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wildfirecode13
xiaoxiaole
Commits
faed121d
Commit
faed121d
authored
Feb 22, 2020
by
wildfirecode
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parent
cea25386
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5 additions
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4 deletions
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-4
MainScene.ts
egret/src/mainScene/MainScene.ts
+5
-4
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egret/src/mainScene/MainScene.ts
View file @
faed121d
...
@@ -2402,10 +2402,7 @@ export default class MainScene extends Scene {
...
@@ -2402,10 +2402,7 @@ export default class MainScene extends Scene {
if
(
!
ele
)
{
if
(
!
ele
)
{
//以防万一还是判断一次
//以防万一还是判断一次
}
}
else
if
(
ele
.
hasState
(
StateType
.
HONEY
))
{
ele
.
setState
(
StateType
.
HONEY
,
false
);
this
.
goElementTarget
(
ElementType
.
HONEY
,
[
ele
.
x
,
ele
.
y
]);
}
//下面带状态的要优先判断
//下面带状态的要优先判断
//有枷锁的
//有枷锁的
else
if
(
ele
.
hasState
(
StateType
.
LOCK
))
{
else
if
(
ele
.
hasState
(
StateType
.
LOCK
))
{
...
@@ -2416,6 +2413,10 @@ export default class MainScene extends Scene {
...
@@ -2416,6 +2413,10 @@ export default class MainScene extends Scene {
else
if
(
ele
.
hasState
(
StateType
.
BLOCK_LOCK
))
{
else
if
(
ele
.
hasState
(
StateType
.
BLOCK_LOCK
))
{
//这里不需要消除石门上的元素的状态,石门上的元素状态只由石门来修改
//这里不需要消除石门上的元素的状态,石门上的元素状态只由石门来修改
}
}
else
if
(
ele
.
hasState
(
StateType
.
HONEY
))
{
ele
.
setState
(
StateType
.
HONEY
,
false
);
this
.
goElementTarget
(
ElementType
.
HONEY
,
[
ele
.
x
,
ele
.
y
]);
}
else
if
(
ele
.
monster
)
{
//如果是独眼怪,
else
if
(
ele
.
monster
)
{
//如果是独眼怪,
ele
.
monster
.
nextStatus
();
//可以先修改数据,再在fallback内处理状态,或者这里处理状态
ele
.
monster
.
nextStatus
();
//可以先修改数据,再在fallback内处理状态,或者这里处理状态
}
}
...
...
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