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王剑峰
babycare_xiaoxiao
Commits
48ab0168
Commit
48ab0168
authored
Apr 12, 2021
by
邱旭
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Plain Diff
换了点皮
parent
a766a091
Changes
2
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2 changed files
with
16 additions
and
26 deletions
+16
-26
workspace.xml
.idea/workspace.xml
+9
-19
GameGuide.ts
src/something/uis/GameGuide.ts
+7
-7
No files found.
.idea/workspace.xml
View file @
48ab0168
...
...
@@ -3,16 +3,6 @@
<component
name=
"ChangeListManager"
>
<list
default=
"true"
id=
"0d3cb18d-e144-41a0-bc8b-4877c2e1fef1"
name=
"默认的"
comment=
"换了点皮"
>
<change
beforePath=
"$PROJECT_DIR$/.idea/workspace.xml"
beforeDir=
"false"
afterPath=
"$PROJECT_DIR$/.idea/workspace.xml"
afterDir=
"false"
/>
<change
beforePath=
"$PROJECT_DIR$/mock/miniTb/feile.getActivityBaseInfoById.json"
beforeDir=
"false"
afterPath=
"$PROJECT_DIR$/mock/miniTb/feile.getActivityBaseInfoById.json"
afterDir=
"false"
/>
<change
beforePath=
"$PROJECT_DIR$/resource/playSceneGuide/gameGuideBoard.png"
beforeDir=
"false"
afterPath=
"$PROJECT_DIR$/resource/playSceneGuide/gameGuideBoard.png"
afterDir=
"false"
/>
<change
beforePath=
"$PROJECT_DIR$/resource/playSceneGuide/gameGuide_1.png"
beforeDir=
"false"
afterPath=
"$PROJECT_DIR$/resource/playSceneGuide/gameGuide_1.png"
afterDir=
"false"
/>
<change
beforePath=
"$PROJECT_DIR$/resource/playSceneGuide/gameGuide_5.png"
beforeDir=
"false"
afterPath=
"$PROJECT_DIR$/resource/playSceneGuide/gameGuide_5.png"
afterDir=
"false"
/>
<change
beforePath=
"$PROJECT_DIR$/resource/playSceneGuide/gameGuide_5_1.png"
beforeDir=
"false"
afterPath=
"$PROJECT_DIR$/resource/playSceneGuide/gameGuide_5_1.png"
afterDir=
"false"
/>
<change
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"$PROJECT_DIR$/resource/playSceneGuide/gameGuide_8.png"
beforeDir=
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afterPath=
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afterDir=
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"$PROJECT_DIR$/resource/playSceneGuide/gameGuide_8_1.png"
beforeDir=
"false"
afterPath=
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afterDir=
"false"
/>
<change
beforePath=
"$PROJECT_DIR$/resource/playSceneGuide/guidePropHand.png"
beforeDir=
"false"
afterPath=
"$PROJECT_DIR$/resource/playSceneGuide/guidePropHand.png"
afterDir=
"false"
/>
<change
beforePath=
"$PROJECT_DIR$/resource/playSceneGuide/propGuideBoard.png"
beforeDir=
"false"
afterPath=
"$PROJECT_DIR$/resource/playSceneGuide/propGuideBoard.png"
afterDir=
"false"
/>
<change
beforePath=
"$PROJECT_DIR$/src/something/uis/FirstPropGift.ts"
beforeDir=
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afterPath=
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afterDir=
"false"
/>
<change
beforePath=
"$PROJECT_DIR$/src/something/uis/GameGuide.ts"
beforeDir=
"false"
afterPath=
"$PROJECT_DIR$/src/something/uis/GameGuide.ts"
afterDir=
"false"
/>
</list>
<option
name=
"SHOW_DIALOG"
value=
"false"
/>
...
...
@@ -207,14 +197,7 @@
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"m"
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<created>
1614046524319
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...
...
@@ -552,7 +535,14 @@
<option
name=
"project"
value=
"LOCAL"
/>
<updated>
1618209221940
</updated>
</task>
<option
name=
"localTasksCounter"
value=
"89"
/>
<task
id=
"LOCAL-00089"
summary=
"换了点皮"
>
<created>
1618210898604
</created>
<option
name=
"number"
value=
"00089"
/>
<option
name=
"presentableId"
value=
"LOCAL-00089"
/>
<option
name=
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value=
"LOCAL"
/>
<updated>
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<option
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<servers
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<component
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>
...
...
src/something/uis/GameGuide.ts
View file @
48ab0168
...
...
@@ -47,13 +47,13 @@ export class GameGuide extends FYGE.Container {
show
()
{
var
step
=
this
.
stepAll
-
this
.
stepCount
;
const
step
=
this
.
stepAll
-
this
.
stepCount
;
this
.
drawBg
(
step
);
//修改元素的层级,置顶,否则可能点击其他元素,handIndexs
var
handIndexs
=
chapterFuns
[
this
.
thisObj
.
chapter
].
handIndexs
[
step
];
for
(
var
i
=
0
;
i
<
handIndexs
.
length
;
i
++
)
{
var
index
=
handIndexs
[
i
];
var
lat
=
this
.
thisObj
.
lattices
[
index
]
const
handIndexs
=
chapterFuns
[
this
.
thisObj
.
chapter
].
handIndexs
[
step
];
for
(
let
i
=
0
;
i
<
handIndexs
.
length
;
i
++
)
{
const
index
=
handIndexs
[
i
];
const
lat
=
this
.
thisObj
.
lattices
[
index
];
if
(
lat
&&
lat
.
element
)
this
.
thisObj
.
elementContainer
.
addChild
(
lat
.
element
);
}
...
...
@@ -74,8 +74,8 @@ export class GameGuide extends FYGE.Container {
this
.
msgBoard
.
x
=
(
750
-
this
.
msgBoard
.
width
)
/
2
+
stepDp
[
0
];
var
p1
=
Tool
.
getPositionByIndex
(
handIndexs
[
0
]);
var
p2
=
Tool
.
getPositionByIndex
(
handIndexs
[
1
]);
const
p1
=
Tool
.
getPositionByIndex
(
handIndexs
[
0
]);
const
p2
=
Tool
.
getPositionByIndex
(
handIndexs
[
1
]);
this
.
msgBoard
.
y
=
Math
.
max
(
p1
[
1
],
p2
[
1
])
+
135
+
stepDp
[
1
];
//定制修改,101关毛球引导,
...
...
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