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王剑峰
svge-egret
Commits
86196e48
Commit
86196e48
authored
Oct 17, 2019
by
wjf
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parent
3e032468
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3
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3 changed files
with
25 additions
and
20 deletions
+25
-20
svga.egret.min.js
build/svga.egret.min.js
+1
-1
MovieClip.js
src/Egret/MovieClip.js
+3
-11
show.html
tests/show.html
+21
-8
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build/svga.egret.min.js
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86196e48
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src/Egret/MovieClip.js
View file @
86196e48
...
@@ -161,17 +161,9 @@ export class MovieClip extends egret.DisplayObjectContainer {
...
@@ -161,17 +161,9 @@ export class MovieClip extends egret.DisplayObjectContainer {
for
(
var
i
=
0
,
len
=
sprites
.
length
;
i
<
len
;
i
++
)
{
for
(
var
i
=
0
,
len
=
sprites
.
length
;
i
<
len
;
i
++
)
{
var
ele
=
sprites
[
i
];
var
ele
=
sprites
[
i
];
if
(
ele
.
imageKey
)
{
if
(
ele
.
imageKey
)
{
var
child
var
child
=
new
egret
.
Bitmap
(
this
.
textures
[
ele
.
imageKey
]);
var
splitArr
=
ele
.
imageKey
.
split
(
"_"
);
//加个名字,暂时用imageKey,如果有一致的imageKey,会覆盖
//需要标记的,预留其他类型
this
[
ele
.
imageKey
]
=
child
;
if
(
splitArr
[
1
]
&&
splitArr
[
1
]
==
"spr"
)
{
child
=
new
egret
.
Bitmap
(
this
.
textures
[
ele
.
imageKey
]);
this
[
splitArr
[
0
]]
=
child
;
}
//一般不需要标记的
else
{
child
=
new
egret
.
Bitmap
(
this
.
textures
[
ele
.
imageKey
]);
}
//透明度处理
//透明度处理
if
(
ele
.
frames
[
0
].
alpha
<
0.05
)
{
if
(
ele
.
frames
[
0
].
alpha
<
0.05
)
{
child
.
visible
=
false
;
child
.
visible
=
false
;
...
...
tests/show.html
View file @
86196e48
...
@@ -67,34 +67,47 @@
...
@@ -67,34 +67,47 @@
function
aaa
(
videoItem
)
{
function
aaa
(
videoItem
)
{
var
obj
=
{};
var
obj
=
{};
//帧率 60 30 等
obj
.
FPS
=
videoItem
.
FPS
;
obj
.
FPS
=
videoItem
.
FPS
;
//帧数 81等
obj
.
frames
=
videoItem
.
frames
;
obj
.
frames
=
videoItem
.
frames
;
//尺寸
obj
.
videoSize
=
videoItem
.
videoSize
;
obj
.
videoSize
=
videoItem
.
videoSize
;
//所有的部件
obj
.
sprites
=
[];
obj
.
sprites
=
[];
for
(
var
i
=
0
;
i
<
videoItem
.
sprites
.
length
;
i
++
)
{
for
(
var
i
=
0
;
i
<
videoItem
.
sprites
.
length
;
i
++
)
{
var
sprite
=
videoItem
.
sprites
[
i
];
var
sprite
=
videoItem
.
sprites
[
i
];
var
s
=
{};
var
s
=
{};
//图片键值
s
.
imageKey
=
sprite
.
imageKey
;
s
.
imageKey
=
sprite
.
imageKey
;
//动画帧数据组
s
.
frames
=
[];
s
.
frames
=
[];
for
(
var
j
=
0
;
j
<
sprite
.
frames
.
length
;
j
++
)
{
for
(
var
j
=
0
;
j
<
sprite
.
frames
.
length
;
j
++
)
{
var
frame
=
sprite
.
frames
[
j
];
var
frame
=
sprite
.
frames
[
j
];
var
f
=
{};
var
f
=
{};
f
.
alpha
=
frame
.
alpha
;
//透明度
f
.
alpha
=
cutFour
(
frame
.
alpha
);
//矩阵数据,考虑用对象还是数组
f
.
transform
=
[
f
.
transform
=
[
frame
.
transform
.
a
,
cutFour
(
frame
.
transform
.
a
)
,
frame
.
transform
.
b
,
cutFour
(
frame
.
transform
.
b
)
,
frame
.
transform
.
c
,
cutFour
(
frame
.
transform
.
c
)
,
frame
.
transform
.
d
,
cutFour
(
frame
.
transform
.
d
)
,
frame
.
transform
.
tx
,
cutFour
(
frame
.
transform
.
tx
)
,
frame
.
transform
.
ty
,
cutFour
(
frame
.
transform
.
ty
)
,
];
];
s
.
frames
.
push
(
f
)
s
.
frames
.
push
(
f
)
}
}
obj
.
sprites
.
push
(
s
)
obj
.
sprites
.
push
(
s
)
}
}
// obj.sprites = videoItem.sprites
return
obj
return
obj
}
}
function
cutFour
(
number
)
{
var
reg
=
/^
(
.*
\.
.
{4})
.*$/
;
var
temp
=
String
(
number
).
replace
(
reg
,
"$1"
);
return
Number
(
temp
);
}
</script>
</script>
</body>
</body>
...
...
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