Commit a5dfe921 authored by huangwenjie's avatar huangwenjie

playscene

parent 7a1e1360
This source diff could not be displayed because it is too large. You can view the blob instead.
...@@ -4,6 +4,10 @@ ...@@ -4,6 +4,10 @@
"keys": "comCloseBtn.png,toastBg.png,waitingBg.png,waitingRot.png", "keys": "comCloseBtn.png,toastBg.png,waitingBg.png,waitingRot.png",
"name": "common" "name": "common"
}, },
{
"keys": "bombBtn.png,ele1024.png,ele128.png,ele16.png,ele2.png,ele2048.png,ele256.png,ele32.png,ele4.png,ele512.png,ele64.png,ele8.png,exchangeBtn.png,filterBtn.png,playBg.png",
"name": "playScene"
},
{ {
"keys": "snake.png,startBtn.png", "keys": "snake.png,startBtn.png",
"name": "startScene" "name": "startScene"
......
...@@ -8,7 +8,7 @@ import { layers } from "../module/views/layers"; ...@@ -8,7 +8,7 @@ import { layers } from "../module/views/layers";
import { RES } from "../module/RES"; import { RES } from "../module/RES";
import { changeScene, showWaiting, hideWaiting, showToast } from "../module/ctrls"; import { changeScene, showWaiting, hideWaiting, showToast } from "../module/ctrls";
import { StartScene } from "./scenes/StartScene"; import { StartScene } from "./scenes/StartScene";
import { PlayScene } from "./scenes/PlayScene"; import { PlayScene } from "./scenes/playScene/PlayScene";
import { sendTbNet, TbNetName, getTbData } from "./TaoBaoNet"; import { sendTbNet, TbNetName, getTbData } from "./TaoBaoNet";
......
import { Scene } from "../../module/views/Scene";
export class PlayScene extends Scene {
get groupNames() { return ["playScene"] }
destroy() {
super.destroy();
}
}
import { Sprite } from "../../../engine/2d/display";
import { RES } from "../../../module/RES";
import { Texture } from "../../../engine/2d/texture";
export class GameEle extends Sprite {
_eleType = ""
get eleType() { return this._eleType }
set eleType(type) { this._eleType = type }
constructor(eleType) {
super()
this._eleType = eleType
switch (eleType + "") {
case "2":
this.texture = RES.getRes("ele2.png")
this.x = 5
this.y = -5
break
case "4":
this.texture = RES.getRes("ele4.png")
this.x = -10
this.y = -5
break
case "8":
this.texture = RES.getRes("ele8.png")
this.y = -5
break
case "16":
this.texture = RES.getRes("ele16.png")
this.x = 5
this.y = -15
break
case "32":
this.texture = RES.getRes("ele32.png")
this.y = -10
break
case "64":
this.texture = RES.getRes("ele64.png")
this.y = -15
break
case "128":
this.texture = RES.getRes("ele128.png")
this.x = 5
this.y = -10
break
case "256":
this.texture = RES.getRes("ele256.png")
this.x = 5
this.y = -10
break
case "512":
this.texture = RES.getRes("ele512.png")
this.x = 5
this.y = -10
break
case "1024":
this.texture = RES.getRes("ele1024.png")
this.x = 10
this.y = -10
break
case "2048":
this.texture = RES.getRes("ele2048.png")
this.x = 5
this.y = -10
break
default:
this.texture = Texture.EMPTY
break
}
}
}
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import { DisplayObject } from './../../../engine/2d/display/DisplayObject';
import { GDispatcher } from './../../../engine/2d/events/GDispatcher';
import { Button } from './../../../engine/2d/ui/Button';
import { GameEle } from './GameEle';
import { layers } from './../../../module/views/layers';
import { TextField } from '../../../engine/2d/text/TextField';
import { MouseEvent } from '../../../engine/2d/events/MouseEvent';
import { Scene } from '../../../module/views/Scene';
import { Container, Sprite } from '../../../engine/2d/display';
import { Graphics } from '../../../engine/2d/graphics';
import Tween from '../../../engine/tween/Tween';
import { RES } from '../../../module/RES';
export class PlayScene extends Scene {
get groupNames() { return ["playScene"] }
constructor() {
super()
}
start() {
this.initUI()
this.initEvents()
}
board: any[] = []
containerPool = []
_score = 0
set score(value) {
this._score = value
this.dispatchEvent("updateScoreTxt")
}
get score() {
return this._score
}
_unlockScore = 2
set unlockScore(value) {
this._unlockScore = value
this.unlockScoreTxt.text = this._unlockScore + ""
}
get unlockScore() {
return this._unlockScore
}
bg: Sprite
bombBtn: Button
exchangeBtn: Button
filterBtn: Button
scoreTxt: TextField
unlockScoreTxt: TextField
initUI() {
this.y = -(1624 - layers.stageHeight) / 2;
this.bg = new Sprite(RES.getRes('playBg.png'))
this.bg.width = 750
this.bg.height = 1624
this.bg.x = 0
this.bg.y = 0
this.addChild(this.bg)
this.scoreTxt = this.addChild(this.drawTxt(this.score, 210, 340, "#ffffff", 36)) as TextField
this.addEventListener("updateScoreTxt", this.updateScoreTxt, this)
this.score = 0
this.unlockScoreTxt = this.addChild(this.drawTxt(this.unlockScore, 520, 340, "#ffffff", 36)) as TextField
this.exchangeBtn = new Button(RES.getRes('exchangeBtn.png'))
this.exchangeBtn.y = 1280
this.exchangeBtn.x = 115
this.addChild(this.exchangeBtn)
this.bombBtn = new Button(RES.getRes('bombBtn.png'))
this.bombBtn.y = 1280
this.bombBtn.x = 312
this.addChild(this.bombBtn)
this.filterBtn = new Button(RES.getRes('filterBtn.png'))
this.filterBtn.y = 1280
this.filterBtn.x = 510
this.addChild(this.filterBtn)
for (let x = 0; x < 4; x++) {
this.board[x] = []
this.containerPool[x] = []
let py = 615 + x * 139
for (let y = 0; y < 4; y++) {
let num = 0
this.board[x][y] = num
let px = 110 + y * 138
let container = new Container();
container.x = px
container.y = py
container["idx"] = x + y + ""
this.addChild(container);
container.addChild(new GameEle(num))
this.containerPool[x][y] = container
}
}
this.generateOneElement()
this.generateOneElement()
}
updateScoreTxt() {
this.scoreTxt.text = this._score + ""
}
initEvents() {
super.initEvents()
this.addEventListener(MouseEvent.MOUSE_DOWN, this.onDown_this, this)
}
startX
startY
offsetX = 0
offsetY = 0
exchanging: boolean
bombing: boolean
filtering: boolean
moving: boolean
onDown_this(e) {
if (this.exchanging || this.bombing || this.filtering || this.moving) {
// 交换中、使用炸弹中、过滤中、移动中 不允许滑动
return
}
this.addEventListener(MouseEvent.MOUSE_MOVE, this.onMove_this, this)
this.addEventListener(MouseEvent.MOUSE_UP, this.onUp_this, this)
this.addEventListener(MouseEvent.MOUSE_OUT, this.onUp_this, this)
this.startX = e.stageX
this.startY = e.stageY
}
onMove_this(e) {
this.offsetX = e.stageX - this.startX
this.offsetY = e.stageY - this.startY
}
onUp_this() {
this.removeEventListener(MouseEvent.MOUSE_MOVE, this.onMove_this, this)
this.removeEventListener(MouseEvent.MOUSE_UP, this.onUp_this, this)
this.removeEventListener(MouseEvent.MOUSE_OUT, this.onUp_this, this)
this.checkMove()
this.offsetX = 0
this.offsetY = 0
}
async checkMove() {
if (Math.abs(this.offsetX) > Math.abs(this.offsetY)) {
// 横向移动
if (this.offsetX > 0) {
console.log("右滑");
if (this.moveToRight(true)) {
this.renderBoard()
this.generateOneElement()
if (!this.isGameWin())
this.isGameOver()
}
}
if (this.offsetX < 0) {
console.log("左滑")
if (this.moveToLeft(true)) {
// await this.moveAni()
this.renderBoard()
this.generateOneElement()
if (!this.isGameWin())
this.isGameOver()
}
}
} else {
// 竖向移动
if (this.offsetY > 0) {
console.log("下滑")
if (this.moveToBottom(true)) {
this.renderBoard()
this.generateOneElement()
if (!this.isGameWin())
this.isGameOver()
}
}
if (this.offsetY < 0) {
console.log("上滑")
if (this.moveToTop(true)) {
this.renderBoard()
this.generateOneElement()
if (!this.isGameWin())
this.isGameOver()
}
}
}
}
drawRect(x, y, w, h, color) {
let sprite = new Graphics();
let _color = color ? color : 0xffffff
sprite.x = x;
sprite.y = y;
// sprite.tint=0x0000ff
// sprite.alpha=0.5
sprite.beginFill(_color, 1);
sprite.drawRect(x, y, x + w, y + h);
sprite.endFill();
return sprite
}
drawTxt(text, x?, y?, color?, size?) {
if (!(text + "")) {
return
}
let _text = text + ""
let txt = new TextField();
txt.size = 50;
txt.fillColor = color ? color : "#ffffff";
txt.text = _text
txt.size = size ? size : 30
txt.x = x ? x : 0
txt.y = y ? y : 0
return txt
}
// 随机生成基础元素
generateOneElement() {
// 随机生成一个数字 2or4
let randNumber = Math.random() < 0.5 ? 2 : 4
// 随机生成位置
let randNumberX = Math.floor(Math.random() * 4)
let randNumberY = Math.floor(Math.random() * 4)
// 检查该位置上是否已有值
if (this.board[randNumberX][randNumberY] !== 0) {
this.generateOneElement()
} else {
this.board[randNumberX][randNumberY] = randNumber
}
this.renderBoard()
}
// 渲染视图
renderBoard() {
for (let x = 0; x < 4; x++) {
for (let y = 0; y < 4; y++) {
let num = this.board[x][y]
// 添加元素
this.containerPool[x][y].removeChildren()
this.containerPool[x][y].addChild(new GameEle(num))
if (num >= this.unlockScore) {
this.unlockScore = num
}
}
}
}
// 判断此时四个方向上能否有一个能移动
noMove() {
if (this.moveToLeft(false) || this.moveToTop(false) || this.moveToRight(false) || this.moveToBottom(false))
return false
return true
}
// 判断此时16宫格中是否还有空格子
noSpace() {
for (let x = 0; x < 4; x++) {
for (let y = 0; y < 4; y++) {
if (this.board[x][y] === 0) return false
}
}
return true
}
isGameOver() {
if (this.noSpace() && this.noMove()) {
this.gameover()
}
}
gameover() {
// 游戏结束
console.log("游戏结束");
}
isGameWin() {
for (let x = 0; x < 4; x++) {
for (let y = 0; y < 4; y++) {
if (this.board[x][y] === 2048) {
this.gamewin()
return true
}
}
}
return false
}
gamewin() {
// 游戏胜利
}
setScore() {
console.log(this.score);
}
currMoveType
moveToLeft(type) {
let arr = [], tag = false
this.currMoveType = "left"
for (let x = 0; x < 4; x++) {
arr[x] = new Array()
arr[x] = this.board[x]
tag = tag || this.canMove(arr[x])
if (type) {
this.updateArr(arr[x], x)
}
}
if (tag && type) {
this.board = arr
}
arr = null
return tag
}
moveToTop(type) {
let arr = [], tag = false
this.currMoveType = "top"
for (let y = 0; y < 4; y++) {
arr[y] = new Array()
for (let x = 0; x < 4; x++) {
arr[y].push(this.board[x][y])
}
tag = tag || this.canMove(arr[y])
if (type) {
this.updateArr(arr[y], y)
}
}
if (tag && type) {
for (let x = 0; x < 4; x++) {
for (let y = 0; y < 4; y++) {
this.board[y][x] = arr[x][y]
}
}
}
arr = null
return tag
}
canMoveRight
moveToRight(type) {
let arr = [], tag = false
this.currMoveType = "right"
for (let x = 0; x < 4; x++) {
arr[x] = new Array()
// 数组反向传入处理函数
arr[x] = this.board[x].concat()
// 颠倒数组
arr[x].reverse()
tag = tag || this.canMove(arr[x])
if (type) this.updateArr(arr[x], x)
}
// 数组再一次反向 即为此方向上的正确值顺序
if (tag && type) {
for (let x = 0; x < 4; x++) {
this.board[x] = arr[x].reverse()
}
}
arr = null
this.canMoveRight = tag
return tag
}
canMoveBottom
moveToBottom(type) {
let arr = [], tag = false
this.currMoveType = "bottom"
for (let y = 0; y < 4; y++) {
arr[y] = new Array()
for (let x = 0; x < 4; x++) {
arr[y].unshift(this.board[x][y])
}
tag = tag || this.canMove(arr[y])
if (type) this.updateArr(arr[y], y)
}
if (tag && type) {
for (let x = 0; x < 4; x++) {
arr[x].reverse()
for (let y = 0; y < 4; y++) {
this.board[y][x] = arr[x][y]
}
}
}
arr = null
this.canMoveBottom = tag
return tag
}
moveData = [[], [], [], []]
updateArr(arr, t = 0) {
this.moveData = [[], [], [], []]
// 先删除数组中的0
let tag = 0
for (let i = 0; i < arr.length; i++) {
if (arr[tag] === 0) {
arr.splice(tag, 1)
arr.push(0)
} else {
tag++
continue
}
}
// 判断相加/合并
for (let i = 1; i < arr.length; i++) {
if (arr[i] === 0) break
if (arr[i] === arr[i - 1]) {
// fromIdx 要改成转换前的idx
// this.moveData[t].push({ "fromValue": arr[i - 1], "toValue": arr[i - 1] * 2, "fromIdx": i, "toIdx": i - 1 })
let ti = 0
let target = { "row": 0, "col": 0 }
switch (this.currMoveType) {
case "left":
ti = i - 1
target = { "row": t, "col": ti }
break;
case "top":
ti = i - 1
target = { "row": ti, "col": t }
break;
case "right":
ti = 3 - (i - 1)
target = { "row": t, "col": ti }
break;
case "bottom":
ti = 3 - (i - 1)
target = { "row": ti, "col": t }
break
}
let clone = this.containerPool[target.row][target.col]
// console.log(clone)
// this.addChild(clone)
Tween.get(clone)
.set({ scaleX: 1, scaleY: 1, anchorX: 75, anchorY: 75 })
.to({ scaleX: 1.5, scaleY: 1.5 }, 300)
.to({ scaleX: 1, scaleY: 1 }, 300)
.to({ scaleX: 1.5, scaleY: 1.5 }, 300)
.to({ scaleX: 1, scaleY: 1 }, 300)
arr[i - 1] *= 2
arr.splice(i, 1)
arr.push(0)
//一次性走完就让 i = 0 例如 2240 =》8000
//i = 0 //此处不能 i -= 1 [8,2,2,4]会出问题
this.score += arr[i - 1]
this.setScore()
}
}
}
moveAni() {
return new Promise((r, j) => {
switch (this.currMoveType) {
case "top":
break;
case "left":
this.moveData.reverse()
this.moveData.forEach((arr, idx) => {
if (arr instanceof Array && arr.length > 0) {
console.log(arr[0], idx);
}
})
break
case "bottom":
break
case "right":
break
}
r()
})
}
canMove(arr: any[]) {
let hasZero = false
for (let i = 0; i < arr.length; i++) {
if (arr[i] === 0) {
hasZero = true
} else if (arr[i] !== 0 && hasZero || arr[i] === arr[i + 1]) {
return true
} else {
continue
}
}
return false
}
clone(obj) {
function Fn() { }
Fn.prototype = obj;
var o = new Fn();
for (var a in o) {
if (typeof o[a] == "object") {
o[a] = this.clone(o[a]);
}
}
return o;
}
}
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