Commit 345031ec authored by zhangjinzhou's avatar zhangjinzhou

换皮前暂存

parent 327c7643
...@@ -16,6 +16,12 @@ export interface CouponJoinOptions{ ...@@ -16,6 +16,12 @@ export interface CouponJoinOptions{
export interface ShowTurnCircleOptions{ export interface ShowTurnCircleOptions{
afterClose:Function,//关闭转盘 afterClose:Function,//关闭转盘
} }
interface ShowVideoOptions{
afterClose:Function
}
interface ShowMeituanExchangeOptions{
afterClose:Function
}
export default class Utils { export default class Utils {
constructor() { constructor() {
...@@ -162,4 +168,18 @@ export default class Utils { ...@@ -162,4 +168,18 @@ export default class Utils {
} }
afterClose&&afterClose(); afterClose&&afterClose();
} }
//打开视频
static showVideo(afterClose=(suc)=>{}){
let options:ShowVideoOptions = {
afterClose,
};
afterClose&&afterClose(true);
}
//美团碎片弹窗
static showMeituanExchange(afterClose=()=>{}){
let options:ShowMeituanExchangeOptions = {
afterClose,
};
afterClose&&afterClose();
}
} }
\ No newline at end of file
...@@ -344,6 +344,7 @@ export default class MainScene extends Scene { ...@@ -344,6 +344,7 @@ export default class MainScene extends Scene {
} }
this.propBtnCon.stepBtn.propNumShow.count += data.videoProp[2]; this.propBtnCon.stepBtn.propNumShow.count += data.videoProp[2];
this.initBallonSp();
//先禁掉事件 //先禁掉事件
this.enableMouseEvt(false); this.enableMouseEvt(false);
...@@ -381,35 +382,9 @@ export default class MainScene extends Scene { ...@@ -381,35 +382,9 @@ export default class MainScene extends Scene {
//AiControl初始化, //AiControl初始化,
AiControl.ins.init(this.lattices); AiControl.ins.init(this.lattices);
//气球宝箱
this.balloonsp = new eui.Image("//yun.duiba.com.cn/aurora/assets/02d6dda42162d49097d4d271b5a367a506377487.jpeg");
let balloonwid = 100;
let balloonhei = 100;
this.balloonsp.width = balloonwid;
this.balloonsp.height = balloonhei;
this.addChild(this.balloonsp);
let topboty = 224;
let gametopy = 224;
let lattices = this.chapterData.map.lattices;
for (var m = 0; m < lattices.length; m++) {
if (lattices[m]) {
gametopy = Tool.getPositionByIndex(m)[1]
break;
}
}
if (gametopy < 224) {
gametopy = 224;
}
this.balloonsp.y = (gametopy - topboty) / 2 + topboty - balloonhei / 2;
let movetime = 5000;
egret.Tween.get(this.balloonsp, { loop: true }).to({
x: 750 - balloonwid
}, movetime)
.to({
x: 0
}, movetime)
this.balloonsp.addEventListener(egret.TouchEvent.TOUCH_TAP, this.clickBallon, this);
} }
/** /**
* 加载所有用到的svga * 加载所有用到的svga
*/ */
...@@ -3121,8 +3096,40 @@ export default class MainScene extends Scene { ...@@ -3121,8 +3096,40 @@ export default class MainScene extends Scene {
arr[i].touchChildren = b; arr[i].touchChildren = b;
} }
this.quitBtn.touchEnabled = b; this.quitBtn.touchEnabled = b;
this.balloonsp.touchEnabled = b;
this.enableTouch = b; this.enableTouch = b;
} }
//初始化天降宝箱
initBallonSp(){
//气球宝箱
this.balloonsp = new eui.Image("//yun.duiba.com.cn/aurora/assets/02d6dda42162d49097d4d271b5a367a506377487.jpeg");
let balloonwid = 100;
let balloonhei = 100;
this.balloonsp.width = balloonwid;
this.balloonsp.height = balloonhei;
this.addChild(this.balloonsp);
let topboty = 224;
let gametopy = 224;
let lattices = this.chapterData.map.lattices;
for (var m = 0; m < lattices.length; m++) {
if (lattices[m]) {
gametopy = Tool.getPositionByIndex(m)[1]
break;
}
}
if (gametopy < 224) {
gametopy = 224;
}
this.balloonsp.y = (gametopy - topboty) / 2 + topboty - balloonhei / 2;
let movetime = 5000;
egret.Tween.get(this.balloonsp, { loop: true }).to({
x: 750 - balloonwid
}, movetime)
.to({
x: 0
}, movetime)
this.balloonsp.addEventListener(egret.TouchEvent.TOUCH_TAP, this.clickBallon, this);
}
//气球点击 //气球点击
clickBallon() { clickBallon() {
egret.Tween.removeTweens(this.balloonsp); egret.Tween.removeTweens(this.balloonsp);
......
...@@ -74,19 +74,23 @@ export default class StartPanel extends Panel { ...@@ -74,19 +74,23 @@ export default class StartPanel extends Panel {
const prop2Nums = getPropNums(PropType.BOOM); const prop2Nums = getPropNums(PropType.BOOM);
const prop1Nums = getPropNums(PropType.HAMMER); const prop1Nums = getPropNums(PropType.HAMMER);
const prop3Nums = getPropNums(PropType.CHANCE_NUM); const prop3Nums = getPropNums(PropType.CHANCE_NUM);
// this['nums1Txt'].text = prop1Nums; this['nums1Txt'].text = prop1Nums;
// this['nums2Txt'].text = prop2Nums; this['nums2Txt'].text = prop2Nums;
// this['nums3Txt'].text = prop3Nums; this['nums3Txt'].text = prop3Nums;
this['nums1Txt'].text = 0; this.boom = prop2Nums;
this['nums2Txt'].text = 0; this.hammer = prop1Nums;
this['nums3Txt'].text = 0; this.step = prop3Nums;
// this['nums1Txt'].text = 0;
// this['nums2Txt'].text = 0;
// this['nums3Txt'].text = 0;
if (!getPropNums(PropType.BOOM)) this['buy2btn'].visible = false; if (!getPropNums(PropType.BOOM)) this['buy2btn'].visible = false;
if (!getPropNums(PropType.HAMMER)) this['buy1btn'].visible = false; if (!getPropNums(PropType.HAMMER)) this['buy1btn'].visible = false;
if (!getPropNums(PropType.CHANCE_NUM)) this['buy3btn'].visible = false; if (!getPropNums(PropType.CHANCE_NUM)) this['buy3btn'].visible = false;
} }
initEvents() { initEvents() {
super.initEvents();//妈的,购买按钮居然不是按顺序的,购买道具弹框也不是按顺序的,,2炸弹,1锤子,3步数 super.initEvents();
this['buy1btn'].addEventListener(egret.TouchEvent.TOUCH_TAP, this.onTap_buy1btn, this); this['buy1btn'].addEventListener(egret.TouchEvent.TOUCH_TAP, this.onTap_buy1btn, this);
this['buy2btn'].addEventListener(egret.TouchEvent.TOUCH_TAP, this.onTap_buy2btn, this); this['buy2btn'].addEventListener(egret.TouchEvent.TOUCH_TAP, this.onTap_buy2btn, this);
this['buy3btn'].addEventListener(egret.TouchEvent.TOUCH_TAP, this.onTap_buy3btn, this); this['buy3btn'].addEventListener(egret.TouchEvent.TOUCH_TAP, this.onTap_buy3btn, this);
......
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