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郑明
minner-tool
Commits
86c15430
Commit
86c15430
authored
Jul 25, 2019
by
rockyl
Browse files
Options
Browse Files
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Plain Diff
加快钩子速度
parent
262eaeb5
Changes
19
Hide whitespace changes
Inline
Side-by-side
Showing
19 changed files
with
99 additions
and
1318 deletions
+99
-1318
TakeFailed.ts
assets/scripts/dialog/TakeFailed.ts
+6
-1
Game.ts
assets/scripts/game/Game.ts
+23
-8
start.ts
assets/scripts/scenes/start.ts
+2
-3
HelloScilla.js
build/scripts/HelloScilla.js
+0
-24
DialogContent.js
build/scripts/dialog/DialogContent.js
+0
-54
Network.js
build/scripts/dialog/Network.js
+0
-11
Normal.js
build/scripts/dialog/Normal.js
+0
-11
TakeRewards.js
build/scripts/dialog/TakeRewards.js
+0
-37
Tips.js
build/scripts/dialog/Tips.js
+0
-15
Game.js
build/scripts/game/Game.js
+0
-651
Stone.js
build/scripts/game/Stone.js
+0
-46
ToolAnimate.js
build/scripts/game/ToolAnimate.js
+0
-26
Treasure.js
build/scripts/game/Treasure.js
+0
-47
start.js
build/scripts/scenes/start.js
+0
-352
index.js
build/scripts/utils/index.js
+0
-14
bundle.js
debug/bundle.js
+65
-15
bundle.js.map
debug/bundle.js.map
+1
-1
manifest.json
manifest.json
+1
-1
ts-time-record.json
ts-time-record.json
+1
-1
No files found.
assets/scripts/dialog/TakeFailed.ts
View file @
86c15430
...
...
@@ -10,10 +10,15 @@ export default class TakeFailed extends DialogContent {
unit
:
dynamic
setup
(
data
)
{
super
.
setup
(
data
);
this
.
setLabel
();
}
setLabel
()
{
this
.
label
.
getComponent
(
TextRenderer
).
text
=
`
${
this
.
unit
}
扣除失败
别慌张,可以再试一次哟~`
this
.
controller
.
getComponent
(
Popup
).
showDialog
(
'TakeFailed'
)
// this.entity.getChildrenByName('Button')[0].getComponent(BuriedPoint).callSetConfig()
}
...
...
assets/scripts/game/Game.ts
View file @
86c15430
...
...
@@ -25,7 +25,7 @@ enum ElementType {
Stone
=
'Stone'
}
const
commonSpeedBefore
=
2
80
const
commonSpeedBefore
=
5
80
const
commonSpeedAfter
=
420
const
slowSpeed
=
350
...
...
@@ -77,6 +77,7 @@ export default class Game extends InteractComponent {
private
playable
:
boolean
=
true
private
clickable
:
boolean
=
false
private
blockTextures
:
any
=
{};
homeInfo
:
dynamic
configInterface
:
dynamic
...
...
@@ -99,9 +100,22 @@ export default class Game extends InteractComponent {
}
init
()
{
async
loadTextures
(){
let
urls
=
{
treasure
:
this
.
configInterface
.
indexBoxImg
,
stone
:
this
.
configInterface
.
indexBlockImg
};
for
(
let
key
in
urls
){
this
.
blockTextures
[
key
]
=
await
engine
.
assetsManager
.
loadTexture
(
urls
[
key
]);
}
}
async
init
()
{
this
.
startRotate
()
await
this
.
loadTextures
();
this
.
copyEntity
.
getComponent
(
TextureRenderer
).
texture
=
this
.
blockTextures
.
treasure
;
this
.
initBox
()
const
{
x
,
y
}
=
this
.
Detail
.
getComponent
(
Transform
).
position
...
...
@@ -204,7 +218,7 @@ export default class Game extends InteractComponent {
// if (box === 6) stoneNum--
const
generateEle
=
(
create
,
box
,
img
,
num
,
left
,
top
,
width
,
height
)
=>
{
const
entity
=
create
(
box
,
this
.
config
.
getTexture
(
img
)
,
num
)
const
entity
=
create
(
box
,
this
.
blockTextures
[
img
]
,
num
)
const
element
=
this
.
initElement
(
entity
,
left
-
containerWidth
/
2
,
top
-
containerHeight
/
2
,
width
,
height
)
this
.
elementList
.
push
(
element
)
}
...
...
@@ -232,24 +246,24 @@ export default class Game extends InteractComponent {
}
if
(
rowNum
===
3
&&
i
===
1
)
{
height
=
0
generateEle
(
createStone
,
this
.
BoxContainer
,
'stone
.png
'
,
box
,
left
,
top
,
width
,
height
)
generateEle
(
createStone
,
this
.
BoxContainer
,
'stone'
,
box
,
left
,
top
,
width
,
height
)
continue
}
}
if
(
treasureNum
>
0
&&
stoneNum
>
0
)
{
if
(
createRandomTreasure
())
{
treasureNum
--
generateEle
(
createTreasure
,
this
.
BoxContainer
,
'treasure
.png
'
,
box
,
left
,
top
,
width
,
height
)
generateEle
(
createTreasure
,
this
.
BoxContainer
,
'treasure'
,
box
,
left
,
top
,
width
,
height
)
}
else
{
stoneNum
--
generateEle
(
createStone
,
this
.
BoxContainer
,
'stone
.png
'
,
box
,
left
,
top
,
width
,
height
)
generateEle
(
createStone
,
this
.
BoxContainer
,
'stone'
,
box
,
left
,
top
,
width
,
height
)
}
}
else
if
(
stoneNum
>
0
)
{
stoneNum
--
generateEle
(
createStone
,
this
.
BoxContainer
,
'stone
.png
'
,
box
,
left
,
top
,
width
,
height
)
generateEle
(
createStone
,
this
.
BoxContainer
,
'stone'
,
box
,
left
,
top
,
width
,
height
)
}
else
if
(
treasureNum
>
0
)
{
treasureNum
--
generateEle
(
createTreasure
,
this
.
BoxContainer
,
'treasure
.png
'
,
box
,
left
,
top
,
width
,
height
)
generateEle
(
createTreasure
,
this
.
BoxContainer
,
'treasure'
,
box
,
left
,
top
,
width
,
height
)
}
}
})
...
...
@@ -379,6 +393,7 @@ export default class Game extends InteractComponent {
break
case
3
:
this
.
TakeFailed
.
getComponent
(
TakeFailed
).
setLabel
()
this
.
popup
.
showDialog
(
'TakeFailed'
)
break
default
:
this
.
popup
.
showDialog
(
'Network'
)
...
...
assets/scripts/scenes/start.ts
View file @
86c15430
...
...
@@ -7,7 +7,7 @@ import {
engine
,
resource
,
instantiate
,
dataCenter
,
Texture
,
color
,
ScillaEvent
,
LocalStorage
...
...
@@ -96,7 +96,6 @@ export default class start extends ScillaComponent {
}
initEnv
()
}
init
()
{
...
...
@@ -212,7 +211,7 @@ export default class start extends ScillaComponent {
}
private
initFirstJoin
()
{
const
instance
=
new
LocalStorage
(
'miner-tool'
)
const
instance
=
new
LocalStorage
(
'miner-tool'
+
'_'
+
this
.
homeInfo
.
id
);
const
isFirst
=
instance
.
getItem
(
'first'
)
console
.
log
(
isFirst
)
if
(
isFirst
===
'1'
)
{
...
...
build/scripts/HelloScilla.js
deleted
100644 → 0
View file @
262eaeb5
import
*
as
tslib_1
from
"tslib"
;
import
TextRenderer
from
'components/renderer/TextRenderer'
;
import
Wave
from
'components/animation/Wave'
;
import
ScillaComponent
from
'components/base/ScillaComponent'
;
var
HelloScilla
=
(
function
(
_super
)
{
tslib_1
.
__extends
(
HelloScilla
,
_super
);
function
HelloScilla
()
{
var
_this
=
_super
!==
null
&&
_super
.
apply
(
this
,
arguments
)
||
this
;
_this
.
name
=
'scilla'
;
return
_this
;
}
HelloScilla
.
prototype
.
onCreate
=
function
()
{
_super
.
prototype
.
onCreate
.
call
(
this
);
this
.
labelRenderer
=
this
.
label
.
getComponent
(
TextRenderer
);
this
.
logoAnimation
=
this
.
logo
.
getComponent
(
Wave
);
};
HelloScilla
.
prototype
.
tapMe
=
function
()
{
this
.
labelRenderer
.
text
=
'Hello '
+
this
.
name
;
this
.
logoAnimation
.
play
();
};
return
HelloScilla
;
}(
ScillaComponent
));
export
default
HelloScilla
;
//# sourceMappingURL=module.js.map
\ No newline at end of file
build/scripts/dialog/DialogContent.js
deleted
100644 → 0
View file @
262eaeb5
import
*
as
tslib_1
from
"tslib"
;
import
ScillaComponent
from
"components/base/ScillaComponent"
;
import
{
fade
,
flew
,
none
,
zoom
}
from
"components/other/Popup"
;
import
{
decorators
}
from
"scilla"
;
var
dirtyFieldTrigger
=
decorators
.
dirtyFieldTrigger
;
var
DialogContent
=
(
function
(
_super
)
{
tslib_1
.
__extends
(
DialogContent
,
_super
);
function
DialogContent
()
{
var
_this
=
_super
!==
null
&&
_super
.
apply
(
this
,
arguments
)
||
this
;
_this
.
effect
=
PopupEffect
.
none
;
_this
.
effectImpl
=
none
;
_this
.
show
=
function
(
data
,
callback
)
{
console
.
log
(
'show'
);
_this
.
bubbling
(
'showDialog'
,
_this
.
entity
.
name
,
data
,
callback
);
};
_this
.
hide
=
function
(
action
)
{
_this
.
bubbling
(
'hideDialog'
,
_this
.
entity
.
name
,
action
||
'close'
);
};
return
_this
;
}
DialogContent
.
prototype
.
onModify
=
function
(
value
,
key
,
oldValue
)
{
_super
.
prototype
.
onModify
.
call
(
this
,
value
,
key
,
oldValue
);
if
(
key
===
'effect'
)
{
this
.
effectImpl
=
effects
[
value
];
}
};
DialogContent
.
prototype
.
onAwake
=
function
()
{
_super
.
prototype
.
onAwake
.
call
(
this
);
};
DialogContent
.
prototype
.
onTapCloseButton
=
function
()
{
this
.
hide
();
};
DialogContent
.
prototype
.
setup
=
function
(
data
)
{
};
tslib_1
.
__decorate
([
dirtyFieldTrigger
],
DialogContent
.
prototype
,
"effect"
,
void
0
);
return
DialogContent
;
}(
ScillaComponent
));
export
default
DialogContent
;
var
effects
=
{
none
:
none
,
fade
:
fade
,
flew
:
flew
,
zoom
:
zoom
,
};
export
var
PopupEffect
;
(
function
(
PopupEffect
)
{
PopupEffect
[
"none"
]
=
"none"
;
PopupEffect
[
"fade"
]
=
"fade"
;
PopupEffect
[
"flew"
]
=
"flew"
;
PopupEffect
[
"zoom"
]
=
"zoom"
;
})(
PopupEffect
||
(
PopupEffect
=
{}));
//# sourceMappingURL=module.js.map
\ No newline at end of file
build/scripts/dialog/Network.js
deleted
100644 → 0
View file @
262eaeb5
import
*
as
tslib_1
from
"tslib"
;
import
{
DialogContent
}
from
'components/other/Popup'
;
var
Network
=
(
function
(
_super
)
{
tslib_1
.
__extends
(
Network
,
_super
);
function
Network
()
{
return
_super
!==
null
&&
_super
.
apply
(
this
,
arguments
)
||
this
;
}
return
Network
;
}(
DialogContent
));
export
default
Network
;
//# sourceMappingURL=module.js.map
\ No newline at end of file
build/scripts/dialog/Normal.js
deleted
100644 → 0
View file @
262eaeb5
import
*
as
tslib_1
from
"tslib"
;
import
{
DialogContent
}
from
'components/other/Popup'
;
var
Normal
=
(
function
(
_super
)
{
tslib_1
.
__extends
(
Normal
,
_super
);
function
Normal
()
{
return
_super
!==
null
&&
_super
.
apply
(
this
,
arguments
)
||
this
;
}
return
Normal
;
}(
DialogContent
));
export
default
Normal
;
//# sourceMappingURL=module.js.map
\ No newline at end of file
build/scripts/dialog/TakeRewards.js
deleted
100644 → 0
View file @
262eaeb5
import
*
as
tslib_1
from
"tslib"
;
import
{
DialogContent
}
from
'components/other/Popup'
;
import
{
engine
,
createTexture
}
from
'scilla'
;
import
TextRenderer
from
'components/renderer/TextRenderer'
;
import
TextureRenderer
from
'components/renderer/TextureRenderer'
;
import
Popup
from
'components/other/Popup'
;
var
TakeRewards
=
(
function
(
_super
)
{
tslib_1
.
__extends
(
TakeRewards
,
_super
);
function
TakeRewards
()
{
return
_super
!==
null
&&
_super
.
apply
(
this
,
arguments
)
||
this
;
}
TakeRewards
.
prototype
.
init
=
function
()
{
return
tslib_1
.
__awaiter
(
this
,
void
0
,
void
0
,
function
()
{
var
_a
,
_b
,
popup
;
return
tslib_1
.
__generator
(
this
,
function
(
_c
)
{
switch
(
_c
.
label
)
{
case
0
:
this
.
name
.
getComponent
(
TextRenderer
).
text
=
this
.
nameText
;
_a
=
this
.
img
.
getComponent
(
TextureRenderer
);
_b
=
createTexture
;
return
[
4
,
engine
.
assetsManager
.
loadImage
(
this
.
imgUrl
)];
case
1
:
_a
.
texture
=
_b
.
apply
(
void
0
,
[
_c
.
sent
()]);
popup
=
this
.
controller
.
getComponent
(
Popup
);
popup
.
showDialog
(
'TakeRewards'
);
return
[
2
];
}
});
});
};
TakeRewards
.
prototype
.
onclick
=
function
()
{
location
.
href
=
this
.
link
;
};
return
TakeRewards
;
}(
DialogContent
));
export
default
TakeRewards
;
//# sourceMappingURL=module.js.map
\ No newline at end of file
build/scripts/dialog/Tips.js
deleted
100644 → 0
View file @
262eaeb5
import
*
as
tslib_1
from
"tslib"
;
import
{
DialogContent
}
from
'components/other/Popup'
;
import
TextRenderer
from
'components/renderer/TextRenderer'
;
var
Tips
=
(
function
(
_super
)
{
tslib_1
.
__extends
(
Tips
,
_super
);
function
Tips
()
{
return
_super
!==
null
&&
_super
.
apply
(
this
,
arguments
)
||
this
;
}
Tips
.
prototype
.
setLabel
=
function
(
num
)
{
this
.
label
.
getComponent
(
TextRenderer
).
text
=
"
\
u6BCF
\
u5C40
\
u6316
\
u51FA"
+
num
+
"
\
u4E2A
\
u5B9D
\
u7BB1
\n
\
u5373
\
u6709
\
u673A
\
u4F1A
\
u83B7
\
u5F97
\
u5956
\
u54C1"
;
};
return
Tips
;
}(
DialogContent
));
export
default
Tips
;
//# sourceMappingURL=module.js.map
\ No newline at end of file
build/scripts/game/Game.js
deleted
100644 → 0
View file @
262eaeb5
import
*
as
tslib_1
from
"tslib"
;
import
InteractComponent
from
'components/base/InteractComponent'
;
import
{
countDown
,
}
from
'../utils/index'
;
import
{
engine
,
createTween
,
ease
,
killTweens
}
from
'scilla'
;
import
TextRenderer
from
'components/renderer/TextRenderer'
;
import
ToolAnimateRotate
from
'./ToolAnimate'
;
import
Transform
from
'components/base/Transform'
;
import
{
createTreasure
}
from
'./Treasure'
;
import
RelativeLayout
from
'components/other/RelativeLayout'
;
import
{
createStone
}
from
'./Stone'
;
import
Treasure
from
'./Treasure'
;
import
TextureRenderer
from
'components/renderer/TextureRenderer'
;
import
start
,
{
setTexture
,
setButton
}
from
'../scenes/start'
;
import
SampleApi
from
'components/net/SampleApi'
;
import
{
md5
}
from
'components/utils/Crypto'
;
import
Popup
from
'components/other/Popup'
;
import
SamplePollingApi
from
'components/net/SamplePollingApi'
;
import
TakeRewards
from
'../dialog/TakeRewards'
;
import
Currency
from
'../dialog/Currency'
;
import
TakeFailed
from
'../dialog/TakeFailed'
;
import
BuriedPoint
from
'../utils/BuriedPoint'
;
var
ElementType
;
(
function
(
ElementType
)
{
ElementType
[
"Treasure"
]
=
"Treasure"
;
ElementType
[
"Stone"
]
=
"Stone"
;
})(
ElementType
||
(
ElementType
=
{}));
var
commonSpeedBefore
=
280
;
var
commonSpeedAfter
=
420
;
var
slowSpeed
=
350
;
var
needToastErr
=
[
'0100017'
,
'0100003'
,
'0100007'
,
'0100015'
];
var
startPoint
=
{
dpm
:
'app_id.248.2.1'
,
dcm
:
'252.oaid.0.0'
,
};
var
waPoint
=
{
dpm
:
'app_id.248.5.1'
,
dcm
:
'252.oaid.0.0'
,
};
var
Game
=
(
function
(
_super
)
{
tslib_1
.
__extends
(
Game
,
_super
);
function
Game
()
{
var
_this
=
_super
.
call
(
this
)
||
this
;
_this
.
toolTrAnchorY
=
0.88
;
_this
.
ticks
=
[];
_this
.
elementList
=
[];
_this
.
gameInfo
=
[];
_this
.
score
=
0
;
_this
.
playable
=
true
;
_this
.
clickable
=
false
;
_this
.
doJoinStatus
=
false
;
_this
.
doJoinRunning
=
false
;
return
_this
;
}
Game
.
prototype
.
onAwake
=
function
()
{
_super
.
prototype
.
onAwake
.
call
(
this
);
};
Game
.
prototype
.
init
=
function
()
{
this
.
toolTs
=
this
.
Tool
.
getComponent
(
Transform
);
this
.
toolTr
=
this
.
Tool
.
getComponent
(
TextureRenderer
);
this
.
toolTrAnchorY
=
this
.
toolTr
.
anchor
.
y
;
this
.
popup
=
this
.
DialogContainer
.
getComponent
(
Popup
);
this
.
rotateTick
=
new
ToolAnimateRotate
(
this
.
toolTs
);
this
.
startRotate
();
this
.
initBox
();
var
_a
=
this
.
Detail
.
getComponent
(
Transform
).
position
,
x
=
_a
.
x
,
y
=
_a
.
y
;
this
.
ox
=
x
;
this
.
oy
=
y
;
this
.
setBtnActionBg
(
false
);
};
Game
.
prototype
.
onUpdate
=
function
(
t
)
{
_super
.
prototype
.
onUpdate
.
call
(
this
,
t
);
this
.
ticks
.
forEach
(
function
(
tick
)
{
return
tick
.
onTick
(
t
);
});
};
Game
.
prototype
.
countDown
=
function
(
from
,
to
,
cb
)
{
var
_this
=
this
;
if
(
to
===
void
0
)
{
to
=
0
;
}
this
.
clearCountDown
=
countDown
(
from
,
to
,
function
(
target
)
{
_this
.
CountDown
.
getComponent
(
TextRenderer
).
text
=
target
+
's'
;
},
cb
);
};
Game
.
prototype
.
setDetail
=
function
(
child
,
isActive
,
cb
,
parent
)
{
if
(
isActive
===
void
0
)
{
isActive
=
false
;
}
if
(
this
.
_parent
)
parent
=
this
.
_parent
;
else
this
.
_parent
=
parent
;
this
.
Detail
.
getComponent
(
TextRenderer
).
text
=
"
\
u76EE
\
u6807
\
uFF1A"
+
child
+
"/"
+
parent
+
"
\
u4E2A
\
u7BB1
\
u5B50"
;
if
(
child
>=
parent
)
cb
&&
cb
();
if
(
isActive
)
{
createTween
(
this
,
this
.
Target
.
getComponent
(
Transform
),
true
)
.
to
({
scale
:
{
x
:
1.2
,
y
:
1.2
}
},
100
)
.
to
({
scale
:
{
x
:
1
,
y
:
1
}
},
100
);
}
};
Game
.
prototype
.
setTitle
=
function
(
visible
,
isDecrease
,
per
,
unit
,
freeTimes
)
{
if
(
isDecrease
===
void
0
)
{
isDecrease
=
false
;
}
if
(
!
visible
)
return
this
.
Title
.
enabled
=
false
;
if
(
!
this
.
_per
)
this
.
_per
=
per
;
if
(
!
this
.
_unit
)
this
.
_unit
=
unit
;
if
(
!
this
.
_freeTimes
)
this
.
_freeTimes
=
freeTimes
;
if
(
isDecrease
)
this
.
_freeTimes
--
;
this
.
Title
.
enabled
=
true
;
var
title
=
this
.
Title
.
getComponent
(
TextRenderer
);
title
.
text
=
this
.
_freeTimes
>
0
?
"
\
u4ECA
\
u65E5
\
u514D
\
u8D39
\
uFF1A"
+
this
.
_freeTimes
+
"
\
u6B21"
:
""
+
this
.
_per
+
this
.
_unit
+
"/
\
u6B21"
;
};
Game
.
prototype
.
initList
=
function
(
box
)
{
switch
(
box
)
{
case
5
:
return
[
3
,
3
,
{
ele
:
2
,
iterater
:
3
}];
case
6
:
return
[
3
,
3
,
2
,
{
ele
:
2
,
iterater
:
3
}];
case
7
:
return
[
3
,
3
,
4
,
{
ele
:
2
,
iterater
:
3
}];
case
8
:
return
[
3
,
4
,
4
,
{
ele
:
2
,
iterater
:
3
}];
case
9
:
return
[
4
,
5
,
4
,
{
ele
:
2
,
iterater
:
3
}];
case
10
:
return
[
5
,
4
,
5
,
{
ele
:
2
,
iterater
:
3
}];
default
:
break
;
}
};
Game
.
prototype
.
initBox
=
function
()
{
var
_this
=
this
;
this
.
elementList
=
[];
this
.
BoxContainer
.
removeChildren
();
var
box
=
this
.
homeInfo
.
box
;
var
randomIsTreasure
=
box
/
(
box
+
Math
.
floor
(
box
*
0.6
));
var
createRandomTreasure
=
function
()
{
var
len
=
_this
.
elementList
.
length
;
if
(
len
>=
2
)
{
var
lastOneType
=
_this
.
elementList
[
len
-
1
].
type
;
var
lastTwoType
=
_this
.
elementList
[
len
-
2
].
type
;
if
(
lastOneType
===
lastTwoType
)
return
lastOneType
!==
ElementType
.
Treasure
;
}
return
randomIsTreasure
-
Math
.
random
()
>
0
;
};
var
_a
=
this
.
BoxContainer
.
getComponent
(
Transform
),
width
=
_a
.
width
,
height
=
_a
.
height
;
width
-=
20
;
var
list
=
this
.
initList
(
box
);
var
itemHeight
=
height
/
list
.
length
;
var
treasureNum
=
box
;
var
stoneNum
=
Math
.
ceil
(
box
*
0.6
);
var
generateEle
=
function
(
create
,
box
,
img
,
num
,
left
,
top
,
width
,
height
)
{
var
entity
=
create
(
box
,
_this
.
config
.
getTexture
(
img
),
num
);
var
element
=
_this
.
initElement
(
entity
,
left
,
top
,
width
,
height
);
_this
.
elementList
.
push
(
element
);
};
list
.
forEach
(
function
(
row
,
index
)
{
var
rowNum
=
(
typeof
row
===
'number'
?
row
:
row
.
iterater
);
var
itemWidth
=
Math
.
floor
(
width
/
rowNum
);
for
(
var
i
=
0
;
i
<
rowNum
;
i
++
)
{
var
left
=
i
*
itemWidth
;
var
top
=
index
*
itemHeight
;
var
width_1
=
itemWidth
;
var
height_1
=
itemHeight
;
if
(
index
===
1
)
{
if
(
i
===
0
)
{
left
+=
20
;
}
else
if
(
i
===
rowNum
-
1
)
{
width_1
-=
20
;
}
}
if
(
i
===
rowNum
-
1
)
width_1
-=
20
;
if
(
typeof
row
===
'object'
)
{
if
(
row
.
ele
===
2
&&
i
===
1
)
{
continue
;
}
if
(
rowNum
===
3
&&
i
===
1
)
{
height_1
=
0
;
generateEle
(
createStone
,
_this
.
BoxContainer
,
'stone.png'
,
box
,
left
,
top
,
width_1
,
height_1
);
continue
;
}
}
if
(
treasureNum
>
0
&&
stoneNum
>
0
)
{
if
(
createRandomTreasure
())
{
treasureNum
--
;
generateEle
(
createTreasure
,
_this
.
BoxContainer
,
'treasure.png'
,
box
,
left
,
top
,
width_1
,
height_1
);
}
else
{
stoneNum
--
;
generateEle
(
createStone
,
_this
.
BoxContainer
,
'stone.png'
,
box
,
left
,
top
,
width_1
,
height_1
);
}
}
else
if
(
stoneNum
>
0
)
{
stoneNum
--
;
generateEle
(
createStone
,
_this
.
BoxContainer
,
'stone.png'
,
box
,
left
,
top
,
width_1
,
height_1
);
}
else
if
(
treasureNum
>
0
)
{
treasureNum
--
;
generateEle
(
createTreasure
,
_this
.
BoxContainer
,
'treasure.png'
,
box
,
left
,
top
,
width_1
,
height_1
);
}
}
});
};
Game
.
prototype
.
stopRotate
=
function
()
{
var
_this
=
this
;
var
index
=
this
.
ticks
.
findIndex
(
function
(
item
)
{
return
item
===
_this
.
rotateTick
;
});
this
.
ticks
[
index
].
removeOnTick
();
if
(
index
>
-
1
)
{
this
.
ticks
.
splice
(
index
,
1
);
}
};
Game
.
prototype
.
startRotate
=
function
()
{
this
.
ticks
.
push
(
this
.
rotateTick
);
};
Game
.
prototype
.
doJoin
=
function
()
{
return
tslib_1
.
__awaiter
(
this
,
void
0
,
void
0
,
function
()
{
var
sampleApi
;
return
tslib_1
.
__generator
(
this
,
function
(
_a
)
{
switch
(
_a
.
label
)
{
case
0
:
this
.
doJoinRunning
=
true
;
sampleApi
=
this
.
Button
.
getComponent
(
SampleApi
);
return
[
4
,
sampleApi
.
execute
()];
case
1
:
_a
.
sent
();
return
[
2
];
}
});
});
};
Game
.
prototype
.
onError
=
function
(
e
)
{
if
(
e
.
name
==
'CALL_FAILED'
)
{
var
c
=
this
.
entity
.
getComponent
(
start
);
this
.
popup
=
this
.
DialogContainer
.
getComponent
(
Popup
);
var
s
=
this
.
entity
.
getComponent
(
start
);
switch
(
e
.
code
)
{
case
'0100000'
:
c
.
initLoginProcess
(
true
);
break
;
case
'0901010'
:
this
.
popup
.
showDialog
(
'NoChance'
);
break
;
case
'0901011'
:
this
.
CurrencyNotEnough
.
getComponent
(
Currency
).
setLabel
();
break
;
case
'0901012'
:
case
'0901013'
:
this
.
popup
.
showDialog
(
'TakeFailed'
);
break
;
case
'0100014'
:
s
.
toast
(
'活动已结束
\
n无法参与'
);
break
;
case
'0100016'
:
s
.
toast
(
'活动未开始
\
n暂时无法参与'
);
break
;
case
'9999999'
:
this
.
popup
.
showDialog
(
'Network'
);
break
;
case
'0100003'
:
s
.
toast
(
'无权访问
\
n该活动'
);
break
;
case
'0100007'
:
s
.
toast
(
'参数
\
n不能为空'
);
break
;
case
'0100015'
:
s
.
toast
(
'活动不存在'
);
break
;
case
'0100017'
:
s
.
toast
(
'活动已关闭'
);
break
;
default
:
this
.
popup
.
showDialog
(
'Network'
);
}
}
else
{
this
.
popup
.
showDialog
(
'Network'
);
}
this
.
doJoinRunning
=
false
;
};
Game
.
prototype
.
onGetOrderStatusResponse
=
function
()
{
this
.
doJoinRunning
=
false
;
switch
(
this
.
doCredits
)
{
case
2
:
case
4
:
this
.
doJoinStatus
=
true
;
this
.
onClickStartBtn
();
break
;
case
3
:
this
.
TakeFailed
.
getComponent
(
TakeFailed
).
setLabel
();
break
;
default
:
this
.
popup
.
showDialog
(
'Network'
);
}
};
Game
.
prototype
.
onClickStartBtn
=
function
()
{
var
_this
=
this
;
this
.
entity
.
getComponent
(
start
).
endGuide
();
if
(
this
.
doJoinRunning
)
return
;
if
(
!
this
.
doJoinStatus
)
{
return
this
.
doJoin
();
}
if
(
this
.
clickable
)
{
this
.
onClickActionBtn
();
return
;
}
if
(
!
this
.
playable
)
return
;
this
.
playable
=
false
;
this
.
clickable
=
true
;
this
.
setBtnActionBg
(
true
);
this
.
setTitle
(
false
);
this
.
countDown
(
this
.
homeInfo
.
continueTime
,
0
,
function
()
{
_this
.
entity
.
getComponent
(
start
).
toast
(
'时间到!'
);
console
.
log
(
'game over'
);
if
(
_this
.
toolTr
.
anchor
.
y
!==
_this
.
toolTrAnchorY
)
{
killTweens
(
_this
.
toolTr
);
createTween
(
_this
,
_this
.
toolTr
,
true
)
.
to
({
anchor
:
{
y
:
_this
.
toolTrAnchorY
}
},
500
)
.
call
(
function
()
{
_this
.
copyEntity
.
enabled
=
false
;
killTweens
(
_this
.
copyEntity
.
getComponent
(
Transform
));
_this
.
startRotate
();
_this
.
submit
();
});
}
else
{
_this
.
submit
();
}
});
};
Game
.
prototype
.
reset
=
function
()
{
this
.
playable
=
true
;
this
.
clickable
=
false
;
this
.
doJoinStatus
=
false
;
this
.
setBtnActionBg
(
false
);
this
.
setTitle
(
true
,
true
);
this
.
countDown
(
this
.
homeInfo
.
continueTime
,
this
.
homeInfo
.
continueTime
,
function
()
{
});
this
.
initBox
();
this
.
score
=
0
;
this
.
setDetail
(
this
.
score
,
false
,
this
.
submit
.
bind
(
this
));
};
Game
.
prototype
.
setBtnActionBg
=
function
(
bool
)
{
return
tslib_1
.
__awaiter
(
this
,
void
0
,
void
0
,
function
()
{
var
imgUrl
,
point
;
return
tslib_1
.
__generator
(
this
,
function
(
_a
)
{
imgUrl
=
bool
?
this
.
configInterface
.
indexStartBtnImg
:
this
.
configInterface
.
indexInitBtnImg
;
setTexture
(
this
.
Button
,
imgUrl
);
setButton
(
this
.
Button
,
imgUrl
);
point
=
bool
?
waPoint
:
startPoint
;
this
.
Button
.
getComponent
(
BuriedPoint
).
setConfig
(
point
.
dpm
,
point
.
dcm
,
true
);
return
[
2
];
});
});
};
Game
.
prototype
.
onClickActionBtn
=
function
()
{
var
_this
=
this
;
this
.
clickable
=
false
;
this
.
stopRotate
();
var
renderer
=
this
.
toolTr
;
var
result
=
this
.
makeLineInGameCenter
(
this
.
Tool
);
var
ts
=
this
.
toolTs
;
var
boxTs
=
this
.
BoxContainer
.
getComponent
(
Transform
);
if
(
Array
.
isArray
(
result
))
{
var
x
=
result
[
0
]
+
boxTs
.
globalPosition
.
x
;
var
y
=
result
[
1
]
+
boxTs
.
globalPosition
.
y
;
var
local
=
ts
.
globalPositionToLocal
({
x
:
x
,
y
:
y
});
var
distance
=
generatePointsDistance
(
ts
.
position
.
x
,
ts
.
position
.
y
,
local
.
x
,
local
.
y
);
var
per
=
this
.
distance2Anchor
(
distance
);
createTween
(
this
,
renderer
,
true
)
.
to
({
anchor
:
{
y
:
this
.
toolTrAnchorY
-
per
}
},
distance
/
commonSpeedBefore
*
1000
)
.
to
({
anchor
:
{
y
:
this
.
toolTrAnchorY
}
},
distance
/
420
*
1000
)
.
call
(
function
()
{
_this
.
startRotate
();
_this
.
clickable
=
true
;
});
}
else
{
var
x
=
result
.
targetX
,
y
=
result
.
targetY
;
x
+=
boxTs
.
globalPosition
.
x
;
y
+=
boxTs
.
globalPosition
.
y
;
var
local
=
ts
.
globalPositionToLocal
({
x
:
x
,
y
:
y
});
var
distance_1
=
generatePointsDistance
(
ts
.
position
.
x
,
ts
.
position
.
y
,
local
.
x
,
local
.
y
);
var
per
=
this
.
distance2Anchor
(
distance_1
);
var
index
=
this
.
elementList
.
findIndex
(
function
(
item
)
{
return
item
===
result
;
});
this
.
elementList
.
splice
(
index
,
1
);
createTween
(
this
,
renderer
,
true
)
.
to
({
anchor
:
{
y
:
this
.
toolTrAnchorY
-
per
}
},
distance_1
/
commonSpeedBefore
*
1000
)
.
call
(
function
()
{
if
(
_this
.
playable
&&
!
_this
.
clickable
)
return
;
if
(
result
.
type
===
ElementType
.
Treasure
)
{
_this
.
hitTreasure
({
entity
:
result
.
entity
});
}
else
{
_this
.
hitStone
({
entity
:
result
.
entity
,
toolDistance
:
distance_1
});
}
})
.
to
({
anchor
:
{
y
:
this
.
toolTrAnchorY
}
},
distance_1
/
(
result
.
type
===
ElementType
.
Treasure
?
commonSpeedAfter
:
slowSpeed
)
*
1000
,
ease
.
cubicInOut
)
.
call
(
function
()
{
_this
.
startRotate
();
_this
.
clickable
=
true
;
});
}
};
Game
.
prototype
.
distance2Anchor
=
function
(
distance
)
{
return
(
distance
-
100
)
/
this
.
toolTs
.
height
;
};
Game
.
prototype
.
makeLineInGameCenter
=
function
(
tool
)
{
var
_this
=
this
;
var
ts
=
tool
.
getComponent
(
Transform
);
var
global
=
ts
.
globalPosition
;
var
boxTs
=
this
.
BoxContainer
.
getComponent
(
Transform
);
var
local
=
boxTs
.
globalPositionToLocal
(
global
);
var
rotation
=
ts
.
rotation
;
var
a
;
var
PI
=
Math
.
PI
;
if
(
rotation
<
0
)
{
a
=
Math
.
tan
(
PI
/
2
+
rotation
/
180
*
PI
);
}
else
{
a
=
-
Math
.
tan
(
PI
/
2
-
rotation
/
180
*
PI
);
}
this
.
_startPoint
=
[(
boxTs
.
height
/
(
-
2
)
-
local
.
y
)
/
a
,
boxTs
.
height
/
(
-
2
)];
drawTestCircle
(
this
.
BoxContainer
,
this
.
_startPoint
[
0
],
this
.
_startPoint
[
1
],
'#1153d8'
);
try
{
this
.
elementList
.
forEach
(
function
(
element
)
{
var
_a
=
element
.
entity
.
getComponent
(
Transform
).
position
,
tsX
=
_a
.
x
,
tsY
=
_a
.
y
;
var
x1
=
tsX
-
element
.
width
/
2
;
var
y1
=
tsY
-
element
.
height
/
2
;
var
x2
=
x1
+
element
.
width
;
var
y2
=
y1
+
element
.
height
;
if
(
rotation
>
0
)
{
drawTestCircle
(
_this
.
BoxContainer
,
x1
,
y1
,
'#000'
);
drawTestCircle
(
_this
.
BoxContainer
,
x2
,
y2
,
'#000'
);
var
x
=
lineLeft
(
x1
,
y1
,
x2
,
y2
,
a
,
local
.
y
);
drawTestCircle
(
_this
.
BoxContainer
,
x
,
x
*
a
+
local
.
y
,
'#fff'
);
if
((
x
-
x1
)
*
(
x
-
x2
)
<
0
)
{
element
.
targetX
=
x
;
element
.
targetY
=
x
*
a
+
local
.
y
;
throw
element
;
}
}
else
if
(
rotation
<
0
)
{
drawTestCircle
(
_this
.
BoxContainer
,
x1
,
y2
,
'#000'
);
drawTestCircle
(
_this
.
BoxContainer
,
x2
,
y1
,
'#000'
);
var
x
=
lineRight
(
x1
,
y1
,
x2
,
y2
,
a
,
local
.
y
);
drawTestCircle
(
_this
.
BoxContainer
,
x
,
x
*
a
+
local
.
y
,
'#fff'
);
if
((
x
-
x1
)
*
(
x
-
x2
)
<
0
)
{
element
.
targetX
=
x
;
element
.
targetY
=
x
*
a
+
local
.
y
;
throw
element
;
}
}
else
{
if
(
x1
*
x2
<
0
)
{
element
.
targetX
=
0
;
element
.
targetY
=
y1
;
throw
element
;
}
}
});
}
catch
(
ele
)
{
return
ele
;
}
return
this
.
hitEdge
(
function
(
x
)
{
return
a
*
x
+
local
.
y
;
},
function
(
y
)
{
return
(
y
-
local
.
y
)
/
a
;
});
};
Game
.
prototype
.
initElement
=
function
(
entity
,
left
,
top
,
width
,
height
)
{
var
tl
=
entity
.
getComponent
(
RelativeLayout
);
var
ts
=
entity
.
getComponent
(
Transform
);
var
thisWidth
=
Math
.
floor
(
ts
.
width
*
ts
.
scale
.
x
);
var
thisHeight
=
Math
.
floor
(
ts
.
height
*
ts
.
scale
.
y
);
var
padding
=
30
;
var
thisLeft
=
generateRandomDistance
(
left
,
width
-
thisWidth
-
padding
);
var
thisTop
=
generateRandomDistance
(
top
,
height
-
thisHeight
-
padding
);
if
(
height
<=
0
)
{
ts
.
scale
.
x
=
entity
.
min
;
ts
.
scale
.
y
=
entity
.
min
;
thisTop
=
top
;
thisWidth
=
Math
.
floor
(
ts
.
width
*
entity
.
min
);
thisHeight
=
Math
.
floor
(
ts
.
height
*
entity
.
min
);
}
if
(
width
<=
0
)
{
thisLeft
=
left
;
}
tl
.
left
=
thisLeft
;
tl
.
top
=
thisTop
;
return
{
left
:
thisLeft
,
top
:
thisTop
,
width
:
thisWidth
,
height
:
thisHeight
,
sx
:
ts
.
scale
.
x
,
sy
:
ts
.
scale
.
y
,
entity
:
entity
,
type
:
!!
entity
.
getComponent
(
Treasure
)
?
ElementType
.
Treasure
:
ElementType
.
Stone
,
index
:
this
.
elementList
.
length
};
};
Game
.
prototype
.
hitTreasure
=
function
(
_a
)
{
var
_this
=
this
;
var
entity
=
_a
.
entity
;
var
_ts
=
entity
.
getComponent
(
Transform
);
var
locationTs
=
this
.
Detail
.
getComponent
(
Transform
);
_ts
.
alpha
=
0
;
var
global
=
_ts
.
globalPosition
;
var
ts
=
this
.
copyEntity
.
getComponent
(
Transform
);
var
_b
=
ts
.
scale
,
ox
=
_b
.
x
,
oy
=
_b
.
y
;
ts
.
scale
.
setXY
(
_ts
.
scale
.
x
,
_ts
.
scale
.
y
);
ts
.
alpha
=
1
;
this
.
copyEntity
.
enabled
=
true
;
var
local
=
locationTs
.
globalPositionToLocal
(
global
);
ts
.
position
.
setXY
(
local
.
x
,
local
.
y
);
var
distance
=
generatePointDistanceToZeroZero
(
local
.
x
,
local
.
y
);
var
speed
=
400
;
var
time
=
Number
((
distance
/
speed
).
toFixed
(
4
))
*
1000
;
var
_c
=
ts
.
scale
,
sx
=
_c
.
x
,
sy
=
_c
.
y
;
createTween
(
this
,
ts
,
true
,
{
initFields
:
[
'x'
,
'alpha'
]
})
.
to
({
position
:
{
x
:
local
.
x
>
50
?
50
:
local
.
x
<
-
50
?
-
50
:
0
},
scale
:
{
x
:
sx
*
0.7
,
y
:
sy
*
0.7
}
},
time
-
200
)
.
to
({
position
:
{
x
:
this
.
ox
,
y
:
this
.
oy
},
scale
:
{
x
:
sx
*
0.5
,
y
:
sy
*
0.5
},
alpha
:
0
},
200
)
.
call
(
function
()
{
if
(
_this
.
playable
&&
!
_this
.
clickable
)
return
;
_this
.
setDetail
(
++
_this
.
score
,
true
,
_this
.
submit
.
bind
(
_this
));
});
createTween
(
this
,
ts
,
false
,
{
initFields
:
[
'y'
]
})
.
to
({
position
:
{
y
:
this
.
oy
-
50
}
},
time
-
200
,
ease
.
cubicInOut
)
.
call
(
function
()
{
return
ts
.
scale
.
setXY
(
ox
,
oy
);
});
};
Game
.
prototype
.
hitStone
=
function
(
_a
)
{
var
entity
=
_a
.
entity
,
toolDistance
=
_a
.
toolDistance
;
var
needLocaltion
=
this
.
_startPoint
;
drawTestCircle
(
this
.
BoxContainer
,
needLocaltion
[
0
],
needLocaltion
[
1
],
'#1153d8'
);
var
curTs
=
entity
.
getComponent
(
Transform
);
var
currLocation
=
curTs
.
position
;
var
distance
=
generatePointsDistance
(
currLocation
.
x
,
currLocation
.
y
,
needLocaltion
[
0
],
needLocaltion
[
1
]);
createTween
(
this
,
curTs
,
true
,
{
initFields
:
[
'x'
,
'y'
]
})
.
to
({
position
:
{
x
:
needLocaltion
[
0
],
y
:
needLocaltion
[
1
],
}
},
toolDistance
/
slowSpeed
*
1000
,
ease
.
cubicInOut
)
.
to
({
alpha
:
0
,
position
:
{
x
:
needLocaltion
[
0
],
y
:
needLocaltion
[
1
],
}
},
330
);
};
Game
.
prototype
.
hitEdge
=
function
(
funcFromX
,
funcFromY
)
{
var
_a
=
this
.
BoxContainer
.
getComponent
(
Transform
),
width
=
_a
.
width
,
height
=
_a
.
height
;
var
left
=
-
width
/
2
;
var
right
=
-
1
*
left
;
var
bottom
=
height
/
2
;
var
top
=
-
1
*
bottom
;
var
YOfLeftFromX
=
funcFromX
(
left
);
var
YOfRightFromX
=
funcFromX
(
right
);
if
(
YOfLeftFromX
<
bottom
&&
YOfLeftFromX
>
top
)
return
[
left
,
YOfLeftFromX
];
else
if
(
YOfRightFromX
<
bottom
&&
YOfRightFromX
>
top
)
return
[
right
,
YOfRightFromX
];
else
{
var
x
=
funcFromY
(
bottom
);
return
[
x
,
bottom
];
}
};
Game
.
prototype
.
submit
=
function
()
{
this
.
clearCountDown
();
engine
.
dataCenter
.
set
(
'custom'
,
'score'
,
this
.
score
);
engine
.
dataCenter
.
set
(
'custom'
,
'sign'
,
md5
(
""
+
engine
.
dataCenter
.
get
(
'API'
,
'doJoin'
)
+
this
.
score
));
var
submit
=
this
.
Target
.
getComponent
(
SampleApi
);
submit
.
execute
();
};
Game
.
prototype
.
onSubmitResponse
=
function
()
{
var
_this
=
this
;
if
(
this
.
submitData
)
{
var
getOrder
=
this
.
Target
.
getComponent
(
SamplePollingApi
);
getOrder
.
execute
();
}
else
{
setTimeout
(
function
()
{
_this
.
popup
.
showDialog
(
'ScoreNotEnough'
);
},
300
);
}
};
Game
.
prototype
.
onGetOrderResponse
=
function
()
{
if
(
this
.
result
.
winPrized
===
2
||
this
.
result
.
winPrized
===
4
)
{
this
.
takeRewards
.
getComponent
(
TakeRewards
).
init
();
}
else
{
this
.
popup
.
showDialog
(
'TakeAgain'
);
}
};
return
Game
;
}(
InteractComponent
));
export
default
Game
;
function
generateRandomDistance
(
min
,
distance
)
{
if
(
distance
<=
0
)
return
min
;
return
min
+
Math
.
floor
(
Math
.
random
()
*
distance
);
}
function
generatePointDistanceToZeroZero
(
x
,
y
)
{
return
generatePointsDistance
(
x
,
y
,
0
,
0
);
}
function
generatePointsDistance
(
x1
,
y1
,
x2
,
y2
)
{
return
Math
.
sqrt
(
Math
.
pow
(
x1
-
x2
,
2
)
+
Math
.
pow
(
y1
-
y2
,
2
));
}
function
drawTestCircle
(
entity
,
left
,
top
,
color
)
{
}
function
lineLeft
(
x1
,
y1
,
x2
,
y2
,
a
,
b
)
{
return
((
x1
*
y2
-
x2
*
y1
)
/
(
x1
-
x2
)
-
b
)
/
((
a
-
((
y2
-
y1
)
/
(
x2
-
x1
))));
}
function
lineRight
(
x1
,
y1
,
x2
,
y2
,
a
,
b
)
{
return
(
b
-
((
x2
*
y2
-
x1
*
y1
)
/
(
x2
-
x1
)))
/
((
y2
-
y1
)
/
(
x1
-
x2
)
-
a
);
}
//# sourceMappingURL=module.js.map
\ No newline at end of file
build/scripts/game/Stone.js
deleted
100644 → 0
View file @
262eaeb5
import
*
as
tslib_1
from
"tslib"
;
import
ScillaComponent
from
'components/base/ScillaComponent'
;
import
{
Entity
}
from
'scilla'
;
import
TextureRenderer
from
'components/renderer/TextureRenderer'
;
import
RelativeLayout
from
'components/other/RelativeLayout'
;
import
Transform
from
'components/base/Transform'
;
var
scale
;
(
function
(
scale
)
{
scale
[
scale
[
"min"
]
=
0.5
]
=
"min"
;
scale
[
scale
[
"max"
]
=
0.7
]
=
"max"
;
})(
scale
||
(
scale
=
{}));
function
generateRandomScale
()
{
return
Number
((
Math
.
random
()
*
0.2
+
scale
.
min
).
toFixed
(
2
));
}
var
Stone
=
(
function
(
_super
)
{
tslib_1
.
__extends
(
Stone
,
_super
);
function
Stone
(
entity
,
texture
)
{
var
_this
=
_super
.
call
(
this
)
||
this
;
_this
.
entity
=
entity
;
_this
.
ts
=
new
Transform
();
_this
.
tx
=
new
TextureRenderer
();
_this
.
rl
=
new
RelativeLayout
();
_this
.
entity
.
addComponent
(
_this
.
ts
);
_this
.
entity
.
addComponent
(
_this
.
tx
);
_this
.
entity
.
addComponent
(
_this
.
rl
);
var
scale
=
generateRandomScale
();
_this
.
ts
.
scale
.
setXY
(
scale
,
scale
);
_this
.
rl
.
once
=
false
;
_this
.
tx
.
texture
=
texture
;
return
_this
;
}
Stone
.
prototype
.
onAwake
=
function
()
{
};
Stone
.
prototype
.
destory
=
function
()
{
this
.
enabled
=
false
;
};
return
Stone
;
}(
ScillaComponent
));
export
default
Stone
;
export
function
createStone
(
parent
,
texture
)
{
var
entity
=
new
Entity
();
parent
.
addChild
(
entity
);
entity
.
addComponent
(
new
Stone
(
entity
,
texture
));
return
entity
;
}
//# sourceMappingURL=module.js.map
\ No newline at end of file
build/scripts/game/ToolAnimate.js
deleted
100644 → 0
View file @
262eaeb5
var
constant
;
(
function
(
constant
)
{
constant
[
constant
[
"rotate"
]
=
60
]
=
"rotate"
;
constant
[
constant
[
"absMaxValue"
]
=
70
]
=
"absMaxValue"
;
})(
constant
||
(
constant
=
{}));
var
ToolAnimateRotate
=
(
function
()
{
function
ToolAnimateRotate
(
ts
)
{
this
.
forwards
=
1
;
this
.
ts
=
ts
;
}
ToolAnimateRotate
.
prototype
.
onTick
=
function
(
t
)
{
if
(
this
.
lastT
===
undefined
)
{
return
this
.
lastT
=
t
;
}
var
v
=
this
.
forwards
*
Math
.
floor
(
t
-
this
.
lastT
)
/
1000
*
constant
.
rotate
+
this
.
ts
.
rotation
;
if
(
Math
.
abs
(
v
)
>=
constant
.
absMaxValue
)
{
v
=
this
.
forwards
*
constant
.
absMaxValue
;
this
.
forwards
*=
-
1
;
}
this
.
ts
.
rotation
=
v
;
this
.
lastT
=
t
;
};
return
ToolAnimateRotate
;
}());
export
default
ToolAnimateRotate
;
//# sourceMappingURL=module.js.map
\ No newline at end of file
build/scripts/game/Treasure.js
deleted
100644 → 0
View file @
262eaeb5
import
*
as
tslib_1
from
"tslib"
;
import
ScillaComponent
from
'components/base/ScillaComponent'
;
import
{
Entity
}
from
'scilla'
;
import
TextureRenderer
from
'components/renderer/TextureRenderer'
;
import
RelativeLayout
from
'components/other/RelativeLayout'
;
import
Transform
from
'components/base/Transform'
;
var
scale
;
(
function
(
scale
)
{
scale
[
scale
[
"min"
]
=
0.5
]
=
"min"
;
scale
[
scale
[
"max"
]
=
0.7
]
=
"max"
;
})(
scale
||
(
scale
=
{}));
function
generateRandomScale
()
{
return
Number
((
Math
.
random
()
*
0.2
+
scale
.
min
).
toFixed
(
2
));
}
var
Treasure
=
(
function
(
_super
)
{
tslib_1
.
__extends
(
Treasure
,
_super
);
function
Treasure
(
entity
,
texture
)
{
var
_this
=
_super
.
call
(
this
)
||
this
;
_this
.
entity
=
entity
;
_this
.
ts
=
new
Transform
();
_this
.
tx
=
new
TextureRenderer
();
_this
.
rl
=
new
RelativeLayout
();
_this
.
entity
.
addComponent
(
_this
.
ts
);
_this
.
entity
.
addComponent
(
_this
.
tx
);
_this
.
entity
.
addComponent
(
_this
.
rl
);
var
scale
=
generateRandomScale
();
_this
.
ts
.
scale
.
setXY
(
scale
,
scale
);
_this
.
rl
.
once
=
false
;
_this
.
tx
.
texture
=
texture
;
return
_this
;
}
Treasure
.
prototype
.
onAwake
=
function
()
{
};
Treasure
.
prototype
.
destory
=
function
()
{
this
.
enabled
=
false
;
};
return
Treasure
;
}(
ScillaComponent
));
export
default
Treasure
;
export
function
createTreasure
(
parent
,
texture
)
{
var
entity
=
new
Entity
();
parent
.
addChild
(
entity
);
entity
.
addComponent
(
new
Treasure
(
entity
,
texture
));
entity
.
enabled
=
true
;
return
entity
;
}
//# sourceMappingURL=module.js.map
\ No newline at end of file
build/scripts/scenes/start.js
deleted
100644 → 0
View file @
262eaeb5
import
*
as
tslib_1
from
"tslib"
;
import
ScillaComponent
from
'components/base/ScillaComponent'
;
import
{
createTween
,
killTweens
,
engine
,
instantiate
,
ScillaEvent
,
LocalStorage
}
from
'scilla'
;
import
Toast
from
'components/other/Toast'
;
import
Game
from
'../game/Game'
;
import
Transform
from
'components/base/Transform'
;
import
RelativeLayout
from
'components/other/RelativeLayout'
;
import
RectRenderer
from
'components/renderer/RectRenderer'
;
import
TextureRenderer
from
'components/renderer/TextureRenderer'
;
import
Button
from
'components/ui/Button'
;
import
TextRenderer
from
'components/renderer/TextRenderer'
;
import
HtmlRenderer
from
'components/renderer/HtmlRenderer'
;
import
Popup
from
'components/other/Popup'
;
import
Tips
from
'../dialog/Tips'
;
import
BuriedPoint
,
{
initEnv
}
from
'../utils/BuriedPoint'
;
engine
.
dataCenter
.
register
(
'CFG'
);
engine
.
dataCenter
.
setBatch
(
'CFG'
,
window
[
'CFG'
]);
var
ActStatus
;
(
function
(
ActStatus
)
{
ActStatus
[
ActStatus
[
"before"
]
=
0
]
=
"before"
;
ActStatus
[
ActStatus
[
"running"
]
=
1
]
=
"running"
;
ActStatus
[
ActStatus
[
"after"
]
=
2
]
=
"after"
;
})(
ActStatus
||
(
ActStatus
=
{}));
var
start
=
(
function
(
_super
)
{
tslib_1
.
__extends
(
start
,
_super
);
function
start
()
{
var
_this
=
_super
!==
null
&&
_super
.
apply
(
this
,
arguments
)
||
this
;
_this
.
playable
=
false
;
_this
.
configError
=
false
;
_this
.
loginStatus
=
false
;
return
_this
;
}
start
.
prototype
.
onCreate
=
function
()
{
_super
.
prototype
.
onCreate
.
call
(
this
);
this
.
popup
=
this
.
DialogContainer
.
getComponent
(
Popup
);
if
(
navigator
.
userAgent
.
match
(
/iphone|ipad/gi
))
{
this
.
Apple
.
enabled
=
true
;
}
initEnv
();
};
start
.
prototype
.
init
=
function
()
{
try
{
engine
.
dataCenter
.
set
(
'CFG'
,
'appId'
,
this
.
homeInfo
.
appId
);
engine
.
dataCenter
.
set
(
'CFG'
,
'oaId'
,
engine
.
dataCenter
.
get
(
'CFG'
,
'opId'
));
var
config
=
JSON
.
parse
(
this
.
homeInfo
.
interfaceConfig
);
console
.
log
(
config
);
engine
.
dataCenter
.
register
(
'custom'
);
engine
.
dataCenter
.
set
(
'custom'
,
'config'
,
config
);
this
.
initUI
(
config
,
this
.
homeInfo
.
prizeList
);
}
catch
(
err
)
{
console
.
log
(
'interfaceConfig json parse error.'
);
return
this
.
toastConfigError
();
}
this
.
initBuriedPoint
();
if
(
!
this
.
setTitle
(
this
.
homeInfo
.
title
))
return
;
if
(
!
this
.
homeInfo
.
rule
||
!
this
.
homeInfo
.
prizeUrl
||
isUndefinedOrNull
(
this
.
homeInfo
.
box
)
||
isUndefinedOrNull
(
this
.
homeInfo
.
continueTime
)
||
isUndefinedOrNull
(
this
.
homeInfo
.
credits
)
||
isUndefinedOrNull
(
this
.
homeInfo
.
unit
)
||
isUndefinedOrNull
(
this
.
homeInfo
.
remainedFreeTimes
))
{
this
.
toastConfigError
();
console
.
log
(
'rule || prizeUrl || box || continueTime || credits || remainedFreeTimes || unit has not config.'
);
return
;
}
this
.
game
.
setDetail
(
0
,
false
,
function
()
{
},
this
.
homeInfo
.
box
);
this
.
game
.
countDown
(
this
.
homeInfo
.
continueTime
,
this
.
homeInfo
.
continueTime
,
function
()
{
});
this
.
game
.
setTitle
(
true
,
false
,
this
.
homeInfo
.
credits
,
this
.
homeInfo
.
unit
,
this
.
homeInfo
.
remainedLimitTimes
===
null
?
this
.
homeInfo
.
remainedFreeTimes
:
Math
.
min
(
this
.
homeInfo
.
remainedFreeTimes
,
this
.
homeInfo
.
remainedLimitTimes
));
this
.
game
.
init
();
if
(
!
this
.
initActStatus
())
return
;
if
(
!
this
.
initLoginProcess
())
return
;
if
(
!
this
.
initFirstJoin
())
return
;
};
start
.
prototype
.
initLoginProcess
=
function
(
force
)
{
var
_this
=
this
;
if
(
force
===
void
0
)
{
force
=
false
;
}
this
.
loginStatus
=
this
.
homeInfo
&&
this
.
homeInfo
.
login
;
if
(
!
(
this
.
homeInfo
&&
this
.
homeInfo
.
login
)
||
force
)
{
var
btn
=
this
.
UnLogin
.
getChildrenByName
(
'Button'
)[
0
];
if
(
typeof
window
[
'requireLogin'
]
!==
'function'
&&
!
this
.
homeInfo
.
loginUrl
)
{
btn
.
children
[
0
].
getComponent
(
TextRenderer
).
text
=
'知道啦'
;
}
else
{
var
btnc
=
btn
.
getComponent
(
Button
);
var
click
=
new
ScillaEvent
();
click
.
addListener
(
function
()
{
if
(
typeof
window
[
'requireLogin'
]
===
'function'
)
{
window
[
'requireLogin'
]();
}
else
{
location
.
href
=
_this
.
homeInfo
.
loginUrl
;
}
});
btnc
.
onClick
=
click
;
}
this
.
callOnNextTick
(
function
()
{
return
_this
.
popup
.
showDialog
(
'UnLogin'
);
});
return
false
;
}
return
true
;
};
start
.
prototype
.
initBuriedPoint
=
function
()
{
var
ruleBuried
=
this
.
rulesBg
.
getComponent
(
BuriedPoint
);
ruleBuried
.
enabled
=
true
;
ruleBuried
.
callSetConfig
();
var
rewardsBtnBgBuried
=
this
.
rewardsBtnBg
.
getComponent
(
BuriedPoint
);
rewardsBtnBgBuried
.
enabled
=
true
;
rewardsBtnBgBuried
.
callSetConfig
();
};
start
.
prototype
.
initActStatus
=
function
()
{
if
(
!
(
this
.
homeInfo
.
startTime
&&
this
.
homeInfo
.
endTime
))
{
console
.
log
(
'startTime || endTime has not config.'
);
this
.
toastConfigError
();
return
false
;
}
if
(
+
new
Date
()
<
this
.
homeInfo
.
startTime
)
{
this
.
actStatus
=
ActStatus
.
before
;
}
else
if
(
+
new
Date
()
<
this
.
homeInfo
.
endTime
)
{
this
.
actStatus
=
ActStatus
.
running
;
}
else
{
this
.
actStatus
=
ActStatus
.
after
;
}
return
true
;
};
start
.
prototype
.
initFirstJoin
=
function
()
{
var
instance
=
new
LocalStorage
(
'miner-tool'
);
var
isFirst
=
instance
.
getItem
(
'first'
);
console
.
log
(
isFirst
);
if
(
isFirst
===
'1'
)
{
return
false
;
}
else
{
this
.
NewTips
.
getComponent
(
Tips
).
setLabel
(
this
.
homeInfo
.
box
);
instance
.
setItem
(
'first'
,
'1'
);
return
true
;
}
};
start
.
prototype
.
initUI
=
function
(
config
,
rewards
)
{
return
tslib_1
.
__awaiter
(
this
,
void
0
,
void
0
,
function
()
{
return
tslib_1
.
__generator
(
this
,
function
(
_a
)
{
setTexture
.
call
(
this
,
this
.
background
,
config
.
indexBackBgImg
);
setTexture
.
call
(
this
,
this
.
banner
,
config
.
indexBannerImg
);
setTexture
.
call
(
this
,
this
.
targetBg
,
config
.
indexGoalBgImg
);
setTexture
.
call
(
this
,
this
.
frontBg
,
config
.
indexFrontBgImg
);
setTexture
.
call
(
this
,
this
.
rewardsBg
,
config
.
indexPrizeBgImg
);
setTexture
.
call
(
this
,
this
.
btnBg
,
config
.
indexInitBtnImg
);
setButton
.
call
(
this
,
this
.
btnBg
,
config
.
indexInitBtnImg
);
setTexture
.
call
(
this
,
this
.
rewardsBtnBg
,
config
.
indexPrizeImg
);
setButton
.
call
(
this
,
this
.
rewardsBtnBg
,
config
.
indexPrizeImg
);
setTexture
.
call
(
this
,
this
.
rulesBg
,
config
.
indexRuleImg
);
setButton
.
call
(
this
,
this
.
rulesBg
,
config
.
indexRuleImg
);
setPopUi
.
call
(
this
,
[
this
.
NoChance
,
this
.
Rule
,
this
.
TakeRewards
,
this
.
TakeFailed
,
this
.
NewTips
,
this
.
CurrencyNotEnough
,
this
.
TakeAgain
,
this
.
ScoreNotEnough
,
this
.
Network
,
this
.
UnLogin
],
config
.
popBgColor
,
config
.
popTitleColor
,
config
.
popBtnImg
,
config
.
popPrizeTextColor
,
config
.
popBtnTextColor
);
this
.
initRewardsList
(
rewards
);
return
[
2
];
});
});
};
start
.
prototype
.
onGotResponse
=
function
()
{
};
start
.
prototype
.
onReset
=
function
()
{
};
start
.
prototype
.
onAwake
=
function
()
{
this
.
game
=
this
.
entity
.
getComponent
(
Game
);
this
.
circleOneTs
=
this
.
circleOne
.
getComponent
(
Transform
);
this
.
circleTwoTs
=
this
.
circleTwo
.
getComponent
(
Transform
);
this
.
handleTs
=
this
.
handle
.
getComponent
(
Transform
);
this
.
startGuide
();
};
start
.
prototype
.
toast
=
function
(
str
)
{
var
toast
=
this
.
toastContainer
.
getComponent
(
Toast
);
toast
.
show
({
content
:
str
});
};
start
.
prototype
.
toastConfigError
=
function
()
{
this
.
popup
.
showDialog
(
'Network'
);
this
.
configError
=
true
;
};
start
.
prototype
.
startGuide
=
function
()
{
this
.
circleOne
.
enabled
=
true
;
this
.
circleTwo
.
enabled
=
true
;
this
.
handle
.
enabled
=
true
;
createTween
(
this
,
this
.
handleTs
,
true
,
{
loop
:
-
1
})
.
set
({
opacity
:
0
,
scale
:
{
x
:
1
,
y
:
1
}
})
.
to
({
opacity
:
1
},
100
)
.
to
({
scale
:
{
x
:
0.8
,
y
:
0.8
}
},
100
)
.
to
({
scale
:
{
x
:
1
,
y
:
1
}
},
100
)
.
wait
(
330
);
createTween
(
this
,
this
.
circleOneTs
,
true
,
{
loop
:
-
1
})
.
set
({
alpha
:
0
,
scale
:
{
x
:
0.5
,
y
:
0.5
}
})
.
wait
(
200
)
.
set
({
alpha
:
1
})
.
to
({
scale
:
{
x
:
1.1
,
y
:
1.1
}
},
133
)
.
to
({
scale
:
{
x
:
1.5
,
y
:
1.5
},
alpha
:
0
},
67
)
.
wait
(
230
);
createTween
(
this
,
this
.
circleTwoTs
,
true
,
{
loop
:
-
1
})
.
set
({
alpha
:
0
,
scale
:
{
x
:
0.5
,
y
:
0.5
}
})
.
wait
(
300
)
.
set
({
alpha
:
1
})
.
to
({
scale
:
{
x
:
1.1
,
y
:
1.1
}
},
133
)
.
to
({
scale
:
{
x
:
1.5
,
y
:
1.5
},
alpha
:
0
},
67
)
.
wait
(
130
);
};
start
.
prototype
.
endGuide
=
function
()
{
this
.
circleOne
.
enabled
=
false
;
this
.
circleTwo
.
enabled
=
false
;
this
.
handle
.
enabled
=
false
;
killTweens
(
this
.
circleOneTs
);
killTweens
(
this
.
circleTwoTs
);
killTweens
(
this
.
handleTs
);
};
start
.
prototype
.
isRunning
=
function
()
{
if
(
this
.
actStatus
===
ActStatus
.
running
)
{
return
true
;
}
else
{
this
.
toast
(
this
.
actStatus
===
ActStatus
.
before
?
'活动未开始
\
n暂时无法参与'
:
'活动已结束
\
n无法参与'
);
return
false
;
}
};
start
.
prototype
.
setTitle
=
function
(
title
)
{
if
(
!
title
)
{
console
.
log
(
'title has not config'
);
this
.
toastConfigError
();
return
false
;
}
document
.
title
=
title
;
return
true
;
};
start
.
prototype
.
linkToRecordUrl
=
function
()
{
if
(
!
this
.
loginStatus
)
{
this
.
popup
.
showDialog
(
'UnLogin'
);
return
;
}
if
(
this
.
configError
)
return
;
if
(
this
.
isRunning
())
location
.
href
=
this
.
homeInfo
.
prizeUrl
;
};
start
.
prototype
.
showRule
=
function
()
{
var
_this
=
this
;
if
(
this
.
configError
)
return
;
if
(
this
.
isRunning
())
{
var
entity
=
this
.
Rule
.
getChildrenByName
(
'Entity'
)[
0
];
var
htmlRenderer
=
entity
.
getComponent
(
HtmlRenderer
);
htmlRenderer
.
htmlText
=
this
.
homeInfo
.
rule
;
this
.
callOnNextTick
(
function
()
{
return
_this
.
popup
.
showDialog
(
'Rule'
);
});
}
};
start
.
prototype
.
initRewardsList
=
function
(
rewardsList
)
{
var
_this
=
this
;
this
.
rewardsContainer
.
getComponent
(
RectRenderer
).
width
=
150
*
rewardsList
.
length
;
this
.
rewardsContainer
.
removeChildren
();
rewardsList
.
forEach
(
function
(
item
,
index
)
{
return
tslib_1
.
__awaiter
(
_this
,
void
0
,
void
0
,
function
()
{
var
entity
,
_a
;
return
tslib_1
.
__generator
(
this
,
function
(
_b
)
{
switch
(
_b
.
label
)
{
case
0
:
entity
=
instantiate
(
this
.
rewardsItem
);
entity
.
enabled
=
true
;
entity
.
getComponent
(
RelativeLayout
).
left
=
index
*
150
;
this
.
rewardsContainer
.
addChild
(
entity
);
_a
=
entity
.
children
[
0
].
getComponent
(
TextureRenderer
);
return
[
4
,
engine
.
assetsManager
.
loadTexture
(
item
.
img
)];
case
1
:
_a
.
texture
=
_b
.
sent
();
entity
.
children
[
1
].
getComponent
(
TextRenderer
).
text
=
item
.
title
;
return
[
2
];
}
});
});
});
};
return
start
;
}(
ScillaComponent
));
export
default
start
;
export
function
setTexture
(
entity
,
imgUrl
)
{
return
tslib_1
.
__awaiter
(
this
,
void
0
,
void
0
,
function
()
{
var
texture
;
return
tslib_1
.
__generator
(
this
,
function
(
_a
)
{
switch
(
_a
.
label
)
{
case
0
:
return
[
4
,
engine
.
assetsManager
.
loadTexture
(
imgUrl
)];
case
1
:
texture
=
_a
.
sent
();
entity
.
getComponent
(
TextureRenderer
).
texture
=
texture
;
return
[
2
];
}
});
});
}
export
function
setButton
(
entity
,
imgUrl
)
{
return
tslib_1
.
__awaiter
(
this
,
void
0
,
void
0
,
function
()
{
var
texture
;
return
tslib_1
.
__generator
(
this
,
function
(
_a
)
{
switch
(
_a
.
label
)
{
case
0
:
return
[
4
,
engine
.
assetsManager
.
loadTexture
(
imgUrl
)];
case
1
:
texture
=
_a
.
sent
();
entity
.
getComponent
(
Button
).
upRes
=
texture
;
return
[
2
];
}
});
});
}
function
setPopUi
(
list
,
bgColor
,
fontColor
,
btnBg
,
titleColor
,
btnFontColor
)
{
return
tslib_1
.
__awaiter
(
this
,
void
0
,
void
0
,
function
()
{
var
_this
=
this
;
return
tslib_1
.
__generator
(
this
,
function
(
_a
)
{
this
.
Rule
.
getChildrenByName
(
'Entity'
)[
0
].
getComponent
(
HtmlRenderer
).
color
=
fontColor
;
list
.
forEach
(
function
(
entity
)
{
return
tslib_1
.
__awaiter
(
_this
,
void
0
,
void
0
,
function
()
{
var
btn
,
btnC
,
texture
,
text
;
return
tslib_1
.
__generator
(
this
,
function
(
_a
)
{
switch
(
_a
.
label
)
{
case
0
:
entity
.
getComponent
(
RectRenderer
).
fillColor
=
bgColor
;
btn
=
entity
.
getChildrenByName
(
'Button'
)[
0
];
if
(
!
btn
)
return
[
3
,
2
];
btnC
=
btn
.
getComponent
(
Button
);
return
[
4
,
engine
.
assetsManager
.
loadTexture
(
btnBg
)];
case
1
:
texture
=
_a
.
sent
();
btnC
.
upRes
=
texture
;
btn
.
getComponent
(
TextureRenderer
).
texture
=
texture
;
btn
.
getChildrenByName
(
'label'
)[
0
].
getComponent
(
TextRenderer
).
fillColor
=
btnFontColor
;
_a
.
label
=
2
;
case
2
:
entity
.
getChildrenByName
(
'Label'
).
forEach
(
function
(
label
)
{
label
.
getComponent
(
TextRenderer
).
fillColor
=
fontColor
;
});
text
=
entity
.
getChildrenByName
(
'Text'
)[
0
];
if
(
text
)
{
text
.
getComponent
(
TextRenderer
).
fillColor
=
titleColor
;
}
return
[
2
];
}
});
});
});
return
[
2
];
});
});
}
function
isUndefinedOrNull
(
target
)
{
return
target
===
undefined
||
target
===
null
;
}
//# sourceMappingURL=module.js.map
\ No newline at end of file
build/scripts/utils/index.js
deleted
100644 → 0
View file @
262eaeb5
export
function
countDown
(
from
,
to
,
onChange
,
onComplete
)
{
var
current
=
from
;
onChange
(
current
);
var
timer
=
setInterval
(
function
()
{
if
(
current
<=
to
)
{
clearInterval
(
timer
);
onComplete
(
to
);
}
else
{
onChange
(
--
current
);
}
},
1000
);
}
//# sourceMappingURL=module.js.map
\ No newline at end of file
debug/bundle.js
View file @
86c15430
...
...
@@ -9736,7 +9736,7 @@
return
true
;
};
start
.
prototype
.
initFirstJoin
=
function
()
{
var
instance
=
new
LocalStorage
(
'miner-tool'
);
var
instance
=
new
LocalStorage
(
'miner-tool'
+
'_'
+
this
.
homeInfo
.
id
);
var
isFirst
=
instance
.
getItem
(
'first'
);
console
.
log
(
isFirst
);
if
(
isFirst
===
'1'
)
{
...
...
@@ -10202,9 +10202,12 @@
function
TakeFailed
()
{
return
_super
!==
null
&&
_super
.
apply
(
this
,
arguments
)
||
this
;
}
TakeFailed
.
prototype
.
setup
=
function
(
data
)
{
_super
.
prototype
.
setup
.
call
(
this
,
data
);
this
.
setLabel
();
};
TakeFailed
.
prototype
.
setLabel
=
function
()
{
this
.
label
.
getComponent
(
TextRenderer
).
text
=
this
.
unit
+
"
\
u6263
\
u9664
\
u5931
\
u8D25
\n
\
u522B
\
u614C
\
u5F20
\
uFF0C
\
u53EF
\
u4EE5
\
u518D
\
u8BD5
\
u4E00
\
u6B21
\
u54DF~"
;
this
.
controller
.
getComponent
(
Popup
).
showDialog
(
'TakeFailed'
);
};
return
TakeFailed
;
}(
DialogContent
));
...
...
@@ -10214,7 +10217,7 @@
ElementType
[
"Treasure"
]
=
"Treasure"
;
ElementType
[
"Stone"
]
=
"Stone"
;
})(
ElementType
||
(
ElementType
=
{}));
var
commonSpeedBefore
=
2
80
;
var
commonSpeedBefore
=
5
80
;
var
commonSpeedAfter
=
420
;
var
slowSpeed
=
350
;
var
startPoint
=
{
...
...
@@ -10236,6 +10239,7 @@
_this
.
score
=
0
;
_this
.
playable
=
true
;
_this
.
clickable
=
false
;
_this
.
blockTextures
=
{};
_this
.
doJoinStatus
=
false
;
_this
.
doJoinRunning
=
false
;
return
_this
;
...
...
@@ -10248,13 +10252,58 @@
this
.
popup
=
this
.
DialogContainer
.
getComponent
(
Popup
);
this
.
rotateTick
=
new
ToolAnimateRotate
(
this
.
toolTs
);
};
Game
.
prototype
.
loadTextures
=
function
()
{
return
__awaiter
(
this
,
void
0
,
void
0
,
function
()
{
var
urls
,
_a
,
_b
,
_i
,
key
,
_c
,
_d
;
return
__generator
(
this
,
function
(
_e
)
{
switch
(
_e
.
label
)
{
case
0
:
urls
=
{
treasure
:
this
.
configInterface
.
indexBoxImg
,
stone
:
this
.
configInterface
.
indexBlockImg
};
_a
=
[];
for
(
_b
in
urls
)
_a
.
push
(
_b
);
_i
=
0
;
_e
.
label
=
1
;
case
1
:
if
(
!
(
_i
<
_a
.
length
))
return
[
3
,
4
];
key
=
_a
[
_i
];
_c
=
this
.
blockTextures
;
_d
=
key
;
return
[
4
,
engine
.
assetsManager
.
loadTexture
(
urls
[
key
])];
case
2
:
_c
[
_d
]
=
_e
.
sent
();
_e
.
label
=
3
;
case
3
:
_i
++
;
return
[
3
,
1
];
case
4
:
return
[
2
];
}
});
});
};
Game
.
prototype
.
init
=
function
()
{
this
.
startRotate
();
this
.
initBox
();
var
_a
=
this
.
Detail
.
getComponent
(
Transform
).
position
,
x
=
_a
.
x
,
y
=
_a
.
y
;
this
.
ox
=
x
;
this
.
oy
=
y
;
this
.
setBtnActionBg
(
false
);
return
__awaiter
(
this
,
void
0
,
void
0
,
function
()
{
var
_a
,
x
,
y
;
return
__generator
(
this
,
function
(
_b
)
{
switch
(
_b
.
label
)
{
case
0
:
this
.
startRotate
();
return
[
4
,
this
.
loadTextures
()];
case
1
:
_b
.
sent
();
this
.
copyEntity
.
getComponent
(
TextureRenderer
).
texture
=
this
.
blockTextures
.
treasure
;
this
.
initBox
();
_a
=
this
.
Detail
.
getComponent
(
Transform
).
position
,
x
=
_a
.
x
,
y
=
_a
.
y
;
this
.
ox
=
x
;
this
.
oy
=
y
;
this
.
setBtnActionBg
(
false
);
return
[
2
];
}
});
});
};
Game
.
prototype
.
onUpdate
=
function
(
t
)
{
_super
.
prototype
.
onUpdate
.
call
(
this
,
t
);
...
...
@@ -10338,7 +10387,7 @@
var
treasureNum
=
box
;
var
stoneNum
=
Math
.
ceil
(
box
*
0.6
);
var
generateEle
=
function
(
create
,
box
,
img
,
num
,
left
,
top
,
width
,
height
)
{
var
entity
=
create
(
box
,
_this
.
config
.
getTexture
(
img
)
,
num
);
var
entity
=
create
(
box
,
_this
.
blockTextures
[
img
]
,
num
);
var
element
=
_this
.
initElement
(
entity
,
left
-
containerWidth
/
2
,
top
-
containerHeight
/
2
,
width
,
height
);
_this
.
elementList
.
push
(
element
);
};
...
...
@@ -10366,27 +10415,27 @@
}
if
(
rowNum
===
3
&&
i
===
1
)
{
height
=
0
;
generateEle
(
createStone
,
_this
.
BoxContainer
,
'stone
.png
'
,
box
,
left
,
top
,
width
,
height
);
generateEle
(
createStone
,
_this
.
BoxContainer
,
'stone'
,
box
,
left
,
top
,
width
,
height
);
continue
;
}
}
if
(
treasureNum
>
0
&&
stoneNum
>
0
)
{
if
(
createRandomTreasure
())
{
treasureNum
--
;
generateEle
(
createTreasure
,
_this
.
BoxContainer
,
'treasure
.png
'
,
box
,
left
,
top
,
width
,
height
);
generateEle
(
createTreasure
,
_this
.
BoxContainer
,
'treasure'
,
box
,
left
,
top
,
width
,
height
);
}
else
{
stoneNum
--
;
generateEle
(
createStone
,
_this
.
BoxContainer
,
'stone
.png
'
,
box
,
left
,
top
,
width
,
height
);
generateEle
(
createStone
,
_this
.
BoxContainer
,
'stone'
,
box
,
left
,
top
,
width
,
height
);
}
}
else
if
(
stoneNum
>
0
)
{
stoneNum
--
;
generateEle
(
createStone
,
_this
.
BoxContainer
,
'stone
.png
'
,
box
,
left
,
top
,
width
,
height
);
generateEle
(
createStone
,
_this
.
BoxContainer
,
'stone'
,
box
,
left
,
top
,
width
,
height
);
}
else
if
(
treasureNum
>
0
)
{
treasureNum
--
;
generateEle
(
createTreasure
,
_this
.
BoxContainer
,
'treasure
.png
'
,
box
,
left
,
top
,
width
,
height
);
generateEle
(
createTreasure
,
_this
.
BoxContainer
,
'treasure'
,
box
,
left
,
top
,
width
,
height
);
}
}
});
...
...
@@ -10512,6 +10561,7 @@
break
;
case
3
:
this
.
TakeFailed
.
getComponent
(
TakeFailed
).
setLabel
();
this
.
popup
.
showDialog
(
'TakeFailed'
);
break
;
default
:
this
.
popup
.
showDialog
(
'Network'
);
...
...
debug/bundle.js.map
View file @
86c15430
This source diff could not be displayed because it is too large. You can
view the blob
instead.
manifest.json
View file @
86c15430
...
...
@@ -15,7 +15,7 @@
},
"entryScene"
:
"main"
},
"webServiceUrl"
:
""
"webServiceUrl"
:
"
http://localhost:3000
"
},
"dataCenterConfig"
:
{
"dataCenterRoot"
:
[
...
...
ts-time-record.json
View file @
86c15430
{
"/Users/firefly/duiba/demoList/minner-tool/assets/scripts/HelloScilla.ts"
:
1561020169937.0137
,
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:
1561020169937.0137
,
"/Users/firefly/duiba/demoList/miner-tool/assets/scripts/dialog/DialogContent.ts"
:
1561600311985.8552
,
"/Users/firefly/duiba/demoList/miner-tool/assets/scripts/dialog/Network.ts"
:
1561600425062.0408
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1562566682279.367
,
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:
1563342864232.2847
,
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:
1561604368987.917
,
"/Users/firefly/duiba/demoList/miner-tool/assets/scripts/scenes/start.ts"
:
1563414744765.5208
,
"/Users/firefly/duiba/demoList/miner-tool/assets/scripts/game/Game.ts"
:
1563517294108.954
,
"/Users/firefly/duiba/demoList/miner-tool/assets/scripts/utils/index.ts"
:
1561701943800.5488
,
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:
1562061481431.2627
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:
1562036486693.9104
,
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:
1562036497419.1833
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1562576376017.156
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1562567908671.4026
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1562566605218.4138
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1563759198037.1516
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1563870901625.6755
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:
1563759198040.374
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:
1563759198040.6511
}
{
"/Users/firefly/duiba/demoList/minner-tool/assets/scripts/HelloScilla.ts"
:
1561020169937.0137
,
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1561020169937.0137
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1561600311985.8552
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:
1561600425062.0408
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