Commit a158773f authored by rockyl's avatar rockyl

增加toObj返回简单数据对象

parent 168e9845
...@@ -33,7 +33,7 @@ export function releaseVector2D(target) { ...@@ -33,7 +33,7 @@ export function releaseVector2D(target) {
/** /**
* 2D矢量 * 2D矢量
*/ */
export default class Vector2D extends HashObject{ export default class Vector2D extends HashObject {
private _x: number; private _x: number;
private _y: number; private _y: number;
private onChange: Function; private onChange: Function;
...@@ -44,7 +44,7 @@ export default class Vector2D extends HashObject{ ...@@ -44,7 +44,7 @@ export default class Vector2D extends HashObject{
* @param y y分量 * @param y y分量
* @param onChange 当改变时触发 * @param onChange 当改变时触发
*/ */
constructor(x:number = 0, y:number = 0, onChange?: Function) { constructor(x: number = 0, y: number = 0, onChange?: Function) {
super(); super();
this.onChange = onChange; this.onChange = onChange;
...@@ -91,7 +91,7 @@ export default class Vector2D extends HashObject{ ...@@ -91,7 +91,7 @@ export default class Vector2D extends HashObject{
* @param x * @param x
* @param y * @param y
*/ */
setXY(x:number = 0, y:number = 0): Vector2D { setXY(x: number = 0, y: number = 0): Vector2D {
this.x = x; this.x = x;
this.y = y; this.y = y;
...@@ -229,7 +229,7 @@ export default class Vector2D extends HashObject{ ...@@ -229,7 +229,7 @@ export default class Vector2D extends HashObject{
* 向量乘于某个数 * 向量乘于某个数
* @param value * @param value
*/ */
multiply(value:number): Vector2D { multiply(value: number): Vector2D {
this.x *= value; this.x *= value;
this.y *= value; this.y *= value;
return this; return this;
...@@ -239,7 +239,7 @@ export default class Vector2D extends HashObject{ ...@@ -239,7 +239,7 @@ export default class Vector2D extends HashObject{
* 向量除于某个数 * 向量除于某个数
* @param value * @param value
*/ */
divide(value:number): Vector2D { divide(value: number): Vector2D {
this.x /= value; this.x /= value;
this.y /= value; this.y /= value;
return this; return this;
...@@ -309,6 +309,10 @@ export default class Vector2D extends HashObject{ ...@@ -309,6 +309,10 @@ export default class Vector2D extends HashObject{
return "[Vector2D (x:" + this.x + ", y:" + this.y + ")]"; return "[Vector2D (x:" + this.x + ", y:" + this.y + ")]";
} }
toObj() {
return {x: this.x, y: this.y}
}
static corner(v1, v2) { static corner(v1, v2) {
return Math.acos(v1.dotProd(v2) / (v1.length * v2.length)); return Math.acos(v1.dotProd(v2) / (v1.length * v2.length));
} }
......
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