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劳工
zeroing-engine
Commits
f2983a12
Commit
f2983a12
authored
May 28, 2020
by
任建锋
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--
parent
c75ff988
Changes
3
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3 changed files
with
5 additions
and
7 deletions
+5
-7
engine.js
debug/engine.js
+2
-2
engine.js.map
debug/engine.js.map
+1
-1
EditorStage.ts
src/zeroing/game-warpper/EditorStage.ts
+2
-4
No files found.
debug/engine.js
View file @
f2983a12
...
@@ -21680,9 +21680,8 @@ var tslib = {__extends: __extends,__assign: __assign,__rest: __rest,__decorate:
...
@@ -21680,9 +21680,8 @@ var tslib = {__extends: __extends,__assign: __assign,__rest: __rest,__decorate:
};
};
EditorStage
.
prototype
.
getNode
=
function
(
nodePath
,
origin
)
{
EditorStage
.
prototype
.
getNode
=
function
(
nodePath
,
origin
)
{
if
(
origin
===
void
0
)
{
origin
=
false
;
}
if
(
origin
===
void
0
)
{
origin
=
false
;
}
if
(
!
this
.
_view
)
{
if
(
!
this
.
_view
)
return
;
return
;
}
var
node
=
this
.
_view
.
getChildByIndexPath
(
nodePath
);
var
node
=
this
.
_view
.
getChildByIndexPath
(
nodePath
);
if
(
node
)
{
if
(
node
)
{
if
(
origin
)
{
if
(
origin
)
{
...
@@ -21752,6 +21751,7 @@ var tslib = {__extends: __extends,__assign: __assign,__rest: __rest,__decorate:
...
@@ -21752,6 +21751,7 @@ var tslib = {__extends: __extends,__assign: __assign,__rest: __rest,__decorate:
globalPos
.
x
*=
devicePixelRatio
;
globalPos
.
x
*=
devicePixelRatio
;
globalPos
.
y
*=
devicePixelRatio
;
globalPos
.
y
*=
devicePixelRatio
;
var
node
=
this
.
hitTestPoint
(
globalPos
,
true
);
var
node
=
this
.
hitTestPoint
(
globalPos
,
true
);
console
.
log
(
globalPos
.
x
,
globalPos
.
y
,
node
?
node
.
name
:
''
);
return
node
;
return
node
;
};
};
return
EditorStage
;
return
EditorStage
;
...
...
debug/engine.js.map
View file @
f2983a12
This diff is collapsed.
Click to expand it.
src/zeroing/game-warpper/EditorStage.ts
View file @
f2983a12
...
@@ -61,9 +61,7 @@ export class EditorStage extends Node {
...
@@ -61,9 +61,7 @@ export class EditorStage extends Node {
}
}
getNode
(
nodePath
,
origin
=
false
):
any
{
getNode
(
nodePath
,
origin
=
false
):
any
{
if
(
!
this
.
_view
){
if
(
!
this
.
_view
)
return
return
}
let
node
=
this
.
_view
.
getChildByIndexPath
(
nodePath
);
let
node
=
this
.
_view
.
getChildByIndexPath
(
nodePath
);
if
(
node
)
{
if
(
node
)
{
if
(
origin
)
{
if
(
origin
)
{
...
@@ -149,7 +147,7 @@ export class EditorStage extends Node {
...
@@ -149,7 +147,7 @@ export class EditorStage extends Node {
let
node
=
this
.
hitTestPoint
(
globalPos
,
true
);
let
node
=
this
.
hitTestPoint
(
globalPos
,
true
);
//
console.log(globalPos.x, globalPos.y, node ? node.name : '');
console
.
log
(
globalPos
.
x
,
globalPos
.
y
,
node
?
node
.
name
:
''
);
return
node
;
return
node
;
}
}
...
...
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