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熊东起
games
Commits
8b820040
Commit
8b820040
authored
Feb 20, 2021
by
熊东起
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222
parent
81154e79
Changes
4
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4 changed files
with
28 additions
and
8 deletions
+28
-8
.DS_Store
.DS_Store
+0
-0
GameIndex.ts
src/GameIndex.ts
+1
-0
GamePart.ts
src/GamePart.ts
+7
-2
GameSVGA.ts
src/GameSVGA.ts
+20
-6
No files found.
.DS_Store
0 → 100644
View file @
8b820040
File added
src/GameIndex.ts
View file @
8b820040
...
...
@@ -122,6 +122,7 @@ export class GameIndex extends GAME.WidgetBase {
this
.
stepWord
.
refreshSteps
();
this
.
gameMask
.
refreshData
();
this
.
namePart
.
refreshLinktxts
();
this
.
gameSvga
.
refreshredPack
();
// this.onMaskPlayer();
}
...
...
src/GamePart.ts
View file @
8b820040
...
...
@@ -3,6 +3,7 @@ import { GameMgr } from "./GameConfig";
import
GameMask
from
"./GamneMask"
;
export
default
class
GamePart
extends
GAME
.
Container
{
private
partLayers
:
any
=
{};
private
isTouch
:
boolean
=
true
;
constructor
()
{
super
();
...
...
@@ -28,7 +29,7 @@ export default class GamePart extends GAME.Container {
cqgPart
.
y
=
3735
;
cqgPart
.
x
=
750
-
628
;
this
.
partLayers
[
"part4"
]
=
cqgPart
;
cqgPart
.
addEventListener
(
GAME
.
MouseEvent
.
CLICK
,
this
.
onGotoActivities
.
bind
(
this
,
1
),
this
);
//
cqgPart.addEventListener(GAME.MouseEvent.CLICK, this.onGotoActivities.bind(this, 1), this);
let
dbdshape2
=
this
.
addChild
(
new
GAME
.
Graphics
());
dbdshape2
.
beginFill
(
"#ffffff"
,
0
);
dbdshape2
.
drawCircle
(
600
,
4110
,
200
);
...
...
@@ -88,7 +89,11 @@ export default class GamePart extends GAME.Container {
//点击事件
onGotoActivities
(
e
:
any
)
{
if
(
!
this
.
isTouch
)
return
;
this
.
isTouch
=
false
;
GameMgr
.
game
.
dispatchOutEvent
(
"goto-activity"
,
{
url
:
GameMgr
.
LINK_LIST
[
e
-
1
]
||
""
});
setTimeout
(()
=>
{
this
.
isTouch
=
true
},
1500
);
}
}
\ No newline at end of file
src/GameSVGA.ts
View file @
8b820040
import
*
as
GAME
from
"spark-wrapper-fyge"
;
import
{
GameMgr
}
from
"./GameConfig"
;
export
default
class
GameSVGA
extends
GAME
.
Container
{
private
_qhbMask
:
GAME
.
Sprite
;
private
_redPack
:
GAME
.
MovieClip
;
constructor
()
{
super
();
//宝石山
...
...
@@ -23,12 +26,12 @@ export default class GameSVGA extends GAME.Container {
phqySVGA
.
y
=
2892
;
//拆红包
let
chbSVGA
=
this
.
addChild
(
new
GAME
.
MovieClip
(
GAME
.
getAssetByUUID
(
"qhb_svga"
)));
chbSVGA
.
x
=
0
;
chbSVGA
.
y
=
2160
;
let
qhbMask
=
this
.
addChild
(
new
GAME
.
Sprite
(
GAME
.
TextureCache
[
"qhbmask"
]));
qhbMask
.
x
=
0
;
qhbMask
.
y
=
2145
;
this
.
_redPack
=
this
.
addChild
(
new
GAME
.
MovieClip
(
GAME
.
getAssetByUUID
(
"qhb_svga"
)));
this
.
_redPack
.
x
=
0
;
this
.
_redPack
.
y
=
2160
;
this
.
_
qhbMask
=
this
.
addChild
(
new
GAME
.
Sprite
(
GAME
.
TextureCache
[
"qhbmask"
]));
this
.
_
qhbMask
.
x
=
0
;
this
.
_
qhbMask
.
y
=
2145
;
//苏堤春晓
let
sdcxSVGA
=
this
.
addChild
(
new
GAME
.
MovieClip
(
GAME
.
getAssetByUUID
(
"sdcx_svga"
)));
...
...
@@ -55,4 +58,15 @@ export default class GameSVGA extends GAME.Container {
sfcy2SVGA
.
x
=
450
;
sfcy2SVGA
.
y
=
638
;
}
//初始化
refreshredPack
()
{
if
(
GameMgr
.
LINK_LIST
[
1
])
{
this
.
_qhbMask
.
visible
=
false
;
this
.
_redPack
.
visible
=
false
;
}
else
{
this
.
_qhbMask
.
visible
=
true
;
this
.
_redPack
.
visible
=
true
;
}
}
}
\ No newline at end of file
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