Commit 4e922d33 authored by wildfirecode's avatar wildfirecode

1

parent d70e391b
...@@ -9,8 +9,7 @@ ...@@ -9,8 +9,7 @@
</e:Skin> </e:Skin>
</e:skinName> </e:skinName>
</e:Button> </e:Button>
<e:Label y="359.48" anchorOffsetX="0" width="470.97" anchorOffsetY="0" height="48.19" textAlign="center" lineSpacing="15" size="32" text="欢乐度六一,小招陪你玩游戏!" horizontalCenter="0.5"/> <e:Label text="{data.msg}" y="345.6" anchorOffsetX="0" width="425.52" anchorOffsetY="0" textAlign="center" horizontalCenter="8" lineSpacing="15" size="33"/>
<e:Label text="{data.msg}" y="443.6" anchorOffsetX="0" width="425.52" anchorOffsetY="0" height="43.64" textAlign="center" horizontalCenter="8" lineSpacing="15" size="28"/>
<e:Button id="recordBtn" label="" y="264" scaleX="1" scaleY="1" right="153" visible="false"> <e:Button id="recordBtn" label="" y="264" scaleX="1" scaleY="1" right="153" visible="false">
<e:skinName> <e:skinName>
<e:Skin states="up,down,disabled"> <e:Skin states="up,down,disabled">
......
...@@ -13,7 +13,8 @@ export default class StartUIPanel extends Panel { ...@@ -13,7 +13,8 @@ export default class StartUIPanel extends Panel {
recordBtn; recordBtn;
start() { start() {
const ele = DataManager.ins.reconAjaxElementData.element; const ele = DataManager.ins.reconAjaxElementData.element;
this.data.msg = `今日游戏机会:${ele.freeLimit}次`; const msg = `消耗${ele.needCredits}${window['CFG'].unitName}\n赢取金币大礼包`;
this.data.msg = msg;
//今日游戏机会:3次 //今日游戏机会:3次
// this.data.msg = `消耗${ele.needCredits}${CFG.unitName}\n赢取金币大礼包`; // this.data.msg = `消耗${ele.needCredits}${CFG.unitName}\n赢取金币大礼包`;
this.showlog(); this.showlog();
......
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