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王剑峰
xiaoxiaoleTuia
Commits
0cb7766d
Commit
0cb7766d
authored
Jan 17, 2020
by
wjf
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parent
eac2d9e6
Changes
2
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2 changed files
with
18 additions
and
53 deletions
+18
-53
MainScene.ts
egret/src/mainScene/MainScene.ts
+17
-49
AiControl.ts
egret/src/something/logic/AiControl.ts
+1
-4
No files found.
egret/src/mainScene/MainScene.ts
View file @
0cb7766d
...
@@ -514,7 +514,7 @@ export default class MainScene extends Scene {
...
@@ -514,7 +514,7 @@ export default class MainScene extends Scene {
//位置
//位置
var
p
=
Tool
.
getPositionByIndex
(
i
);
var
p
=
Tool
.
getPositionByIndex
(
i
);
//石门
//石门
var
dooreData
=
[
5
,
6
,
51
,
61
]
var
dooreData
=
[
4
,
5
,
6
,
51
,
61
]
if
(
dooreData
.
indexOf
(
latticesD
[
i
])
>=
0
)
{
if
(
dooreData
.
indexOf
(
latticesD
[
i
])
>=
0
)
{
let
door
:
Door
=
Pool
.
takeOut
(
RecoverName
.
DOOR
);
let
door
:
Door
=
Pool
.
takeOut
(
RecoverName
.
DOOR
);
var
closed
:
boolean
=
(
latticesD
[
i
]
+
""
).
length
==
2
?
false
:
true
var
closed
:
boolean
=
(
latticesD
[
i
]
+
""
).
length
==
2
?
false
:
true
...
@@ -603,7 +603,7 @@ export default class MainScene extends Scene {
...
@@ -603,7 +603,7 @@ export default class MainScene extends Scene {
for
(
var
i
=
0
;
i
<
elements
.
length
;
i
++
)
{
for
(
var
i
=
0
;
i
<
elements
.
length
;
i
++
)
{
//如果对应格子为空,直接跳过,
//如果对应格子为空,直接跳过,
if
(
!
this
.
lattices
[
i
])
continue
;
if
(
!
this
.
lattices
[
i
])
continue
;
var
p
=
Tool
.
getPositionByIndex
(
i
)
;
let
ele
:
Element
;
switch
(
elements
[
i
])
{
switch
(
elements
[
i
])
{
//如果为0记录空格
//如果为0记录空格
case
0
:
case
0
:
...
@@ -617,16 +617,7 @@ export default class MainScene extends Scene {
...
@@ -617,16 +617,7 @@ export default class MainScene extends Scene {
case
9
:
case
9
:
case
10
:
case
10
:
var
type
=
Tool
.
returnType
(
i
,
this
.
lattices
,
this
.
chapterData
.
baseElementTypes
);
var
type
=
Tool
.
returnType
(
i
,
this
.
lattices
,
this
.
chapterData
.
baseElementTypes
);
let
ele
:
Element
=
Pool
.
takeOut
(
RecoverName
.
ELEMENT
);
ele
=
Tool
.
getElement
(
type
)
if
(
!
ele
)
{
ele
=
new
Element
(
type
)
}
else
{
ele
.
reset
(
type
)
}
ele
.
x
=
p
[
0
];
ele
.
y
=
p
[
1
];
this
.
elementContainer
.
addChild
(
ele
);
this
.
lattices
[
i
].
element
=
ele
;
if
(
elements
[
i
]
==
4
)
{
if
(
elements
[
i
]
==
4
)
{
ele
.
setState
(
StateType
.
LOCK
,
true
)
ele
.
setState
(
StateType
.
LOCK
,
true
)
}
}
...
@@ -647,56 +638,37 @@ export default class MainScene extends Scene {
...
@@ -647,56 +638,37 @@ export default class MainScene extends Scene {
else
if
(
elements
[
i
]
==
10
)
{
else
if
(
elements
[
i
]
==
10
)
{
ele
.
setState
(
StateType
.
HAIRBALLBLACK
,
true
)
ele
.
setState
(
StateType
.
HAIRBALLBLACK
,
true
)
}
}
break
;
break
;
//棒棒糖
//棒棒糖
case
3
:
case
3
:
this
.
lollipopCount
++
;
this
.
lollipopCount
++
;
let
lol
:
Element
=
Pool
.
takeOut
(
RecoverName
.
ELEMENT
);
ele
=
Tool
.
getElement
(
ElementType
.
LOLLIPOP
)
if
(
!
lol
)
{
lol
=
new
Element
(
ElementType
.
LOLLIPOP
)
}
else
{
lol
.
reset
(
ElementType
.
LOLLIPOP
)
}
lol
.
x
=
p
[
0
];
lol
.
y
=
p
[
1
];
this
.
elementContainer
.
addChild
(
lol
);
this
.
lattices
[
i
].
element
=
lol
;
break
;
break
;
//石头
//石头
case
2
:
case
2
:
let
rock
:
Element
=
Pool
.
takeOut
(
RecoverName
.
ELEMENT
);
ele
=
Tool
.
getElement
(
ElementType
.
ROCK
)
if
(
!
rock
)
{
rock
=
new
Element
(
ElementType
.
ROCK
)
}
else
{
rock
.
reset
(
ElementType
.
ROCK
)
}
rock
.
x
=
p
[
0
];
rock
.
y
=
p
[
1
];
this
.
elementContainer
.
addChild
(
rock
);
this
.
lattices
[
i
].
element
=
rock
;
break
;
break
;
//果冻
//果冻
case
5
:
case
5
:
let
jelly
:
Element
=
Tool
.
getElement
(
ElementType
.
JELLY
)
ele
=
Tool
.
getElement
(
ElementType
.
JELLY
)
jelly
.
x
=
p
[
0
];
jelly
.
y
=
p
[
1
];
this
.
elementContainer
.
addChild
(
jelly
);
this
.
lattices
[
i
].
element
=
jelly
;
break
;
break
;
//鸡蛋
//鸡蛋
case
6
:
case
6
:
let
egg
:
Element
=
Tool
.
getElement
(
ElementType
.
CHICKEN_EGG
)
ele
=
Tool
.
getElement
(
ElementType
.
CHICKEN_EGG
)
egg
.
x
=
p
[
0
];
egg
.
y
=
p
[
1
];
this
.
elementContainer
.
addChild
(
egg
);
this
.
lattices
[
i
].
element
=
egg
;
break
;
break
;
default
:
default
:
//其他标识按空元素记
//其他标识按空元素记
this
.
emptys
.
push
(
i
);
this
.
emptys
.
push
(
i
);
break
break
}
}
//有元素操作
if
(
ele
)
{
var
p
=
Tool
.
getPositionByIndex
(
i
);
ele
.
x
=
p
[
0
];
ele
.
y
=
p
[
1
];
this
.
elementContainer
.
addChild
(
ele
);
this
.
lattices
[
i
].
element
=
ele
;
}
//针对石门修改
//针对石门修改
if
(
this
.
lattices
[
i
].
doorClosed
)
{
if
(
this
.
lattices
[
i
].
doorClosed
)
{
if
(
this
.
lattices
[
i
].
element
)
{
if
(
this
.
lattices
[
i
].
element
)
{
...
@@ -1614,10 +1586,7 @@ export default class MainScene extends Scene {
...
@@ -1614,10 +1586,7 @@ export default class MainScene extends Scene {
this
.
lollipopMark
=
true
this
.
lollipopMark
=
true
}
}
}
}
count
++
;
if
(
++
count
==
countAll
)
callback
();
if
(
count
==
countAll
)
{
callback
()
}
})
})
}
}
...
@@ -2607,8 +2576,7 @@ export default class MainScene extends Scene {
...
@@ -2607,8 +2576,7 @@ export default class MainScene extends Scene {
egret
.
Tween
.
get
(
ele
)
egret
.
Tween
.
get
(
ele
)
.
to
({
x
:
p
[
0
],
y
:
p
[
1
]
},
500
)
.
to
({
x
:
p
[
0
],
y
:
p
[
1
]
},
500
)
.
call
(()
=>
{
.
call
(()
=>
{
count
++
;
if
(
++
count
==
countAll
)
{
if
(
count
==
countAll
)
{
//交换结束后,判断是否有三消
//交换结束后,判断是否有三消
if
(
this
.
threeMatch
())
{
if
(
this
.
threeMatch
())
{
this
.
eliminate
()
this
.
eliminate
()
...
...
egret/src/something/logic/AiControl.ts
View file @
0cb7766d
...
@@ -495,10 +495,7 @@ export class AiControl {
...
@@ -495,10 +495,7 @@ export class AiControl {
bubbleAni
.
play
(
fromType
,
type
,
()
=>
{
bubbleAni
.
play
(
fromType
,
type
,
()
=>
{
//显示
//显示
ele
.
visible
=
true
;
ele
.
visible
=
true
;
count
++
;
if
(
++
count
==
countAll
)
callback
();
if
(
count
==
countAll
)
{
callback
();
}
})
})
}
}
}
}
...
...
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