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余成
yucheng_code
Commits
6f8fcd31
Commit
6f8fcd31
authored
Jul 07, 2022
by
余成
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-14
1.html
1.html
+19
-0
1.js
1.js
+145
-0
webpack.common.config.js
config/webpack.common.config.js
+3
-0
index.html
public/index.html
+4
-3
canvasScene.jsx
src/pages/canvasScene/canvasScene.jsx
+51
-11
No files found.
1.html
0 → 100644
View file @
6f8fcd31
<!DOCTYPE html>
<html
lang=
"zh-cn"
>
<head>
<meta
charset=
"UTF-8"
>
<meta
name=
"viewport"
content=
"width=device-width, initial-scale=1.0"
>
<title>
愤怒的小鸟
</title>
<link
rel=
"stylesheet"
href=
"style.css"
>
</head>
<body>
<script
src=
"https://cdn.bootcdn.net/ajax/libs/matter-js/0.18.0/matter.js"
></script>
<script
src=
"./1.js"
></script>
<script>
ab
=
Example
.
slingshot
()
</script>
</body>
</html>
\ No newline at end of file
1.js
0 → 100644
View file @
6f8fcd31
var
Example
=
Example
||
{};
var
ejectDistance
=
3
;
const
HEIGHT
=
446
const
WIDTH
=
1022
Example
.
slingshot
=
function
()
{
var
Engine
=
Matter
.
Engine
,
Render
=
Matter
.
Render
,
Runner
=
Matter
.
Runner
,
Events
=
Matter
.
Events
,
Constraint
=
Matter
.
Constraint
,
MouseConstraint
=
Matter
.
MouseConstraint
,
Mouse
=
Matter
.
Mouse
,
World
=
Matter
.
World
,
Bodies
=
Matter
.
Bodies
;
// create engine
var
engine
=
Engine
.
create
(),
world
=
engine
.
world
;
// create renderer
var
render
=
Render
.
create
({
element
:
document
.
body
,
engine
:
engine
,
options
:
{
width
:
1022
,
height
:
446
,
background
:
"url('assets/bg.png')"
,
wireframeBackground
:
'#fff'
,
wireframes
:
false
,
showVelocity
:
true
,
showCollitions
:
true
}
});
Render
.
run
(
render
);
// create runner
var
runner
=
Runner
.
create
();
Runner
.
run
(
runner
,
engine
);
// 地面
var
ground
=
Bodies
.
rectangle
(
511
,
444
,
1022
,
10
,
{
isStatic
:
true
}),
// 小鸟
birdOptions
=
{
mass
:
20
,
restitution
:
0.6
},
bird
=
Bodies
.
circle
(
200
,
350
,
16
,
birdOptions
),
anchor
=
{
x
:
200
,
y
:
350
},
elastic
=
Constraint
.
create
({
pointA
:
anchor
,
bodyB
:
bird
,
length
:
0.01
,
stiffness
:
0.25
,
render
:{
strokeStyle
:
'black'
}
});
//怪物堆
var
woodOptions
=
{
mass
:
2
,
isStatic
:
false
,
restitution
:
0
,
friction
:
0.4
}
var
rockOptions
=
{
mass
:
4
,
isStatic
:
false
,
restitution
:
0
,
friction
:
0.5
}
var
ironOptions
=
{
mass
:
6
,
isStatic
:
false
,
restitution
:
0
,
friction
:
0.2
}
var
stacks
=
[];
//石头1
stacks
[
0
]
=
Bodies
.
rectangle
(
450
,
HEIGHT
-
42
,
30
,
70
,
rockOptions
);
stacks
[
1
]
=
Bodies
.
rectangle
(
485
,
HEIGHT
-
88
,
80
,
20
,
rockOptions
);
stacks
[
2
]
=
Bodies
.
rectangle
(
520
,
HEIGHT
-
42
,
30
,
70
,
rockOptions
);
//石头2
stacks
[
3
]
=
Bodies
.
rectangle
(
620
,
HEIGHT
-
58
,
28
,
100
,
rockOptions
);
stacks
[
4
]
=
Bodies
.
rectangle
(
650
,
HEIGHT
-
119
,
80
,
20
,
rockOptions
);
stacks
[
5
]
=
Bodies
.
rectangle
(
680
,
HEIGHT
-
58
,
28
,
100
,
rockOptions
);
//石头3
stacks
[
6
]
=
Bodies
.
rectangle
(
780
,
HEIGHT
-
82
,
20
,
150
,
rockOptions
);
stacks
[
7
]
=
Bodies
.
rectangle
(
800
,
HEIGHT
-
82
,
20
,
150
,
rockOptions
);
stacks
[
8
]
=
Bodies
.
rectangle
(
850
,
HEIGHT
-
168
,
150
,
20
,
rockOptions
);
stacks
[
9
]
=
Bodies
.
rectangle
(
900
,
HEIGHT
-
82
,
20
,
150
,
rockOptions
);
stacks
[
10
]
=
Bodies
.
rectangle
(
920
,
HEIGHT
-
82
,
20
,
150
,
rockOptions
);
//木头1
stacks
[
11
]
=
Bodies
.
rectangle
(
570
,
HEIGHT
-
28
,
20
,
40
,
woodOptions
);
stacks
[
12
]
=
Bodies
.
rectangle
(
570
,
HEIGHT
-
58
,
60
,
20
,
woodOptions
);
//木头2
stacks
[
13
]
=
Bodies
.
rectangle
(
730
,
HEIGHT
-
28
,
20
,
40
,
woodOptions
);
stacks
[
14
]
=
Bodies
.
rectangle
(
730
,
HEIGHT
-
58
,
60
,
20
,
woodOptions
);
//木头3
stacks
[
15
]
=
Bodies
.
rectangle
(
900
,
HEIGHT
-
194
,
30
,
30
,
woodOptions
);
stacks
[
16
]
=
Bodies
.
rectangle
(
840
,
HEIGHT
-
220
,
120
,
10
,
woodOptions
);
//铁块1
stacks
[
17
]
=
Bodies
.
rectangle
(
485
,
HEIGHT
-
138
,
30
,
80
,
ironOptions
);
stacks
[
18
]
=
Bodies
.
rectangle
(
485
,
HEIGHT
-
194
,
30
,
30
,
ironOptions
);
//铁块2
stacks
[
19
]
=
Bodies
.
rectangle
(
650
,
HEIGHT
-
170
,
30
,
80
,
ironOptions
);
stacks
[
20
]
=
Bodies
.
rectangle
(
570
,
HEIGHT
-
220
,
220
,
20
,
ironOptions
);
//猪头1
stacks
[
21
]
=
Bodies
.
circle
(
570
,
358
,
20
,
ironOptions
)
//猪头2
stacks
[
22
]
=
Bodies
.
circle
(
730
,
362
,
16
,
ironOptions
)
//猪头3
stacks
[
23
]
=
Bodies
.
circle
(
570
,
196
,
20
,
ironOptions
)
World
.
add
(
engine
.
world
,
[
ground
,
bird
,
...
stacks
,
elastic
]);
// 每帧更新后
Events
.
on
(
engine
,
'afterUpdate'
,
function
()
{
if
(
mouseConstraint
.
mouse
.
button
===
-
1
&&
(
bird
.
position
.
x
>
(
200
+
ejectDistance
)
||
bird
.
position
.
y
<
(
350
-
ejectDistance
)))
{
bird
=
Bodies
.
circle
(
200
,
350
,
16
,
birdOptions
);
World
.
add
(
engine
.
world
,
bird
);
elastic
.
bodyB
=
bird
;
}
});
//鼠标约束
var
mouse
=
Mouse
.
create
(
render
.
canvas
),
mouseConstraint
=
MouseConstraint
.
create
(
engine
,
{
mouse
:
mouse
,
constraint
:
{
stiffness
:
0.2
,
render
:
{
visible
:
false
}
}
});
World
.
add
(
world
,
mouseConstraint
);
// keep the mouse in sync with rendering
render
.
mouse
=
mouse
;
// fit the render viewport to the scene
Render
.
lookAt
(
render
,
{
min
:
{
x
:
0
,
y
:
0
},
max
:
{
x
:
1022
,
y
:
446
}
});
// context for MatterTools.Demo
return
{
engine
:
engine
,
runner
:
runner
,
render
:
render
,
canvas
:
render
.
canvas
,
stop
:
function
()
{
Matter
.
Render
.
stop
(
render
);
Matter
.
Runner
.
stop
(
runner
);
}
};
};
\ No newline at end of file
config/webpack.common.config.js
View file @
6f8fcd31
...
@@ -192,6 +192,9 @@ module.exports = function (isProd) {
...
@@ -192,6 +192,9 @@ module.exports = function (isProd) {
name
:
(
entrypoint
)
=>
`runtime-
${
entrypoint
.
name
}
`
,
name
:
(
entrypoint
)
=>
`runtime-
${
entrypoint
.
name
}
`
,
},
},
},
},
externals
:
{
matter
:
'Matter'
}
};
};
...
...
public/index.html
View file @
6f8fcd31
...
@@ -12,6 +12,7 @@
...
@@ -12,6 +12,7 @@
<script
src=
"//yun.duiba.com.cn/db_games/libs0924/fyge2043.min.js"
crossorigin=
"anonymous"
></script>
<script
src=
"//yun.duiba.com.cn/db_games/libs0924/fyge2043.min.js"
crossorigin=
"anonymous"
></script>
<script
src=
"//yun.duiba.com.cn/db_games/libs0924/svgaParser.minWeb.js"
crossorigin=
"anonymous"
></script>
<script
src=
"//yun.duiba.com.cn/db_games/libs0924/svgaParser.minWeb.js"
crossorigin=
"anonymous"
></script>
<script
src=
"https://cdn.bootcdn.net/ajax/libs/matter-js/0.18.0/matter.js"
></script>
<script>
<script>
function
getApp
()
{
function
getApp
()
{
return
{
return
{
...
@@ -32,9 +33,9 @@
...
@@ -32,9 +33,9 @@
}
}
CFG
.
appID
=
'${APPID}'
;
CFG
.
appID
=
'${APPID}'
;
if
(
!
getUrlParam
(
"appID"
))
{
//
if (!getUrlParam("appID")) {
alert
(
"【警告】检测到活动url中没有appID参数
\n
缺少该参数会导致埋点、分享、app信息获取错误。"
)
//
alert("【警告】检测到活动url中没有appID参数\n缺少该参数会导致埋点、分享、app信息获取错误。")
}
//
}
</script>
</script>
</head>
</head>
...
...
src/pages/canvasScene/canvasScene.jsx
View file @
6f8fcd31
...
@@ -8,6 +8,8 @@ import './canvasScene.less';
...
@@ -8,6 +8,8 @@ import './canvasScene.less';
import
{
GDiapatcher
}
from
'./GDiapatcher.js'
;
import
{
GDiapatcher
}
from
'./GDiapatcher.js'
;
import
matter
,{
Engine
,
Runner
,
Render
,
Events
,
Mouse
,
World
,
Composite
}
from
'matter'
import
{
RES_PATH
}
from
'../../../sparkrc'
;
import
{
RES_PATH
}
from
'../../../sparkrc'
;
//引擎sdk <script src="//yun.duiba.com.cn/db_games/libs0924/fyge2014.min2d.js" crossorigin="anonymous"></script>
//引擎sdk <script src="//yun.duiba.com.cn/db_games/libs0924/fyge2014.min2d.js" crossorigin="anonymous"></script>
export
default
class
CanvasScene
extends
Component
{
export
default
class
CanvasScene
extends
Component
{
...
@@ -18,12 +20,25 @@ export default class CanvasScene extends Component {
...
@@ -18,12 +20,25 @@ export default class CanvasScene extends Component {
constructor
(
props
)
{
constructor
(
props
)
{
super
(
props
);
super
(
props
);
this
.
canvasRef
=
React
.
createRef
();
this
.
canvasRef
=
React
.
createRef
();
this
.
state
=
{
}
}
}
componentDidMount
()
{
componentDidMount
()
{
// this.props.onRef(this);
// 初始化fyge
this
.
initFyge
()
// 初始化物理引擎
this
.
initMatter
()
//循环 更新帧
const
self
=
this
;
(
function
loop
()
{
FYGE
.
Tween
.
flush
()
self
.
stage
.
flush
();
self
.
requestID
=
window
.
requestAnimationFrame
(
loop
);
})()
}
/**
* 初始化fyge
*/
initFyge
()
{
var
canvas
=
this
.
canvasRef
.
current
;
var
canvas
=
this
.
canvasRef
.
current
;
//canvas画布实际尺寸,
//canvas画布实际尺寸,
canvas
.
width
=
document
.
body
.
clientWidth
*
(
window
.
devicePixelRatio
||
1
)
canvas
.
width
=
document
.
body
.
clientWidth
*
(
window
.
devicePixelRatio
||
1
)
...
@@ -47,14 +62,39 @@ export default class CanvasScene extends Component {
...
@@ -47,14 +62,39 @@ export default class CanvasScene extends Component {
stage
.
addEventListener
(
FYGE
.
Event
.
INIT_STAGE
,
this
.
initScene
,
this
)
stage
.
addEventListener
(
FYGE
.
Event
.
INIT_STAGE
,
this
.
initScene
,
this
)
//挂舞台指向
//挂舞台指向
this
.
stage
=
stage
;
this
.
stage
=
stage
;
//循环
const
self
=
this
;
(
function
loop
()
{
FYGE
.
Tween
.
flush
()
stage
.
flush
();
self
.
requestID
=
window
.
requestAnimationFrame
(
loop
);
})()
}
}
/**
* 初始化物理引擎
*/
initMatter
()
{
console
.
log
(
'matter-js'
,
matter
)
// 创建引擎
var
engine
=
this
.
engine
=
Engine
.
create
()
// 设置重力
this
.
engine
.
gravity
.
y
=
2
this
.
engine
.
gravity
.
x
=
0.0
// 引擎内通过物理合成器已经创建了 世界
this
.
world
=
engine
.
world
;
// 拿到物理合成器
this
.
composite
=
Composite
// 将引擎创建的世界加入合成器内
this
.
composite
.
add
(
this
.
world
,
[])
// 每帧更新后
Events
.
on
(
engine
,
'afterUpdate'
,
function
()
{
console
.
log
(
'每帧更新后'
)
});
}
update
()
{
Engine
.
update
(
this
.
engine
,
1000
/
60
)
super
.
update
()
}
async
initScene
()
{
async
initScene
()
{
var
stage
=
this
.
stage
;
var
stage
=
this
.
stage
;
//添加个背景矢量图
//添加个背景矢量图
...
...
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