行"
,
"column"
:
"列"
,
"gameTime"
:
"游戏时间"
}
}
},
},
"pictures-stop"
:
{
"pictures-stop"
:
{
...
...
src/custom/pictures/src/game/GameView.ts
View file @
1b966ad1
...
@@ -27,7 +27,12 @@ export default class GameView extends engine.Container {
...
@@ -27,7 +27,12 @@ export default class GameView extends engine.Container {
private
date
private
date
start
()
{
start
()
{
//优先获取start事件接收到的参数
MAX_COL
=
props
.
column
||
props
.
MAX_COL
;
MAX_ROW
=
props
.
row
||
props
.
MAX_ROW
;
GAME_TIME
=
props
.
gameTime
||
props
.
GAME_TIME
;
console
.
log
(
'start'
,
props
.
column
,
props
.
row
,
props
.
gameTime
)
if
(
!
this
.
guideHole
)
{
if
(
!
this
.
guideHole
)
{
this
.
guideHole
=
new
engine
.
Image
();
this
.
guideHole
=
new
engine
.
Image
();
this
.
guideHole
.
source
=
'asset://'
+
props
.
blockUrl
;
this
.
guideHole
.
source
=
'asset://'
+
props
.
blockUrl
;
...
...
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