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王剑峰
babycare_xiaoxiao
Commits
4aac4764
Commit
4aac4764
authored
Feb 20, 2021
by
邱旭
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m
parent
ed4ae4d1
Changes
5
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5 changed files
with
23 additions
and
7 deletions
+23
-7
workspace.xml
.idea/workspace.xml
+13
-2
feile.getActivityBaseInfoById.json
mock/miniTb/feile.getActivityBaseInfoById.json
+1
-1
LotteryPanel.ts
src/panels/LotteryPanel.ts
+6
-1
SuccessNoPrizePanel.ts
src/panels/SuccessNoPrizePanel.ts
+2
-2
MapUI.ts
src/scene/map/MapUI.ts
+1
-1
No files found.
.idea/workspace.xml
View file @
4aac4764
...
...
@@ -3,6 +3,10 @@
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afterDir=
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/>
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<change
beforePath=
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/>
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...
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mock/miniTb/feile.getActivityBaseInfoById.json
View file @
4aac4764
{
"code"
:
"000000"
,
"data"
:
{
"currentLevel"
:
1
,
"currentLevel"
:
99
,
"topLevelVisitSuccess"
:
true
,
"isDrawTopLevelPrize"
:
false
,
"power"
:
10
,
...
...
src/panels/LotteryPanel.ts
View file @
4aac4764
...
...
@@ -44,7 +44,6 @@ export class LotteryPanel extends Panel {
this
.
addChild
(
new
FYGE
.
Sprite
(
RES
.
getRes
(
"lotteryReturnBtn.png"
)))
.
addEventListener
(
FYGE
.
MouseEvent
.
CLICK
,
()
=>
{
this
.
hidePanel
();
changeScene
(
MapScene
);
},
this
)
.
position
.
set
(
0
,
250
)
//刷新奖品列表和摇奖列表
...
...
@@ -70,6 +69,7 @@ export class LotteryPanel extends Panel {
}
else
{
showToast
(
'奖品发放失败
\
n请前往我的奖品处进行处理'
);
}
this
.
data
.
callFun
&&
this
.
data
.
callFun
();
this
.
hidePanel
();
},
true
);
...
...
@@ -94,6 +94,11 @@ export class LotteryPanel extends Panel {
}
}
hidePanel
()
{
this
.
data
.
callFun
&&
this
.
data
.
callFun
();
super
.
hidePanel
();
}
async
updatePrizes
()
{
showWaiting
();
const
{
data
:
prizeList
}
=
await
sendTbNet
(
TbNetName
.
getTopLevelPrizes
/*, { level: this.data.level }*/
);
...
...
src/panels/SuccessNoPrizePanel.ts
View file @
4aac4764
...
...
@@ -3,13 +3,13 @@ import { Tools } from "../Tools";
import
{
RES
}
from
"../../module/RES"
;
import
{
changeScene
,
showPanel
}
from
"../../module/ctrls"
;
import
{
MapScene
}
from
"../scene/map/MapScene"
;
import
{
LotteryPanel
}
from
"./LotteryPanel"
;
import
Container
=
FYGE
.
Container
;
import
Sprite
=
FYGE
.
Sprite
;
import
Tween
=
FYGE
.
Tween
;
import
Ease
=
FYGE
.
Ease
;
import
MouseEvent
=
FYGE
.
MouseEvent
;
import
Button
=
FYGE
.
Button
;
import
{
LotteryPanel
}
from
"./LotteryPanel"
;
export
class
SuccessNoPrizePanel
extends
Panel
{
get
groupNames
()
{
...
...
@@ -83,7 +83,7 @@ export class SuccessNoPrizePanel extends Panel {
public
goPrize
()
{
// 去抽奖
showPanel
(
LotteryPanel
);
showPanel
(
LotteryPanel
,
{
callFun
:
()
=>
changeScene
(
MapScene
)
}
);
super
.
hidePanel
();
}
...
...
src/scene/map/MapUI.ts
View file @
4aac4764
...
...
@@ -61,7 +61,7 @@ export default class MapUI extends Container {
break
;
case
this
.
clearanceBtn
:
showPanel
(
LotteryPanel
)
showPanel
(
LotteryPanel
,
{
callFun
:
()
=>
0
}
)
break
;
}
}
...
...
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