Commit dd9d6742 authored by haiyoucuv's avatar haiyoucuv

Success Panel Effect!

parent f2b1003a
This diff is collapsed.
...@@ -4,7 +4,7 @@ ...@@ -4,7 +4,7 @@
"message": "OK", "message": "OK",
"data": { "data": {
"power": 100, "power": 100,
"currentLevel": 120, "currentLevel": 96,
"tools": { "tools": {
"STEPS": 1, "STEPS": 1,
"BOOMS": 2, "BOOMS": 2,
......
...@@ -73,7 +73,7 @@ ...@@ -73,7 +73,7 @@
"name": "fiveVerHorDis" "name": "fiveVerHorDis"
}, },
{ {
"keys": "bg_loading_back.jpg", "keys": "img_line1.png,img_line2.png,img_line3.png,img_line4.png,img_line5.png,loadingBg.jpg,loadingBg2.png,loadingPro0.png,loadingPro1.png,loadingPro10.png,loadingPro11.png,loadingPro2.png,loadingPro3.png,loadingPro4.png,loadingPro5.png,loadingPro6.png,loadingPro7.png,loadingPro8.png,loadingPro9.png,loadingTitle.png,proDown.png,wheel.png",
"name": "loadingScene" "name": "loadingScene"
}, },
{ {
......
...@@ -73,7 +73,7 @@ export const ResJson = { ...@@ -73,7 +73,7 @@ export const ResJson = {
"name": "fiveVerHorDis" "name": "fiveVerHorDis"
}, },
{ {
"keys": "bg_loading_back.jpg", "keys": "img_line1.png,img_line2.png,img_line3.png,img_line4.png,img_line5.png,loadingBg.jpg,loadingBg2.png,loadingPro0.png,loadingPro1.png,loadingPro10.png,loadingPro11.png,loadingPro2.png,loadingPro3.png,loadingPro4.png,loadingPro5.png,loadingPro6.png,loadingPro7.png,loadingPro8.png,loadingPro9.png,loadingTitle.png,proDown.png,wheel.png",
"name": "loadingScene" "name": "loadingScene"
}, },
{ {
......
...@@ -9,6 +9,28 @@ export const SkinJson = { ...@@ -9,6 +9,28 @@ export const SkinJson = {
"y": 0, "y": 0,
"type": "container", "type": "container",
"children": [ "children": [
{
"name": "light1",
"x": 155,
"y": 280,
"alpha": 0.8,
"type": "sprite",
"props": {
"source": "comm_light.png"
},
"id": "light1"
},
{
"name": "light2",
"x": 155,
"y": 280,
"alpha": 0.8,
"type": "sprite",
"props": {
"source": "comm_light.png"
},
"id": "light2"
},
{ {
"name": "闯关成功Bg", "name": "闯关成功Bg",
"x": 55, "x": 55,
...@@ -55,7 +77,7 @@ export const SkinJson = { ...@@ -55,7 +77,7 @@ export const SkinJson = {
{ {
"name": "关卡文字", "name": "关卡文字",
"x": 300, "x": 300,
"y": 521, "y": 501,
"alpha": 1, "alpha": 1,
"type": "text", "type": "text",
"props": { "props": {
...@@ -100,6 +122,28 @@ export const SkinJson = { ...@@ -100,6 +122,28 @@ export const SkinJson = {
"y": 0, "y": 0,
"type": "container", "type": "container",
"children": [ "children": [
{
"name": "light1",
"x": 155,
"y": 280,
"alpha": 0.8,
"type": "sprite",
"props": {
"source": "comm_light.png"
},
"id": "light1"
},
{
"name": "light2",
"x": 155,
"y": 280,
"alpha": 0.8,
"type": "sprite",
"props": {
"source": "comm_light.png"
},
"id": "light2"
},
{ {
"name": "闯关成功", "name": "闯关成功",
"x": 55, "x": 55,
...@@ -146,7 +190,7 @@ export const SkinJson = { ...@@ -146,7 +190,7 @@ export const SkinJson = {
{ {
"name": "关卡文字", "name": "关卡文字",
"x": 300, "x": 300,
"y": 521, "y": 501,
"alpha": 1, "alpha": 1,
"type": "text", "type": "text",
"props": { "props": {
......
...@@ -11,7 +11,7 @@ import { RES } from "../../module/RES"; ...@@ -11,7 +11,7 @@ import { RES } from "../../module/RES";
export class SuccessNoPrizePanel extends Panel { export class SuccessNoPrizePanel extends Panel {
get groupNames() { get groupNames() {
return ["SuccessPanel", 'starLight'] return ['SuccessPanel', 'starLight']
} }
get skinName() { get skinName() {
...@@ -36,6 +36,8 @@ export class SuccessNoPrizePanel extends Panel { ...@@ -36,6 +36,8 @@ export class SuccessNoPrizePanel extends Panel {
againBtn: FYGE.Button; againBtn: FYGE.Button;
continueBtn: FYGE.Button; continueBtn: FYGE.Button;
totalContinueBtn: FYGE.Button; totalContinueBtn: FYGE.Button;
light1: Sprite;
light2: Sprite;
private starGroup: SuccessStarGroup = null; private starGroup: SuccessStarGroup = null;
...@@ -49,9 +51,20 @@ export class SuccessNoPrizePanel extends Panel { ...@@ -49,9 +51,20 @@ export class SuccessNoPrizePanel extends Panel {
this.starGroup = this.addChild(new SuccessStarGroup()); this.starGroup = this.addChild(new SuccessStarGroup());
this.starGroup.position.set(373, 680); this.starGroup.position.set(373, 680);
this.lightEffect();
this.starGroup.play(3); this.starGroup.play(3);
} }
private lightEffect() {
Tween.get(this.light1, {loop: true})
.set({anchorX: 219.5, anchorY: 219.5})
.to({rotation: 360}, 12000);
Tween.get(this.light2, {loop: true})
.set({anchorX: 219.5, anchorY: 219.5})
.to({rotation: -360}, 12000);
}
start(data) { start(data) {
super.start(); super.start();
} }
......
...@@ -3,10 +3,11 @@ import TEXT_ALIGN = FYGE.TEXT_ALIGN; ...@@ -3,10 +3,11 @@ import TEXT_ALIGN = FYGE.TEXT_ALIGN;
import { SuccessStarGroup } from "./SuccessNoPrizePanel"; import { SuccessStarGroup } from "./SuccessNoPrizePanel";
import Tween = FYGE.Tween; import Tween = FYGE.Tween;
import Ease = FYGE.Ease; import Ease = FYGE.Ease;
import Sprite = FYGE.Sprite;
export class SuccessPrizePanel extends Panel { export class SuccessPrizePanel extends Panel {
get groupNames() { get groupNames() {
return ["SuccessPanel", 'starLight'] return ['SuccessPanel', 'starLight']
} }
get skinName() { get skinName() {
...@@ -31,6 +32,8 @@ export class SuccessPrizePanel extends Panel { ...@@ -31,6 +32,8 @@ export class SuccessPrizePanel extends Panel {
againBtn: FYGE.Button; againBtn: FYGE.Button;
noPrizeAgainBtn: FYGE.Button; noPrizeAgainBtn: FYGE.Button;
goPrizeBtn: FYGE.Button; goPrizeBtn: FYGE.Button;
light1: Sprite;
light2: Sprite;
private starGroup: SuccessStarGroup = null; private starGroup: SuccessStarGroup = null;
...@@ -44,9 +47,20 @@ export class SuccessPrizePanel extends Panel { ...@@ -44,9 +47,20 @@ export class SuccessPrizePanel extends Panel {
this.starGroup = this.addChild(new SuccessStarGroup()); this.starGroup = this.addChild(new SuccessStarGroup());
this.starGroup.position.set(373, 678); this.starGroup.position.set(373, 678);
this.lightEffect();
this.starGroup.play(4); this.starGroup.play(4);
} }
private lightEffect() {
Tween.get(this.light1, {loop: true})
.set({anchorX: 219.5, anchorY: 219.5})
.to({rotation: 360}, 12000);
Tween.get(this.light2, {loop: true})
.set({anchorX: 219.5, anchorY: 219.5})
.to({rotation: -360}, 12000);
}
start(data) { start(data) {
super.start(); super.start();
} }
......
...@@ -241,7 +241,7 @@ class CheckCurEffect extends Container { ...@@ -241,7 +241,7 @@ class CheckCurEffect extends Container {
this.light1.anchorTexture.set(0.5, 0.5); this.light1.anchorTexture.set(0.5, 0.5);
this.light2.anchorTexture.set(0.5, 0.5); this.light2.anchorTexture.set(0.5, 0.5);
this.position.set(53, 50); this.position.set(55, 50);
this.mouseEnable = this.mouseChildren = false; this.mouseEnable = this.mouseChildren = false;
} }
......
...@@ -20,11 +20,19 @@ export default class MapPart extends Container { ...@@ -20,11 +20,19 @@ export default class MapPart extends Container {
} }
protected initIcon() { protected initIcon() {
this.data.forEach((value, index) => { // 坑爹的头像,所以倒着加,可以解决层级问题
for (let i = this.data.length - 1; i >= 0; i--) {
const value = this.data[i];
const nBtn = this.addChild(new CheckBtn(value)); const nBtn = this.addChild(new CheckBtn(value));
nBtn.position.set(this.btnPos[index][0], this.btnPos[index][1]); nBtn.position.set(this.btnPos[i][0], this.btnPos[i][1]);
MapScene.checkArr[value.check] = nBtn; MapScene.checkArr[value.check] = nBtn;
}); }
// this.data.forEach((value, index) => {
// const nBtn = this.addChild(new CheckBtn(value));
//
// nBtn.position.set(this.btnPos[index][0], this.btnPos[index][1]);
// MapScene.checkArr[value.check] = nBtn;
// });
} }
} }
...@@ -5,7 +5,6 @@ import MapUI from "./MapUI"; ...@@ -5,7 +5,6 @@ import MapUI from "./MapUI";
import MapMid from "./MapMid"; import MapMid from "./MapMid";
import CheckBtn, { CHECK_TYPE } from "./CheckBtn"; import CheckBtn, { CHECK_TYPE } from "./CheckBtn";
import { layers } from "../../../module/views/layers"; import { layers } from "../../../module/views/layers";
import { sendTbNet, TbNetName } from "../../TaoBaoNet";
import ScrollPage = FYGE.ScrollPage; import ScrollPage = FYGE.ScrollPage;
import Container = FYGE.Container; import Container = FYGE.Container;
import { Tools } from "../../Tools"; import { Tools } from "../../Tools";
...@@ -50,54 +49,58 @@ export class MapScene extends Scene { ...@@ -50,54 +49,58 @@ export class MapScene extends Scene {
this.initMap(); this.initMap();
this.updateMapCheck(); this.updateMapCheck();
showPanel(SuccessPrizePanel); showPanel(SuccessNoPrizePanel)
} }
private updateMapCheck() { private updateMapCheck() {
sendTbNet(TbNetName.getIndex, {}, if (this.data.from == 'loading') {
(success, res) => { this.initMapByData(Tools.gameData);
} else {
if (!success) return; Tools.getIndex().then((success) => {
if (success) {
this.uiLayer.energyBox.count = res.data.power; this.initMapByData(Tools.gameData);
}
});
}
}
const currentLevel = res.data.currentLevel; private initMapByData(data) {
this.uiLayer.energyBox.count = data.power;
// 已经通关的 const currentLevel = data.currentLevel;
for (let i = 1; i < currentLevel; i++) {
MapScene.checkArr[i].type = CHECK_TYPE.COM;
MapScene.checkArr[i].enabled = true;
}
// 当前关卡 // 已经通关的
if (currentLevel < 121 && currentLevel > 0) { for (let i = 1; i < currentLevel; i++) {
MapScene.checkArr[currentLevel].type = CHECK_TYPE.CUR; MapScene.checkArr[i].type = CHECK_TYPE.COM;
MapScene.checkArr[currentLevel].enabled = true; MapScene.checkArr[i].enabled = true;
!this.mapAvatar && (this.mapAvatar = this.addChild(new MapAvatar())); }
this.mapAvatar.parent && this.mapAvatar.parent.removeChild(this.mapAvatar);
MapScene.checkArr[currentLevel].addChild(this.mapAvatar);
}
// 未通关的 // 当前关卡
for (let i = currentLevel + 1; i < 121; i++) { if (currentLevel < 121 && currentLevel > 0) {
MapScene.checkArr[i].type = CHECK_TYPE.COM; MapScene.checkArr[currentLevel].type = CHECK_TYPE.CUR;
MapScene.checkArr[i].enabled = false; MapScene.checkArr[currentLevel].enabled = true;
} !this.mapAvatar && (this.mapAvatar = this.addChild(new MapAvatar()));
this.mapAvatar.parent && this.mapAvatar.parent.removeChild(this.mapAvatar);
MapScene.checkArr[currentLevel].addChild(this.mapAvatar);
}
// 闯关记录里有的 // 未通关的
res.data.visitors.forEach((v) => { for (let i = currentLevel + 1; i < 121; i++) {
MapScene.checkArr[v.level].data = v; MapScene.checkArr[i].type = CHECK_TYPE.COM;
}); MapScene.checkArr[i].enabled = false;
}
// 奖励关卡 // 闯关记录里有的
res.data.prizes.forEach((v) => { data.visitors.forEach((v) => {
MapScene.checkArr[v.level].isPrize = true; MapScene.checkArr[v.level].data = v;
}); });
this.scrollToCheck(currentLevel); // 奖励关卡
data.prizes.forEach((v) => {
MapScene.checkArr[v.level].isPrize = true;
});
} this.scrollToCheck(currentLevel);
);
} }
public initMap() { public initMap() {
......
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