Commit c51de7e9 authored by haiyoucuv's avatar haiyoucuv

getEffect

parent dde7d71d
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......@@ -20,7 +20,7 @@
<!-- <script src="libs/p2.js"></script> -->
<!-- <script src="libs/fyge.min.js"></script>-->
<script src="http://localhost:3001/FYGE.js"></script>
<!-- <script src="libs/svgaParser.min.js"></script>-->
<script src="libs/svgaParser.min.js"></script>
<style>
html,
body {
......
import { RES } from "../module/RES";
import MovieClip = FYGE.MovieClip;
export class Tool {
public static getSprite(imageName: string, x: number = 0, y: number = 0) {
......@@ -81,7 +82,7 @@ export class Tool {
public static getSvga(name) {
return new Promise((resolve, reject) => {
if (Tool.svgaCache[name]) {
resolve(new FYGE.MovieClip(Tool.svgaCache[name]));
resolve(new MovieClip(Tool.svgaCache[name]));
return;
}
......@@ -89,7 +90,7 @@ export class Tool {
const src = `../resource/svga/${name}.svga`; /// TODO 线上替换
SvgaParser.loadSvga(src, (v) => {
Tool.svgaCache[name] = v; // 做一个缓存
const mv = new FYGE.MovieClip(v);
const mv = new MovieClip(v);
resolve(mv);
}, (err) => {
reject(err);
......
......@@ -9,6 +9,9 @@ import OptionEffect from "./Effects/OptionEffect";
import { OPTION_TYPE, PLANT_STATE, PLANT_TYPE } from "../../const/staticData";
import Plant from "./Plant";
import ProgressBar from "./ProgressBar";
import { Tool } from "../../Tools";
import Event = FYGE.Event;
import MovieClip = FYGE.MovieClip;
export enum LAND_STATE {
DEFAULT = 'default',
......@@ -172,6 +175,17 @@ export class Land extends Container {
public water(e: MouseEvent) {
e.stopPropagation();
console.log("浇水");
this.removeOption();
Tool.getSvga('浇水动效').then((mv: MovieClip) => {
this.addChild(mv);
mv.position.set(50, -230);
mv.addEventListener(Event.END_FRAME, () => {
mv.stop();
this.removeChild(mv);
this.updatePlant(this.plant.state + 1);
});
mv.gotoAndPlay(0, true);
});
}
/**
......
......@@ -38,6 +38,8 @@ export class LoadingScene extends Scene {
// RES.loadGroup('plants');
// RES.loadGroup('Cashew_0');
Tool.getSvga('浇水动效');
// bg
this.addChild(Tool.getSprite('loading_bg.jpg'));
......
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