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王剑峰
babycare_xiaoxiao
Commits
28427d65
Commit
28427d65
authored
Apr 14, 2021
by
邱旭
Browse files
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换了点皮
parent
3fc326e4
Changes
12
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Showing
12 changed files
with
54 additions
and
41 deletions
+54
-41
workspace.xml
.idea/workspace.xml
+31
-20
feile.getActivityBaseInfoById.json
mock/miniTb/feile.getActivityBaseInfoById.json
+1
-1
feile.getToolsInfo.json
mock/miniTb/feile.getToolsInfo.json
+1
-1
mine.getAppData.json
mock/miniTb/mine.getAppData.json
+1
-1
output.js
output.js
+4
-4
output.js.map
output.js.map
+1
-1
startNum7.png
resource/StartPanel/startNum7.png
+0
-0
startNum8.png
resource/StartPanel/startNum8.png
+0
-0
startNum9.png
resource/StartPanel/startNum9.png
+0
-0
ResJson.ts
src/ResJson.ts
+4
-4
PlayScene.ts
src/scene/PlayScene.ts
+10
-8
BonusShootAni.ts
src/something/anis/BonusShootAni.ts
+1
-1
No files found.
.idea/workspace.xml
View file @
28427d65
...
...
@@ -3,9 +3,17 @@
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afterDir=
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"HIGHLIGHT_CONFLICTS"
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>
<package-json
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<command
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...
...
@@ -158,10 +166,10 @@
</list>
<recent_temporary>
<list>
<item
itemvalue=
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<item
itemvalue=
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<item
itemvalue=
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/>
<item
itemvalue=
"npm.dev"
/>
<item
itemvalue=
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@@ -199,21 +207,10 @@
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<updated>
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...
...
mock/miniTb/feile.getActivityBaseInfoById.json
View file @
28427d65
{
"code"
:
"000000"
,
"data"
:
{
"currentLevel"
:
61
,
"currentLevel"
:
3
,
"topLevelVisitSuccess"
:
true
,
"isDrawTopLevelPrize"
:
false
,
"power"
:
10
,
...
...
mock/miniTb/feile.getToolsInfo.json
View file @
28427d65
...
...
@@ -3,7 +3,7 @@
"data"
:
{
"tools"
:
{
"hammers"
:
1
,
"steps"
:
0
,
"steps"
:
11
,
"booms"
:
1
}
},
...
...
mock/miniTb/mine.getAppData.json
View file @
28427d65
...
...
@@ -7,7 +7,7 @@
"openId"
:
"openId"
,
"isFirstLogin"
:
true
,
"loginAddPower"
:
0
,
"isNewUser"
:
tru
e
,
"isNewUser"
:
fals
e
,
"inviteId"
:
""
,
"isFollow"
:
true
}
...
...
output.js
View file @
28427d65
...
...
@@ -2108,7 +2108,7 @@ exports.ResJson = {
"sh": 47,
"ro": false
},
"startNum
7
.png": {
"startNum
8
.png": {
"x": 599,
"y": 574,
"w": 36,
...
...
@@ -2119,7 +2119,7 @@ exports.ResJson = {
"sh": 47,
"ro": true
},
"startNum
8
.png": {
"startNum
9
.png": {
"x": 648,
"y": 600,
"w": 35,
...
...
@@ -2163,7 +2163,7 @@ exports.ResJson = {
"sh": 46,
"ro": false
},
"startNum
9
.png": {
"startNum
7
.png": {
"x": 599,
"y": 675,
"w": 33,
...
...
@@ -7013,7 +7013,7 @@ exports.ResJson = {
}
}
],
"path": "https://yun.duiba.com.cn/db_games/activity/feile_xiaoxiao/1618
215135
/resource/"
"path": "https://yun.duiba.com.cn/db_games/activity/feile_xiaoxiao/1618
380650
/resource/"
};
...
...
output.js.map
View file @
28427d65
This diff is collapsed.
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resource/StartPanel/startNum7.png
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3fc326e4
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28427d65
1.67 KB
|
W:
|
H:
850 Bytes
|
W:
|
H:
2-up
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resource/StartPanel/startNum8.png
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View file @
28427d65
1.43 KB
|
W:
|
H:
1.67 KB
|
W:
|
H:
2-up
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Onion skin
resource/StartPanel/startNum9.png
View replaced file @
3fc326e4
View file @
28427d65
850 Bytes
|
W:
|
H:
1.43 KB
|
W:
|
H:
2-up
Swipe
Onion skin
src/ResJson.ts
View file @
28427d65
...
...
@@ -465,7 +465,7 @@ export const ResJson = {
"sh"
:
47
,
"ro"
:
false
},
"startNum
7
.png"
:
{
"startNum
8
.png"
:
{
"x"
:
599
,
"y"
:
574
,
"w"
:
36
,
...
...
@@ -476,7 +476,7 @@ export const ResJson = {
"sh"
:
47
,
"ro"
:
true
},
"startNum
8
.png"
:
{
"startNum
9
.png"
:
{
"x"
:
648
,
"y"
:
600
,
"w"
:
35
,
...
...
@@ -520,7 +520,7 @@ export const ResJson = {
"sh"
:
46
,
"ro"
:
false
},
"startNum
9
.png"
:
{
"startNum
7
.png"
:
{
"x"
:
599
,
"y"
:
675
,
"w"
:
33
,
...
...
@@ -5370,5 +5370,5 @@ export const ResJson = {
}
}
],
"path"
:
"https://yun.duiba.com.cn/db_games/activity/feile_xiaoxiao/1618
215135
/resource/"
"path"
:
"https://yun.duiba.com.cn/db_games/activity/feile_xiaoxiao/1618
380650
/resource/"
}
\ No newline at end of file
src/scene/PlayScene.ts
View file @
28427d65
...
...
@@ -118,6 +118,8 @@ const fesChapterData: number[] = []
//节日大红包格子索引 及索引,默认索引值都是40
const
festivalIndex
:
number
=
40
const
topY
=
30
;
export
class
PlayScene
extends
Scene
{
get
groupNames
()
{
return
[
"playScene"
,
"fiveVerHorDis"
,
"playSceneEffect"
,
"playSceneGuide"
,
"playSceneNum"
,
"BonusTime"
]
...
...
@@ -259,19 +261,19 @@ export class PlayScene extends Scene {
this
.
addChild
(
FYGE
.
Sprite
.
fromFrame
(
"playBg.jpg"
)).
position
.
set
(
0
,
-
layers
.
stageOffsetY
);
//排版
//底部背景
this
.
addChild
(
FYGE
.
Sprite
.
fromFrame
(
"topBg.png"
)).
position
.
set
(
25
,
107
);
this
.
addChild
(
FYGE
.
Sprite
.
fromFrame
(
"topBg.png"
)).
position
.
set
(
25
,
topY
);
const
commonTextArr
=
{};
for
(
let
i
=
0
;
i
<
10
;
i
++
)
commonTextArr
[
i
]
=
RES
.
getRes
(
"scoreNum"
+
i
+
".png"
);
commonTextArr
[
"当"
]
=
RES
.
getRes
(
"scoreNum当.png"
);
//通关目标分数
this
.
targetScoreTxt
=
this
.
addChild
(
new
FYGE
.
BitmapText
(
commonTextArr
));
this
.
targetScoreTxt
.
position
.
set
(
118
,
283
);
this
.
targetScoreTxt
.
position
.
set
(
118
,
topY
+
176
);
//设置
this
.
musicBtn
=
this
.
addChild
(
new
MusicBtn
());
this
.
musicBtn
.
position
.
set
(
616
,
120
);
this
.
musicBtn
.
position
.
set
(
616
,
topY
+
13
);
this
.
addChild
(
FYGE
.
Sprite
.
fromFrame
(
"闪闪.png"
)).
position
.
set
(
288
,
252
);
this
.
addChild
(
FYGE
.
Sprite
.
fromFrame
(
"闪闪.png"
)).
position
.
set
(
288
,
topY
+
145
);
}
data
:
{
chapter
:
number
}
start
(
data
:
{
chapter
:
number
})
{
...
...
@@ -372,15 +374,15 @@ export class PlayScene extends Scene {
[
"第"
,
"关"
].
forEach
((
e
)
=>
{
chapterTex
[
e
]
=
RES
.
getRes
(
"chapterNum"
+
e
+
".png"
)
})
const
chapterTxt
=
this
.
addChild
(
new
FYGE
.
BitmapText
(
chapterTex
));
chapterTxt
.
text
=
"第"
+
(
this
.
chapter
>>
0
)
+
"关"
;
chapterTxt
.
position
.
set
(
620
,
229
);
chapterTxt
.
position
.
set
(
620
,
topY
+
122
);
//步数
this
.
stepNumber
=
this
.
addChild
(
new
FYGE
.
BitmapText
(
Tools
.
getNumTextures
(
"stepNum"
)));
this
.
stepNumber
.
position
.
set
(
104
,
214
);
this
.
stepNumber
.
position
.
set
(
104
,
topY
+
106
);
//步数初始化
this
.
steps
=
this
.
chapterData
.
stepCount
;
//分数进度条,托管
this
.
scoreProgress
=
this
.
addChild
(
new
ScoreProgress
(
this
.
chapterData
.
starScores
));
this
.
scoreProgress
.
position
.
set
(
83
,
272
);
this
.
scoreProgress
.
position
.
set
(
83
,
topY
+
165
);
//分数置0
this
.
score
=
0
;
//地图生成
...
...
@@ -435,7 +437,7 @@ export class PlayScene extends Scene {
}
this
.
elementTargets
=
new
ElementTargets
(
this
.
passElements
);
this
.
elementTargets
.
x
=
369
;
this
.
elementTargets
.
y
=
170
;
this
.
elementTargets
.
y
=
topY
+
63
;
this
.
addChild
(
this
.
elementTargets
);
this
.
targetScoreTxt
.
visible
=
false
;
}
else
{
...
...
src/something/anis/BonusShootAni.ts
View file @
28427d65
...
...
@@ -5,7 +5,7 @@ import { RES } from "../../../module/RES";
import
{
Tool
}
from
"../Tool"
;
export
const
stepPosition
:
number
[]
=
[
1
30
,
135
,
100
];
export
const
stepPosition
:
number
[]
=
[
1
10
,
120
,
100
];
/**
* 需要回调的
* 手动修改this.shoot.rotation=
...
...
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