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熊东起
game2048
Commits
a4a9ea8b
Commit
a4a9ea8b
authored
Apr 23, 2020
by
huangwenjie
Browse files
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Browse Files
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Plain Diff
1
parent
1a1c751b
Changes
10
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Showing
10 changed files
with
770 additions
and
49 deletions
+770
-49
bombTips.png
resource/playScene/bombTips.png
+0
-0
doFilterBtn.png
resource/playScene/doFilterBtn.png
+0
-0
exchangeTips.png
resource/playScene/exchangeTips.png
+0
-0
filterTips.png
resource/playScene/filterTips.png
+0
-0
focusTips.png
resource/playScene/focusTips.png
+0
-0
guideArrow.png
resource/playScene/guideArrow.png
+0
-0
guideFinger.png
resource/playScene/guideFinger.png
+0
-0
Check.ts
src/scenes/playScene/Check.ts
+71
-0
GameEle.ts
src/scenes/playScene/GameEle.ts
+21
-18
PlayScene.ts
src/scenes/playScene/PlayScene.ts
+678
-31
No files found.
resource/playScene/bombTips.png
0 → 100644
View file @
a4a9ea8b
5.2 KB
resource/playScene/doFilterBtn.png
0 → 100644
View file @
a4a9ea8b
6.15 KB
resource/playScene/exchangeTips.png
0 → 100644
View file @
a4a9ea8b
5.64 KB
resource/playScene/filterTips.png
0 → 100644
View file @
a4a9ea8b
5.08 KB
resource/playScene/focusTips.png
0 → 100644
View file @
a4a9ea8b
1.01 KB
resource/playScene/guideArrow.png
0 → 100644
View file @
a4a9ea8b
251 Bytes
resource/playScene/guideFinger.png
0 → 100644
View file @
a4a9ea8b
4.1 KB
src/scenes/playScene/Check.ts
0 → 100644
View file @
a4a9ea8b
export
const
noBlockLeft
=
(
x
,
y
,
yl
,
beforeArr
)
=>
{
if
(
y
>
yl
+
1
)
{
for
(
let
t
=
yl
-
1
;
t
<
y
;
t
++
)
{
if
(
beforeArr
[
x
][
y
]
!==
0
)
{
return
false
}
}
}
if
(
y
<
yl
+
1
)
{
for
(
let
t
=
y
-
1
;
t
<
yl
;
t
++
)
{
if
(
beforeArr
[
x
][
y
]
!==
0
)
{
return
false
}
}
}
return
true
}
export
const
noBlockRight
=
(
x
,
y
,
yr
,
beforeArr
)
=>
{
if
(
yr
>
y
+
1
)
{
for
(
let
t
=
y
-
1
;
t
<
yr
;
t
++
)
{
if
(
beforeArr
[
x
][
y
]
!==
0
)
{
return
false
}
}
}
if
(
yr
<
y
+
1
)
{
for
(
let
t
=
yr
-
1
;
t
<
y
;
t
++
)
{
if
(
beforeArr
[
x
][
y
]
!==
0
)
{
return
false
}
}
}
return
true
}
export
const
noBlockTop
=
(
x
,
xt
,
y
,
beforeArr
)
=>
{
if
(
x
>
xt
+
1
)
{
for
(
let
t
=
xt
-
1
;
t
<
x
;
t
++
)
{
if
(
beforeArr
[
x
][
y
]
!==
0
)
{
return
false
}
}
}
if
(
x
<
xt
+
1
)
{
for
(
let
t
=
x
-
1
;
t
<
xt
;
t
++
)
{
if
(
beforeArr
[
x
][
y
]
!==
0
)
{
return
false
}
}
}
return
true
}
export
const
noBlockBottom
=
(
x
,
xb
,
y
,
beforeArr
)
=>
{
if
(
xb
>
x
+
1
)
{
for
(
let
t
=
x
-
1
;
t
<
xb
;
t
++
)
{
if
(
beforeArr
[
x
][
y
]
!==
0
)
{
return
false
}
}
}
if
(
xb
<
x
+
1
)
{
for
(
let
t
=
x
-
1
;
t
<
xb
;
t
++
)
{
if
(
beforeArr
[
x
][
y
]
!==
0
)
{
return
false
}
}
}
return
true
}
\ No newline at end of file
src/scenes/playScene/GameEle.ts
View file @
a4a9ea8b
...
@@ -17,55 +17,58 @@ export class GameEle extends Sprite {
...
@@ -17,55 +17,58 @@ export class GameEle extends Sprite {
switch
(
eleType
+
""
)
{
switch
(
eleType
+
""
)
{
case
"2"
:
case
"2"
:
this
.
texture
=
RES
.
getRes
(
"ele2.png"
)
this
.
texture
=
RES
.
getRes
(
"ele2.png"
)
this
.
x
=
5
this
.
x
=
10
this
.
y
=
-
5
this
.
y
=
20
break
break
case
"4"
:
case
"4"
:
this
.
texture
=
RES
.
getRes
(
"ele4.png"
)
this
.
texture
=
RES
.
getRes
(
"ele4.png"
)
this
.
x
=
-
10
this
.
x
=
-
2
this
.
y
=
-
5
this
.
y
=
20
break
break
case
"8"
:
case
"8"
:
this
.
texture
=
RES
.
getRes
(
"ele8.png"
)
this
.
texture
=
RES
.
getRes
(
"ele8.png"
)
this
.
y
=
-
5
this
.
x
=
5
this
.
y
=
20
break
break
case
"16"
:
case
"16"
:
this
.
texture
=
RES
.
getRes
(
"ele16.png"
)
this
.
texture
=
RES
.
getRes
(
"ele16.png"
)
this
.
x
=
5
this
.
x
=
12
this
.
y
=
-
15
this
.
y
=
15
break
break
case
"32"
:
case
"32"
:
this
.
texture
=
RES
.
getRes
(
"ele32.png"
)
this
.
texture
=
RES
.
getRes
(
"ele32.png"
)
this
.
y
=
-
10
this
.
x
=
8
this
.
y
=
20
break
break
case
"64"
:
case
"64"
:
this
.
texture
=
RES
.
getRes
(
"ele64.png"
)
this
.
texture
=
RES
.
getRes
(
"ele64.png"
)
this
.
y
=
-
15
this
.
x
=
8
this
.
y
=
16
break
break
case
"128"
:
case
"128"
:
this
.
texture
=
RES
.
getRes
(
"ele128.png"
)
this
.
texture
=
RES
.
getRes
(
"ele128.png"
)
this
.
x
=
5
this
.
x
=
8
this
.
y
=
-
1
0
this
.
y
=
2
0
break
break
case
"256"
:
case
"256"
:
this
.
texture
=
RES
.
getRes
(
"ele256.png"
)
this
.
texture
=
RES
.
getRes
(
"ele256.png"
)
this
.
x
=
5
this
.
x
=
8
this
.
y
=
-
1
0
this
.
y
=
2
0
break
break
case
"512"
:
case
"512"
:
this
.
texture
=
RES
.
getRes
(
"ele512.png"
)
this
.
texture
=
RES
.
getRes
(
"ele512.png"
)
this
.
x
=
5
this
.
x
=
8
this
.
y
=
-
1
0
this
.
y
=
2
0
break
break
case
"1024"
:
case
"1024"
:
this
.
texture
=
RES
.
getRes
(
"ele1024.png"
)
this
.
texture
=
RES
.
getRes
(
"ele1024.png"
)
this
.
x
=
10
this
.
x
=
10
this
.
y
=
-
1
0
this
.
y
=
2
0
break
break
case
"2048"
:
case
"2048"
:
this
.
texture
=
RES
.
getRes
(
"ele2048.png"
)
this
.
texture
=
RES
.
getRes
(
"ele2048.png"
)
this
.
x
=
5
this
.
x
=
8
this
.
y
=
-
1
0
this
.
y
=
2
0
break
break
default
:
default
:
this
.
texture
=
Texture
.
EMPTY
this
.
texture
=
Texture
.
EMPTY
...
...
src/scenes/playScene/PlayScene.ts
View file @
a4a9ea8b
import
{
noBlockLeft
,
noBlockRight
,
noBlockTop
,
noBlockBottom
}
from
'./Check'
;
import
{
DisplayObject
}
from
'./../../../engine/2d/display/DisplayObject'
;
import
{
DisplayObject
}
from
'./../../../engine/2d/display/DisplayObject'
;
import
{
GDispatcher
}
from
'./../../../engine/2d/events/GDispatcher'
;
import
{
GDispatcher
}
from
'./../../../engine/2d/events/GDispatcher'
;
import
{
Button
}
from
'./../../../engine/2d/ui/Button'
;
import
{
Button
}
from
'./../../../engine/2d/ui/Button'
;
...
@@ -87,23 +88,76 @@ export class PlayScene extends Scene {
...
@@ -87,23 +88,76 @@ export class PlayScene extends Scene {
for
(
let
x
=
0
;
x
<
4
;
x
++
)
{
for
(
let
x
=
0
;
x
<
4
;
x
++
)
{
this
.
board
[
x
]
=
[]
this
.
board
[
x
]
=
[]
this
.
containerPool
[
x
]
=
[]
this
.
containerPool
[
x
]
=
[]
let
py
=
615
+
x
*
139
let
py
=
596
+
x
*
136
for
(
let
y
=
0
;
y
<
4
;
y
++
)
{
for
(
let
y
=
0
;
y
<
4
;
y
++
)
{
let
num
=
0
let
num
=
0
this
.
board
[
x
][
y
]
=
num
this
.
board
[
x
][
y
]
=
num
let
px
=
1
10
+
y
*
138
let
px
=
1
04
+
y
*
138
let
container
=
new
Container
();
let
container
=
new
Container
();
container
.
x
=
px
container
.
x
=
px
container
.
y
=
py
container
.
y
=
py
container
[
"idx"
]
=
x
+
y
+
""
// container["idx"] = x + y + ""
container
[
'cx'
]
=
x
container
[
'cy'
]
=
y
this
.
addChild
(
container
);
this
.
addChild
(
container
);
container
.
addChild
(
new
GameEle
(
num
))
container
.
addChild
(
new
GameEle
(
num
))
this
.
containerPool
[
x
][
y
]
=
container
this
.
containerPool
[
x
][
y
]
=
container
}
}
}
}
this
.
generateOneElement
()
this
.
generateOneElement
()
this
.
exchangeTarget1
=
new
Sprite
(
RES
.
getRes
(
"focusTips.png"
))
this
.
exchangeTarget2
=
new
Sprite
(
RES
.
getRes
(
"focusTips.png"
))
if
(
!
localStorage
.
getItem
(
"game2048Guide"
))
{
localStorage
.
setItem
(
"game2048Guide"
,
"true"
)
this
.
board
[
1
][
1
]
=
2
this
.
board
[
1
][
3
]
=
2
this
.
renderBoard
()
this
.
initGuide
()
}
else
{
this
.
generateOneElement
()
this
.
generateOneElement
()
}
}
guideMask
initGuide
()
{
this
.
guideMask
=
new
Graphics
();
this
.
guideMask
.
mouseChildren
=
true
this
.
guideMask
.
mouseEnable
=
true
this
.
guideMask
.
beginFill
(
0x000000
,
0.6
);
this
.
guideMask
.
moveTo
(
0
,
0
)
this
.
guideMask
.
lineTo
(
750
,
0
)
this
.
guideMask
.
lineTo
(
750
,
586
)
this
.
guideMask
.
lineTo
(
94
,
586
)
this
.
guideMask
.
lineTo
(
94
,
1140
)
this
.
guideMask
.
lineTo
(
656
,
1140
)
this
.
guideMask
.
lineTo
(
656
,
586
)
this
.
guideMask
.
lineTo
(
750
,
586
)
this
.
guideMask
.
lineTo
(
750
,
1624
)
this
.
guideMask
.
lineTo
(
0
,
1624
)
this
.
guideMask
.
lineTo
(
0
,
0
)
this
.
guideMask
.
endFill
();
this
.
addChild
(
this
.
guideMask
)
let
arrow
=
new
Sprite
(
RES
.
getRes
(
"guideArrow.png"
))
arrow
.
x
=
350
arrow
.
y
=
900
this
.
guideMask
.
addChild
(
arrow
)
let
finger
=
new
Sprite
(
RES
.
getRes
(
"guideFinger.png"
))
finger
.
x
=
325
finger
.
y
=
900
this
.
guideMask
.
addChild
(
finger
)
Tween
.
get
(
finger
,
{
loop
:
true
})
.
to
({
x
:
375
},
1000
)
let
tips
=
this
.
drawTxt
(
"滑动屏幕让2个相同食物碰撞"
,
250
,
1000
)
this
.
guideMask
.
addChild
(
tips
)
}
}
updateScoreTxt
()
{
updateScoreTxt
()
{
...
@@ -113,21 +167,382 @@ export class PlayScene extends Scene {
...
@@ -113,21 +167,382 @@ export class PlayScene extends Scene {
initEvents
()
{
initEvents
()
{
super
.
initEvents
()
super
.
initEvents
()
this
.
addEventListener
(
MouseEvent
.
MOUSE_DOWN
,
this
.
onDown_this
,
this
)
this
.
addEventListener
(
MouseEvent
.
MOUSE_DOWN
,
this
.
onDown_this
,
this
)
this
.
addEventListener
(
MouseEvent
.
CLICK
,
this
.
onClick_exchangeBtn
,
this
)
GDispatcher
.
addEvent
(
"updateProp"
,
this
.
updateProp
,
this
)
this
.
addEventListener
(
MouseEvent
.
CLICK
,
this
.
onClick_bombBtn
,
this
)
this
.
exchangeBtn
.
addEventListener
(
MouseEvent
.
CLICK
,
this
.
onClick_exchangeBtn
,
this
)
this
.
addEventListener
(
MouseEvent
.
CLICK
,
this
.
onClick_filterBtn
,
this
)
this
.
bombBtn
.
addEventListener
(
MouseEvent
.
CLICK
,
this
.
onClick_bombBtn
,
this
)
this
.
filterBtn
.
addEventListener
(
MouseEvent
.
CLICK
,
this
.
onClick_filterBtn
,
this
)
}
_bombCount
:
number
_exchangeCount
:
number
_netCount
:
number
updateProp
(
bombCount
:
number
,
exchangeCount
:
number
,
netCount
:
number
)
{
if
(
bombCount
==
0
||
bombCount
!==
this
.
_bombCount
)
{
this
.
_bombCount
=
bombCount
}
if
(
exchangeCount
==
0
||
exchangeCount
!==
this
.
_exchangeCount
)
{
this
.
_exchangeCount
=
exchangeCount
}
if
(
netCount
==
0
||
netCount
!==
this
.
_netCount
)
{
this
.
_netCount
=
netCount
}
}
}
exchangeTarget1
exchangeTarget2
onClick_exchangeBtn
()
{
onClick_exchangeBtn
()
{
if
(
this
.
exchanging
)
{
return
}
this
.
exchangeBtn
.
mouseEnable
=
false
this
.
showExchangeMask
()
this
.
onExchanging
()
}
exchangeMask
showExchangeMask
()
{
this
.
exchangeMask
=
new
Graphics
();
this
.
exchangeMask
.
mouseChildren
=
true
this
.
exchangeMask
.
mouseEnable
=
true
this
.
exchangeMask
.
beginFill
(
0x000000
,
0.6
);
this
.
exchangeMask
.
moveTo
(
0
,
0
)
this
.
exchangeMask
.
lineTo
(
750
,
0
)
this
.
exchangeMask
.
lineTo
(
750
,
586
)
this
.
exchangeMask
.
lineTo
(
94
,
586
)
this
.
exchangeMask
.
lineTo
(
94
,
1140
)
this
.
exchangeMask
.
lineTo
(
656
,
1140
)
this
.
exchangeMask
.
lineTo
(
656
,
586
)
this
.
exchangeMask
.
lineTo
(
750
,
586
)
this
.
exchangeMask
.
lineTo
(
750
,
1624
)
this
.
exchangeMask
.
lineTo
(
0
,
1624
)
this
.
exchangeMask
.
lineTo
(
0
,
0
)
this
.
exchangeMask
.
beginHole
()
this
.
exchangeMask
.
drawCircle
(
30
,
1000
,
100
)
this
.
exchangeMask
.
endHole
()
this
.
exchangeMask
.
endFill
();
this
.
addChild
(
this
.
exchangeMask
)
let
tips
=
new
Sprite
(
RES
.
getRes
(
"exchangeTips.png"
))
tips
.
x
=
140
tips
.
y
=
1140
this
.
exchangeMask
.
addChild
(
tips
)
let
func
this
.
exchangeMask
.
addEventListener
(
MouseEvent
.
CLICK
,
func
=
()
=>
{
this
.
exchangeBtn
.
mouseEnable
=
true
this
.
removeChild
(
this
.
exchangeMask
)
this
.
removeAllClick
()
this
.
removeAnis
()
for
(
let
i
=
0
;
i
<
this
.
exchangeTargetPool
.
length
;
i
++
)
{
if
(
this
.
exchangeTargetPool
[
i
].
children
.
length
>
1
)
{
this
.
exchangeTargetPool
[
i
].
removeChild
(
this
.
exchangeTargetPool
[
i
].
children
[
1
])
}
}
this
.
exchanging
=
false
this
.
exchangeMask
.
removeEventListener
(
MouseEvent
.
CLICK
,
func
,
this
)
},
this
)
}
exchangeTargetPool
onExchanging
()
{
this
.
exchanging
=
true
this
.
exchangeTargetPool
=
[]
let
t
=
1
for
(
let
x
=
0
;
x
<
4
;
x
++
)
{
for
(
let
y
=
0
;
y
<
4
;
y
++
)
{
if
(
this
.
board
[
x
][
y
]
>
0
)
{
this
.
containerPool
[
x
][
y
].
addEventListener
(
MouseEvent
.
CLICK
,
(
e
)
=>
{
if
(
this
.
exchangeTargetPool
.
length
>
0
)
{
let
element
=
this
.
exchangeTargetPool
[
0
]
if
(
this
.
containerPool
[
x
][
y
]
==
element
)
{
// 选中同一个
this
.
containerPool
[
x
][
y
].
removeChild
(
this
.
containerPool
[
x
][
y
].
exchangeTips
)
this
.
exchangeTargetPool
.
shift
()
this
.
removeAnis
()
return
}
}
this
.
exchangeTargetPool
.
push
(
this
.
containerPool
[
x
][
y
])
this
.
containerPool
[
x
][
y
].
addChild
(
this
[
'exchangeTarget'
+
t
])
this
.
containerPool
[
x
][
y
].
exchangeTips
=
this
[
'exchangeTarget'
+
t
]
t
++
if
(
t
>
2
)
{
t
=
1
}
this
.
checkExchange
()
},
this
)
}
}
}
}
async
checkExchange
()
{
if
(
this
.
exchangeTargetPool
.
length
>=
2
)
{
let
num0
=
this
.
board
[
this
.
exchangeTargetPool
[
0
].
cx
][
this
.
exchangeTargetPool
[
0
].
cy
]
let
num1
=
this
.
board
[
this
.
exchangeTargetPool
[
1
].
cx
][
this
.
exchangeTargetPool
[
1
].
cy
]
this
.
removeAnis
()
// 交换动效
await
this
.
exchangeAni
()
// if (num0 == num1) {
// console.log("选中相同元素");
// this.exchangeTargetPool[0].removeChild(this.exchangeTargetPool[0].exchangeTips)
// this.exchangeTargetPool[1].removeChild(this.exchangeTargetPool[1].exchangeTips)
// this.removeAllClick()
// this.exchangeTargetPool = []
// this.exchanging = false
// return
// }
// 进行扣道具
let
tem
=
num0
num0
=
num1
num1
=
tem
this
.
board
[
this
.
exchangeTargetPool
[
0
].
cx
][
this
.
exchangeTargetPool
[
0
].
cy
]
=
num0
this
.
board
[
this
.
exchangeTargetPool
[
1
].
cx
][
this
.
exchangeTargetPool
[
1
].
cy
]
=
num1
this
.
renderBoard
()
this
.
removeChild
(
this
.
exchangeMask
)
this
.
removeAllClick
()
this
.
exchangeTargetPool
=
[]
this
.
exchanging
=
false
this
.
exchangeBtn
.
mouseEnable
=
true
if
(
!
this
.
isGameWin
())
this
.
isGameOver
()
}
else
if
(
this
.
exchangeTargetPool
.
length
=
1
)
{
for
(
let
x
=
0
;
x
<
4
;
x
++
)
{
for
(
let
y
=
0
;
y
<
4
;
y
++
)
{
if
(
this
.
board
[
x
][
y
]
>
0
&&
!
(
this
.
exchangeTargetPool
[
0
].
cx
===
x
&&
this
.
exchangeTargetPool
[
0
].
cy
===
y
))
{
this
.
containerPool
[
x
][
y
].
children
[
0
].
anchor
.
set
(
60
,
60
)
Tween
.
get
(
this
.
containerPool
[
x
][
y
].
children
[
0
],
{
loop
:
true
})
.
to
({
rotation
:
15
},
50
)
.
to
({
rotation
:
-
15
},
100
)
.
to
({
rotation
:
0
},
50
)
}
}
}
}
}
exchangeAni
()
{
this
.
mouseEnable
=
false
this
.
mouseChildren
=
false
return
new
Promise
((
r
,
j
)
=>
{
this
.
exchangeTargetPool
[
0
].
children
[
0
].
visible
=
false
this
.
exchangeTargetPool
[
1
].
children
[
0
].
visible
=
false
let
num0
=
this
.
board
[
this
.
exchangeTargetPool
[
0
].
cx
][
this
.
exchangeTargetPool
[
0
].
cy
]
let
num1
=
this
.
board
[
this
.
exchangeTargetPool
[
1
].
cx
][
this
.
exchangeTargetPool
[
1
].
cy
]
let
sprite0
=
new
GameEle
(
num0
)
sprite0
.
x
+=
this
.
exchangeTargetPool
[
0
].
x
sprite0
.
y
+=
this
.
exchangeTargetPool
[
0
].
y
this
.
addChild
(
sprite0
)
let
sprite1
=
new
GameEle
(
num1
)
sprite1
.
x
+=
this
.
exchangeTargetPool
[
1
].
x
sprite1
.
y
+=
this
.
exchangeTargetPool
[
1
].
y
this
.
addChild
(
sprite1
)
Tween
.
get
(
sprite0
)
.
to
({
x
:
sprite1
.
x
,
y
:
sprite1
.
y
},
500
)
Tween
.
get
(
sprite1
)
.
to
({
x
:
sprite0
.
x
,
y
:
sprite0
.
y
},
500
)
.
call
(()
=>
{
this
.
removeChild
(
sprite0
)
this
.
removeChild
(
sprite1
)
this
.
mouseEnable
=
true
this
.
mouseChildren
=
true
r
()
})
})
}
bombMask
showBombMask
()
{
this
.
bombMask
=
new
Graphics
();
this
.
bombMask
.
mouseChildren
=
true
this
.
bombMask
.
mouseEnable
=
true
this
.
bombMask
.
beginFill
(
0x000000
,
0.6
);
this
.
bombMask
.
moveTo
(
0
,
0
)
this
.
bombMask
.
lineTo
(
750
,
0
)
this
.
bombMask
.
lineTo
(
750
,
586
)
this
.
bombMask
.
lineTo
(
94
,
586
)
this
.
bombMask
.
lineTo
(
94
,
1140
)
this
.
bombMask
.
lineTo
(
656
,
1140
)
this
.
bombMask
.
lineTo
(
656
,
586
)
this
.
bombMask
.
lineTo
(
750
,
586
)
this
.
bombMask
.
lineTo
(
750
,
1624
)
this
.
bombMask
.
lineTo
(
0
,
1624
)
this
.
bombMask
.
lineTo
(
0
,
0
)
this
.
bombMask
.
beginHole
()
this
.
bombMask
.
drawCircle
(
30
,
1000
,
100
)
this
.
bombMask
.
endHole
()
this
.
bombMask
.
endFill
();
this
.
addChild
(
this
.
bombMask
)
let
tips
=
new
Sprite
(
RES
.
getRes
(
"bombTips.png"
))
tips
.
x
=
280
tips
.
y
=
1140
this
.
bombMask
.
addChild
(
tips
)
let
func
this
.
bombMask
.
addEventListener
(
MouseEvent
.
CLICK
,
func
=
()
=>
{
this
.
bombBtn
.
mouseEnable
=
true
console
.
log
(
123
)
this
.
removeChild
(
this
.
bombMask
)
this
.
bombing
=
false
this
.
bombMask
.
removeEventListener
(
MouseEvent
.
CLICK
,
func
,
this
)
},
this
)
}
}
onClick_bombBtn
()
{
onClick_bombBtn
()
{
this
.
bombing
=
true
this
.
bombBtn
.
mouseEnable
=
false
this
.
showBombMask
()
for
(
let
x
=
0
;
x
<
4
;
x
++
)
{
for
(
let
y
=
0
;
y
<
4
;
y
++
)
{
if
(
this
.
board
[
x
][
y
]
>
0
)
{
this
.
containerPool
[
x
][
y
].
addEventListener
(
MouseEvent
.
CLICK
,
(
e
)
=>
{
// 炸弹动效
this
.
board
[
x
][
y
]
=
0
this
.
renderBoard
()
this
.
removeAllClick
()
this
.
removeChild
(
this
.
bombMask
)
this
.
bombBtn
.
mouseEnable
=
true
this
.
bombing
=
false
},
this
)
}
}
}
}
filterMask
doFilterBtn
showFilterMask
()
{
this
.
filterMask
=
new
Graphics
();
this
.
filterMask
.
mouseChildren
=
true
this
.
filterMask
.
mouseEnable
=
true
this
.
filterMask
.
beginFill
(
0x000000
,
0.6
);
this
.
filterMask
.
moveTo
(
0
,
0
)
this
.
filterMask
.
lineTo
(
750
,
0
)
this
.
filterMask
.
lineTo
(
750
,
586
)
this
.
filterMask
.
lineTo
(
94
,
586
)
this
.
filterMask
.
lineTo
(
94
,
1140
)
this
.
filterMask
.
lineTo
(
656
,
1140
)
this
.
filterMask
.
lineTo
(
656
,
586
)
this
.
filterMask
.
lineTo
(
750
,
586
)
this
.
filterMask
.
lineTo
(
750
,
1624
)
this
.
filterMask
.
lineTo
(
0
,
1624
)
this
.
filterMask
.
lineTo
(
0
,
0
)
this
.
filterMask
.
beginHole
()
this
.
filterMask
.
drawCircle
(
30
,
1000
,
100
)
this
.
filterMask
.
endHole
()
this
.
filterMask
.
endFill
();
this
.
addChild
(
this
.
filterMask
)
let
tips
=
new
Sprite
(
RES
.
getRes
(
"filterTips.png"
))
tips
.
x
=
360
tips
.
y
=
1140
this
.
filterMask
.
addChild
(
tips
)
let
func
this
.
filterMask
.
addEventListener
(
MouseEvent
.
CLICK
,
func
=
()
=>
{
this
.
filterBtn
.
mouseEnable
=
true
this
.
removeChild
(
this
.
filterMask
)
this
.
removeChild
(
this
.
doFilterBtn
)
this
.
removeAnis
()
this
.
filtering
=
false
this
.
filterMask
.
removeAllEventListener
()
this
.
doFilterBtn
.
removeAllEventListener
()
},
this
)
this
.
doFilterBtn
=
new
Button
(
RES
.
getRes
(
"doFilterBtn.png"
))
this
.
doFilterBtn
.
x
=
500
this
.
doFilterBtn
.
y
=
1200
this
.
addChild
(
this
.
doFilterBtn
)
let
btnFunc
this
.
doFilterBtn
.
addEventListener
(
MouseEvent
.
CLICK
,
btnFunc
=
()
=>
{
for
(
let
x
=
0
;
x
<
4
;
x
++
)
{
for
(
let
y
=
0
;
y
<
4
;
y
++
)
{
if
(
this
.
board
[
x
][
y
]
>
0
&&
this
.
board
[
x
][
y
]
<
128
)
{
// 滤网动效
Tween
.
get
(
this
.
containerPool
[
x
][
y
].
children
[
0
])
.
to
({
scaleX
:
0
,
scaleY
:
0
},
200
)
.
call
(()
=>
{
this
.
containerPool
[
x
][
y
].
removeChild
(
this
.
containerPool
[
x
][
y
].
children
[
0
])
})
this
.
board
[
x
][
y
]
=
0
}
}
}
this
.
filterMask
.
removeAllEventListener
()
this
.
doFilterBtn
.
removeAllEventListener
()
setTimeout
(()
=>
{
this
.
renderBoard
()
this
.
filterBtn
.
mouseEnable
=
true
this
.
removeChild
(
this
.
filterMask
)
this
.
removeChild
(
this
.
doFilterBtn
)
this
.
filtering
=
false
this
.
removeAnis
()
if
(
!
this
.
isGameWin
())
this
.
isGameOver
()
},
300
);
},
this
)
}
}
onClick_filterBtn
()
{
onClick_filterBtn
()
{
this
.
filterBtn
.
mouseEnable
=
false
this
.
filtering
=
true
this
.
showFilterMask
()
this
.
filterShakeAni
()
}
filterShakeAni
()
{
for
(
let
x
=
0
;
x
<
4
;
x
++
)
{
for
(
let
y
=
0
;
y
<
4
;
y
++
)
{
if
(
this
.
board
[
x
][
y
]
>
0
&&
this
.
board
[
x
][
y
]
<
128
)
{
this
.
containerPool
[
x
][
y
].
children
[
0
].
anchor
.
set
(
60
,
60
)
Tween
.
get
(
this
.
containerPool
[
x
][
y
].
children
[
0
],
{
loop
:
true
})
.
to
({
rotation
:
15
},
50
)
.
to
({
rotation
:
-
15
},
100
)
.
to
({
rotation
:
0
},
50
)
}
}
}
}
removeAllClick
()
{
for
(
let
x
=
0
;
x
<
4
;
x
++
)
{
for
(
let
y
=
0
;
y
<
4
;
y
++
)
{
if
(
this
.
board
[
x
][
y
]
>
0
)
{
this
.
containerPool
[
x
][
y
].
removeAllEventListener
()
}
}
}
}
removeAnis
()
{
for
(
let
x
=
0
;
x
<
4
;
x
++
)
{
for
(
let
y
=
0
;
y
<
4
;
y
++
)
{
if
(
this
.
board
[
x
][
y
]
>
0
)
{
this
.
containerPool
[
x
][
y
].
children
[
0
].
rotation
=
0
}
}
}
Tween
.
removeAllTweens
()
}
}
startX
startX
...
@@ -172,17 +587,30 @@ export class PlayScene extends Scene {
...
@@ -172,17 +587,30 @@ export class PlayScene extends Scene {
super
.
removeEvents
()
super
.
removeEvents
()
this
.
removeEventListener
(
MouseEvent
.
MOUSE_DOWN
,
this
.
onDown_this
,
this
)
this
.
removeEventListener
(
MouseEvent
.
MOUSE_DOWN
,
this
.
onDown_this
,
this
)
this
.
removeEventListener
(
MouseEvent
.
CLICK
,
this
.
onClick_exchangeBtn
,
this
)
GDispatcher
.
removeEvent
(
"updateProp"
,
this
.
updateProp
,
this
)
this
.
removeEventListener
(
MouseEvent
.
CLICK
,
this
.
onClick_bombBtn
,
this
)
this
.
exchangeBtn
.
removeEventListener
(
MouseEvent
.
CLICK
,
this
.
onClick_exchangeBtn
,
this
)
this
.
removeEventListener
(
MouseEvent
.
CLICK
,
this
.
onClick_filterBtn
,
this
)
this
.
bombBtn
.
removeEventListener
(
MouseEvent
.
CLICK
,
this
.
onClick_bombBtn
,
this
)
this
.
filterBtn
.
removeEventListener
(
MouseEvent
.
CLICK
,
this
.
onClick_filterBtn
,
this
)
}
}
async
checkMove
()
{
async
checkMove
()
{
if
(
this
.
guideMask
)
{
this
.
removeChild
(
this
.
guideMask
)
this
.
guideMask
=
null
}
if
(
this
.
checkAllZero
())
{
// 只有0
this
.
generateOneElement
()
}
this
.
moving
=
true
let
beforeArr
=
this
.
cloneArr
(
this
.
board
)
if
(
Math
.
abs
(
this
.
offsetX
)
>
Math
.
abs
(
this
.
offsetY
))
{
if
(
Math
.
abs
(
this
.
offsetX
)
>
Math
.
abs
(
this
.
offsetY
))
{
// 横向移动
// 横向移动
if
(
this
.
offsetX
>
0
)
{
if
(
this
.
offsetX
>
0
)
{
console
.
log
(
"右滑"
);
console
.
log
(
"右滑"
);
// 复制一份原先的数组
if
(
this
.
moveToRight
(
true
))
{
if
(
this
.
moveToRight
(
true
))
{
await
this
.
moveAni
(
beforeArr
)
this
.
renderBoard
()
this
.
renderBoard
()
this
.
generateOneElement
()
this
.
generateOneElement
()
if
(
!
this
.
isGameWin
())
if
(
!
this
.
isGameWin
())
...
@@ -192,7 +620,7 @@ export class PlayScene extends Scene {
...
@@ -192,7 +620,7 @@ export class PlayScene extends Scene {
if
(
this
.
offsetX
<
0
)
{
if
(
this
.
offsetX
<
0
)
{
console
.
log
(
"左滑"
)
console
.
log
(
"左滑"
)
if
(
this
.
moveToLeft
(
true
))
{
if
(
this
.
moveToLeft
(
true
))
{
// await this.moveAni(
)
await
this
.
moveAni
(
beforeArr
)
this
.
renderBoard
()
this
.
renderBoard
()
this
.
generateOneElement
()
this
.
generateOneElement
()
if
(
!
this
.
isGameWin
())
if
(
!
this
.
isGameWin
())
...
@@ -204,6 +632,7 @@ export class PlayScene extends Scene {
...
@@ -204,6 +632,7 @@ export class PlayScene extends Scene {
if
(
this
.
offsetY
>
0
)
{
if
(
this
.
offsetY
>
0
)
{
console
.
log
(
"下滑"
)
console
.
log
(
"下滑"
)
if
(
this
.
moveToBottom
(
true
))
{
if
(
this
.
moveToBottom
(
true
))
{
await
this
.
moveAni
(
beforeArr
)
this
.
renderBoard
()
this
.
renderBoard
()
this
.
generateOneElement
()
this
.
generateOneElement
()
if
(
!
this
.
isGameWin
())
if
(
!
this
.
isGameWin
())
...
@@ -213,6 +642,7 @@ export class PlayScene extends Scene {
...
@@ -213,6 +642,7 @@ export class PlayScene extends Scene {
if
(
this
.
offsetY
<
0
)
{
if
(
this
.
offsetY
<
0
)
{
console
.
log
(
"上滑"
)
console
.
log
(
"上滑"
)
if
(
this
.
moveToTop
(
true
))
{
if
(
this
.
moveToTop
(
true
))
{
await
this
.
moveAni
(
beforeArr
)
this
.
renderBoard
()
this
.
renderBoard
()
this
.
generateOneElement
()
this
.
generateOneElement
()
if
(
!
this
.
isGameWin
())
if
(
!
this
.
isGameWin
())
...
@@ -220,9 +650,33 @@ export class PlayScene extends Scene {
...
@@ -220,9 +650,33 @@ export class PlayScene extends Scene {
}
}
}
}
}
}
setTimeout
(()
=>
{
this
.
moving
=
false
},
320
);
}
}
// 克隆二位数组返回新数组
cloneArr
(
arr
)
{
let
b
=
[]
for
(
let
i
=
0
;
i
<
arr
.
length
;
i
++
)
{
b
[
i
]
=
arr
[
i
].
concat
()
}
return
b
}
checkAllZero
()
{
let
bool
=
true
for
(
let
x
=
0
;
x
<
4
;
x
++
)
{
for
(
let
y
=
0
;
y
<
4
;
y
++
)
{
if
(
this
.
board
[
x
][
y
]
!==
0
)
{
bool
=
false
}
}
}
return
bool
}
drawRect
(
x
,
y
,
w
,
h
,
color
)
{
drawRect
(
x
,
y
,
w
,
h
,
color
)
{
let
sprite
=
new
Graphics
();
let
sprite
=
new
Graphics
();
...
@@ -257,7 +711,7 @@ export class PlayScene extends Scene {
...
@@ -257,7 +711,7 @@ export class PlayScene extends Scene {
// 随机生成基础元素
// 随机生成基础元素
generateOneElement
()
{
generateOneElement
()
{
// 随机生成一个数字 2or4
// 随机生成一个数字 2or4
let
randNumber
=
Math
.
random
()
<
0.
5
?
2
:
4
let
randNumber
=
Math
.
random
()
<
0.
9
?
2
:
4
// 随机生成位置
// 随机生成位置
let
randNumberX
=
Math
.
floor
(
Math
.
random
()
*
4
)
let
randNumberX
=
Math
.
floor
(
Math
.
random
()
*
4
)
let
randNumberY
=
Math
.
floor
(
Math
.
random
()
*
4
)
let
randNumberY
=
Math
.
floor
(
Math
.
random
()
*
4
)
...
@@ -266,8 +720,21 @@ export class PlayScene extends Scene {
...
@@ -266,8 +720,21 @@ export class PlayScene extends Scene {
this
.
generateOneElement
()
this
.
generateOneElement
()
}
else
{
}
else
{
this
.
board
[
randNumberX
][
randNumberY
]
=
randNumber
this
.
board
[
randNumberX
][
randNumberY
]
=
randNumber
let
sprite
=
new
GameEle
(
randNumber
)
this
.
addChild
(
sprite
)
sprite
.
x
+=
this
.
containerPool
[
randNumberX
][
randNumberY
].
x
sprite
.
y
+=
this
.
containerPool
[
randNumberX
][
randNumberY
].
y
sprite
.
scale
.
set
(
0
,
0
)
sprite
.
anchor
.
set
(
60
,
60
)
Tween
.
get
(
sprite
)
.
to
({
scaleX
:
1
,
scaleY
:
1
},
300
)
.
call
(()
=>
{
this
.
removeChild
(
sprite
)
this
.
renderBoard
()
})
}
}
this
.
renderBoard
()
}
}
// 渲染视图
// 渲染视图
...
@@ -277,7 +744,10 @@ export class PlayScene extends Scene {
...
@@ -277,7 +744,10 @@ export class PlayScene extends Scene {
let
num
=
this
.
board
[
x
][
y
]
let
num
=
this
.
board
[
x
][
y
]
// 添加元素
// 添加元素
this
.
containerPool
[
x
][
y
].
removeChildren
()
this
.
containerPool
[
x
][
y
].
removeChildren
()
this
.
containerPool
[
x
][
y
].
addChild
(
new
GameEle
(
num
))
let
ele
=
new
GameEle
(
num
)
this
.
containerPool
[
x
][
y
].
addChild
(
ele
)
if
(
num
>=
this
.
unlockScore
)
{
if
(
num
>=
this
.
unlockScore
)
{
this
.
unlockScore
=
num
this
.
unlockScore
=
num
}
}
...
@@ -385,8 +855,10 @@ export class PlayScene extends Scene {
...
@@ -385,8 +855,10 @@ export class PlayScene extends Scene {
// 颠倒数组
// 颠倒数组
arr
[
x
].
reverse
()
arr
[
x
].
reverse
()
tag
=
tag
||
this
.
canMove
(
arr
[
x
])
tag
=
tag
||
this
.
canMove
(
arr
[
x
])
if
(
type
)
this
.
updateArr
(
arr
[
x
],
x
)
if
(
type
)
this
.
updateArr
(
arr
[
x
],
x
)
}
}
// 数组再一次反向 即为此方向上的正确值顺序
// 数组再一次反向 即为此方向上的正确值顺序
if
(
tag
&&
type
)
{
if
(
tag
&&
type
)
{
for
(
let
x
=
0
;
x
<
4
;
x
++
)
{
for
(
let
x
=
0
;
x
<
4
;
x
++
)
{
...
@@ -394,7 +866,7 @@ export class PlayScene extends Scene {
...
@@ -394,7 +866,7 @@ export class PlayScene extends Scene {
}
}
}
}
arr
=
null
arr
=
null
this
.
canMoveRight
=
tag
//
this.canMoveRight = tag
return
tag
return
tag
}
}
...
@@ -428,7 +900,9 @@ export class PlayScene extends Scene {
...
@@ -428,7 +900,9 @@ export class PlayScene extends Scene {
this
.
moveData
=
[[],
[],
[],
[]]
this
.
moveData
=
[[],
[],
[],
[]]
// 先删除数组中的0
// 先删除数组中的0
let
tag
=
0
let
tag
=
0
for
(
let
i
=
0
;
i
<
arr
.
length
;
i
++
)
{
for
(
let
i
=
0
;
i
<
arr
.
length
;
i
++
)
{
// 4次
if
(
arr
[
tag
]
===
0
)
{
if
(
arr
[
tag
]
===
0
)
{
arr
.
splice
(
tag
,
1
)
arr
.
splice
(
tag
,
1
)
arr
.
push
(
0
)
arr
.
push
(
0
)
...
@@ -469,10 +943,9 @@ export class PlayScene extends Scene {
...
@@ -469,10 +943,9 @@ export class PlayScene extends Scene {
// this.addChild(clone)
// this.addChild(clone)
Tween
.
get
(
clone
)
Tween
.
get
(
clone
)
.
set
({
scaleX
:
1
,
scaleY
:
1
,
anchorX
:
75
,
anchorY
:
75
})
.
set
({
scaleX
:
1
,
scaleY
:
1
,
anchorX
:
75
,
anchorY
:
75
})
.
to
({
scaleX
:
1.5
,
scaleY
:
1.5
},
300
)
.
to
({
scaleX
:
0.3
,
scaleY
:
0.3
},
100
)
.
to
({
scaleX
:
1
,
scaleY
:
1
},
300
)
.
to
({
scaleX
:
1.3
,
scaleY
:
1.3
},
300
)
.
to
({
scaleX
:
1.5
,
scaleY
:
1.5
},
300
)
.
to
({
scaleX
:
1
,
scaleY
:
1
},
150
)
.
to
({
scaleX
:
1
,
scaleY
:
1
},
300
)
arr
[
i
-
1
]
*=
2
arr
[
i
-
1
]
*=
2
arr
.
splice
(
i
,
1
)
arr
.
splice
(
i
,
1
)
...
@@ -485,32 +958,206 @@ export class PlayScene extends Scene {
...
@@ -485,32 +958,206 @@ export class PlayScene extends Scene {
}
}
}
}
moveAni
()
{
moveAni
(
beforeArr
)
{
return
new
Promise
((
r
,
j
)
=>
{
return
new
Promise
((
r
,
j
)
=>
{
switch
(
this
.
currMoveType
)
{
switch
(
this
.
currMoveType
)
{
case
"top"
:
case
"top"
:
for
(
let
y
=
0
;
y
<
4
;
y
++
)
{
for
(
let
x
=
0
;
x
<
4
;
x
++
)
{
for
(
let
xb
=
x
+
1
;
xb
<
4
;
xb
++
)
{
if
(
beforeArr
[
xb
][
y
]
>
0
)
{
if
(
beforeArr
[
x
][
y
]
===
0
)
{
this
.
containerPool
[
xb
][
y
].
children
[
0
].
visible
=
false
let
origin
=
new
GameEle
(
beforeArr
[
xb
][
y
])
this
.
addChild
(
origin
)
let
ox
=
origin
.
x
let
oy
=
origin
.
y
origin
.
x
+=
this
.
containerPool
[
xb
][
y
].
x
origin
.
y
+=
this
.
containerPool
[
xb
][
y
].
y
let
targetx
=
this
.
containerPool
[
x
][
y
].
x
+
ox
let
targety
=
this
.
containerPool
[
x
][
y
].
y
+
oy
Tween
.
get
(
origin
)
.
to
({
x
:
targetx
,
y
:
targety
},
200
)
.
call
(()
=>
{
this
.
removeChild
(
origin
)
})
beforeArr
[
x
][
y
]
=
beforeArr
[
xb
][
y
]
beforeArr
[
xb
][
y
]
=
0
}
else
if
(
beforeArr
[
xb
][
y
]
===
beforeArr
[
x
][
y
]
&&
noBlockBottom
(
x
,
xb
,
y
,
beforeArr
))
{
this
.
containerPool
[
xb
][
y
].
children
[
0
].
visible
=
false
let
origin
=
new
GameEle
(
beforeArr
[
xb
][
y
])
this
.
addChild
(
origin
)
let
ox
=
origin
.
x
let
oy
=
origin
.
y
origin
.
x
+=
this
.
containerPool
[
xb
][
y
].
x
origin
.
y
+=
this
.
containerPool
[
xb
][
y
].
y
let
targetx
=
this
.
containerPool
[
x
][
y
].
x
+
ox
let
targety
=
this
.
containerPool
[
x
][
y
].
y
+
oy
Tween
.
get
(
origin
)
.
to
({
x
:
targetx
,
y
:
targety
},
200
)
.
call
(()
=>
{
this
.
removeChild
(
origin
)
})
beforeArr
[
xb
][
y
]
=
0
beforeArr
[
x
][
y
]
*=
2
}
}
}
}
}
break
;
break
;
case
"left"
:
case
"left"
:
this
.
moveData
.
reverse
()
for
(
let
x
=
0
;
x
<
4
;
x
++
)
{
this
.
moveData
.
forEach
((
arr
,
idx
)
=>
{
for
(
let
y
=
0
;
y
<
4
;
y
++
)
{
if
(
arr
instanceof
Array
&&
arr
.
length
>
0
)
{
for
(
let
yr
=
y
+
1
;
yr
<
4
;
yr
++
)
{
console
.
log
(
arr
[
0
],
idx
);
if
(
beforeArr
[
x
][
yr
]
>
0
)
{
if
(
beforeArr
[
x
][
y
]
===
0
)
{
this
.
containerPool
[
x
][
yr
].
children
[
0
].
visible
=
false
let
origin
=
new
GameEle
(
beforeArr
[
x
][
yr
])
this
.
addChild
(
origin
)
let
ox
=
origin
.
x
let
oy
=
origin
.
y
origin
.
x
+=
this
.
containerPool
[
x
][
yr
].
x
origin
.
y
+=
this
.
containerPool
[
x
][
yr
].
y
let
targetx
=
this
.
containerPool
[
x
][
y
].
x
+
ox
let
targety
=
this
.
containerPool
[
x
][
y
].
y
+
oy
Tween
.
get
(
origin
)
.
to
({
x
:
targetx
,
y
:
targety
},
200
)
.
call
(()
=>
{
this
.
removeChild
(
origin
)
})
beforeArr
[
x
][
y
]
=
beforeArr
[
x
][
yr
]
beforeArr
[
x
][
yr
]
=
0
}
else
if
(
beforeArr
[
x
][
yr
]
===
beforeArr
[
x
][
y
]
&&
noBlockRight
(
x
,
y
,
yr
,
beforeArr
))
{
this
.
containerPool
[
x
][
yr
].
children
[
0
].
visible
=
false
let
origin
=
new
GameEle
(
beforeArr
[
x
][
yr
])
this
.
addChild
(
origin
)
let
ox
=
origin
.
x
let
oy
=
origin
.
y
origin
.
x
+=
this
.
containerPool
[
x
][
yr
].
x
origin
.
y
+=
this
.
containerPool
[
x
][
yr
].
y
let
targetx
=
this
.
containerPool
[
x
][
y
].
x
+
ox
let
targety
=
this
.
containerPool
[
x
][
y
].
y
+
oy
Tween
.
get
(
origin
)
.
to
({
x
:
targetx
,
y
:
targety
},
200
)
.
call
(()
=>
{
this
.
removeChild
(
origin
)
})
beforeArr
[
x
][
y
]
*=
2
beforeArr
[
x
][
yr
]
=
0
}
}
}
}
}
}
)
}
break
break
case
"bottom"
:
case
"bottom"
:
for
(
let
y
=
0
;
y
<
4
;
y
++
)
{
for
(
let
x
=
3
;
x
>=
0
;
x
--
)
{
for
(
let
xt
=
x
-
1
;
xt
>=
0
;
xt
--
)
{
if
(
beforeArr
[
xt
][
y
]
>
0
)
{
if
(
beforeArr
[
x
][
y
]
===
0
)
{
this
.
containerPool
[
xt
][
y
].
children
[
0
].
visible
=
false
let
origin
=
new
GameEle
(
beforeArr
[
xt
][
y
])
this
.
addChild
(
origin
)
let
ox
=
origin
.
x
let
oy
=
origin
.
y
origin
.
x
+=
this
.
containerPool
[
xt
][
y
].
x
origin
.
y
+=
this
.
containerPool
[
xt
][
y
].
y
let
targetx
=
this
.
containerPool
[
x
][
y
].
x
+
ox
let
targety
=
this
.
containerPool
[
x
][
y
].
y
+
oy
Tween
.
get
(
origin
)
.
to
({
x
:
targetx
,
y
:
targety
},
200
)
.
call
(()
=>
{
this
.
removeChild
(
origin
)
})
beforeArr
[
x
][
y
]
=
beforeArr
[
xt
][
y
]
beforeArr
[
xt
][
y
]
=
0
}
else
if
(
beforeArr
[
xt
][
y
]
===
beforeArr
[
x
][
y
]
&&
noBlockTop
(
x
,
xt
,
y
,
beforeArr
))
{
this
.
containerPool
[
xt
][
y
].
children
[
0
].
visible
=
false
let
origin
=
new
GameEle
(
beforeArr
[
xt
][
y
])
this
.
addChild
(
origin
)
let
ox
=
origin
.
x
let
oy
=
origin
.
y
origin
.
x
+=
this
.
containerPool
[
xt
][
y
].
x
origin
.
y
+=
this
.
containerPool
[
xt
][
y
].
y
let
targetx
=
this
.
containerPool
[
x
][
y
].
x
+
ox
let
targety
=
this
.
containerPool
[
x
][
y
].
y
+
oy
Tween
.
get
(
origin
)
.
to
({
x
:
targetx
,
y
:
targety
},
200
)
.
call
(()
=>
{
this
.
removeChild
(
origin
)
})
beforeArr
[
xt
][
y
]
=
0
beforeArr
[
x
][
y
]
*=
2
}
}
}
}
}
break
break
case
"right"
:
case
"right"
:
for
(
let
x
=
0
;
x
<
4
;
x
++
)
{
for
(
let
y
=
3
;
y
>=
0
;
y
--
)
{
for
(
let
yl
=
y
-
1
;
yl
>=
0
;
yl
--
)
{
if
(
beforeArr
[
x
][
yl
]
>
0
)
{
if
(
beforeArr
[
x
][
y
]
===
0
)
{
this
.
containerPool
[
x
][
yl
].
children
[
0
].
visible
=
false
let
origin
=
new
GameEle
(
beforeArr
[
x
][
yl
])
this
.
addChild
(
origin
)
let
ox
=
origin
.
x
let
oy
=
origin
.
y
origin
.
x
+=
this
.
containerPool
[
x
][
yl
].
x
origin
.
y
+=
this
.
containerPool
[
x
][
yl
].
y
let
targetx
=
this
.
containerPool
[
x
][
y
].
x
+
ox
let
targety
=
this
.
containerPool
[
x
][
y
].
y
+
oy
Tween
.
get
(
origin
)
.
to
({
x
:
targetx
,
y
:
targety
},
200
)
.
call
(()
=>
{
this
.
removeChild
(
origin
)
})
beforeArr
[
x
][
y
]
=
beforeArr
[
x
][
yl
]
beforeArr
[
x
][
yl
]
=
0
}
else
if
(
beforeArr
[
x
][
yl
]
===
beforeArr
[
x
][
y
]
&&
noBlockLeft
(
x
,
y
,
yl
,
beforeArr
))
{
this
.
containerPool
[
x
][
yl
].
children
[
0
].
visible
=
false
let
origin
=
new
GameEle
(
beforeArr
[
x
][
yl
])
this
.
addChild
(
origin
)
let
ox
=
origin
.
x
let
oy
=
origin
.
y
origin
.
x
+=
this
.
containerPool
[
x
][
yl
].
x
origin
.
y
+=
this
.
containerPool
[
x
][
yl
].
y
let
targetx
=
this
.
containerPool
[
x
][
y
].
x
+
ox
let
targety
=
this
.
containerPool
[
x
][
y
].
y
+
oy
Tween
.
get
(
origin
)
.
to
({
x
:
targetx
,
y
:
targety
},
200
)
.
call
(()
=>
{
this
.
removeChild
(
origin
)
})
beforeArr
[
x
][
yl
]
=
0
beforeArr
[
x
][
y
]
*=
2
}
}
}
}
}
break
break
}
}
setTimeout
(()
=>
{
r
()
},
200
);
r
()
})
})
}
}
canMove
(
arr
:
any
[])
{
canMove
(
arr
:
any
[])
{
let
hasZero
=
false
let
hasZero
=
false
for
(
let
i
=
0
;
i
<
arr
.
length
;
i
++
)
{
for
(
let
i
=
0
;
i
<
arr
.
length
;
i
++
)
{
...
...
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