Commit 48ab0168 authored by 邱旭's avatar 邱旭

换了点皮

parent a766a091
......@@ -3,16 +3,6 @@
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<change beforePath="$PROJECT_DIR$/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/workspace.xml" afterDir="false" />
<change beforePath="$PROJECT_DIR$/mock/miniTb/feile.getActivityBaseInfoById.json" beforeDir="false" afterPath="$PROJECT_DIR$/mock/miniTb/feile.getActivityBaseInfoById.json" afterDir="false" />
<change beforePath="$PROJECT_DIR$/resource/playSceneGuide/gameGuideBoard.png" beforeDir="false" afterPath="$PROJECT_DIR$/resource/playSceneGuide/gameGuideBoard.png" afterDir="false" />
<change beforePath="$PROJECT_DIR$/resource/playSceneGuide/gameGuide_1.png" beforeDir="false" afterPath="$PROJECT_DIR$/resource/playSceneGuide/gameGuide_1.png" afterDir="false" />
<change beforePath="$PROJECT_DIR$/resource/playSceneGuide/gameGuide_5.png" beforeDir="false" afterPath="$PROJECT_DIR$/resource/playSceneGuide/gameGuide_5.png" afterDir="false" />
<change beforePath="$PROJECT_DIR$/resource/playSceneGuide/gameGuide_5_1.png" beforeDir="false" afterPath="$PROJECT_DIR$/resource/playSceneGuide/gameGuide_5_1.png" afterDir="false" />
<change beforePath="$PROJECT_DIR$/resource/playSceneGuide/gameGuide_8.png" beforeDir="false" afterPath="$PROJECT_DIR$/resource/playSceneGuide/gameGuide_8.png" afterDir="false" />
<change beforePath="$PROJECT_DIR$/resource/playSceneGuide/gameGuide_8_1.png" beforeDir="false" afterPath="$PROJECT_DIR$/resource/playSceneGuide/gameGuide_8_1.png" afterDir="false" />
<change beforePath="$PROJECT_DIR$/resource/playSceneGuide/guidePropHand.png" beforeDir="false" afterPath="$PROJECT_DIR$/resource/playSceneGuide/guidePropHand.png" afterDir="false" />
<change beforePath="$PROJECT_DIR$/resource/playSceneGuide/propGuideBoard.png" beforeDir="false" afterPath="$PROJECT_DIR$/resource/playSceneGuide/propGuideBoard.png" afterDir="false" />
<change beforePath="$PROJECT_DIR$/src/something/uis/FirstPropGift.ts" beforeDir="false" afterPath="$PROJECT_DIR$/src/something/uis/FirstPropGift.ts" afterDir="false" />
<change beforePath="$PROJECT_DIR$/src/something/uis/GameGuide.ts" beforeDir="false" afterPath="$PROJECT_DIR$/src/something/uis/GameGuide.ts" afterDir="false" />
</list>
<option name="SHOW_DIALOG" value="false" />
......@@ -207,14 +197,7 @@
<workItem from="1617871191619" duration="121000" />
<workItem from="1617890665920" duration="181000" />
<workItem from="1617960804439" duration="639000" />
<workItem from="1618193237335" duration="12118000" />
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<created>1614045699247</created>
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<updated>1614045699247</updated>
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<task id="LOCAL-00041" summary="m">
<created>1614046524319</created>
......@@ -552,7 +535,14 @@
<option name="project" value="LOCAL" />
<updated>1618209221940</updated>
</task>
<option name="localTasksCounter" value="89" />
<task id="LOCAL-00089" summary="换了点皮">
<created>1618210898604</created>
<option name="number" value="00089" />
<option name="presentableId" value="LOCAL-00089" />
<option name="project" value="LOCAL" />
<updated>1618210898604</updated>
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<option name="localTasksCounter" value="90" />
<servers />
</component>
<component name="TypeScriptGeneratedFilesManager">
......
......@@ -47,13 +47,13 @@ export class GameGuide extends FYGE.Container {
show() {
var step = this.stepAll - this.stepCount;
const step = this.stepAll - this.stepCount;
this.drawBg(step);
//修改元素的层级,置顶,否则可能点击其他元素,handIndexs
var handIndexs = chapterFuns[this.thisObj.chapter].handIndexs[step];
for (var i = 0; i < handIndexs.length; i++) {
var index = handIndexs[i];
var lat = this.thisObj.lattices[index]
const handIndexs = chapterFuns[this.thisObj.chapter].handIndexs[step];
for (let i = 0; i < handIndexs.length; i++) {
const index = handIndexs[i];
const lat = this.thisObj.lattices[index];
if (lat && lat.element) this.thisObj.elementContainer.addChild(lat.element);
}
......@@ -74,8 +74,8 @@ export class GameGuide extends FYGE.Container {
this.msgBoard.x = (750 - this.msgBoard.width) / 2 + stepDp[0];
var p1 = Tool.getPositionByIndex(handIndexs[0]);
var p2 = Tool.getPositionByIndex(handIndexs[1]);
const p1 = Tool.getPositionByIndex(handIndexs[0]);
const p2 = Tool.getPositionByIndex(handIndexs[1]);
this.msgBoard.y = Math.max(p1[1], p2[1]) + 135 + stepDp[1];
//定制修改,101关毛球引导,
......
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