Commit c5af0aa6 authored by wjf's avatar wjf

l

parents fad806bf d0d2e5c3
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{ {
"code": "000000", "code": "000000",
"data": { "data": {
"currentLevel": 11, "currentLevel": 1,
"visitors": [ "visitors": [
{ {
"activityId": "5f08084ec3ad3494b9201c0e", "activityId": "5f08084ec3ad3494b9201c0e",
...@@ -60,4 +60,4 @@ ...@@ -60,4 +60,4 @@
}, },
"success": true, "success": true,
"message": "成功" "message": "成功"
} }
\ No newline at end of file
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...@@ -55,7 +55,7 @@ export const SkinJson = { ...@@ -55,7 +55,7 @@ export const SkinJson = {
{ {
"name": "继续闯关小", "name": "继续闯关小",
"x": 381, "x": 381,
"y": 955, "y": 935,
"alpha": 1, "alpha": 1,
"type": "button", "type": "button",
"props": { "props": {
...@@ -66,7 +66,7 @@ export const SkinJson = { ...@@ -66,7 +66,7 @@ export const SkinJson = {
{ {
"name": "闯关成功不满星按钮", "name": "闯关成功不满星按钮",
"x": 91, "x": 91,
"y": 955, "y": 935,
"alpha": 1, "alpha": 1,
"type": "button", "type": "button",
"props": { "props": {
......
...@@ -6,6 +6,10 @@ import Ease = FYGE.Ease; ...@@ -6,6 +6,10 @@ import Ease = FYGE.Ease;
import { sendTbNet, TbNetName } from "./TaoBaoNet"; import { sendTbNet, TbNetName } from "./TaoBaoNet";
import { PropType } from "./something/enum/PropType"; import { PropType } from "./something/enum/PropType";
import { showToast } from "../module/ctrls"; import { showToast } from "../module/ctrls";
import { showPanel } from "../module/ctrls";
import { FailedPanel } from "./panels/FailedPanel";
import { SuccessPrizePanel } from "./panels/SuccessPrizePanel";
import { SuccessNoPrizePanel } from "./panels/SuccessNoPrizePanel";
/** /**
* 定制,记录一些全局量和方法 * 定制,记录一些全局量和方法
...@@ -90,7 +94,7 @@ export class Tools { ...@@ -90,7 +94,7 @@ export class Tools {
*/ */
public static getGameInfo() { public static getGameInfo() {
return new Promise((r) => { return new Promise((r) => {
sendTbNet(TbNetName.getGameInfo, (s, res) => { sendTbNet(TbNetName.getGameInfo, {},(s, res) => {
if (s) this.gameData = res.data; if (s) this.gameData = res.data;
r(s); r(s);
}) })
...@@ -115,6 +119,16 @@ export class Tools { ...@@ -115,6 +119,16 @@ export class Tools {
}) })
} }
public static gameOver(data) {
if (!data.isVisitSuccess) { // 闯关失败
showPanel(FailedPanel, data);
} else if (data.prize || data.tool) { // 闯关成功,奖励关卡
showPanel(SuccessPrizePanel, data);
} else { // 闯关成功,不是奖励关卡
showPanel(SuccessNoPrizePanel, data);
}
}
/** /**
* 兑换道具,根据返回参数判断 * 兑换道具,根据返回参数判断
*/ */
......
import { Panel } from "../../module/views/Panel"; import { Panel } from "../../module/views/Panel";
import { Tools } from "../Tools";
import TEXT_ALIGN = FYGE.TEXT_ALIGN;
import MouseEvent = FYGE.MouseEvent;
import { changeScene } from "../../module/ctrls";
import { MapScene } from "../scene/map/MapScene";
export class FailedPanel extends Panel { export class FailedPanel extends Panel {
get groupNames() { return ["FailedPanel"] } get groupNames() {
get skinName() { return "FailedPanel" } return ["FailedPanel"]
againBtn:FYGE.Button; }
closeBtn:FYGE.Button;
tipsTex:FYGE.TextField; get skinName() {
checkTex:FYGE.TextField; return "FailedPanel"
}
initUi() {
againBtn: FYGE.Button;
} closeBtn: FYGE.Button;
start(data) { tipsTex: FYGE.TextField;
super.start(); checkTex: FYGE.TextField;
}
initEvents() { initUi() {
super.initEvents(); this.checkTex.text = `第 ${this.data.level} 关`;
} this.checkTex.textAlign = TEXT_ALIGN.CENTER;
removeEvents() { this.checkTex.x = 2;
super.removeEvents(); this.checkTex.textWidth = 750;
}
const curLevel: number = Tools.gameData.currentLevel;
let upLevel: number = 120;
let dLevel: number = 120;
Tools.baseInfo.prizeLevels.forEach((value, index) => {
const d: number = value - curLevel;
if (curLevel <= value && d >= 0 && d <= dLevel) {
upLevel = value;
dLevel = d + 1;
}
});
this.tipsTex.text = ` 再接再厉!\n再解锁${dLevel}关可参与抽奖`;
this.tipsTex.textAlign = TEXT_ALIGN.CENTER;
this.tipsTex.textWidth = 750;
this.tipsTex.x = 0;
}
start(data) {
super.start();
}
public hidePanel() {
changeScene(MapScene, {level: this.data.level + 1});
super.hidePanel();
}
initEvents() {
super.initEvents();
this.againBtn.addEventListener(MouseEvent.CLICK, this.hidePanel, this);
}
removeEvents() {
super.removeEvents();
this.againBtn.removeEventListener(MouseEvent.CLICK, this.hidePanel, this);
}
} }
...@@ -24,7 +24,7 @@ export class RulePanel extends Panel { ...@@ -24,7 +24,7 @@ export class RulePanel extends Panel {
start(data) { start(data) {
super.start(); super.start();
const rule = '1、这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案。\\n\\r2、这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案。\\r\\r3、这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案。\\r\\r4、这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案。1、这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案。\\n\\r2、这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案。\\r\\r3、这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案。\\r\\r4、这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案。1、这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案。\\n\\r2、这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案。\\r\\r3、这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案。\\r\\r4、这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案。' const rule = Tools.baseInfo.rule;
this.ruleTex = this.addChild(Tools.getText( this.ruleTex = this.addChild(Tools.getText(
rule, 26, '#892a1a', rule, 26, '#892a1a',
FYGE.TEXT_ALIGN.LEFT, 570 FYGE.TEXT_ALIGN.LEFT, 570
......
...@@ -9,6 +9,7 @@ import { changeScene } from "../../module/ctrls"; ...@@ -9,6 +9,7 @@ import { changeScene } from "../../module/ctrls";
import { PlayScene } from "../scene/PlayScene"; import { PlayScene } from "../scene/PlayScene";
import Tween = FYGE.Tween; import Tween = FYGE.Tween;
import Ease = FYGE.Ease; import Ease = FYGE.Ease;
import { sendTbNet, TbNetName } from "../TaoBaoNet";
export class StartPanel extends Panel { export class StartPanel extends Panel {
get groupNames() { get groupNames() {
...@@ -43,13 +44,12 @@ export class StartPanel extends Panel { ...@@ -43,13 +44,12 @@ export class StartPanel extends Panel {
this.checkTex.x = 0; this.checkTex.x = 0;
this.checkTex.text = `第 ${this.data.level} 关`; this.checkTex.text = `第 ${this.data.level} 关`;
this.startBtn.visible = !this.data.isPlayed; this.startBtn.visible = (this.data.stars < 3);
this.startBtn2.visible = this.data.isPlayed; this.startBtn2.visible = (this.data.stars >= 3);
this.tipsTex.visible = (this.data.stars < 3);
this.addChild(new StartTarget(this.data.level)) this.addChild(new StartTarget(this.data.level))
.position.set(0, 682); .position.set(0, 682);
this.tipsTex.visible = this.data.stars < 3;
} }
start(data) { start(data) {
...@@ -57,7 +57,13 @@ export class StartPanel extends Panel { ...@@ -57,7 +57,13 @@ export class StartPanel extends Panel {
} }
private startGame() { private startGame() {
changeScene(PlayScene, {chapter: this.data.level}); sendTbNet(TbNetName.dojoin, {level: this.data.level},
(success, res) => {
if (!success) return;
Tools.gameData.power = res.data.power;
changeScene(PlayScene, {chapter: this.data.level});
}
);
this.hidePanel(); this.hidePanel();
} }
......
...@@ -8,8 +8,8 @@ import Tween = FYGE.Tween; ...@@ -8,8 +8,8 @@ import Tween = FYGE.Tween;
import Ease = FYGE.Ease; import Ease = FYGE.Ease;
import Sprite = FYGE.Sprite; import Sprite = FYGE.Sprite;
import Texture = FYGE.Texture; import Texture = FYGE.Texture;
import { Tool } from "../something/Tool";
import { Tools } from "../Tools"; import { Tools } from "../Tools";
import { sendTbNet, TbNetName } from "../TaoBaoNet";
export class StartPanelPrize extends Panel { export class StartPanelPrize extends Panel {
get groupNames() { get groupNames() {
...@@ -45,8 +45,8 @@ export class StartPanelPrize extends Panel { ...@@ -45,8 +45,8 @@ export class StartPanelPrize extends Panel {
this.checkTex.x = 0; this.checkTex.x = 0;
this.checkTex.text = `第 ${this.data.level} 关`; this.checkTex.text = `第 ${this.data.level} 关`;
this.startBtn.visible = !this.data.isPlayed; this.startBtn.visible = (this.data.stars < 3);
this.startBtn2.visible = this.data.isPlayed; this.startBtn2.visible = (this.data.stars >= 3);
this.addChild(new StartTarget(this.data.level)) this.addChild(new StartTarget(this.data.level))
.position.set(0, 682); .position.set(0, 682);
...@@ -61,7 +61,13 @@ export class StartPanelPrize extends Panel { ...@@ -61,7 +61,13 @@ export class StartPanelPrize extends Panel {
} }
private startGame() { private startGame() {
changeScene(PlayScene, {chapter: this.data.level}); sendTbNet(TbNetName.dojoin, {level: this.data.level},
(success, res) => {
if (!success) return;
Tools.gameData.power = res.data.power;
changeScene(PlayScene, {chapter: this.data.level});
}
);
this.hidePanel(); this.hidePanel();
} }
......
...@@ -8,6 +8,7 @@ import Ease = FYGE.Ease; ...@@ -8,6 +8,7 @@ import Ease = FYGE.Ease;
import FrameAni = FYGE.FrameAni; import FrameAni = FYGE.FrameAni;
import Texture = FYGE.Texture; import Texture = FYGE.Texture;
import { RES } from "../../module/RES"; import { RES } from "../../module/RES";
import MouseEvent = FYGE.MouseEvent;
export class SuccessNoPrizePanel extends Panel { export class SuccessNoPrizePanel extends Panel {
get groupNames() { get groupNames() {
...@@ -42,6 +43,7 @@ export class SuccessNoPrizePanel extends Panel { ...@@ -42,6 +43,7 @@ export class SuccessNoPrizePanel extends Panel {
private starGroup: SuccessStarGroup = null; private starGroup: SuccessStarGroup = null;
initUi() { initUi() {
this.checkTex.text = `第 ${this.data.level} 关`;
this.checkTex.textWidth = 750; this.checkTex.textWidth = 750;
this.checkTex.x = 0; this.checkTex.x = 0;
this.checkTex.textAlign = TEXT_ALIGN.CENTER; this.checkTex.textAlign = TEXT_ALIGN.CENTER;
...@@ -53,7 +55,14 @@ export class SuccessNoPrizePanel extends Panel { ...@@ -53,7 +55,14 @@ export class SuccessNoPrizePanel extends Panel {
this.lightEffect(); this.lightEffect();
this.starGroup.play(3); this.starGroup.play(this.data.stars);
if (this.data.stars >= 3) {
this.againBtn.visible = false;
this.continueBtn.visible = false;
} else {
this.totalContinueBtn.visible = false;
}
} }
private lightEffect() { private lightEffect() {
...@@ -71,10 +80,30 @@ export class SuccessNoPrizePanel extends Panel { ...@@ -71,10 +80,30 @@ export class SuccessNoPrizePanel extends Panel {
initEvents() { initEvents() {
super.initEvents(); super.initEvents();
this.againBtn.addEventListener(MouseEvent.CLICK, this.again, this);
this.continueBtn.addEventListener(MouseEvent.CLICK, this.continue, this);
this.totalContinueBtn.addEventListener(MouseEvent.CLICK, this.continue, this);
}
/**
* 挑战满星
*/
private again() {
}
/**
* 继续闯关
*/
private continue() {
} }
removeEvents() { removeEvents() {
super.removeEvents(); super.removeEvents();
this.againBtn.removeEventListener(MouseEvent.CLICK, this.again, this);
this.continueBtn.removeEventListener(MouseEvent.CLICK, this.continue, this);
this.totalContinueBtn.removeEventListener(MouseEvent.CLICK, this.continue, this);
} }
} }
......
...@@ -38,6 +38,7 @@ export class SuccessPrizePanel extends Panel { ...@@ -38,6 +38,7 @@ export class SuccessPrizePanel extends Panel {
private starGroup: SuccessStarGroup = null; private starGroup: SuccessStarGroup = null;
initUi() { initUi() {
this.checkTex.text = `第 ${this.data.level} 关`;
this.checkTex.textWidth = 750; this.checkTex.textWidth = 750;
this.checkTex.x = 0; this.checkTex.x = 0;
this.checkTex.textAlign = TEXT_ALIGN.CENTER; this.checkTex.textAlign = TEXT_ALIGN.CENTER;
...@@ -56,6 +57,7 @@ export class SuccessPrizePanel extends Panel { ...@@ -56,6 +57,7 @@ export class SuccessPrizePanel extends Panel {
Tween.get(this.light1, {loop: true}) Tween.get(this.light1, {loop: true})
.set({anchorX: 219.5, anchorY: 219.5}) .set({anchorX: 219.5, anchorY: 219.5})
.to({rotation: 360}, 12000); .to({rotation: 360}, 12000);
Tween.get(this.light2, {loop: true}) Tween.get(this.light2, {loop: true})
.set({anchorX: 219.5, anchorY: 219.5}) .set({anchorX: 219.5, anchorY: 219.5})
.to({rotation: -360}, 12000); .to({rotation: -360}, 12000);
......
...@@ -6,12 +6,13 @@ import MapMid from "./MapMid"; ...@@ -6,12 +6,13 @@ import MapMid from "./MapMid";
import CheckBtn, { CHECK_TYPE } from "./CheckBtn"; import CheckBtn, { CHECK_TYPE } from "./CheckBtn";
import { layers } from "../../../module/views/layers"; import { layers } from "../../../module/views/layers";
import { Tools } from "../../Tools"; import { Tools } from "../../Tools";
import { getTbData, sendTbNet, TbNetName } from "../../TaoBaoNet";
import ScrollPage = FYGE.ScrollPage; import ScrollPage = FYGE.ScrollPage;
import Container = FYGE.Container; import Container = FYGE.Container;
import Graphics = FYGE.Graphics; import Graphics = FYGE.Graphics;
import Sprite = FYGE.Sprite; import Sprite = FYGE.Sprite;
import Texture = FYGE.Texture; import Texture = FYGE.Texture;
import Tween = FYGE.Tween;
import Ease = FYGE.Ease;
export class MapScene extends Scene { export class MapScene extends Scene {
private mapContainer: Container = null; private mapContainer: Container = null;
...@@ -21,7 +22,7 @@ export class MapScene extends Scene { ...@@ -21,7 +22,7 @@ export class MapScene extends Scene {
public destroy() { public destroy() {
super.destroy(); super.destroy();
MapScene.checkArr = []; // MapScene.checkArr = [];
} }
private uiLayer: MapUI = null; private uiLayer: MapUI = null;
...@@ -53,10 +54,13 @@ export class MapScene extends Scene { ...@@ -53,10 +54,13 @@ export class MapScene extends Scene {
} }
private updateMapCheck() { private updateMapCheck() {
if (this.data.from == 'loading') { if (this.data && this.data.from == 'loading') {
this.initMapByData(Tools.gameData); this.initMapByData(Tools.gameData);
if (Tools.gameData.isFristLogin) {
this.initGuide();
}
} else { } else {
Tools.getIndex().then((success) => { Tools.getGameInfo().then((success) => {
if (success) { if (success) {
this.initMapByData(Tools.gameData); this.initMapByData(Tools.gameData);
} }
...@@ -64,6 +68,54 @@ export class MapScene extends Scene { ...@@ -64,6 +68,54 @@ export class MapScene extends Scene {
} }
} }
private initGuide() {
Tools.gameData.isFristLogin = false;
const guide = this.addChild(new Container());
const g = guide.addChild(new Graphics());
g.beginFill(0, 0.6);
g.drawRect(0, 0, layers.stageWidth, layers.stageHeight);
g.endFill();
const guide_check = guide.addChild(new CheckBtn({check: 1}));
guide_check.enabled = true;
guide_check.type = CHECK_TYPE.CUR;
guide_check.position.set(MapScene.checkArr[1].x, layers.stageHeight - 162);
guide_check.addChild(new MapAvatar());
const guide_hand = guide.addChild(Tools.getSprite('guide_hand.png'));
guide_hand.position.set(guide_check.x + 90, guide_check.y + 40);
guide_hand.mouseEnable = guide_hand.mouseChildren = false;
const guide_light = guide.addChild(Tools.getSprite('guide_light.png'));
guide_light.anchorTexture.set(0.5, 0.5);
guide_light.position.set(guide_check.x + 95, guide_check.y + 45);
guide_light.mouseEnable = guide_light.mouseChildren = false;
const guide_fox = guide.addChild(Tools.getSprite('guide_fox.png'));
guide_fox.position.set(45, guide_check.y - 200);
guide_fox.alpha = 0;
const guide_tip = guide.addChild(Tools.getSprite('guide_tip.png'));
guide_tip.anchorTexture.set(0, 0.3);
guide_tip.position.set(guide_fox.x + 215, guide_fox.y - 70);
guide_tip.scale.set(0, 0);
guide.alpha = 0;
Tween.get(guide)
.to({alpha: 1}, 600, Ease.quadInOut);
Tween.get(guide_fox)
.wait(300)
.to({y: guide_check.y - 345, alpha: 1}, 300, Ease.quadInOut)
.wait(100)
.call(() => {
Tween.get(guide_tip)
.to({scaleX: 1, scaleY: 1}, 300, Ease.quadInOut);
});
}
private initMapByData(data) { private initMapByData(data) {
this.uiLayer.energyBox.count = data.power; this.uiLayer.energyBox.count = data.power;
...@@ -100,7 +152,10 @@ export class MapScene extends Scene { ...@@ -100,7 +152,10 @@ export class MapScene extends Scene {
MapScene.checkArr[v.level].isPrize = true; MapScene.checkArr[v.level].isPrize = true;
}); });
this.scrollToCheck(currentLevel); this.scrollToCheck(this.data.level
? this.data.level
: currentLevel
);
} }
public initMap() { public initMap() {
...@@ -152,6 +207,14 @@ export class MapScene extends Scene { ...@@ -152,6 +207,14 @@ export class MapScene extends Scene {
public start(data?: any) { public start(data?: any) {
super.start(data); super.start(data);
// Tools.gameOver({
// level: 1,
// score: 666,
// stars: 0,
// isVisitSuccess: false,
// isPrizeLevel: false,
// });
} }
public initEvents() { public initEvents() {
......
...@@ -118,7 +118,6 @@ class EnergyBox extends Container { ...@@ -118,7 +118,6 @@ class EnergyBox extends Container {
} }
private clickAdd() { private clickAdd() {
/// TODO 增加按钮
console.log('增加按钮'); console.log('增加按钮');
showPanel(BuyPowerPanel); showPanel(BuyPowerPanel);
} }
......
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