Commit 5e75fbda authored by 王炽's avatar 王炽

6666666

parent adc42380
{ {
"type": "activity", "type": "activity",
"name": "kouhongji_yueda" "name": "kouhongji_nsh"
} }
\ No newline at end of file
...@@ -7,9 +7,10 @@ ...@@ -7,9 +7,10 @@
<e:Group id="panelGroup" x="82.2" width="596" height="458" y="269.7"> <e:Group id="panelGroup" x="82.2" width="596" height="458" y="269.7">
<e:Image id="bg" scaleX="1" scaleY="1" source="msgBg_png" locked="true"/> <e:Image id="bg" scaleX="1" scaleY="1" source="msgBg_png" locked="true"/>
<e:Label id="msgTxt0" anchorOffsetX="0" width="596" anchorOffsetY="0" size="47" textAlign="center" text="闯关失败啦~\n换个姿势再来一次吧~" fontFamily="Arial" verticalAlign="middle" y="121" scaleX="1" scaleY="1" textColor="0x9861ba" lineSpacing="15" height="109" locked="true"/> <e:Label id="msgTxt0" anchorOffsetX="0" width="596" anchorOffsetY="0" size="47" textAlign="center" text="闯关失败啦~\n换个姿势再来一次吧~" fontFamily="Arial" verticalAlign="middle" y="121" scaleX="1" scaleY="1" textColor="0x9861ba" lineSpacing="15" height="109" locked="true"/>
<e:Label id="msgTxt1" anchorOffsetX="0" width="596" anchorOffsetY="0" size="36" textAlign="center" text="啊哦,颜值币不够啦~\n攒更多颜值币继续挑战吧!" fontFamily="Arial" verticalAlign="middle" y="126" scaleX="1" scaleY="1" textColor="0x9861BA" lineSpacing="25" height="109"/> <e:Label id="msgTxt1" anchorOffsetX="0" width="596" anchorOffsetY="0" size="36" textAlign="center" text="挑战次数用完啦\n关注公众号获取更多福利" fontFamily="Arial" verticalAlign="middle" y="126" scaleX="1" scaleY="1" textColor="0x9861BA" lineSpacing="25" height="109"/>
<e:Label id="msgTxt2" anchorOffsetX="0" width="596" anchorOffsetY="0" size="36" textAlign="center" text="厉害啦!\n闯关成功666~" fontFamily="Arial" verticalAlign="middle" y="126" scaleX="1" scaleY="1" textColor="0x9861BA" lineSpacing="25" height="109" visible="false" locked="true"/>
<e:Button id="okBtn" label="" y="303" x="103"> <e:Button id="okBtn" label="" y="303" horizontalCenter="0">
<e:skinName> <e:skinName>
<e:Skin states="up,down,disabled"> <e:Skin states="up,down,disabled">
<e:Image source="okBtn_png" source.down="okBtn_png" source.disabled="okBtn_png" scaleX.down="0.9" scaleY.down="0.9" x.down="20" y.down="5.7"/> <e:Image source="okBtn_png" source.down="okBtn_png" source.disabled="okBtn_png" scaleX.down="0.9" scaleY.down="0.9" x.down="20" y.down="5.7"/>
......
...@@ -20,6 +20,6 @@ ...@@ -20,6 +20,6 @@
</e:Button> </e:Button>
<e:Label id="prizeNameLb" text="奖品文案" y="692.67" size="22" textAlign="center" width="200" textColor="0x0bb17b" x="175" visible="false" locked="true"/> <e:Label id="prizeNameLb" text="奖品文案" y="692.67" size="22" textAlign="center" width="200" textColor="0x0bb17b" x="175" visible="false" locked="true"/>
<e:Image id="prizeImg" y="466.19" anchorOffsetY="0" anchorOffsetX="0" width="245" height="245" source="" horizontalCenter="0.5"/> <e:Image id="prizeImg" y="466.19" anchorOffsetY="0" anchorOffsetX="0" width="245" height="245" source="" horizontalCenter="0.5"/>
<e:Label text="恭喜\n赢得100颜值币" y="354.09" textColor="0x9861ba" textAlign="center" size="39" horizontalCenter="0.5" lineSpacing="10"/> <e:Label text="恭喜\n凭此券码 兑换奖品" y="354.09" textColor="0x9861ba" textAlign="center" size="39" horizontalCenter="0.5" lineSpacing="10"/>
</e:Group> </e:Group>
</e:Skin> </e:Skin>
\ No newline at end of file
...@@ -17,32 +17,12 @@ ...@@ -17,32 +17,12 @@
</e:Skin> </e:Skin>
</e:skinName> </e:skinName>
</e:Button> </e:Button>
<e:Label id="integralLb" text="一 我的颜值币:198个 一" y="221.24" textColor="0x7060d7" width="750" textAlign="center" size="26"/> <e:Label id="integralLb" text="一 我的颜值币:198个 一" y="221.24" textColor="0x7060d7" width="750" textAlign="center" size="26" locked="true" visible="false"/>
<e:Group id="winnerGroup" width="750" height="120" y="880"> <e:Group y="1006.37" x="160">
<e:Label id="msgRollLb0" text="xxxx挑战成功,赢得100颜值币" textColor="0xA17AFA" width="750" textAlign="center" size="28" anchorOffsetY="0" height="60" verticalAlign="middle" x="0" scaleX="1" scaleY="1" locked="true"/> <e:Button id="startBtn" label="" anchorOffsetX="215.5" anchorOffsetY="61" x="215.5" scaleX="1" scaleY="1" y="61">
<e:Label id="msgRollLb1" text="xxxx挑战成功,赢得100颜值币" y="60" textColor="0xa17afa" width="750" textAlign="center" size="28" anchorOffsetY="0" height="60" x="0" verticalAlign="middle" scaleX="1" scaleY="1" locked="true"/>
</e:Group>
<e:Button id="demoBtn" label="" x="37.58" y="981">
<e:skinName>
<e:Skin states="up,down,disabled">
<e:Image source="demoBtn_png" source.down="demoBtn_png" source.disabled="demoBtn_png" scaleX.down="0.9" scaleY.down="0.9" x.down="9" y.down="8"/>
<e:Label id="labelDisplay" horizontalCenter="0" verticalCenter="0"/>
</e:Skin>
</e:skinName>
</e:Button>
<e:Button id="earnMoneyBtn" label="" x="521.76" y="983">
<e:skinName>
<e:Skin states="up,down,disabled">
<e:Image source="moneyBtn_png" source.down="moneyBtn_png" source.disabled="moneyBtn_png" scaleX.down="0.9" scaleY.down="0.9" x.down="9.2" y.down="8"/>
<e:Label id="labelDisplay" horizontalCenter="0" verticalCenter="0"/>
</e:Skin>
</e:skinName>
</e:Button>
<e:Group width="282" height="164" x="234" y="967">
<e:Button id="startBtn" label="" anchorOffsetX="141" anchorOffsetY="82" x="141" scaleX="1" scaleY="1" y="82" locked="true">
<e:skinName> <e:skinName>
<e:Skin states="up,down,disabled"> <e:Skin states="up,down,disabled">
<e:Image source="startBtn_png" source.down="startBtn_png" source.disabled="startBtn_png" scaleX.down="0.9" scaleY.down="0.9" x.down="14" y.down="10"/> <e:Image source="startBtn_png" source.down="startBtn_png" source.disabled="startBtn_png" scaleX.down="0.9" scaleY.down="0.9" x.down="22" y.down="6"/>
<e:Label id="labelDisplay" horizontalCenter="0" verticalCenter="0"/> <e:Label id="labelDisplay" horizontalCenter="0" verticalCenter="0"/>
</e:Skin> </e:Skin>
</e:skinName> </e:skinName>
......
...@@ -137,32 +137,32 @@ export default class GameScene extends Scene { ...@@ -137,32 +137,32 @@ export default class GameScene extends Scene {
//显示切换关卡页面 //显示切换关卡页面
private showLevelTitleAct(): void { private showLevelTitleAct(): void {
if (this.currLevel == 0) { // if (this.currLevel == 0) {
this.isOver = false; // this.isOver = false;
if(!this.isdemo){ // if(!this.isdemo){
//第一关曝光 // //第一关曝光
let startDpmOut = Buried.connectDpm(110, 4, 1); // 点击埋点 // let startDpmOut = Buried.connectDpm(110, 4, 1); // 点击埋点
let startDcmOut = Buried.connectDcm(202, 0, 0); // 曝光埋点 // let startDcmOut = Buried.connectDcm(202, 0, 0); // 曝光埋点
let exposure = Buried.createExposure(startDpmOut, startDcmOut); // let exposure = Buried.createExposure(startDpmOut, startDcmOut);
NetManager.ins.showLog(exposure); // NetManager.ins.showLog(exposure);
} // }
} else if (this.currLevel == 1) { // } else if (this.currLevel == 1) {
//第二关曝光 // //第二关曝光
let startDpmOut = Buried.connectDpm(110, 5, 1); // 点击埋点 // let startDpmOut = Buried.connectDpm(110, 5, 1); // 点击埋点
let startDcmOut = Buried.connectDcm(202, 0, 0); // 曝光埋点 // let startDcmOut = Buried.connectDcm(202, 0, 0); // 曝光埋点
let exposure = Buried.createExposure(startDpmOut, startDcmOut); // let exposure = Buried.createExposure(startDpmOut, startDcmOut);
NetManager.ins.showLog(exposure); // NetManager.ins.showLog(exposure);
} else if (this.currLevel == 2) { // } else if (this.currLevel == 2) {
//第三关曝光 // //第三关曝光
let startDpmOut = Buried.connectDpm(110, 6, 1); // 点击埋点 // let startDpmOut = Buried.connectDpm(110, 6, 1); // 点击埋点
let startDcmOut = Buried.connectDcm(202, 0, 0); // 曝光埋点 // let startDcmOut = Buried.connectDcm(202, 0, 0); // 曝光埋点
let exposure = Buried.createExposure(startDpmOut, startDcmOut); // let exposure = Buried.createExposure(startDpmOut, startDcmOut);
NetManager.ins.showLog(exposure); // NetManager.ins.showLog(exposure);
} // }
let iSource; let iSource;
if(this.isdemo){ if(this.isdemo){
...@@ -268,30 +268,30 @@ export default class GameScene extends Scene { ...@@ -268,30 +268,30 @@ export default class GameScene extends Scene {
// const dynamic: IDynamicData = { a: 'tap', t: GTime.getTimestamp(), x: e.stageY, y: e.stageY }; // const dynamic: IDynamicData = { a: 'tap', t: GTime.getTimestamp(), x: e.stageY, y: e.stageY };
// this.gPlayModel.addDynamic(dynamic); // this.gPlayModel.addDynamic(dynamic);
if (this.currLevel == 0) { // if (this.currLevel == 0) {
if(!this.isdemo){ // if(!this.isdemo){
//第一关曝光 // //第一关曝光
let startDpmOut = Buried.connectDpm(110, 4, 1); // 点击埋点 // let startDpmOut = Buried.connectDpm(110, 4, 1); // 点击埋点
let startDcmOut = Buried.connectDcm(202, 0, 0); // 曝光埋点 // let startDcmOut = Buried.connectDcm(202, 0, 0); // 曝光埋点
let exposure = Buried.createExposure(startDpmOut, startDcmOut); // let exposure = Buried.createExposure(startDpmOut, startDcmOut);
NetManager.ins.clickLog(exposure); // NetManager.ins.clickLog(exposure);
} // }
} else if (this.currLevel == 1) { // } else if (this.currLevel == 1) {
//第二关曝光 // //第二关曝光
let startDpmOut = Buried.connectDpm(110, 5, 1); // 点击埋点 // let startDpmOut = Buried.connectDpm(110, 5, 1); // 点击埋点
let startDcmOut = Buried.connectDcm(202, 0, 0); // 曝光埋点 // let startDcmOut = Buried.connectDcm(202, 0, 0); // 曝光埋点
let exposure = Buried.createExposure(startDpmOut, startDcmOut); // let exposure = Buried.createExposure(startDpmOut, startDcmOut);
NetManager.ins.clickLog(exposure); // NetManager.ins.clickLog(exposure);
} else if (this.currLevel == 2) { // } else if (this.currLevel == 2) {
//第三关曝光 // //第三关曝光
let startDpmOut = Buried.connectDpm(110, 6, 1); // 点击埋点 // let startDpmOut = Buried.connectDpm(110, 6, 1); // 点击埋点
let startDcmOut = Buried.connectDcm(202, 0, 0); // 曝光埋点 // let startDcmOut = Buried.connectDcm(202, 0, 0); // 曝光埋点
let exposure = Buried.createExposure(startDpmOut, startDcmOut); // let exposure = Buried.createExposure(startDpmOut, startDcmOut);
NetManager.ins.clickLog(exposure); // NetManager.ins.clickLog(exposure);
} // }
this.canShoot = false; this.canShoot = false;
egret.Tween.get(this.shootBulletImg).to({ y: this.bEndY }, 200, egret.Ease.sineIn).call(function () { egret.Tween.get(this.shootBulletImg).to({ y: this.bEndY }, 200, egret.Ease.sineIn).call(function () {
......
This diff is collapsed.
{ {
"success": false, "success": true,
"code": "E100202007", "code": "0000000000",
"desc": "OK", "desc": "OK",
"timestamp": 1548915321930, "timestamp": 1548915321930,
"data": 123456 "data": 123456
......
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