Commit eac2d9e6 authored by wjf's avatar wjf

l

parent 8e17097d
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...@@ -170,7 +170,7 @@ export class Element extends eui.Component { ...@@ -170,7 +170,7 @@ export class Element extends eui.Component {
* 替换资源时,同时修改 * 替换资源时,同时修改
* @param source * @param source
*/ */
changeSource(source: string) { private changeSource(source: string) {
// this.showImage.source = source; // this.showImage.source = source;
var texture: egret.Texture = RES.getRes(source); var texture: egret.Texture = RES.getRes(source);
this.showImage.texture = texture this.showImage.texture = texture
...@@ -274,8 +274,9 @@ export class Element extends eui.Component { ...@@ -274,8 +274,9 @@ export class Element extends eui.Component {
} }
} }
/**
* 去掉原先带的所有特效
*/
private removeEffectHas() { private removeEffectHas() {
//回收掉原先有的 //回收掉原先有的
switch (this._effectType) { switch (this._effectType) {
...@@ -358,7 +359,7 @@ export class Element extends eui.Component { ...@@ -358,7 +359,7 @@ export class Element extends eui.Component {
this.states[state] = stateEx; this.states[state] = stateEx;
//视图添加 //视图添加
this.addChild(this.states[state]); this.addChild(this.states[state]);
//气泡定制逻辑 //气泡定制逻辑,暂时没出现给特效元素设置气泡的操作,所以先不管,只对视图做简单处理
if (state === StateType.BUBBLE) this.showImage.alpha = 0; if (state === StateType.BUBBLE) this.showImage.alpha = 0;
} }
} }
......
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