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熊东起
game2048
Commits
f2dadebc
Commit
f2dadebc
authored
Apr 24, 2020
by
huangwenjie
Browse files
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Plain Diff
修复加分重叠
parent
6d083fc9
Changes
1
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Showing
1 changed file
with
63 additions
and
17 deletions
+63
-17
PlayScene.ts
src/scenes/playScene/PlayScene.ts
+63
-17
No files found.
src/scenes/playScene/PlayScene.ts
View file @
f2dadebc
...
@@ -1041,10 +1041,12 @@ export class PlayScene extends Scene {
...
@@ -1041,10 +1041,12 @@ export class PlayScene extends Scene {
currMoveType
currMoveType
combineCount
:
number
=
0
combineCount
:
number
=
0
addScore
:
number
=
0
moveToLeft
(
type
)
{
moveToLeft
(
type
)
{
let
arr
=
[],
tag
=
false
let
arr
=
[],
tag
=
false
this
.
currMoveType
=
"left"
this
.
currMoveType
=
"left"
this
.
combineCount
=
0
this
.
combineCount
=
0
this
.
addScore
=
0
for
(
let
x
=
0
;
x
<
4
;
x
++
)
{
for
(
let
x
=
0
;
x
<
4
;
x
++
)
{
arr
[
x
]
=
new
Array
()
arr
[
x
]
=
new
Array
()
arr
[
x
]
=
this
.
board
[
x
]
arr
[
x
]
=
this
.
board
[
x
]
...
@@ -1054,6 +1056,20 @@ export class PlayScene extends Scene {
...
@@ -1054,6 +1056,20 @@ export class PlayScene extends Scene {
}
}
}
}
this
.
score
+=
this
.
addScore
if
(
this
.
addScore
>
0
)
{
this
.
scoreTips
=
this
.
drawTxt
(
"+"
+
this
.
addScore
,
250
,
340
,
"#ffffff"
,
34
)
this
.
scoreTips
.
alpha
=
0
this
.
addChild
(
this
.
scoreTips
)
Tween
.
get
(
this
.
scoreTips
)
.
to
({
y
:
300
,
alpha
:
1
},
200
)
.
wait
(
200
)
.
to
({
y
:
250
,
alpha
:
0
},
100
)
.
call
(()
=>
{
this
.
removeChild
(
this
.
scoreTips
)
})
}
if
(
this
.
combineCount
>
0
)
{
if
(
this
.
combineCount
>
0
)
{
if
(
this
.
combineCount
==
1
)
{
if
(
this
.
combineCount
==
1
)
{
checkMusic
(
"createEle"
,
this
.
isPlayMusic
)
checkMusic
(
"createEle"
,
this
.
isPlayMusic
)
...
@@ -1072,6 +1088,7 @@ export class PlayScene extends Scene {
...
@@ -1072,6 +1088,7 @@ export class PlayScene extends Scene {
let
arr
=
[],
tag
=
false
let
arr
=
[],
tag
=
false
this
.
currMoveType
=
"top"
this
.
currMoveType
=
"top"
this
.
combineCount
=
0
this
.
combineCount
=
0
this
.
addScore
=
0
for
(
let
y
=
0
;
y
<
4
;
y
++
)
{
for
(
let
y
=
0
;
y
<
4
;
y
++
)
{
arr
[
y
]
=
new
Array
()
arr
[
y
]
=
new
Array
()
for
(
let
x
=
0
;
x
<
4
;
x
++
)
{
for
(
let
x
=
0
;
x
<
4
;
x
++
)
{
...
@@ -1084,6 +1101,20 @@ export class PlayScene extends Scene {
...
@@ -1084,6 +1101,20 @@ export class PlayScene extends Scene {
}
}
}
}
this
.
score
+=
this
.
addScore
if
(
this
.
addScore
>
0
)
{
this
.
scoreTips
=
this
.
drawTxt
(
"+"
+
this
.
addScore
,
250
,
340
,
"#ffffff"
,
34
)
this
.
scoreTips
.
alpha
=
0
this
.
addChild
(
this
.
scoreTips
)
Tween
.
get
(
this
.
scoreTips
)
.
to
({
y
:
300
,
alpha
:
1
},
200
)
.
wait
(
200
)
.
to
({
y
:
250
,
alpha
:
0
},
100
)
.
call
(()
=>
{
this
.
removeChild
(
this
.
scoreTips
)
})
}
if
(
this
.
combineCount
>
0
)
{
if
(
this
.
combineCount
>
0
)
{
if
(
this
.
combineCount
==
1
)
{
if
(
this
.
combineCount
==
1
)
{
checkMusic
(
"createEle"
,
this
.
isPlayMusic
)
checkMusic
(
"createEle"
,
this
.
isPlayMusic
)
...
@@ -1109,6 +1140,7 @@ export class PlayScene extends Scene {
...
@@ -1109,6 +1140,7 @@ export class PlayScene extends Scene {
let
arr
=
[],
tag
=
false
let
arr
=
[],
tag
=
false
this
.
currMoveType
=
"right"
this
.
currMoveType
=
"right"
this
.
combineCount
=
0
this
.
combineCount
=
0
this
.
addScore
=
0
for
(
let
x
=
0
;
x
<
4
;
x
++
)
{
for
(
let
x
=
0
;
x
<
4
;
x
++
)
{
arr
[
x
]
=
new
Array
()
arr
[
x
]
=
new
Array
()
// 数组反向传入处理函数
// 数组反向传入处理函数
...
@@ -1120,6 +1152,20 @@ export class PlayScene extends Scene {
...
@@ -1120,6 +1152,20 @@ export class PlayScene extends Scene {
if
(
type
)
this
.
updateArr
(
arr
[
x
],
x
)
if
(
type
)
this
.
updateArr
(
arr
[
x
],
x
)
}
}
this
.
score
+=
this
.
addScore
if
(
this
.
addScore
>
0
)
{
this
.
scoreTips
=
this
.
drawTxt
(
"+"
+
this
.
addScore
,
250
,
340
,
"#ffffff"
,
34
)
this
.
scoreTips
.
alpha
=
0
this
.
addChild
(
this
.
scoreTips
)
Tween
.
get
(
this
.
scoreTips
)
.
to
({
y
:
300
,
alpha
:
1
},
200
)
.
wait
(
200
)
.
to
({
y
:
250
,
alpha
:
0
},
100
)
.
call
(()
=>
{
this
.
removeChild
(
this
.
scoreTips
)
})
}
if
(
this
.
combineCount
>
0
)
{
if
(
this
.
combineCount
>
0
)
{
if
(
this
.
combineCount
==
1
)
{
if
(
this
.
combineCount
==
1
)
{
checkMusic
(
"createEle"
,
this
.
isPlayMusic
)
checkMusic
(
"createEle"
,
this
.
isPlayMusic
)
...
@@ -1144,6 +1190,7 @@ export class PlayScene extends Scene {
...
@@ -1144,6 +1190,7 @@ export class PlayScene extends Scene {
let
arr
=
[],
tag
=
false
let
arr
=
[],
tag
=
false
this
.
currMoveType
=
"bottom"
this
.
currMoveType
=
"bottom"
this
.
combineCount
=
0
this
.
combineCount
=
0
this
.
addScore
=
0
for
(
let
y
=
0
;
y
<
4
;
y
++
)
{
for
(
let
y
=
0
;
y
<
4
;
y
++
)
{
arr
[
y
]
=
new
Array
()
arr
[
y
]
=
new
Array
()
for
(
let
x
=
0
;
x
<
4
;
x
++
)
{
for
(
let
x
=
0
;
x
<
4
;
x
++
)
{
...
@@ -1153,6 +1200,20 @@ export class PlayScene extends Scene {
...
@@ -1153,6 +1200,20 @@ export class PlayScene extends Scene {
if
(
type
)
this
.
updateArr
(
arr
[
y
],
y
)
if
(
type
)
this
.
updateArr
(
arr
[
y
],
y
)
}
}
this
.
score
+=
this
.
addScore
if
(
this
.
addScore
>
0
)
{
this
.
scoreTips
=
this
.
drawTxt
(
"+"
+
this
.
addScore
,
250
,
340
,
"#ffffff"
,
34
)
this
.
scoreTips
.
alpha
=
0
this
.
addChild
(
this
.
scoreTips
)
Tween
.
get
(
this
.
scoreTips
)
.
to
({
y
:
300
,
alpha
:
1
},
200
)
.
wait
(
200
)
.
to
({
y
:
250
,
alpha
:
0
},
100
)
.
call
(()
=>
{
this
.
removeChild
(
this
.
scoreTips
)
})
}
if
(
this
.
combineCount
>
0
)
{
if
(
this
.
combineCount
>
0
)
{
if
(
this
.
combineCount
==
1
)
{
if
(
this
.
combineCount
==
1
)
{
...
@@ -1193,7 +1254,6 @@ export class PlayScene extends Scene {
...
@@ -1193,7 +1254,6 @@ export class PlayScene extends Scene {
}
}
}
}
// 判断相加/合并
// 判断相加/合并
let
addScore
=
0
for
(
let
i
=
1
;
i
<
arr
.
length
;
i
++
)
{
for
(
let
i
=
1
;
i
<
arr
.
length
;
i
++
)
{
if
(
arr
[
i
]
===
0
)
break
if
(
arr
[
i
]
===
0
)
break
if
(
arr
[
i
]
===
arr
[
i
-
1
]
&&
arr
[
i
-
1
]
<
2048
)
{
if
(
arr
[
i
]
===
arr
[
i
-
1
]
&&
arr
[
i
-
1
]
<
2048
)
{
...
@@ -1253,23 +1313,9 @@ export class PlayScene extends Scene {
...
@@ -1253,23 +1313,9 @@ export class PlayScene extends Scene {
}
}
})
})
addScore
+=
arr
[
i
-
1
]
this
.
addScore
+=
arr
[
i
-
1
]
this
.
score
+=
arr
[
i
-
1
]
// this.score += arr[i - 1]
}
if
(
addScore
>
0
)
{
this
.
scoreTips
=
this
.
drawTxt
(
"+"
+
addScore
,
250
,
340
,
"#ffffff"
,
34
)
this
.
scoreTips
.
alpha
=
0
this
.
addChild
(
this
.
scoreTips
)
Tween
.
get
(
this
.
scoreTips
)
.
to
({
y
:
300
,
alpha
:
1
},
200
)
.
wait
(
200
)
.
to
({
y
:
250
,
alpha
:
0
},
100
)
.
call
(()
=>
{
this
.
removeChild
(
this
.
scoreTips
)
})
}
}
}
}
}
}
...
...
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