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王剑峰
fyge_for_tb
Commits
a7cc2d40
Commit
a7cc2d40
authored
Oct 07, 2020
by
wjf
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parent
01a093d8
Changes
8
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8 changed files
with
1426 additions
and
1277 deletions
+1426
-1277
fyge.min.js
build/fyge.min.js
+729
-78
fyge.min.js.map
build/fyge.min.js.map
+1
-1
createTextureSheet.ts
src/2d/texture/createTextureSheet.ts
+1
-1
Lottie.ts
src/2d/ui/Lottie.ts
+461
-8
MovieClip.ts
src/2d/ui/MovieClip.ts
+159
-118
Lottie.ts
src/2d/ui/forLottie/Lottie.ts
+0
-1070
buildBezierEaserProps.ts
src/2d/ui/forLottie/buildBezierEaserProps.ts
+70
-0
buildBezierProps.ts
src/2d/ui/forLottie/buildBezierProps.ts
+5
-1
No files found.
build/fyge.min.js
View file @
a7cc2d40
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build/fyge.min.js.map
View file @
a7cc2d40
This diff is collapsed.
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src/2d/texture/createTextureSheet.ts
View file @
a7cc2d40
...
@@ -67,7 +67,7 @@ export function createTextureSheet(baseTexture: BaseTexture, altaData) {
...
@@ -67,7 +67,7 @@ export function createTextureSheet(baseTexture: BaseTexture, altaData) {
}
}
//如果是被截掉过透明边界的
//如果是被截掉过透明边界的
if
(
data
.
ox
||
data
.
oy
)
{
if
(
data
.
ox
||
data
.
oy
||
data
.
w
!=
data
.
sw
||
data
.
h
!=
data
.
sh
)
{
//其实就是在orig上切图,偏移
//其实就是在orig上切图,偏移
trim
=
new
Rectangle
(
trim
=
new
Rectangle
(
Math
.
floor
(
data
.
ox
),
Math
.
floor
(
data
.
ox
),
...
...
src/2d/ui/Lottie.ts
View file @
a7cc2d40
This diff is collapsed.
Click to expand it.
src/2d/ui/MovieClip.ts
View file @
a7cc2d40
This diff is collapsed.
Click to expand it.
src/2d/ui/forLottie/Lottie.ts
deleted
100644 → 0
View file @
01a093d8
This diff is collapsed.
Click to expand it.
src/2d/ui/forLottie/buildBezierEaserProps.ts
0 → 100644
View file @
a7cc2d40
import
{
getBezierEasing
}
from
"./BezierEaser"
;
export
function
buildBezierEaserProps
(
startValue
:
number
[],
endValue
:
number
[],
outV
,
inV
,
startIndex
:
number
,
endIndex
:
number
,
points
,
useH
:
boolean
,
limit
?:
number
)
{
if
(
useH
){
for
(
var
k
=
startIndex
;
k
<
endIndex
;
k
++
)
{
//这时不算最后一个
points
[
k
]
=
startValue
.
slice
();
}
return
}
var
outX
,
outY
,
inX
,
inY
,
keyValue
,
perc
;
var
len
=
startValue
.
length
;
var
fncts
,
fnc
;
if
(
outV
.
x
.
constructor
===
Array
)
{
fncts
=
[];
for
(
var
i
=
0
;
i
<
len
;
i
++
)
{
outX
=
(
typeof
outV
.
x
[
i
]
===
'undefined'
)
?
outV
.
x
[
0
]
:
outV
.
x
[
i
];
outY
=
(
typeof
outV
.
y
[
i
]
===
'undefined'
)
?
outV
.
y
[
0
]
:
outV
.
y
[
i
];
inX
=
(
typeof
inV
.
x
[
i
]
===
'undefined'
)
?
inV
.
x
[
0
]
:
inV
.
x
[
i
];
inY
=
(
typeof
inV
.
y
[
i
]
===
'undefined'
)
?
inV
.
y
[
0
]
:
inV
.
y
[
i
];
fncts
[
i
]
=
getBezierEasing
(
outX
,
outY
,
inX
,
inY
).
get
;
}
}
else
{
outX
=
outV
.
x
;
outY
=
outV
.
y
;
inX
=
inV
.
x
;
inY
=
inV
.
y
;
fnc
=
getBezierEasing
(
outX
,
outY
,
inX
,
inY
).
get
;
}
var
delta
=
endIndex
-
startIndex
for
(
var
k
=
startIndex
;
k
<=
endIndex
;
k
++
)
{
if
(
limit
)
{
//小于0的不算了,浪费时间
if
(
k
<
0
)
continue
;
//超出的也不要了
if
(
k
>=
limit
)
break
;
//遇到那种
}
var
frameNum
=
k
;
var
newValue
=
[];
for
(
var
i
=
0
;
i
<
len
;
i
+=
1
)
{
if
(
frameNum
==
endIndex
)
{
perc
=
1
;
}
else
if
(
frameNum
==
startIndex
)
{
perc
=
0
;
}
else
{
if
(
fncts
)
{
perc
=
fncts
[
i
]((
frameNum
-
startIndex
)
/
delta
);
}
else
{
perc
=
fnc
((
frameNum
-
startIndex
)
/
delta
);
}
}
keyValue
=
startValue
[
i
]
+
(
endValue
[
i
]
-
startValue
[
i
])
*
perc
;
newValue
[
i
]
=
keyValue
;
}
points
[
k
]
=
newValue
}
}
\ No newline at end of file
src/2d/ui/forLottie/buildBezierProps.ts
View file @
a7cc2d40
...
@@ -3,7 +3,7 @@
...
@@ -3,7 +3,7 @@
export
function
buildBezierProps
(
pt1
,
pt2
,
pt3
,
pt4
,
startIndex
,
endIndex
,
points
,
fnc
,
limit
?:
number
)
{
export
function
buildBezierProps
(
pt1
,
pt2
,
pt3
,
pt4
,
startIndex
,
endIndex
,
points
,
fnc
,
limit
?:
number
)
{
var
bezierData
=
buildBezierData
(
pt1
,
pt2
,
pt3
,
pt4
);
var
bezierData
=
buildBezierData
(
pt1
,
pt2
,
pt3
,
pt4
);
//处理完所有的点
//处理完所有的点
for
(
var
i
=
startIndex
;
i
<
endIndex
;
i
++
)
{
for
(
var
i
=
startIndex
;
i
<
=
endIndex
;
i
++
)
{
if
(
limit
)
{
if
(
limit
)
{
//小于0的不算了,浪费时间
//小于0的不算了,浪费时间
if
(
i
<
0
)
continue
;
if
(
i
<
0
)
continue
;
...
@@ -16,6 +16,10 @@ export function buildBezierProps(pt1, pt2, pt3, pt4, startIndex, endIndex, point
...
@@ -16,6 +16,10 @@ export function buildBezierProps(pt1, pt2, pt3, pt4, startIndex, endIndex, point
points
[
i
]
=
bezierData
.
points
[
0
].
point
;
points
[
i
]
=
bezierData
.
points
[
0
].
point
;
continue
;
continue
;
}
}
if
(
perc
==
1
)
{
points
[
i
]
=
bezierData
.
points
[
bezierData
.
points
.
length
-
1
].
point
;
continue
;
}
//找最近的点
//找最近的点
points
[
i
]
=
findNearest
(
distanceInLine
,
bezierData
.
points
);
points
[
i
]
=
findNearest
(
distanceInLine
,
bezierData
.
points
);
}
}
...
...
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